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Community A-4E-C v2.3 (May 2025)


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Posted (edited)

Hi @Boulders, I just pulled up the A-4E-C Manual in the DOC folder.

In Seciton 4-6 (Page 25) there is a reference to Landing Gear Overspeed Damage: 185 KIAS (locks gear) 

Cheers. 

Edited by YSIAD_RIP
  • Like 1
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  • 4 weeks later...
Posted

Hi Everybody.

Since few updates ago the CV's TCN and ICLS (both Stennis or Supercarrier) is not received anymore, while any map's ground TCN & ILS is received normally.

Does anybody had the same issue and solved it?

Thanks

Posted
vor 11 Stunden schrieb baco30:

Hi Everybody.

Since few updates ago the CV's TCN and ICLS (both Stennis or Supercarrier) is not received anymore, while any map's ground TCN & ILS is received normally.

Does anybody had the same issue and solved it?

Thanks

Jepp, have the same problem. Single and multiplayer. 

Posted
Hi Everybody.
Since few updates ago the CV's TCN and ICLS (both Stennis or Supercarrier) is not received anymore, while any map's ground TCN & ILS is received normally.
Does anybody had the same issue and solved it?
Thanks
Are you playing SP or MP? A lot of MP missions have scripted allocations of Tacan, ICLS, Link 4, etc, that are technically injected after the mission file is made. For all of this to work on the A-4 (big work-arounds), including radios, all of these parameters must be set in the Mission file (ie in the Mission editor) from the start.

For example, in the stock Pretense cold war (Syria), playing off-line SP, I have to change the CV-59 parameters in the script (to get UHF radio frequency for the carrier as A-4 does not have VHF), then in Mission Editor, set the CV-59 to activate TACAN, ICLS, ACLS and Link4 to match those parameters in the script. It then all works for me.

Cheers!


Sent from my SM-G998B using Tapatalk

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Posted
7 hours ago, Scotch75 said:

Are you playing SP or MP? A lot of MP missions have scripted allocations of Tacan, ICLS, Link 4, etc, that are technically injected after the mission file is made. For all of this to work on the A-4 (big work-arounds), including radios, all of these parameters must be set in the Mission file (ie in the Mission editor) from the start.

For example, in the stock Pretense cold war (Syria), playing off-line SP, I have to change the CV-59 parameters in the script (to get UHF radio frequency for the carrier as A-4 does not have VHF), then in Mission Editor, set the CV-59 to activate TACAN, ICLS, ACLS and Link4 to match those parameters in the script. It then all works for me.

Cheers!


Sent from my SM-G998B using Tapatalk
 

Tkanks Scotch75. Only SP. I also edited Instant Action missions on ME to confirm that TCN and ICLS are activated.

  • 2 months later...
Posted (edited)

Hello all,

Not sure if the A-4 pilots here have seen the new Carrier CVA-31. It's part of the VWV mod and is compatible with the A-4 for AI use and should work for player take off and landings as well. I say "should" because well, you know how mods can be. But I have done both catapult launches and landings. I've not tested in MP at all so I have no idea if that is working.

Anyway check it out if you'd like to try flying from one of the Essex Class Carriers refitted for jets.

The A-4s get the 12 spots on the port side while the F-8s get the 12 on starboard and aft deck

Only tested with AI, but player can spawn on the cats and deck so it should work for single player. The Ship has not been test multi player at all as far as I know

Screen_240421_000655.jpg

Also here's a video showing some features of the VWV mod. The A-4s have a few cameos in the video, mostly towards the end.

Enjoy

 

Edited by Beldin
  • Like 7
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  • 3 weeks later...
Posted
2 hours ago, tsanis said:

Hi all do you know if we have an update soon? thank

 

Follow this link and you will always know the update status.

DCS Patch status

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted
17 hours ago, Phantom11 said:

The man meant this mod .)))

Ah... yes. That is probably the case.

13 hours ago, Tonker said:

If only they'd posted the question in the relevant thre- ...oh, no, wait...

😉

If only everyone did.

  • Like 2

When you hit the wrong button on take-off

hwl7xqL.gif

System Specs.

Spoiler
System board: MSI X670E ACE Memory: 64GB DDR5-6000 G.Skill Ripjaw System disk: Crucial P5 M.2 2TB
CPU: AMD Ryzen 7 7800X3D PSU: Corsair HX1200 PSU Monitor: ASUS MG279Q, 27"
CPU cooling: Noctua NH-D15S Graphics card: MSI RTX 3090Ti SuprimX VR: Oculus Rift CV1
 
Posted (edited)

Don't suppose anyone knows if, or better yet where, the attached skin might be available?

Stumbled across a couple of screenshots a few weeks back but have never been able to locate the skin itself or even a reference to who made it.

Appears to represent 801 NAS in the early Buccaneer days.

thumbnail_EwqtsU9WgAYmt9M.jpg

thumbnail_EwqtuCyWQAoW6y0.jpg

EwqunlRXIAAxeta.jpg

Ewqtw4aWEAMm11A.jpg

Edited by Valkyrie1-1
  • Like 5
Posted (edited)

Hi, I would like to request some features to increase realism in this awesome mod that I love since day1.

 

- Remove the capability of carring 4 AIM-9 since the only variant that could do it was the A-4G for RAN and RNZAF (I know there are Australian and New Zeland liveries so I can understand if this request would be ignored 😅)

- Introduce the possibility to remove countermeasures from ME like we can with the ECM control panel: this was in fact a late modification of some A-4E but not a standard feature, just like the RHAW, and since we can remove the RHAW panel I don't se why can't with the countermeasures one, it would better rappresent a "standard" navy A-4E

- Remove AIM-9J: being a USAF-only missile the actual A-4 could only carry B,D and maybe G. I can understand the AIM-9P being an export variant and could be used with non-USN/USMC A-4E, but the AIM-9J is just out of place and don't bring anything new to the table

Let me know...

