lazduc Posted May 24, 2020 Posted May 24, 2020 I was told a long time ago that DCS was a rich man's sport and if I could not afford the entry fees/equipment costs then I was playing in the wrong park and basically to move on. A number of members agreed, something like, and don't let the door hit you on the way out. The rebuttal I posted which was much less critical/objectionable than I have read here of late.....won me a year's banishment. This is my first post since....consider yourselves lucky to be able to post critiques, frustrations, opinions, criticisms of any merits and faults. Laz
Hoirtel Posted May 24, 2020 Posted May 24, 2020 My SC VR Experience Thought I would share my experiences, I am one of those finding that the SC is a pretty heavy tax on my system. I expected this, its a new, high res module that was never going to provide more for the same system tax. My experiences so far are mostly slowdowns and tearing specifically looking at the island which incurs a 25%-50% FPS drop. This is possibly due to the shadows issue however I have been using terrain object shadows on flat, and other shadows on low since before the SC (waiting for a 3000 series!) I noticed that my system use specs are fairly normal except for my my vram is pretty much maxed out, which I don't normally see so I guess this is the cause of the slowdowns/tearing. I hope there might be some module optimising that could help but I have no idea about this side of things. My own missions now which are much less demanding, a sparsely populated deck around the island helps tremendously. I have put the crane and a couple of deck machines there and used the low polygon f-18c and helicopter in the spaces behind the island, no extra deck crew, I think there is plenty around the boat as default to make it look great. Interestingly I managed to fill cat 1 with the low polygon f-18's with very little impact overall, as this is away from the island. This with a couple of planes in the mid section makes the SC look busy for the stack and breaks and gets the best of FPS. Overall, great module, really loving it. Worth every penny! Thanks ED.
Gripen 4-1 Posted May 24, 2020 Posted May 24, 2020 Thought I would share my experiences, I am one of those finding that the SC is a pretty heavy tax on my system. I expected this, its a new, high res module that was never going to provide more for the same system tax. My experiences so far are mostly slowdowns and tearing specifically looking at the island which incurs a 25%-50% FPS drop. This is possibly due to the shadows issue however I have been using terrain object shadows on flat, and other shadows on low since before the SC (waiting for a 3000 series!) I noticed that my system use specs are fairly normal except for my my vram is pretty much maxed out, which I don't normally see so I guess this is the cause of the slowdowns/tearing. I hope there might be some module optimising that could help but I have no idea about this side of things. My own missions now which are much less demanding, a sparsely populated deck around the island helps tremendously. I have put the crane and a couple of deck machines there and used the low polygon f-18c and helicopter in the spaces behind the island, no extra deck crew, I think there is plenty around the boat as default to make it look great. Interestingly I managed to fill cat 1 with the low polygon f-18's with very little impact overall, as this is away from the island. This with a couple of planes in the mid section makes the SC look busy for the stack and breaks and gets the best of FPS. Overall, great module, really loving it. Worth every penny! Thanks ED. Can confirm the vram issue. Vram on my 2080ti is also maxed out on the Supercarrier SYS: II Asus X670E-F || Ryzen 9800X3D || Gainward RTX4090 || 2x48 GB Kingston Fury Renegade 6000Mhz || XPG Core Reactor 850 Watt PSU || Kingston Fury 2 TB NVME SSD || WD SN850 1TB NVME SSD || 1 x 500 GB Crucial MX300 SATA SSD || 2 x HDD 3TB || INPUT: II Thrustmaster F-16 & F-18 Stick on Virpil War BRD Bases || WinWing Orion2 F-16EX Viper Throttle Combo || WinWing Orion2 F/A-18 Hornet Throttle Combo (With Finger Lift) || WinWing Takeoff Panel II MFG Crosswind Pedals w. Damper || 3 x Thrustmaster Cougar MFD || Multipurpose UFC || II Wheel Stand Pro II VR: HP Reverb G2
Tinkickef Posted May 24, 2020 Posted May 24, 2020 Can confirm the vram issue. Vram on my 2080ti is also maxed out on the Supercarrier Confirmed, all 11GB in use. System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
Mr. Big.Biggs Posted May 24, 2020 Posted May 24, 2020 Confirmed, all 11GB in use. Interesting that I noticed my vram at 85% when I was prepping for a flight so I said “no way” turned everything including the pc off and rebooted. Got back to same MP server at 60 65%. Something going on there but way over my head. I9 (5Ghz turbo)2080ti 64Gb 3200 ram. 3 drives. A sata 2tb storage and 2 M.2 drives. 1 is 1tb, 1 is 500gb. Valve Index, Virpil t50 cm2 stick, t50 base and v3 throttle w mini stick. MFG crosswind pedals.
speed-of-heat Posted May 24, 2020 Posted May 24, 2020 Confirmed, all 11GB in use. yep the super carrier seems to take about 1gb... which puts my 1080ti at 10.5 SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
bad_turbulence Posted May 24, 2020 Posted May 24, 2020 There is another set of SC's missions down the list - for the Caucasus map. Try running repair if you don't see them. Ok, thank you very much. I will give that a try.
statrekmike Posted May 25, 2020 Posted May 25, 2020 So everyone who is having through, can you do me a favor? Try turning off vsync and see what happens. This may help us collectively narrow down the problem.
