Rudel_chw Posted September 8, 2023 Posted September 8, 2023 On 6/10/2023 at 12:06 PM, Admiral189 said: I've uploaded the Foudre to my new DCS World Mods website. Linke is below. Enjoy! Thank you just found this ship today ... it looks really nice, you are so kind to share it with the community The only trouble that I've had with it, is that it does not show up when the country is set to Chile, forcing me to use it as part of "Joint Forces" but no biggie 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
ggrewe Posted September 8, 2023 Posted September 8, 2023 2 hours ago, Rudel_chw said: The only trouble that I've had with it, is that it does not show up when the country is set to Chile, forcing me to use it as part of "Joint Forces" but no biggie Hi Eduardo Strange? The version I downloaded seems to work correctly - just check the LPD_Foundre.lua file, found under Database/ Navy folder. At the bottom should read: GT.Countries = { "France", "Brazil", "Chile", }; If not, just add the countries you want or block with -- before, to show under ALL countries e.g. -- GT.Countries = { "France", "Brazil", "Chile", }; 1
Rudel_chw Posted September 8, 2023 Posted September 8, 2023 1 hour ago, ggrewe said: Hi Eduardo Strange? The version I downloaded seems to work correctly - just check the LPD_Foundre.lua file, found under Database/ Navy folder. At the bottom should read: GT.Countries = { "France", "Brazil", "Chile", }; If not, just add the countries you want or block with -- before, to show under ALL countries e.g. -- GT.Countries = { "France", "Brazil", "Chile", }; Hi, It was my mistake, I must be getting old ... I re-checked, and I can get it as a chilean unit now: Amazing how close to the real ship is this model: https://www.armada.cl/unidades-navales/superficie/buques-multirol/lsdh-91-sargento-aldea Now looking for a plausible helo to place on its deck, as the Gazelle doesn't really fit the bill Thanks again for a very useful ship addition, particularly for my South Atlantic missions. 4 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Admiral189 Posted September 11, 2023 Author Posted September 11, 2023 I see you guys are active over here. Thanks for your continued interest in the AI Ship mods. I really appreciate it. We have a long way to go with regard to building a NATO and Russian Fleet but we will get there one ship at a time. Thanks HawaiianRyan, I appreciate that. You all's contributions can go a long way with regard to creating more great mods. Thanks for the Liveries Urbi. HighMaintenance also created some beautiful Chinese and Russian Liveries as well. Some samples of his work is below. HighMaintenance, if you like you can post your work here as well to share with the community if you like. Thanks. Thanks ggrewe, I normally add the script at the very bottom of the ships main lua file just above add_surface_unit (GT); -- Also, if for some reason a mod doesn't appear in DCS. Check to make sure the add_surface_unit (GT) has been added. GT.Countries = {'China', 'Russia', 'Argentina',}; Rudel, happy to see you worked it out. bbtbmb the USS Kidd is being reworked as we I write. I found a much better 3d model with better bones. The Kidd at the moment is a Sketchup model. It was the best model i could find at that time. When the Bowen and the Kidd was created I was still learning how to create mods. Still learning. Thanks everyone. 7 5
Rudel_chw Posted September 11, 2023 Posted September 11, 2023 11 minutes ago, Admiral189 said: Rudel, happy to see you worked it out. Yeah ... it was my mistake, the years seem to be catching up with me Thanks a lot for all the bautiful ships you have made available on DCS, they add so much ambiance to naval missions .. both as mission targets or as background fleet movements 2 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Tengah Posted September 11, 2023 Posted September 11, 2023 6 hours ago, Rudel_chw said: Yeah ... it was my mistake, the years seem to be catching up with me Thanks a lot for all the bautiful ships you have made available on DCS, they add so much ambiance to naval missions .. both as mission targets or as background fleet movements Here, here, well said. 1
crazyeddie Posted September 11, 2023 Posted September 11, 2023 It must be catching Rudel ... I started to clean out my socks drawer a few days ago and I found a half eaten jam sandwich in there, corners nicely curled up. Cant even remotely remember when I last made a jam sandwich ... 2
bbtbmb Posted September 11, 2023 Posted September 11, 2023 (edited) Jamm samich!! one time in the 70's when we went fishing with my grandpa He made us jamm samiches because he forgot the meat! took 2 pieces of bread n jammed them together and said here's a Jamm samich loved that old man... Edited September 11, 2023 by bbtbmb 3
flag02004 Posted September 14, 2023 Posted September 14, 2023 Hi Admiral189, I like realism, so i decided to update / create the Wake files of two of your ships, the "Tarantul corvette" and the "USS Bainbridge CG-25". I intended to update some more, but i read that you are in the process of updating your old ships (USS Constellation and USS Kidd), so tell me if you prefer doing it yourself, or if my (little) work will let you gain time. Tarantul_Corvette.lods.ship_wake USS Bainbridge CG-25.lods.ship_wake 4 6
Rudel_chw Posted September 14, 2023 Posted September 14, 2023 3 minutes ago, flag02004 said: I like realism, so i decided to update / create the Wake files of two of your ships, the "Tarantul corvette" and the "USS Bainbridge CG-25". Great looking … really nice For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Admiral189 Posted September 15, 2023 Author Posted September 15, 2023 (edited) I see i'm not the only one that eat P & J Sandwiches. That is kind of weird place for a sandwich to be though Eddie. Thank you Rudel. I appreciate it. I will keep creating them as long as i'm able. Thanks Flag02004. I do realize i need to work backwards and update some of the older AI Ships i created. I am working on a couple Missile boats that will be released in the near future. Once i'm almost done i will post some photos here. I will give you all a hint. Their Nick name is Mosquito. Thank you all. Stay Tuned! Edited September 16, 2023 by Admiral189 5
supersylph Posted September 16, 2023 Posted September 16, 2023 Hello, first of all thank you for making so many excellent ships.I met a problem.I recently downloaded LHA6 and the game's framerate dropped severely when the camera was turned to it.