Edited by Mig Fulcrum
  • Like 2
Posted
2 hours ago, Mig Fulcrum said:

Hi, I would like to request some features to increase realism in this awesome mod that I love since day1.

 

- Remove the capability of carring 4 AIM-9 since the only variant that could do it was the A-4G for RAN and RNZAF (I know there are Australian and New Zeland liveries so I can understand if this request would be ignored 😅)

- Introduce the possibility to remove countermeasures from ME as we can with the ECM control panel: this was in fact a late modification of some A-4E but not a standard feature, just like the RHAW, and since we can remove the RHAW panel I don't se why can't with the countermeasures one, it would better rappresent a "standard" navy A-4E

- Remove AIM-9J: being a USAF-only missile the actual A-4 could only carry B,D and maybe G. I can understand the AIM-9P being an export variant and could be used with non-USN/USMC A-4E, but the AIM-9J is just out of place and don't bring anything new to the table

Let me know...

I've got another suggestion, the clock on the cockpit ticks like a quartz watch (1 move of the seconds hand per second) while it should swipe like a mechanical clock. 😅

  • Like 2
Posted
On 5/29/2024 at 11:26 PM, Mig Fulcrum said:

Hi, I would like to request some features to increase realism in this awesome mod that I love since day1.

 

- Remove the capability of carring 4 AIM-9 since the only variant that could do it was the A-4G for RAN and RNZAF (I know there are Australian and New Zeland liveries so I can understand if this request would be ignored 😅)

- Introduce the possibility to remove countermeasures from ME like we can with the ECM control panel: this was in fact a late modification of some A-4E but not a standard feature, just like the RHAW, and since we can remove the RHAW panel I don't se why can't with the countermeasures one, it would better rappresent a "standard" navy A-4E

- Remove AIM-9J: being a USAF-only missile the actual A-4 could only carry B,D and maybe G. I can understand the AIM-9P being an export variant and could be used with non-USN/USMC A-4E, but the AIM-9J is just out of place and don't bring anything new to the table

Let me know...

 

VA-45 was known for carrying sidewinders on outer pylons and there are images. It was their standard loadout, 2 outer sidewinders, 2 tanks and sometimes MK-82 on centre, there is even an interview from a pilot who used to fly them mentioning they carried them on intercepts.

File:A-4E Skyhawk of VA-45 in flight c1972.jpg - Wikimedia Commons

61057c84f44f22db2dd0a172_1024px-A-4E_of_

It has been discussed at length in the A-4E Discord feel free to read the arguments made by everyone.

AIM-9J can be mounted on the A-4E there is nothing preventing it, it's there for people to use if it fits with their goals. If you do not want to use it then you can restrict it through the mission editor.

  • Like 9
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Posted

This is such an amazing MODULE!

I Finally got around to binding the AFCS to my Throttle Switches. Works GREAT.

Looking forward to the next update. 

  • Like 1
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  • Hardware:  [ - Ryzen7-5800X - 64GB - RX 6800 - X56 HOTAS Throttle -  WINWING Orion 2 F16EX Grip - TrackIR 5 - Tobii 5C - JetPad FSE - ]
Posted
11 ore fa, JNelson ha scritto:

VA-45 was known for carrying sidewinders on outer pylons and there are images. It was their standard loadout, 2 outer sidewinders, 2 tanks and sometimes MK-82 on centre, there is even an interview from a pilot who used to fly them mentioning they carried them on intercepts.

File:A-4E Skyhawk of VA-45 in flight c1972.jpg - Wikimedia Commons

61057c84f44f22db2dd0a172_1024px-A-4E_of_

It has been discussed at length in the A-4E Discord feel free to read the arguments made by everyone.

AIM-9J can be mounted on the A-4E there is nothing preventing it, it's there for people to use if it fits with their goals. If you do not want to use it then you can restrict it through the mission editor.

Thanks, I didn't knew about that, always learning something.

Posted (edited)

Has anyone else the problem that you never get the „transfer complete“ message during air to air refuelling?

I get „contact“ and „ you re taking fuel“ , but never „transfer complete“ , even though the fuel indicator shows no further increase after a while and I even stayed connected longer .

I‘m talking about the standard included instant action mission for aerial refuelling.

I set the drop tanks switch on left console to „air refuel“, prior to tanking.Tried several times, same result.

I even tried and jettisoned the drop tanks and just refuelled the internal tanks. No „transfer complete“.

Any ideas?

 

Edited by Snappy
Posted
En 2/6/2024 a las 12:42, Snappy dijo:

Has anyone else the problem that you never get the „transfer complete“ message during air to air refuelling?

I get „contact“ and „ you re taking fuel“ , but never „transfer complete“ , even though the fuel indicator shows no further increase after a while and I even stayed connected longer .

I‘m talking about the standard included instant action mission for aerial refuelling.

I set the drop tanks switch on left console to „air refuel“, prior to tanking.Tried several times, same result.

I even tried and jettisoned the drop tanks and just refuelled the internal tanks. No „transfer complete“.

Any ideas?

 

 

That happens when you don't switch the switch to air refueling. If you turn the switch down, the communication sequences work correctly.

When using the TACAN, the error that takes you out of the simulator is returned. Is there a solution planned?

  • Like 1
Posted
On 6/7/2024 at 11:55 AM, ESA_maligno said:

That happens when you don't switch the switch to air refueling. If you turn the switch down, the communication sequences work correctly.

When using the TACAN, the error that takes you out of the simulator is returned. Is there a solution planned?

Did you read that I specifically wrote "I set the drop tanks switch on left console to „air refuel“, prior to tanking" ?

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