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Posted
vor 16 Stunden schrieb McCloud:

It’s really dependent on the resolution you are using. 
 

for me, the 3080 is obsolete for me as I fly exclusively in VR and the vram is needed. 

therefor I use a 3090 to power my HP-Reverb G2 in DCS. And even the 24GB VRAM is not the holy grail in DCS. I had to switch from SteamVR to OpenXR by using opencomposite to get "good" VR results. ED realy has to work on the game engine soon. 

vor 10 Stunden schrieb Harry.R:

Don't worry about your 3070, I'm still on a 1070 and it works fine in VR for me. One day when I want a few more frames I'll update.

 

idk man. I used RTX 2070 with Oculus Quest 1 + 2 and HP-Reverb G2 and the results felt really bad. I had to turn down everything to low and it was still shuttering. With a system of a friend i tried the VR setup with 3070, too and because of that bad results I bought 3090. That was the first time i was not dissapointed of DCS-VR anymore. 

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Posted (edited)
3 hours ago, Gorn_GER said:
Quote

therefor I use a 3090 to power my HP-Reverb G2 in DCS. And even the 24GB VRAM is not the holy grail in DCS. I had to switch from SteamVR to OpenXR by using opencomposite to get "good" VR results. ED realy has to work on the game engine soon. 

 

Very much this.

Edited by McCloud
Posted (edited)
4 hours ago, Gorn_GER said:

therefor I use a 3090 to power my HP-Reverb G2 in DCS. And even the 24GB VRAM is not the holy grail in DCS. I had to switch from SteamVR to OpenXR by using opencomposite to get "good" VR results. ED realy has to work on the game engine soon. 

idk man. I used RTX 2070 with Oculus Quest 1 + 2 and HP-Reverb G2 and the results felt really bad. I had to turn down everything to low and it was still shuttering. With a system of a friend i tried the VR setup with 3070, too and because of that bad results I bought 3090. That was the first time i was not dissapointed of DCS-VR anymore. 

Understood, I have a Rift S which I don't suppose is quite as demanding as a Reverb. When I save up enough and don't have any other commitments then I'll probably get a 3080/3090, but will probably have to upgrade my whole PC by then 🙂

Edited by Harry.R
Posted
On 1/13/2023 at 4:27 PM, Harry.R said:

Understood, I have a Rift S which I don't suppose is quite as demanding as a Reverb. When I save up enough and don't have any other commitments then I'll probably get a 3080/3090, but will probably have to upgrade my whole PC by then 🙂

 

I play on RTX 2070 super on Rift S, and I think it's minimum what you need, on bigger servers it kinda lags.

- legitscoper

My specs:

Windows 8.1 Laptop Lenovo Y50 intel core i7 Nvidia GTX 860M, 8gb RAM, 275GB SSD

 

Posted

The problem is the ever increasing hardware requirements of the game. A very powerful rig built especially for DCS World, that ran the game perfectly fine a year ago should not be struggling to run the same game today. (This is not really apparent in 2d gaming, but it is very apparent in VR)

Also, we have gone way off topic. 

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Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2  Joystick. 

Posted
9 hours ago, legitscoper said:

I play on RTX 2070 super on Rift S, and I think it's minimum what you need, on bigger servers it kinda lags.

Yeah, AO lags quite badly, the other 4YA type servers not so much.  I still get reasonable frames and manage to do streamed aeros events okay, when it gets bad I'll upgrade. DCS isn't optimised for VR just yet, so it's my CPU and M2 drive which keep it playing nicely for me. I do randomly suffer from 'VR lag' though, which is where I look at the F10  map, and then in cockpit the frame rate drops and becomes super laggy. Doesn't happen all the time, does happen at inconvienient times.. 🙂

  • 5 months later...
Posted

phantom will take like 1-2 more years, so typhoon can take 3-5 from now

- legitscoper

My specs:

Windows 8.1 Laptop Lenovo Y50 intel core i7 Nvidia GTX 860M, 8gb RAM, 275GB SSD

 

  • 2 weeks later...
Posted
On 7/21/2023 at 8:59 PM, Rick Mave said:

What are you actually talking about. That's definitely not the case ^^

Who knows? Two companies have basically given up on actually developing the EFA for DCS (Truegrit does not do any coding for the upcoming module), I'm still skeptical that it will be released at all.

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Posted

Well, i think we can all agree upon that Heatblur is most likely capable to code the needed systems for the Eurofighter as long as Truegrit provides them with the necessary information.

Yes the eurofighter would be a challenge to develop for any seasoned developer, which is mostly caused by the lack of access to needed documentation and knowledge (which isn't a problem for Truegrit) and the fact that many systems of the Eurofighter are deeply interconnected building up on each other.

This leads to a situation in which developers will be forced to release the Eurofighter in a very complete state in order to give the user a faithfull representation of what it is like to interact with it. Obviously that leads to a very long development timeframe which most smaller DCS devs simply can't afford to sustain without any additional revenue during that period. This is something Heatblur and Truegrit also don't have to struggle with, due to the nearing realease of the Phantom (on top of that i wouldn't be supprised if Adams Simulation and Training was also still cashing in to support the project).

Overall the Eurofighter development will take considerably longer than that of most other modules in DCS untill it can even be considered read for EA. 

Posted
vor 13 Stunden schrieb MRTX:

Well, i think we can all agree upon that Heatblur is most likely capable to code the needed systems for the Eurofighter as long as Truegrit provides them with the necessary information.

Yes the eurofighter would be a challenge to develop for any seasoned developer, which is mostly caused by the lack of access to needed documentation and knowledge (which isn't a problem for Truegrit) and the fact that many systems of the Eurofighter are deeply interconnected building up on each other.

This leads to a situation in which developers will be forced to release the Eurofighter in a very complete state in order to give the user a faithfull representation of what it is like to interact with it. Obviously that leads to a very long development timeframe which most smaller DCS devs simply can't afford to sustain without any additional revenue during that period. This is something Heatblur and Truegrit also don't have to struggle with, due to the nearing realease of the Phantom (on top of that i wouldn't be supprised if Adams Simulation and Training was also still cashing in to support the project).

Overall the Eurofighter development will take considerably longer than that of most other modules in DCS untill it can even be considered read for EA. 

In a very complete state!? No pls not, that wouldn't be a real simulation. The EF need Bugs and missing functions! XD

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  • 1 month later...
Posted (edited)
On 8/24/2022 at 3:39 PM, Zahnatom said:

maybe i'm alone on this but i'd prefer anything early over nothing until a couple of years later but then everything.


You are not alone, I actually enjoy early access releases … even the F-16 was enjoyable to me 😍
 

Edit: Sorry, didnt notice the date of the post I was quoting 😞 

Edited by Rudel_chw
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Posted

I'm with you guys. I always tend to enjoy early access releases, and the joy of having systems added incrementally. I like a lot getting sneak peeks or videos of coming features, it kind of lets you learn the systems in a more digestive way.

Enviado desde mi ELE-L29 mediante Tapatalk

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  • 4 months later...
Posted
" userid="147678"] Anche news about release date ?
Not 2024 based on my feelings from news shared on interviews and attention to detail of HB on their modules that always extends a bit initial estimations.

A strong contender for 2025.

Enviado desde mi ELE-L29 mediante Tapatalk

Posted
On 1/29/2024 at 7:03 PM, Dixie[ita] said:

Anche news about release date ? 😀

(1:08:03)

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DCS Panavia Tornado (IDS) really needs to be a thing!

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