Cdodders Posted December 11, 2020 Posted December 11, 2020 It seems that the SCUD has many issues regarding targeting. 1st is that it needs completely level ground, which may be realistic but we don't have a gradient indicator either in the mission editor or the F10 map. 2nd is that even with supposedly flat and level ground, such as an airfield, the SCUDs are off target. By the same amount each time, hitting the exact same spot each and every firing. SCUD B, the model in DCS, is supposed to have a 450m CEP, which means it land anywhere within a 450m circle of the aiming point. Currently it is pinpoint precise, albeit inaccurate as said pinpoint is off the aimpoint. As it is the same point each time it is fired at the same target this cannot be working as intended. The Scud has Inertial Navigation, which means it should be able to compensate for wind, which in DCS it does not. Even a SCUD dialled in to the intended target by offsetting the aimpoint and testing until dialled in, as soon as wind is added in the SCUDs go wildly off-target. The image below was such a dialling in attempt. The target is the centre of the runway. Without wind the SCUD strikes the centre of the runway each and every time. The exact same spot but this is where I have to aim in order to get it on the target TRACKS ADDED SCUD firing 1 is with offsets added to counter the pinpoint precise but consistently inaccurate FoS - NO WIND SCUD firing 2 is as above but WITH WIND. No offset for wind used as missile INS should compensate automatically SCUD firing 1.trk SCUD firing 2.trk 4 1
ED Team BIGNEWY Posted December 14, 2020 ED Team Posted December 14, 2020 There should be a dispersion from the CEP = 500 m. That is, 50% of the missiles fall in a circle with a radius of 500 m around the target. Please include a track replay we will take a look thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Shadow KT Posted December 14, 2020 Posted December 14, 2020 Right now SCUDs hit the same spot over and over again. Expect tracks soon. 1 'Shadow' Everybody gotta be offended and take it personally now-a-days
ED Team BIGNEWY Posted December 15, 2020 ED Team Posted December 15, 2020 22 hours ago, Shadow KT said: Right now SCUDs hit the same spot over and over again. Expect tracks soon. yes that is reported, will chase it up 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Shadow KT Posted December 15, 2020 Posted December 15, 2020 On 12/14/2020 at 2:40 PM, BIGNEWY said: There should be a dispersion from the CEP = 500 m. That is, 50% of the missiles fall in a circle with a radius of 500 m around the target. Please include a track replay we will take a look thanks Track added by Cddoders. 1 'Shadow' Everybody gotta be offended and take it personally now-a-days
Grimes Posted September 20, 2021 Posted September 20, 2021 Nope. 2 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
GumidekCZ Posted October 1, 2021 Posted October 1, 2021 (edited) SCUD missiles still missing its coordinates of impact point with even 5 nautical miles (9 km). This is NOT about dispersion... there is BUG. Also SCUD wont to engage group even when friendly unit near by (as source of data for SCUD launchers). SCUD_BUG.trk Edited October 1, 2021 by GumidekCZ 1 1
Callsign112 Posted September 29, 2022 Posted September 29, 2022 On 9/20/2021 at 6:27 PM, Grimes said: Nope. 1
The_Tau Posted December 6, 2022 Posted December 6, 2022 Bug still present 1 Tau's Youtube channel Twitch channel https://www.twitch.tv/the0tau
antiload Posted December 30, 2022 Posted December 30, 2022 Please can the scud missile be updated/corrected. I would create many more missions with this asset, however, it is too inaccurate ant they tend to hit the same spot. It would be so cool for some corrections to be made on this model. Such a shame as it looks fantastic. 2
gulredrel Posted September 5, 2024 Posted September 5, 2024 Still an issue or maybe even worse now?! I've created fire at point in a Syria map mission but missile launches flying to the east when the designated target point is west of the launchers.
buceador Posted September 5, 2024 Posted September 5, 2024 This came up recently (obliquely) in another post: SCUD has ALWAYS been spray and pray in my experience...
gulredrel Posted September 5, 2024 Posted September 5, 2024 5 hours ago, buceador said: SCUD has ALWAYS been spray and pray in my experience... Thanks for pointing to the mission editor post. In my mission the Launcher moves some waypoints and than at the last waypoint has the fire at target action. I now figured out, that the launcher vehicle needs to face in the direction of the intended target. If the launcher is facing 90° off target or even more, the missile will impact 30km away from the target or even totally flies into a different direction. 20240905_scud_30km_off_target.trk 20240905_scud_700m_off_target_TEL_facing_firing_direction.trk 1
Recommended Posts