Admiral189 Posted May 16, 2024 Author Posted May 16, 2024 Good Morning Everyone. I'm almost finished with the Italian Comandante Class Frigate. It takes time to figure out what textures work best for the 3d models but I think I got that figured out now. It's been slow because of my health but I do what I can when I can. Comandante Class Frigate Foscari Class is 98% complete. Weapons work well. I will finish her this weekend and start work on the Italian FREMM Bergamini Class Frigate and I will also create a version for the Egyptian Navy as well they operate two of the FREMM Class Frigates. Progress photos of the Foscari are below along with Liveries. Stay Tuned. 22 4
Admiral189 Posted May 18, 2024 Author Posted May 18, 2024 Good Morning Everyone. The Italian Warship modding is coming along well. Cavour will take time because of all the features but her Escorts should be done soon. WIP. 16 4
Gogi12 Posted May 18, 2024 Posted May 18, 2024 1 hour ago, Admiral189 said: Good Morning Everyone. The Italian Warship modding is coming along well. Cavour will take time because of all the features but her Escorts should be done soon. WIP. WOW 1
Admiral189 Posted May 18, 2024 Author Posted May 18, 2024 Good Afternoon Everyone. With the assistance of CrazyEddie. We bring you all a Hurtigruten Class Cruise Ship Arcturus. I think they're mainly river cruise ships. Hurtigruten Class Cruise line is a Norwegian public coastal route transporting passengers that travel locally, regionally, and between the ports of call, and also cargo between ports north of Tromso. The mod comes with 10 Liveries with unique names and texture colors created by CrazyEddie. It was a short-notice mod creation that Eddie and I collaborated on. Enjoy. 11 3
McFly29 Posted May 18, 2024 Posted May 18, 2024 (edited) Good day Admiral! Lovely to see you well and back in your shipyard, long may it continue (don't go overdoing it though to fulfil the wishes of your ravening fans)!. I wonder if you had considered looking into the Type 42 destroyer of the Royal Navy? I know Razbam were meant to be introducing an asset as part of the SA map, but that seems to have fallen by the wayside and I think it would fit nicely into the cold war revamp you seem to be undertaking on some of your other lovely vessels. Food for thought perhaps. Best wishes, 'Fly Edited May 18, 2024 by McFly29 1 2
Hawkeye60 Posted May 19, 2024 Posted May 19, 2024 Italy Flexes Naval Power, Deploys Cavour Carrier with F-35Bs to Pacific Exercise (msn.com) 1 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
crazyeddie Posted May 19, 2024 Posted May 19, 2024 Norwegian Postal Ferry's - for your information only: The Hurtigruten liveries are as accurate as the model restrictions allow. (It was a cheap model Admiral tells me) Early versions of the class did not have a helo deck, they were Winch Only decks, later versions had the deckheads strengthened to accept smaller helos, so a bit of both painted. These ships have been used to cruise down to the Southern Ice, so they are pretty robust bits of kit. Their normal trade is running up and down the Norwegian coast as good old fashioned nautical postmen, I used to pass them regularly diring my times in Norway in the 1970-80's. . The remaining liveries are not accurate at all really, as far as I know none of the other Companies used this class of boat, SO, in order to give you a bit of variety I found images of boats they did use in the Baltic Sea area and painted the existing model in a similar style, artistic licence writ large !! The Russian St Peter Line did exist, it ceased trading around the time of Covid I believe and has not operated sinse, as far as I am aware. 3
Admiral189 Posted May 19, 2024 Author Posted May 19, 2024 Thanks, McFly29, Oh, I know when to quit. The 3d models and DCS aren't going anywhere. At the moment I work at my own pace. No Stress. Thanks for looking out for my well-being. With regard to the Type42. I know of someone that's creating the Type42. Not sure if they will release it or not. I reached out to them and asked about it. One reason why I don't bother creating it. Nice, find Hawkeye. Perfect timing to release the mods. Eddie, after creating the Ferry mod. I said to myself it would be nice to go for a cruise on one of them. At some point I will have to take the family out on a cruise. Great job on the Liveries. That's why they call you the livery king. I have another Ferry that would be great for DCS if we could drive vehicles on and off of it. Waiting for the coding on that. That feature will change the way we operate in DCS. Speaking of Landings. Here's another great video for you all to watch. Listen to the power of the LCAC. Becoming an LCAC operator in the USN is challenging but can be done. 8
