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Posted

A short video demonstration of an autorotation landing is available in the video downloads section:

http://www.digitalcombatsimulator.com/index.php?end_pos=133&scr=products&lang=en

 

Allow me to make a few notes. ED is experimenting with the rotor visualization model at the moment, which is why you see the rotor textures suddenly change when the helicopter approaches (LOD switch). This is a WIP issue and will be fixed. Also, when the rotors appear to stop in mid-air, this is a strobe illusion caused by in-game or video FPS matching the rotation frequency.

 

Finally, note the dynamic gear modeling and use of the collective to naturally decay the rotor RPM on the ground.

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Posted
ED is experimenting with the rotor visualization model at the moment, which is why you see the rotor textures suddenly change when the helicopter approaches (LOD switch)

I don't see nothing wrong with the texture, I think it look amazing and very realistic. I did not notice the change.

 

Also, when the rotors appear to stop in mid-air, this is a strobe illusion caused by in-game or video FPS matching the rotation frequency.

I see the same effect in real helicopter videos, I think it ad to the look of the game. I don't mean to sound like I'm kissing a.. but The game look fine to me, 10 time better that any other helicopter game I have seen out there. Any way very cool thanks

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Posted

look at the way the suspension works as the heli hits the ground. looks fantastic

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Posted

It's a great video to see a lot of physics working. The rotorblades bending up, when the collective is pulled, just before touchdown, the suspension working to dampen the impact, the helo bumping forward, just awesome.

 

I think what makes the impression that the rotors are actually standing still on first glance is the transition of textures you mentioned. The blur makes it look very fast rotating at the beginning, then a LOD-step up, it looks like the rotation speed dramatically dropped until a full stop.

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Posted
I don't see nothing wrong with the texture, I think it look amazing and very realistic. I did not notice the change.
I see the moment - when BS is about 10 meters over RWY. But it's not big deal. It looks allright IMO.
Posted

Autorotation

 

Nice indeed! Like as written in the handbook:D

How about main rotor RPM and blades' AoA before touchdown (what is the normal RPM)?

THX!

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Posted

Having done a mind-numbing amount of these in RL, I can't wait to get my hands on this flight model to try this out.

 

My opinion, which is not much because I have not flown this FM, is that he was a little late starting the flare and I'm not sure if he did a full collective pull after leveling off right before he hit the ground.

 

Also, you would never want to use the collective to "naturally" decay the RPM of the rotor once already on the ground. It's stressful on the blades as they are not meant to have lifting forces on them at slower speeds. I think he was just highlighting the physics of it though, which is impressive.

Posted
... rotor textures suddenly change when the helicopter approaches (LOD switch).

 

Also rear landing gear slightly changes. But I'm sure you have noticed that along the rotor :music_whistling:

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Posted

Thanks for the vid. I would like to have this one with in-cockpit-view via split screen and ingame sound. Or is the sound model not finished jet?

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Posted
But it's not big deal. It looks allright IMO.

 

Agreed - I reckon if you're in that position attempting to wrestle her to the Ground with the intention of savouring a Vodka afterwards and not sucking your Lunch through a virtual straw for the next coupla weeks, the texture change will be the least of your problems!

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Posted
I would like to have this one with in-cockpit-view via split screen and ingame sound. Or is the sound model not finished jet?

Me too.

But no complaints here. That was fricken cool!!:thumbup:

Thanks for sharing.

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Posted
A German CH-53 active pilot tried the simulation on the LLTM 2008 and he was amazed that all the "effects" like vortex ring state, flaring with ground effect is correctly modeled.

 

By your words I can't wait anymore, I am so hungry for Kamov :)

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Posted
Now You teasing me Groove ;) :P Can't wait then even more than ever. Will there be a lesson implemented to learn autorotation?

 

 

Yes, we'll try to make one. :)

And as for me this kind of landing is one the most interesting challenge.

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Posted

I think BlackShark will really set some new milestones to distinguish flightgames and simulations. Really, really great work. :thumbup:

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