Minsky Posted May 25, 2020 Author Posted May 25, 2020 So everyone who is having through, can you do me a favor? Try turning off vsync and see what happens. And what should happen? I don't use vsync. Dima | My DCS uploads
statrekmike Posted May 25, 2020 Posted May 25, 2020 When I turned off vsync, my overall framerates when up a good bit. That being said, it is not ideal since I now have awful screen tearing and the framerate isn't steady.
Wizard_03 Posted May 25, 2020 Posted May 25, 2020 So everyone who is having through, can you do me a favor? Try turning off vsync and see what happens. This may help us collectively narrow down the problem. 2070 @1920x1080p 60 Hz monitor here, with Vsync off Flat Shadows I get about 90 - 120 FPS on the deck as pan the view around to the Island FPS drops to 60 - 70. With Vsync on its 60 - 40 depending on if the Island is in view. DCS F/A-18C :sorcerer:
imacken Posted May 25, 2020 Posted May 25, 2020 When I turned off vsync, my overall framerates when up a good bit. That being said, it is not ideal since I now have awful screen tearing and the framerate isn't steady. That’s exactly what should happen when you turn vsync off. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Ratcatcher Posted May 25, 2020 Posted May 25, 2020 So everyone who is having through, can you do me a favor? Try turning off vsync and see what happens. This may help us collectively narrow down the problem. With vsync off I am still seeing a drop of about 50% FPS when looking toward the island. Techlabs Chameleon Watercooled Gaming PC - Intel Core i7 6700K @ 4.7GHz : Samsung 950 Pro 256GB SSD, Samsung 500 gig SSD, Seagate 1TB 7200RPM Drive : MSI GeForce GTX 1080 "Founders Edition" 8192MB : 800W '80 Plus Gold' Modular Power Supply : 32GB (2x16GB) DDR4 PC4-25600C16 3200MHz : Occulus Rift S : TM Warthog : MFG Crosswind V2 : Win 10 64. PointCTRL.
ED Team NineLine Posted May 26, 2020 ED Team Posted May 26, 2020 1070 is listed as the recommended GPU for the Supercarrier with "high graphics settings" (which means shadows on high). Pure logic says that it's either your system requirements are misleading, or the Supercarrier is bugged/poorly optimized. On my system, with shadows disabled, the Supercarrier is only 20% slower than Stennis, which is totally understandable because of the improved model, animations, textures etc. After enabling shadows, with Stennis I see only a marginal 10% decrease in performance. But with the Supercarrier it's a whooping 54% hit. So what exactly is "going on" under the Supercarrier's hood that makes some GPUs (but not CPUs) go crazy with 100% load and massive performance drop ONLY after enabling shadows? We are in Early Access, we have listed this as investigating, it may even require an adjustment to system specs as well. We are looking into it. Thanks. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ED Team NineLine Posted May 26, 2020 ED Team Posted May 26, 2020 That’s exactly what should happen when you turn vsync off. In some cases vsync can hurt performance, when we test FPS internally we do all of them with vsync off. Gives a better look at what is actually causing hits, whereas vsync can hide or mislead somewhat. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
imacken Posted May 26, 2020 Posted May 26, 2020 In some cases vsync can hurt performance, when we test FPS internally we do all of them with vsync off. Gives a better look at what is actually causing hits, whereas vsync can hide or mislead somewhat. I understand that from a dev testing pov. Makes perfect sense. From a players pov, however, vsync off is not a good idea, especially when running on a 60hz monitor. All that happens is your GPU is permanently maxed out, and you get spurious 60+ fps which cannot be displayed correctly. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
unlikely_spider Posted May 26, 2020 Posted May 26, 2020 I understand that from a dev testing pov. Makes perfect sense. From a players pov, however, vsync off is not a good idea, especially when running on a 60hz monitor. All that happens is your GPU is permanently maxed out, and you get spurious 60+ fps which cannot be displayed correctly. You've got an Nvidia card - you can limit your FPS via Nvidia Control Panel. For FPSs I like V-Sync, but in flight sims I dislike the input lag that it introduces in TrackIR, and thus run with it off. Modules: Wright Flyer, Spruce Goose, Voyager 1
imacken Posted May 26, 2020 Posted May 26, 2020 You've got an Nvidia card - you can limit your FPS via Nvidia Control Panel. For FPSs I like V-Sync, but in flight sims I dislike the input lag that it introduces in TrackIR, and thus run with it off. Sorry, I wasn't asking how to frame limit my card! As an aside, I have mine limited to 58 to ensure Gsync kicks in at all times. No lagging with TrackIR here. Vsync off on a 60Hz monitor is just horrible. Screen tearing etc. etc. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
