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Posted
13 minutes ago, muzica9 said:

In vr above 45 fps? Heavy duty missions? 

 

 

Not every DCS user has VR, I fly with a headtracker.

 

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Posted (edited)

Just a small experience report on my power rig (AMD, see signature):
DSC OB 2.8.3.38090 MT, 1 Screen, hot start on runway, single aircraft on Caucasus map. No rendering of landscape.
LMFD, RMFD, CMFD are eating around 1fps each, but the HUD eats 40 fps!!!

The frame issue is caused by the HUD.
And by the way: the fps doesn't go up when the device is initialized in the LUA, with main power ON, and turned OFF in the cockpit with the rotary knob on the left lower side of the HUD.

Screen_230404_194826_without_Devices_with_MainPower.jpg
Screen_230404_194826_without_Devices_with_MainPower.jpg

Screen_230404_194940_without_Devices_without_MainPower.jpg
Screen_230404_194940_without_Devices_without_MainPower.jpg

Screen_230404_195208_with_LMFD_RMFD.jpg
Screen_230404_195208_with_LMFD_RMFD.jpg

Screen_230404_195413_mit_LMFD_RMFD_CMFD.jpg
Screen_230404_195413_with_LMFD_RMFD_CMFD.jpg

Screen_230404_195637_with_LMFD_RMFD_CMFD_HUD.jpg:
Screen_230404_195637_with_LMFD_RMFD_CMFD_HUD.jpg

I didn't test the other remaining devices like
HMD/Indicator/
LCP/Indicator/
UCP/Indicator/

Maybe you want to dig into the HUD, which is causing the issue...

Kind regards,
TOViper

P.S.: Im not in your team, but I am happy to help whenever I can, and you may log 1 hour of work :vertag:

Edited by TOViper
  • Like 1
  • Thanks 1

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Posted (edited)
1 hour ago, Redounet said:

so i guess its more complex than that

I think so too. With MT everything seems .... don't know how to say ... a bit more widespread.
Did you apply the same initial state of aircraft, same map, and same rendering settings, single aircraft on map, no mods other than Gripen?

Maybe we can help to nail it down and help the crew ...

Edited by TOViper

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Posted (edited)

Just did another small performance test on my power rig (AMD, see signature):
DSC OB 2.8.3.38090 ST, again 1 Screen, hot start on runway, single aircraft on Caucasus map. Again no rendering of landscape.
Again LMFD, RMFD, CMFD are eating around 1fps, but the HUD eats now 70 fps!!!

The frame issue is again caused by the HUD.

Screen_230405_154349_without_Devices_with_MainPower.jpg
Screen_230405_154349_without_Devices_with_MainPower.jpg

Screen_230405_154356_without_Devices_without_MainPower.jpg
Screen_230405_154356_without_Devices_without_MainPower.jpg

Screen_230405_155130_with_LMFD_RMFD.jpg
Screen_230405_155130_with_LMFD_RMFD.jpg

Screen_230405_155342_with_LMFD_RMFD_CMFD.jpg
Screen_230405_155342_with_LMFD_RMFD_CMFD.jpg

Screen_230405_155637_with_LMFD_RMFD_CMFD_HUD.jpg
Screen_230405_155637_with_LMFD_RMFD_CMFD_HUD.jpg

Kind regards,
TOViper

Edited by TOViper

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Posted (edited)

Just an additional info, maybe it helps:
I changed the line for the update in the file "HUD Device.lua" to the following:

local update_time_step = 1.0 

with the consequence that fps are still low. Only by de-activating the HUD device in the file "device_init.lua" the fps are high.

Edited by TOViper

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my computer:
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Posted
5 minutes ago, TOViper said:

Just an additional info, maybe it helps:
I changed the line for the update in the file "HUD Device.lua" to the following:

local update_time_step = 1.0 

with the consequence that fps are still low. Only by de-activating the HUD device in the file "device_init.lua" the fps are high.

