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Posted

When using the gunner sight in the low zoom level everything is fine.

 

However when switching to the high zoom level, the picture in the left eye moves slightly up and the one in the right moves slightly down. This obviously leads to a "cross eyed" effect in the vertical or rather a doubled picture that jumps depending on which eye you concentrate.

The only way to use it for me is to close one eye ATM.

 

This was introduced with the latest update in open beta 2.7.5.10869.

Hard- & software: Odyssey+, SteamVR 1.18.7,  GTX 1070 (471.68)

 

Not sure how provide more evidence as this is most likely hardware dependent. Perhaps other people with similar or different VR hardware can chime in.

  • 2 weeks later...
Posted (edited)

Same for me as well on the G2 - Is this a known Bug and it is on the radar to get fixed?

 

Edited by PSVEN
  • ED Team
Posted

Hi,

 

can you screenshot your vr settings and let me know if you are using shared parser in the autoexec ?

 

I can not reproduce on my reverb G2 zoom seems normal for me. 

 

please include a short track replay of the problem so I am testing the same circumstance.

 

thank you

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted (edited)
2 hours ago, BIGNEWY said:

can you screenshot your vr settings and let me know if you are using shared parser in the autoexec ?

 

Ran repair right before recording the track and no autoexec.cfg present in ..\Saved Games\DCS.openbeta\Config\

 

 

options.png

Motion Smoothing is off in SteamVR and Advanced Supersample Filtering is on.

 

And the Track file

 

demo-vr.trk

 

Thank you.

Edited by Blackeye
  • ED Team
Posted

thanks, 

 

I have tried with your settings and track and could not reproduce, can you show me a screenshot of your steamVR settings and Windows mixed reality settings.

 

thank you  

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

Steam-gen.png

steam.png

wmr.png

Weird the forum ate my text and I can't seem to edit it in:

 

No extra settings for DCS in the SteamVR per app setting, i.e. use global settings and 100% scaling.

 

And some of the SteamVR System report:

 

SteamVR System Report created Tue Aug 31 15:49:43 2021

<Report>
SteamVR Version:	1.19.7 (1629236071)
SteamVR Date:	2021-08-17
Steam:	Steam Error
Steam Branch:	
Steam AppID:	250820
Tracking:	holographic
OS:	Windows 10
OS Version:	10.0.0.19043
Direct Mode Vendor:	NVIDIA
Direct Mode Version:	471.68
Admin:	No
AsyncReprojection:	Enabled
Performance drops:	334/1 37/2 11/3 14/4 18501/101342
Display Mode:	Direct Mode
</Report>



<Devices>
Device 1 - WindowsHolographic Headset Samsung Windows Mixed Reality 800ZBA0 WindowsMR
Device Path:	/devices/holographic/WindowsHolographic
Best Alias:	/user/head
Firmware: 	
Hardware Revision: 	
Camera Firmware: 	Version not available.
VSync to Photons: 	0.02
Display Frequency:	90.002
User IPD (m):	0.0605581
Current Universe ID:	452919729772600
Previous Universe ID:	0

</Devices>


<ConfigFile>
{
   "LastKnown" : {
      "HMDManufacturer" : "WindowsMR",
      "HMDModel" : "Samsung Windows Mixed Reality 800ZBA0"
   },
   "dashboard" : {
      "desktopScale1" : 1.033452460106383,
      "lastAccessedExternalOverlayKey" : "elvissteinjr.DesktopPlusDashboard",
      "position" : 0,
      "position_2" : 1
   },
   "driver_Holographic" : {
      "dynamicResolutionIndicatorSize" : 0.69999998807907104,
      "headsetReorientationDisabled" : true,
      "indicatorAreaXPosition" : 0.34999999403953552,
      "indicatorAreaYPosition" : 0.44999998807907104,
      "motionReprojectionMode" : "auto"
   },
  
   "steamvr" : {
      "debugCommandShortcuts" : "",
      "enableHomeApp" : false,
      "haveStartedTutorialForNativeChaperoneDriver" : true,
      "installID" : "15601552411908674238",
      "lastVersionNotice" : "1.19.7",
      "lastVersionNoticeDate" : "1629242773",
      "motionSmoothing" : false,
      "overlayRenderQuality_2" : 0,
      "showAdvancedSettings" : true,
      "showMirrorView" : false,
      "supersampleManualOverride" : true,
      "supersampleScale" : 2.2000000476837158
   },
}
</ConfigFile>

 

Posted (edited)

It is VERY much crosseyed for me as well. Tried setting my pupil distance to as small as possible, mechanical stops me at 60mm and its STILL nauseating. Its probably closer to around 50mm.