Beldin Posted May 21, 2024 Posted May 21, 2024 (edited) So while researching the Admiral's Bowen Mod (Knox Class) I came across a bit about how the ASROC launcher was modified to fire both Harpoon missiles and RIM-24 SAMs. The Harpoon load out of 2 in the launcher and 2 reloads seems to be the more common used but this did give some ships a SAM capability they had previously lack. So after a bit of tweaking I was able to get the the ASROC launcher on the USS Bowen to fire both Harpoons and a new "Tartar" RIM-24C SAM simultaneously at air and surface targets. If you look close you can see the different missiles leaving the launcher Edited May 21, 2024 by Beldin 7
Oban Posted May 21, 2024 Posted May 21, 2024 Type 42'...there's 3 different batches, the model I have is a Batch 3 which is considerably longer than the Falklands war Batch's .. It still needs a bit of work, no promises, but will see if I can get one out for release in this quarter. 21 4 AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
roobarbjapan Posted May 23, 2024 Posted May 23, 2024 (edited) The image is from one of our recent squadron training sessions. 200 passing over one of our escorts. @Beldin This would be amazing and give her some more bite for sure! Will you be sharing it with Admiral? @Oban As a Brit this brings a tear of joy to my eye! Edited May 23, 2024 by roobarbjapan 3 vCVW-10 - Now Recruiting - JST
Beldin Posted May 23, 2024 Posted May 23, 2024 (edited) 38 minutes ago, roobarbjapan said: This would be amazing and give her some more bite for sure! Will you be sharing it with Admiral? Funny you should ask. I have, but the last update broke the new SAMs. The ships still work and the new sensors will control the stock ED missiles. But my updated Sea Sparrow and SM-2ER/MR missiles are not working correctly post update. The missile were modified versions (earlier blocks) of Currenthill's SM-2MR which also may have been affected. But that needs to be confirmed by others. I did pull all my version when I checked his TicoCMP but I may have missed something. My first attempt to fix things failed horribly so I need to confirm if it's just me or a bigger issues. But PM if you'd like to help test the new radars with the stock missiles. I have updates for Sacramento, Bainbridge, Kidd and Bowen. I have also added the ships radars to CH's RWR list so they can be identified Edited May 23, 2024 by Beldin 3
roobarbjapan Posted May 23, 2024 Posted May 23, 2024 1 hour ago, Beldin said: Funny you should ask. I have, but the last update broke the new SAMs. The ships still work and the new sensors will control the stock ED missiles. But my updated Sea Sparrow and SM-2ER/MR missiles are not working correctly post update. The missile were modified versions (earlier blocks) of Currenthill's SM-2MR which also may have been affected. But that needs to be confirmed by others. I did pull all my version when I checked his TicoCMP but I may have missed something. My first attempt to fix things failed horribly so I need to confirm if it's just me or a bigger issues. But PM if you'd like to help test the new radars with the stock missiles. I have updates for Sacramento, Bainbridge, Kidd and Bowen. I have also added the ships radars to CH's RWR list so they can be identified I’d be happy to do what I can to help! 1 vCVW-10 - Now Recruiting - JST
Admiral189 Posted May 31, 2024 Author Posted May 31, 2024 The newly updated USNS Henry J. Kaiser AI Ship MOD is coming soon! The Italian AI Ship Mod pack is still a WIP. The Comandati Class Frigate is complete. Testing in progress. Stay Tuned! Thank you all for your patience. 15 4
bbtbmb Posted June 1, 2024 Posted June 1, 2024 is there a way to get the ships to not freak out while running close? lol
Admiral189 Posted June 1, 2024 Author Posted June 1, 2024 bbtbmb, the DCS game engine controls that. Each ship senses each others collision model, so they alter course temporarily and then form back up. In real life while conducting Underway Replenishment or UNREP they are usually 140 -160 feet apart. That's not possible in DCS unless you remove the collision model. 3
