dresoccer4 Posted April 21, 2022 Posted April 21, 2022 (edited) I'm wondering if anyone knows how many km's the enemy pilots can see you (with their eyes) in the sim? Like how many kms away before they see you and react? Does it matter on weather, time of day, fog, pilot skill? Thanks! Edited April 21, 2022 by dresoccer4 Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules
Exorcet Posted April 21, 2022 Posted April 21, 2022 (edited) It should vary as far as I know. I don't have specific details. You should be able to test it with this script: env.setErrorMessageBoxEnabled(false) -- Prevent error popup local _group = Group.getByName('AWACSMain'); if not (_group and _group:isExist()) then return false; end local _controller = _group:getController(); local _targets = _controller:getDetectedTargets(Controller.Detection.VISUAL); for _index, _target in ipairs(_targets) do if _target.visible then return true; end -- I see the enemy!!! end return false; -- I don't see the enemy... Just make sure the unit names make sense in your mission EDIT So I got curious and did a head on test with a Trained MiG-29 while flying a F-16. Co alt 30000 ft, 1000 knot closure, day, clear weather. the AI spotted me at 3 nautical miles and lost track of me when we passed each other. Edited April 21, 2022 by Exorcet 2 Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
sthompson Posted April 21, 2022 Posted April 21, 2022 16 hours ago, dresoccer4 said: I'm wondering if anyone knows how many km's the enemy pilots can see you (with their eyes) in the sim? Like how many kms away before they see you and react? Does it matter on weather, time of day, fog, pilot skill? Thanks! When the new clouds were introduced we were told that the AI can see through them but that this would change in the future. I don't know whether that has changed. I've often wondered if lights matter, especially at night. I'm Softball on Multiplayer. NZXT Player Three Prime, i9-13900K@3.00GHz, 64GB DDR5, Win 11 Home, Nvidia GeForce RTX 4090 24GB, TrackIR 5, VKB Gunfighter III with MCG Ultimate grip, VKB STECS Standard Throttle, CH Pro pedals
28270 Posted April 22, 2022 Posted April 22, 2022 (edited) Interesting approach. On an escort mission, radars off at ROE, they're seeing me a mile away. In that range it begins to react, defensive and attack. EDIT: 8 miles. Edited April 27, 2022 by 28270
Kang Posted April 23, 2022 Posted April 23, 2022 On 4/21/2022 at 9:50 PM, sthompson said: When the new clouds were introduced we were told that the AI can see through them but that this would change in the future. I don't know whether that has changed. I've often wondered if lights matter, especially at night. AI can see and fight through the clouds, excluding ground haze and - I believe - fully closed overcasts. They don't affect IR seekers either.
silverdevil Posted April 23, 2022 Posted April 23, 2022 AI seems to be able to kill me from orbit. but i heard that the various AC lights, collision, formation etc, does not matter. i wish the AI flew around with lights on. that would be a lot easier. chasing fireflies. AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
rkk01 Posted April 23, 2022 Posted April 23, 2022 WW2 birds are a good setup to test AI “radar eyes”… I spent a while trying to simulate Nachtjagd Ops on the Normandy map - flying Wilde Sau in the Anton Fantastically atmospheric, searchlights, bombers, flak barrages, moon and clouds to dodge between Always tried to approach bombers from below and behind - dark ground beneath me and lit up sky to silhouette the bombers… but these things clearly aren’t simulated in DCS, which is pretty disgraceful given the authenticity claims attached to this sim… I was using labels for night Ops () so had perfect intel on range - the furthest a B-17 gunner opened up on me was 6,000m and the fire was perfectly accurate causing mission ending engine damage Let’s be honest here - 6km, accurate fire, night time, day fighter sized target… that’s utter nonsense I suspect the code works on the basis that your simulated x, y, z, coords are continuously computed and the AI “gunners” have this as a continuously known aiming point.. This approach to AI fire might have been acceptable for DCS’s Cold War / Modern roots, with radar guided AAA, but is nonsense for WW2 setting 1
Dragon1-1 Posted April 23, 2022 Posted April 23, 2022 All gunners in DCS seem to have radar guidance. This includes main guns on vehicles like BMP-2, which in reality wouldn't even be able to put the aircraft and the aimpoint in the sight at the same time. This really needs to be addressed. 8
schurem Posted April 24, 2022 Posted April 24, 2022 12 hours ago, Dragon1-1 said: This really needs to be addressed. Amen. 1 I5 9600KF, 32GB, 3080ti, G2, PointCTRL
Mohamengina Posted April 26, 2022 Posted April 26, 2022 On 4/24/2022 at 9:41 AM, Dragon1-1 said: All gunners in DCS seem to have radar guidance. This includes main guns on vehicles like BMP-2, which in reality wouldn't even be able to put the aircraft and the aimpoint in the sight at the same time. This really needs to be addressed. I wonder if they can aim at night too which would negate one of the advantages of the Apache which is to be able to operate at night. 1
Dragon1-1 Posted April 26, 2022 Posted April 26, 2022 Well, in several A-10 campaigns you have night missions in which most of the enemies, including optically-aimed air defenses like the ZU-23, are properly blind as bats. Not sure if this was night itself or the mission was scripted that way, but it's quite possible night degrades them to some extent, at least. 2
Exorcet Posted April 27, 2022 Posted April 27, 2022 On 4/22/2022 at 4:16 PM, 28270 said: Interesting approach. On an escort mission, radars off at ROE, they're seeing me a mile away. In that range it begins to react, defensive and attack. EDIT: 8 miles. 1 hour ago, 28270 said: In the last test that I have carried out escorting a C-130, the Mig-29 detects us visually at 8 miles. Maybe it's a little less, because the C-130 is two miles ahead of my position. You can't conclude visual detection range just by turning off the radar. The MiG has an optical sensor that remains on when the radar is off. You need to use the script I posted. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
28270 Posted April 27, 2022 Posted April 27, 2022 hace 6 horas, Exorcet dijo: You can't conclude visual detection range just by turning off the radar. The MiG has an optical sensor that remains on when the radar is off. You need to use the script I posted. Perhaps my video does not serve as a reference, because the radar is on. I repeated the test with the radar off and the Mig-29 reacts at three miles.