 

Thanks for your testing! 👍🏻

  • Like 1
Posted (edited)
3 hours ago, TOViper said:

Just an additional info, maybe it helps:
I changed the line for the update in the file "HUD Device.lua" to the following:

local update_time_step = 1.0 

with the consequence that fps are still low. Only by de-activating the HUD device in the file "device_init.lua" the fps are high.

 

Hi @TOViper, thank you for the testing, I am aware that this issue is the hud. To have the 3D sphere look of the Gripen HUD we need to have very high-resolution TGAs to make it work. The files in question are JAS_HUD_Symbols, PitchLinesNegative, and PitchLines; the two pitch lines files are 10000x10000 pixels so for sure if you don't have a good GPU your system will suffer.

I've already tested having dds vs. tga but the graphical quality was not there, same can be said if we re-size the files... the hud just does not look good below 10000x10000. There is a way to make this in code, but since only people with older GPUs were having issues we decided to press on and work on other items. As I said before, it will be addressed once we have the time.

Meanwhile, you can try to see if you can find a proper combination between file type, code, and resolution to make it work for you. You can try editing the files in \JAS39\Cockpit\Scripts\Resources\HUD to give you the correct quality/performance ratio that you are seeking. I simply don't have the time to spend on this ATM.

Whisky

 

Edited by whisky.actual
  • Like 2
Posted (edited)

Thanks for that information Whisky! I hate to re-ask you again, sorry 1000 times for that, but in fact I have to:
I re-sized PitchLines.tga and PitchLinesNegative.tga down to 1024x1024 pixels (no worries, just for testing it), and changed the lines 256 and 265 in the file HUD_indication_page.lua:

local PositivePitchLinesHUD 			= Hud_Pitch_Lines2(HUD_POSITIVE_PITCH, 0, 0, 1024, 1024, 6.9)
local NegativePitchLinesHUD 			= Hud_Pitch_Lines2(HUD_NEGATIVE_PITCH, 0, 0, 1024, 1024, 6.9)

This had absolutely NO effect, despite the lines are not shown on the HUD (with which I really could live to be honest...).

I used a very long update time (10 seconds!), and I really can't understand why the framerate is still as low as if I'd use e.g. 0.01.

local update_time_step = 10.0 

I give up on this.

Edited by TOViper

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Posted

Hello im new on dcs and recently i installed the gripen mod, very cool and awesome, but when i starrted to understand more of the aircraft i started to practice firing some weapons, i started with the unguided bombs, but when it come the moment to release the bombs it doesnt work, so I went to see the various commands and I saw that an option was missing, namely that of weapons fire and without that I can practically shoot nothing, I have seen in various video tutorials that specifically show this option of the command settings by writing weapon in the area of research, but when I go to type weapon it doesn't come out, is it a bug or am I missing something? I wasted a lot of time looking for an answer I'm driving crazy haha, if anyone knows how to solve it would do me a huge favor, thanks

Posted
2 hours ago, DetectiveWaluigi said:

Hello im new on dcs and recently i installed the gripen mod, very cool and awesome, but when i starrted to understand more of the aircraft i started to practice firing some weapons, i started with the unguided bombs, but when it come the moment to release the bombs it doesnt work, so I went to see the various commands and I saw that an option was missing, namely that of weapons fire and without that I can practically shoot nothing, I have seen in various video tutorials that specifically show this option of the command settings by writing weapon in the area of research, but when I go to type weapon it doesn't come out, is it a bug or am I missing something? I wasted a lot of time looking for an answer I'm driving crazy haha, if anyone knows how to solve it would do me a huge favor, thanks

You are probably having mod conflicts. 

I guess most people don't read the release notes or the changelog so I will post it here again:

What's new in version 1.8.5

For a complete list of changes - check out the change log file included in the package.