flag02004 Posted September 16, 2023 Posted September 16, 2023 Hi Admiral189, I was creating two new "wake" files for the USS Bowen and the USS Kidd.... USS Bowen FF-1079.lods.ship_wake USS KIdd DD-993.lods.ship_wake ...when i found some thing strange arround the USS Kidd, don't know what it is...for your future update of the ship. 4 2
Admiral189 Posted September 19, 2023 Author Posted September 19, 2023 Hey Flag, Honestly not sure where those foreign objects are coming from but as mentioned she will be recreated. I will check mine to see if I see them as well. Supersylph, Thanks for that update. Cattmury has been working on an updated version of her. I will take her down and upload the latest version. After I release the next AI Ship Mod. I will start working backward on the older mods. Thank you all for notifying me of the Mod issues. You can also PM me if you have issues. Below is a Taiwanese version of the Kidd. A few of the Kidd DDGs were sold to Taiwan. The USS Kidd, Callaghan, Scott, and Chandler. I will also create a Spruance version of the model as well. Everything that's colored will be removed from the Spruance Class and replaced. 12 1
crazyeddie Posted September 19, 2023 Posted September 19, 2023 Admiral - I am not seeing that anomaly being reported by flag02004. It might be a graphics card issue or something, but no sign of it on my game. Eddie
Marroux Posted September 19, 2023 Posted September 19, 2023 34 minutes ago, crazyeddie said: Admiral - I am not seeing that anomaly being reported by flag02004. It might be a graphics card issue or something, but no sign of it on my game. Aloha, Same for me: no trace of such anomalies Marroux
Admiral189 Posted September 19, 2023 Author Posted September 19, 2023 Thanks, Eddie and Marroux, it does seem weird by the placement of it but I see it on my end as well but it has been corrected. It was a stray object. See below. Thanks for checking checking for me. 4 2
tripod3 Posted September 20, 2023 Posted September 20, 2023 (edited) wow! P.S. buk sam seems to be overpowered by range and low-alt, please try to compare it with land version. Edited September 20, 2023 by tripod3 Mr. Croco
Admiral189 Posted September 20, 2023 Author Posted September 20, 2023 Tripod3, what vessel and missile are you referring to? Thanks. 1
sLYFa Posted September 20, 2023 Posted September 20, 2023 I think he means the Sovremenniy class. Its AA missiles have insane range and energy retention. It will engage and hit flanking targets up to 80nm whereas the real range should be something around 20nm (like the ingame SA-11). 1 i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD
Admiral189 Posted September 20, 2023 Author Posted September 20, 2023 Thanks, Slyfa, yeah I see I added one too many zeros. Distance is actually 30 km at Mach 3. Please try the attached update below and let me know what you all think. PM me your thoughts. Thanks. Project_956_Admiral_Ushakov SA-N-11 Update 1.0.1 https://ln5.sync.com/dl/f79b603f0/j5ybxcvd-9ucwqeut-iy85d54s-j7g2gee2 5 2
tripod3 Posted September 21, 2023 Posted September 21, 2023 Thanks for the quick response! Now all that's left is fine tuning:) If you place a land Buk and a ship nearby on the shore and launch a target towards them, you will notice the difference. Sea Buk is still very strong. It attacks high-altitude targets (22 km) with a stated maximum altitude of 15 km, and also attacks low-flying targets (anti-ship RBS) flying at an altitude of 6 meters, with a stated lower limit of 10 meters. 2 Mr. Croco
tripod3 Posted September 21, 2023 Posted September 21, 2023 Some pics of 956 project! Engine smoke and northern fog! 3 Mr. Croco
sLYFa Posted September 22, 2023 Posted September 22, 2023 On 9/20/2023 at 8:07 PM, Admiral189 said: Thanks, Slyfa, yeah I see I added one too many zeros. Distance is actually 30 km at Mach 3. Please try the attached update below and let me know what you all think. PM me your thoughts. Thanks. Project_956_Admiral_Ushakov SA-N-11 Update 1.0.1 https://ln5.sync.com/dl/f79b603f0/j5ybxcvd-9ucwqeut-iy85d54s-j7g2gee2 Tried the new files. The engagement range got better but the missile is still way too fast. It will accelerate to almost mach 6 (3800 knots). That's out of this world missile performance. Its land-based counterpart on the other hand (Sa-11) only goes about mach 3 which is reasonable. i5-8600k @4.9Ghz, 2080ti , 32GB@2666Mhz, 512GB SSD
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