TorwaK Posted July 6, 2008 Posted July 6, 2008 Awesome, looking forward to your model ;) 1 [sIGPIC][/sIGPIC] Intel Core i7-6700K, @5GHz | Asus Maximus Hero VIII | 2 x eVGA GTX 970 SLI | Kingston Predator 16GB DDR4-3000Mhz | 2 x Samsung 850 PRO 240GB RAID-0 | AOC G2460PG G-SYNC LCD | OCULUS RIFT CV1 VR | THRUSTMASTER HOTAS WARTHOG | CH PRO PEDALS
wilbur81 Posted July 30, 2008 Posted July 30, 2008 F-15 Coming Along? Hey Borchi_2b, Anxious to see how your F-15 model is coming along. My computer crashes everytime I try to get on to Sim-Mod.com where all your updates are so I thought I'd check here at DCS. Could you give me an idea of your progress and possible release for the new -15C? Keep up the good work, Wilbur-81 ps-wouldn't mind some screens i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
borchi_2b Posted July 31, 2008 Author Posted July 31, 2008 i will post an update in a few days 1 http://www.polychop-sims.com
wilbur81 Posted July 31, 2008 Posted July 31, 2008 Great! Thanks, Wilbur81 i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
borchi_2b Posted August 12, 2008 Author Posted August 12, 2008 well next update will be there in a few days , promised http://www.polychop-sims.com
borchi_2b Posted August 12, 2008 Author Posted August 12, 2008 well there will come some pictures, just give me some more time, i am discussing right now some things with SKF. but i can tell you guys one thing, it is not to far ahead till you will get the pictures of the final 3d model. then we have to work on all the other stuff, integration into lockon 1 http://www.polychop-sims.com
Luse Posted August 13, 2008 Posted August 13, 2008 Awesome, I have been chekcing sim-mod daily.. Updates :pilotfly: :smilewink: STT Radar issue is leftover code.
SuperKungFu Posted August 13, 2008 Posted August 13, 2008 the delay is my fault, I pointed out a couple errors on the model and Borchi has been very patient with me to fix them. Its better to hear criticism from one person than 100 if he posts up another WIP screen. But nonetheless the model is coming together nicely. We're still a long way off from the release date but its still progress. [sIGPIC][/sIGPIC]
Cpt Stark Posted August 13, 2008 Posted August 13, 2008 the delay is my fault, I pointed out a couple errors on the model and Borchi has been very patient with me to fix them. fault ? I think this is better to wait a new model without any bug instead of having an earlier released but incomplete or "bugged" model :thumbup: take the time you need to make it, "we" will wait :)
RedTiger Posted August 13, 2008 Posted August 13, 2008 Best things so far about Borchi's model: 1. The nose looks good from the pictures shown so far 2. The pilot has his visor down. This bugged me with the Walmis one. I prefer the visor down, like the stock NATO pilots. Looking forward to your update! :)
borchi_2b Posted August 17, 2008 Author Posted August 17, 2008 well the nose, yes thats one thing that makes the eagle look right. the visor, well right now it is down, but there will be an animation linked to the canopy movement but when it is done you will see for yourself what animations we have done in the end :-) here is one picture, right now it is supposed to be that way :- ) 1 http://www.polychop-sims.com
Shaman Posted August 17, 2008 Posted August 17, 2008 Model looks fantastic already. I have already replied on fighterops forums, however here I'd like to mention it again :) Great work! Can the visor animation be linked with canopy? Will it be correctly animated when at the same time pilot is moving its head (TrackIR) ? 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
ED Team Glowing_Amraam Posted August 17, 2008 ED Team Posted August 17, 2008 Looking great! :) https://www.youtube.com/channel/UCgJRhtnqA-67pKmQ3A2GsgA ED youtube channel https://www.facebook.com/glowingamraam My facebook page
Alfa Posted August 17, 2008 Posted August 17, 2008 Can the visor animation be linked with canopy? Yes by using the same argument for the animation. Will it be correctly animated when at the same time pilot is moving its head (TrackIR) ? It is just a matter of rigging the visor object to the helmet - it is really the same deal as with gun elevation/turret rotation of a tank. Player cockpit view just activates the argument for pilot head movement of the 3D model in the same way as for AI controlled aircraft, so it should work fine :) . JJ
SuperKungFu Posted August 17, 2008 Posted August 17, 2008 Can the visor animation be linked with canopy?Actually linking to the visor to the canopy is not necessary a good idea. Its the most obvious choice yes, but not the best. Rather, it should be connected to the gears as an inverse command. For two reasons: 1.) if you link the visor to the canopy, when you eject or the canopy flies off, your visor would be open. And that doesn't make sense because if you're about the punch out, you don't want to expose your face to the high winds. 2.) connecting it to the gears would be a better choice. It would work inversely, so as the gears come up, the visor goes down. And this would make sense since he's ready for combat. And again, if the gears goes down, the visor comes up because the pilot want to see the runway. That's what I would do. [sIGPIC][/sIGPIC]
borchi_2b Posted August 17, 2008 Author Posted August 17, 2008 well i would like to link it to the stairs, which i want to remove, cause it is not realistic that the stairs come up by gods hand :-) this way we still have the animation of the visor at the same time the canopy comes down and we can still eject with the visor down http://www.polychop-sims.com
2win_TOWR Posted August 17, 2008 Posted August 17, 2008 looking good so far :thumbup: any more pics from different view directions and without those shadows?