  • Added

    • Cockpit model (added many details, animations, and one easter egg)
    • Cockpit textures (full PBR, normal maps, and proper AO)
    • Cockpit lighting (flood, instruments, and indicators)
    • In-cockpit pilot model with removable kneeboards
    • HMD for all variants, but you can cue weapons only with the new WVR variant
    • Within Visual Ranger (WVR) variant based on the SU33 avionics with HMD
    • More cockpit functionalities such as interior lighting, autopilot, radar controls, etc.
    • Custom RWR for all 3 variants
    • Custom GE F404 engine sounds
    • Training missions by rudel-chw
    • GamePad and keyboard support
  • Changed

    • Controls schemes, grouped by systems and unified into 1 profile
    • Removed B* Betty sounds
  • Fixed

    • APU sounds
    • Ground handeling (discoball bug)
    • Weapons bugs
    • Many bug fixes and improvements
  • Known Bugs

    • Works with MT, but some stuff could be broken
    • RWR will work with several clients, but only on 2nd load (e.g. you will need to get out of the cockpit and come back in) -- FC3 limitation
    • Incompatible with some other mods like the Eurofighter and the A4E (will not CTD, but can be buggy)
    • SFM limitations while ground handling and in slow regimes in the air (will not be fixed since we are moving to EFM)
    • Some weapons can't be fired by the AI (check for the AI versions of these)
Posted
4 hours ago, DetectiveWaluigi said:

I saw that an option was missing, namely that of weapons fire and without that I can practically shoot nothing

 

The Gripen does not have a "weapons release" or "weapons fire", all weapons are launched using the Stick trigger.

  • Like 2

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

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Mobile: iPad Pro 12.9" of 256 GB

Posted

Not sure if this has been noted somewhere, and maybe it's just me, but I get consistent CTD's with the C-101CC module when the Gripen mod is enabled. It's probably something with the HUD, as the C-101EB is unaffected.

Posted
hace 48 minutos, deep dijo:

Not sure if this has been noted somewhere, and maybe it's just me, but I get consistent CTD's with the C-101CC module when the Gripen mod is enabled. It's probably something with the HUD, as the C-101EB is unaffected.

Hi. What is CTD and what do u see in the 101cc?

Posted
1 hour ago, impreza said:

Hi. What is CTD and what do u see in the 101cc?

Crash To Desktop - as soon as I hit the 'Fly' button in any mission in the C-101CC. Disabling the Gripen mod solved the problem.

Posted
17 hours ago, deep said:

Crash To Desktop - as soon as I hit the 'Fly' button in any mission in the C-101CC. Disabling the Gripen mod solved the problem.

Hi, I will suggest not using multithread and also provide the crash log to ED so they can investigate

 

Posted

This happened in both ST and MT, and crash logs were provided to ED also. Not really a huge problem, as I can still fly one at a time. I just wanted to pass that on in case someone else was having the same issue.

  • Like 1
Posted

Hi all,

is it just me or did the latest OB break the JAS39C mod? No matter which mission, training etc. I launch, I will always end up with the external view of some other plane, tank etc.

 

Cheers,
DK.

Posted
2 hours ago, DerKlausi said:

is it just me or did the latest OB break the JAS39C mod?


On my case, the Mod works fine, I recorded this video two days ago:

 

 

  • Like 1

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar

Mobile: iPad Pro 12.9" of 256 GB

Posted

Hi all 🙂

I'm trying this mod for the first time. I tried all istant missions but I still have problem with the one involving the anti-ship missile. Basically i cannot understand how to launch the rbs 15. I had no problems firing missiles or dropping bombs with all the other missions, but in this one, I really don't understand how the anti ship missile works.

Thanks for the help and sorry for my english 🙂

  • 2 weeks later...
Posted

I'm having trouble finding the keybind for weapons release or to fire the cannon, I have the trigger and trigger safe binds set up but still cannot fire the weapons.

Posted

Don't forget to switch the MASS to Live (Right hand Console)

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