unlikely_spider Posted May 26, 2020 Posted May 26, 2020 Sorry, I wasn't asking how to frame limit my card! As an aside, I have mine limited to 58 to ensure Gsync kicks in at all times. No lagging with TrackIR here. Vsync off on a 60Hz monitor is just horrible. Screen tearing etc. etc. I thought the G-sync was supposed to prevent tearing. Modules: Wright Flyer, Spruce Goose, Voyager 1
imacken Posted May 26, 2020 Posted May 26, 2020 I thought the G-sync was supposed to prevent tearing. Have a look here for some faqs. https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/15/ Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
statrekmike Posted May 26, 2020 Posted May 26, 2020 We are in Early Access, we have listed this as investigating, it may even require an adjustment to system specs as well. We are looking into it. Thanks. To be honest, while I agree that the system requirements (across the board) need to be adjusted upward, I do not think that doing it just for the Supercarrier is the right move. I mean, I know that a GTX 1070 isn't exactly a top of the line card or anything but a 50% drop in framerate just from looking at the carrier's Superstructure (again, on a empty deck) seems excessive to say the least. If this were a CPU load issue, I would probably be more understanding but since this is a GPU issue, I suspect that there are graphical aspects that could be downscaled to increase performance SIGNIFICANTLY while not really impacting the overall user-experience. If anything, it might be worth creating a alternate "skin" that can be enabled in the special options (or in the mission editor) that would cut some of the texture resolutions in half. Even that might make a dent in the framerate problem. A lot of us are aware that DCS is a beast to optimize due to the aging engine it is built on top of. We get that it makes things difficult in terms of the performance/visuals balance but unless ED is willing to make a RTX 20 series card the minimum requirement for "high" settings (and any shadows at all), it might be a good idea to explore other ways to ease the burden on systems even if that means lowering some graphical details when possible/practical on the carrier itself (and perhaps even the deck crew and deck assets as well). DCS and its component modules should still run okay on a 10 series card. It isn't so old a card that it should already be entirely out of the picture DCS-wise.
Minsky Posted May 26, 2020 Author Posted May 26, 2020 (edited) I know that the yesterday's hotfix ( 2.5.6.49718 ) wasn't supposed to help with this issue, but just for the record: it didn't help. Edited May 26, 2020 by Minsky Dima | My DCS uploads
Minsky Posted May 26, 2020 Author Posted May 26, 2020 (edited) If anything, it might be worth creating a alternate "skin" that can be enabled in the special options (or in the mission editor) that would cut some of the texture resolutions in half. Even that might make a dent in the framerate problem. This probably won't help. I just spent half an hour manually resizing each and every Supercarrier texture (~200 files) into the oblivion (512x512 and lower). No performance increase at all. I mean, zero frames. It now loads faster, but that's about it. If anyone wants to try it, here's the OvGME-ready mod: Supercarrier Ultra Low-Res Textures v01.zip (8 Mb) Edited May 26, 2020 by Minsky Dima | My DCS uploads
statrekmike Posted May 27, 2020 Posted May 27, 2020 This probably won't help. I just spent half an hour manually resizing each and every Supercarrier texture (~200 files) into the oblivion (512x512 and lower). No performance increase at all. I mean, zero frames. It now loads faster, but that's about it. If anyone wants to try it, here's the OvGME-ready mod: Supercarrier Ultra Low-Res Textures v01.zip (8 Mb) That is odd, you would think there would be some (even minor) performance impact.
bad_turbulence Posted May 27, 2020 Posted May 27, 2020 This probably won't help. I just spent half an hour manually resizing each and every Supercarrier texture (~200 files) into the oblivion (512x512 and lower). No performance increase at all. I mean, zero frames. It now loads faster, but that's about it. If anyone wants to try it, here's the OvGME-ready mod: Supercarrier Ultra Low-Res Textures v01.zip (8 Mb) wow, thanks for sharing. Pretty significant test you ran. Also, after you looked over the bugs that were part of the most recent patch, can you share which of the changes are most significant? Apparently, as you are reporting, they didn't do a frame-rate change, which is understandable considering what they must have on their plates. I can't get supercarrier to show up in missions, so you're one step ahead of me. :( But I'm sure it's user-error and I'll get to muscling the repair utility again tonight. Thanks again for your efforts with the texture mod.
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