GOA_Escorpion (R) Posted June 1, 2024 Posted June 1, 2024 hace 21 horas, Admiral189 dijo: The newly updated USNS Henry J. Kaiser AI Ship MOD is coming soon! The Italian AI Ship Mod pack is still a WIP. The Comandati Class Frigate is complete. Testing in progress. Stay Tuned! Thank you all for your patience. Please consider the Chile skin in the update. AO-52 Almirante Montt 6
Beldin Posted June 3, 2024 Posted June 3, 2024 (edited) On 6/1/2024 at 12:20 AM, bbtbmb said: s there a way to get the ships to not freak out while running close? lol On 6/1/2024 at 9:17 AM, Admiral189 said: That's not possible in DCS unless you remove the collision model. You can edit a line in the Ship lua to allow them to sail closer together. But I'm not sure how this can affect game play in regards things like evasive maneuvers .But I frequently forget to change is back after taking pictures and videos and have not noticed any ill affects during game play I'll post the line later. I can't remember what it's called atm. But if you look a a few ship luas it might be named in the "notes" I do know that the value for the Nimitz carrier is 1048.7. I normally use 148.0 for pictures and videos when I need the ships close. Here is the line to edit: GT.distFindObstacles = xxxx.x Edited June 3, 2024 by Beldin 2
crazyeddie Posted June 3, 2024 Posted June 3, 2024 Great advice from Beldin - I reduce all my ships to 100, even less for things like LCU etc. 1
Mapi Posted June 3, 2024 Posted June 3, 2024 Am 1.6.2024 um 07:20 schrieb bbtbmb: is there a way to get the ships to not freak out while running close? lol Hehehe , it not a ship-sim, it is a game. Old LockOn code. It is no fun to make Ship movements in a port. They only have some kind of "International Regulations for Preventing Collisions at Sea". And they do it in the harbor :-( No docking/undocking, loading/unloading. No fairway, no buoys. Somewhat stupid for 2024. 1
bbtbmb Posted June 3, 2024 Posted June 3, 2024 lol I know not a "ship sim" but I love making the ships do their thing(s) for me the air component is basically background noise... I have with lots of trial and error made the whole fleet scramble from Apra Harbor even from as deep in as the Coast Guard pier I tell ya I can't wait for the new sim Sea Power to be released one of my good friends from my Strike fighters project one, days is a dev for it and the screenshots are amazing!! 3
Beldin Posted June 3, 2024 Posted June 3, 2024 57 minutes ago, bbtbmb said: I can't wait for the new sim Sea Power Wow, that looks pretty amazing. Why the heck have I been trying to turn DCS into the old "Harpoon" when there are professionals doing it for me.
tripod3 Posted June 4, 2024 Posted June 4, 2024 7 hours ago, Beldin said: Wow, that looks pretty amazing. Why the heck have I been trying to turn DCS into the old "Harpoon" when there are professionals doing it for me. Ha-ha, exactly. I hope there will come a time when we don't have to make mods 2 Mr. Croco
crazyeddie Posted June 4, 2024 Posted June 4, 2024 The last Microprose game I had was B17 - the stone age version - it was the first half decent flight sim I ever owned, then along came Falcon and upped the game. Here's hoping their naval sim is as good, I'm looking for a new playground. 1
Silver_Dragon Posted June 4, 2024 Posted June 4, 2024 (edited) 10 hours ago, Beldin said: Wow, that looks pretty amazing. Why the heck have I been trying to turn DCS into the old "Harpoon" when there are professionals doing it for me. Only of remark, "old" harpoon has actualy by the version V... And DCS W actualy missing a propper Sonar engine and many ships DMs to turn on a realistic ship. Has many work to make to DCS W reach the old Sonarlist games level. Sea power has only a "Red Storm Rissing" sequel as Dangerous Waters, None to do with Sonarlist Games, and no, dont reach at "Harpoon" level. 12 hours ago, Mapi said: Hehehe , it not a ship-sim, it is a game. Old LockOn code. It is no fun to make Ship movements in a port. They only have some kind of "International Regulations for Preventing Collisions at Sea". And they do it in the harbor :-( No docking/undocking, loading/unloading. No fairway, no buoys. Somewhat stupid for 2024. Never was planed as a Ship sim game yet... The "old LockOn code" has been supressed with the time, and yed, has many sea "features" never implemented, on that or other "main" simulators... on fact, has none a realistic ship sea simulator builded by none company. About that features, has a extense post request them on the Wistlist section. Edited June 4, 2024 by Silver_Dragon 1 For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
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