rayrayblues Posted May 2, 2022 Posted May 2, 2022 The AI can't "see" you, they don't have eyes. They just know that you're there. It's like they're telepathic or psychic. As mentioned above they "sense" you at about 6 km which is f****** ridiculous. No human can see or aim at that distance. 1 SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
Dragon1-1 Posted May 3, 2022 Posted May 3, 2022 You can definitely see a fighter aircraft at 6 or 8km out... if you're looking for it, know roughly where to look, and you're not trying to spot it against the ground. When quickly checking six, it's much harder, and you'll spot it at a much closer distance. The real dirty trick AI pulls, IMO, is seeing you through the bottom of their plane. 2
rayrayblues Posted May 3, 2022 Posted May 3, 2022 7 hours ago, Dragon1-1 said: You can definitely see a fighter aircraft at 6 or 8km out You do understand that 6Km = 3.72 miles and 8Km = 4.97 miles, almost 4 to 5 miles. If you can spot a small fighter plane at those distances, then hats off to you. I'll bet most of us can't. SLAVA UKRAINI MoBo - ASUS 990FX R2 Sabertooth, CPU - AMD FX 9590 @4.7Gb. No OC RAM - GSkill RipJaws DDR3 32 Gb @2133 MHZ, GPU - EVGA GeForce GTX 1660Ti 6Gb DDR5 OC'd, Core 180MHz, Memory 800MHz Game drive - Samsung 980 M.2 EVO 1Tb SSD, OS Drive - 860 EVO 500Gb SATA SSD, Win10 Pro 22H2 Controls - Thrustmaster T-Flight HOTAS X, Monitor - LG 32" 1920 X 1080, PSU - Prestige ATX-PR800W PSU
Exorcet Posted May 3, 2022 Posted May 3, 2022 8 hours ago, Dragon1-1 said: The real dirty trick AI pulls, IMO, is seeing you through the bottom of their plane. It can't. At least the MiG-29 can't. With my script I was able to fly around the MiG in formation and it could only see me when I was roughly visible from the cockpit. I think the issue is that once it does see you, it doesn't "forget" where you are very easily. The AI knows exactly where to look to reacquire you and also doesn't have any scan time. It can see its full field of view all at once. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Dragon1-1 Posted May 3, 2022 Posted May 3, 2022 40 minutes ago, rayrayblues said: You do understand that 6Km = 3.72 miles and 8Km = 4.97 miles, almost 4 to 5 miles. If you can spot a small fighter plane at those distances, then hats off to you. I'll bet most of us can't. Well, I can make out the general shape of airliners that fly over at something like 10km, (as in, make out wings and the tail), so I'm making some assumptions. Fighter pilots in particular are screened for excellent eyesight, so I'd assume an average real pilot can do what I can. However, unless I have a big ol' contrail to point out where I should look in first place, there's no way I'd know to even start looking. Sky is big, and most people don't spend all their time scanning all over it. In general, spotting depends on a lot of variables. An airliner seen from the ground is a great big piece of white moving across blue sky. A fighter coming at you (so, front aspect), in either a lo-vis scheme or outright camouflage, and with no warning of its presence, well, that would be a very different story. More crucially, a fighter coming straight at you is not moving, at least not in a way you can see. As a side note, that's why a wingman is much better at checking your six than you are, even if you can see behind. A fighter bouncing you won't move across your field of view, but it will move across your wingman's. The faster something crosses your line of sight, the more noticeable it is. That's what we need modeled. The current AI spotting ability should be an upper limit, pretty much only achievable when maintaining tally on an aircraft they've already seen. "Spotting range" and "visual range" need to be distinguished.
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