borchi_2b Posted August 17, 2008 Author Posted August 17, 2008 nope not now. :-) we have some, but they are right now only for the tester team, sorry. we will not post anything that has not been approved :-) we have some sort of a plan and we will stick to it http://www.polychop-sims.com
monotwix Posted August 17, 2008 Posted August 17, 2008 How are you keeping Alfa?. It’s like long time no see don’t you think? De-icing switch forgotten.? Ndb is good and you alright too, so no offence there.:huh: I know the human being and fish can coexist peacefully.
Alfa Posted August 18, 2008 Posted August 18, 2008 Yeah I have been pressed for time lately. But I am doing ok - thanks for asking mate :) . JJ
wilbur81 Posted August 18, 2008 Posted August 18, 2008 Eagle coming Can't wait to see this new Eagle! Keep up the good work and ideas, Borchi. Wilbur81 i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
Matze81 Posted August 23, 2008 Posted August 23, 2008 (edited) 2.) connecting it to the gears would be a better choice. It would work inversely, so as the gears come up, the visor goes down. And this would make sense since he's ready for combat. And again, if the gears goes down, the visor comes up because the pilot want to see the runway. That's what I would do. Come on, SuperKungFu! I don't mean no disrespect, but you have to admit that this is nonsense. Not the fact that you would link the visor to the gear (with borchi's pilot it would actually be a valid option; why?, see below *) but your reasons for doing it don't make sense. Ready for combat = visor down??? In Reality: If it's a sunny day, you lower the dark visor as soon as you put on the helmet, unless your jet is not sittin' on the ramp, but is parked in the shelter maybe. If it's cloudy, rainy or if you fly late in the day, you'll probably use the clear visor. Visor up because the pilot wants to see the runway??? You know as well as I that the regular dark visors are basically better sunglasses. So why would you not be able to see the runway, if you keep it down on final approach?! If it's a bright and sunny day you would definately not lift the dark visor, because if you do, then you wouldn't see as much anymore actually. * Having said all that, linking it to the gear would work with borchi's pilot and would still make sense, because in earlier screenshots he was wearing a pair of sunglasses underneath the dark visor. So on the ground he wears the sunglasses with the visor up and on final approach with the gear down it would be the same thing. So if the pilot-model still has the sunglasses, then linking the visor to the gear is an option that makes sense. If not, then linking it to the gear is just as unrealistic as linking it to the canopy. Linking it to the stairs would be the best option in my opinion, just like borchi_2b said. Looking foreward to your eagle, borchi_2b! Keep doing your thing! Edited August 24, 2008 by Matze81
SuperKungFu Posted August 23, 2008 Posted August 23, 2008 (edited) Everyone is entitled to their own opinion, but there's no need to be offensive about it ok? I only suggested it because i didn't want it to be linked to the canopy because in the A-10, if the canopy flies off while ejecting, so does the visor. To avoid this, I suggested linking it to something else like the gears. And the sunglasses are no longer there. And we didn't model clear visors. Regardless, borchi already made up his mind, so there was no need for your comment other than to try and pick a fight. Edited August 23, 2008 by SuperKungFu [sIGPIC][/sIGPIC]
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