Edited by Hammer1-1

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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted

Heres my settings as well. It looks severely distorted too; when you turn your head, the FOV squishes really bad and goes from circular to oval.

1.jpg

2.jpg

3.jpg

4.jpg

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted (edited)

AAAND I believe I found a temp workaround for it - went to get a screen grab of both eyes, so went into VR settings and mirror BOTH eyes in Mirror Eye Source. I also have Crop to Rectangle ticked as well, so hopefully that explains something. Selecting render to right eye and crop to rectangle gives me a WAY zoomed in view in the eyepiece.

Edited by Hammer1-1

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted
4 hours ago, Hammer1-1 said:

AAAND I believe I found a temp workaround for it - went to get a screen grab of both eyes, so went into VR settings and mirror BOTH eyes in Mirror Eye Source. I also have Crop to Rectangle ticked as well, so hopefully that explains something. Selecting render to right eye and crop to rectangle gives me a WAY zoomed in view in the eyepiece.

 

 

Unfortunately that doesn't fix the issue I have - however with set mirror to both I can take a better screenshot of it:

zoom3.png

In 3x view the bottom (almost) align - apparently my eyes can deal with that or it corresponds to some offset in the headset.

 

ZOOM10.png

Zoomed in however there's a very visible vertical distance between left and right side.

 

  • Like 1
Posted (edited)

yeah that looks about right...my workaround worked for me, but it did raise a few other issues with the VR options in DCS, so it could be a few other things as well, and thats not to say that it wont get bugged again either. Ill give it some more play time this afternoon and tinker around some more.

 

Later edit - NO IT DID NOT WORK. Thought it did when I looked, but turned out I just got used to it and had some eye relief. Now I have a headache from staring at this crosseyed.

Edited by Hammer1-1

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted (edited)

Ill post a video shortly that "hopefully" you can watch in 3D and you can get the gist of what it looks like. Cant tell you how to do it, just know you can do it. And here are my vr settings in DCS.

 

Screen_210907_200313.png

Edited by Hammer1-1

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

  • 2 weeks later...
Posted

Oh boy. Just did my first flight in operator this patch and I can confirm - 10x periscope view causes EXTREME, sickening cross eye in my Reverb in VR.

 

please take a closer look at this ED

Posted
On 9/6/2021 at 4:43 AM, Blackeye said:

 

Unfortunately that doesn't fix the issue I have - however with set mirror to both I can take a better screenshot of it:

zoom3.png

In 3x view the bottom (almost) align - apparently my eyes can deal with that or it corresponds to some offset in the headset.

 

ZOOM10.png

Zoomed in however there's a very visible vertical distance between left and right side.

 

This screenshot alone should warrant some

more investigation by the ED VR team, please .

  • 4 weeks later...
Posted

Nope. And since it's marked as "cannot reproduce" I don't think it's on their list of things to fix, but I'm low-key hoping that some unrelated update will fix it, perhaps Vulkan when and if it surfaces.

  • 1 month later...
  • 4 weeks later...
Posted (edited)

Have the same problems. Applies not only to door gunner, but also vr zoom.

Tried testing "force_cross_eye_recovery_tool = true", but setting it correctly for x10 zoom completely breaks the normal cockpit view.

Reverb G2

Crosseyed.jpg

Edited by RavenJJ
  • 1 month later...
Posted

I have this issue with Reverb G2, both VR zoom levels are extremely cross-eyed and unusable.

ROG Z690 Hero ● i9-12900K 5.5GHz ● Giggy RTX 3090 OC ● 32GB 4800MHz ● Firecuda M.2s ● Reverb G2 ● Win11Pro //// A10CII ● AH64D ● AJS37 ● AV8BNA ● C101 ● CEII ● F16C ● F5EII ● F86F ● FA18C ● FC3 ● I16 ● KA50 ● M2000C ● MI8 ● P47D ● SA342 ● SPIT ● UH1H ● Y52

Posted (edited)

Same. X10 view is wrong. (G2)

Edited by some1

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Posted

still an issue for me too. really wish someone would figure this problem out, cant fly the hind without this fix.

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
 My wallpaper and skins

On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

Posted

You can always close one eye as a workaround, that's what you would have to do with the real thing anyway.

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

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