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Posted

This stuff looks really great, I too would really like to see it as part of FC2.0

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Posted

yeah - and if there are any changes to the models you could get early sight of this to change the textures for LOFC2 --- I agree should be part of that

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Posted

hello guys, just back from L.A,

i am concerned about this 2.0 version but at the moment nobody knows exactly what's going to be on it.

are they going to change the pits with the BS half 3D effect? the one that works with the 6 dot system?

 

Posted

perhaps you could contact ED? idk if they're giving out any more info than they have, but maybe they will for you id you're doing this awesome mod though.

 

Judging my that frogfoot cockpit pic they posted, however, I believe things are going to remain very similar. So I wouldn't get too worried.

 

Aero

DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices

Posted

Anyway Ricardo, i think you should finish the mod to FC 1.0 because for FC2.0 we will wait a few months more.

 

Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0?

A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.

 

Better finish now, and when appear FC 2.0, then do a little modification.

 

Greetings

Posted
Q: Will 3rd party modifications created for Flaming Cliffs 1.12 work in Flaming Cliffs 2.0?

A: Yes, in most cases. However, some minor modifications made need to be made for 3rd party-created aircraft.

 

Being such, I don't think you'll have to change anything at all, as you're not making an aircraft or something (or there's anything you forgot to mention :D?)

 

Great work Ricardo, hope you finish it soon :thumbup:!

Posted (edited)
hello guys, just back from L.A,

i am concerned about this 2.0 version but at the moment nobody knows exactly what's going to be on it.

are they going to change the pits with the BS half 3D effect? the one that works with the 6 dot system?

 

 

Ricardo, why don´t you email Wags to try to include this mod into Flaming Cliffs 2?

 

Greetings

 

 

 

 

from the Wag's FAQ post about 2.0.....

 

Q: Why are the Flaming Cliffs 2.0 limited 6 DOF and not full 6 DOF?

A: Unlike the Ka-50 cockpit in DCS: Black Shark, the Flaming Cliffs 2.0 cockpits are not full 3D in every aspect that allows unlimited 6 DOF movement around the cockpit. Yaw, pitch, and Z-axis are as they were in Flaming Cliffs, but X, Y, and roll are limited.

 

 

Q: What about including 3rd party models, textures, etc.?

A: While 3rd party developers are certainly free to add these to Flaming Cliffs 2.0 after release, they will not be integrated due to past issues attempting to use 3rd party content and legal issues.

Edited by kulbit
Posted

Hello guys,

good news, with the flu of my kids, my company asked me to stay at home.

Between two mails, i took time to finish the flanker stick

(ruber parts close to the floor), and i rebuilt completely the floor.

I will use the template made for the flanker stick to make the 25T's and the

29's.

Flanker, i would like to replace the buttons wich are on the hud control panel.

If you have a HD pict it would be usefull to share it :thumbup:

The mod name will be "HD pits for russian export planes"

The version 2 will be release later.

It is going to be a fully acurate version with only cyrilic and red night lights.

The german fulcrum will be the only one in english.

At the begining, i wanted to release both at the same time but it would have delay the release too much:music_whistling:

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Posted
It is going to be a fully acurate version with only cyrilic and red night lights.

That is exactly what I need! :smoke:Keep it up Ricardo :thumbup:

 

Thanks for info :)

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[sIGPIC][/sIGPIC]

Posted

IT'S COMMING OUT , IS IT?!?!? OUUU GOD!!!!!

 

"....I'm so excited, and I just can't hide it.

I'm about to lose control and I think I like it...." :joystick: :thumbup:

  • Like 1

Rocket brigade who retired F-117

Posted

Each new commentary in this forum, I get palpitations :doh:

 

When will the time of grace? :pilotfly:

 

 

Greetings

[sIGPIC][/sIGPIC]

Hotas TM Warthog | Saitek Pro Flight Rudder | Oculus Rift | MSI Z97 Gaming 3| i5-4690K oc 4.5Ghz | 16Gb ddr3 | GTX 1080 Ti | W10 64Bits

Posted
Each new commentary in this forum, I get palpitations :doh:

 

When will the time of grace? :pilotfly:

 

 

Greetings

 

should be before chrismas

  • Like 2
Posted

I've been waiting for this a long time I'm psyched

[sIGPIC][/sIGPIC]

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Posted

sorry guys,

i know that everybody expect the soon release,

i am away from home for the second time this month.

I am in L.A again under heavy showers and cold weather.

I took my macpro to fine tune the mod when i wake up in

the midlle of the night (hard jet lag problems).

The mod is ready for the beta release since sunday (one week ago).

but i wanted to send it tuesday to some beta testers and i couldn't find time.

I'll be back in paris saturday and i will send it to 3 beta testers.

then i will wait to the feed backs, make a couple of adjusments and release the 1.0 version before chrismas.

I will be able to include the new ejection seat in this version because

i found a way to rebuilt it without pict.

Cheers :thumbup:

ps: i ad a pict of a nice sunset over alaska from my window.:smilewink:

 

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