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Posted (edited)

Oh, i wouldn't read anything into that. All official ED screenshots have a module or unit name in the top and since the weather is not its own module, they will surely just have picked the map name...

Edited by twistking
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Posted

The weather system has part of the core, no exclusive of a map.

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Posted
29 minutes ago, FZG_Immel said:

would be nice if they fixed the clouds stuttering for what, 12months now ?

we get NO answer in the bug reports either...

indeed! 😔

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Posted
1 hour ago, FZG_Immel said:

would be nice if they fixed the clouds stuttering for what, 12months now ?

we get NO answer in the bug reports either...

I am not sure what you mean, the major stuttering was fixed after release of the clouds, while there is some when setting the clouds to anything but the highest quality, it is very minimal. I do not personally see it with the clouds set to the highest setting. Link me your bug reports with tracks and I will try and take a look. Thanks.

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Posted (edited)
21 minutes ago, NineLine said:

I am not sure what you mean, the major stuttering was fixed after release of the clouds, while there is some when setting the clouds to anything but the highest quality, it is very minimal. I do not personally see it with the clouds set to the highest setting. Link me your bug reports with tracks and I will try and take a look. Thanks.

i've described it in detail in the cloud flicker / wobble bug thread. i'm quite confident that it shows more on lower resolutions, so please check on 1080p.
it's all detailed in the bug thread.

*it's even visible in wags' videos. the youtube compression makes it a bit harder to spot though...

Edited by twistking

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Posted (edited)

I have also explained it in detail.

 

I sent you a PM about it just seconds ago. here is a video i just shot illustrating it..

 

Look at the clouds above the lakes and how they jump up and down in relation to the background while you move the stick and change the plane attitude.

 

Its like the clouds are on a separate layer from the 3d engine from the ground...  Its really an immersion killer

 

I play with clouds on max details. on a ultra wide monitor (3840x1080) though I only captured 1920x1080 with OBS.

I run 5ghz with a 3090... Its not a hardware issue.  It happens not matter the setting, not matter the refresh rate, and not matter the vertical sync setting.

Its true that that if you use the SSAA setting to the max, you can barely not see it anymore.

Edited by FZG_Immel
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Posted

Well, at least in 2D it "almost" looks ok, on VR it looks horrible, the farther they are, the worse they look even at high quality, not to mention how they look when on low altitud ones, they are a mess with the terrain (you just have to start free flight mission on Caucasus with the Viper)

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Posted
1 hour ago, 5ephir0th said:

Well, at least in 2D it "almost" looks ok, on VR it looks horrible, the farther they are, the worse they look even at high quality...

Yep, why do they even look different in VR? Why no contrast and granularity in VR? Why clouds edges in VR are fine at the bottom but have "stairs" over the top?!

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Posted
28 minutes ago, draconus said:

Yep, why do they even look different in VR? Why no contrast and granularity in VR? Why clouds edges in VR are fine at the bottom but have "stairs" over the top?!

And why it takes, at least, 15 months for fixing with no explanation? Same happens with the raindrops on canopy

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Posted (edited)

i cannot agree that it looks "ok" on 2d. for me it is very distracting, but i assume that it's something different people have different sensibilities about and some might not notice it at all. i've spotted it on youtube videos by every major dcs-youtuber (including wags). so it is definitely not only on my system. the youtube compression makes it harder to spot though, since it smoothes out the jitter a bit and makes it look softer.

on 2d the wobble/jitter is gone the moment i switch to external view. how is this in vr? does external view hae no/less jitter/wobble? i think the difference in internal/external might be a good place for the devs to start searching for the solution...

Edited by twistking
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Posted
3 hours ago, twistking said:

i cannot agree that it looks "ok" on 2d. for me it is very distracting, but i assume that it's something different people have different sensibilities about and some might not notice it at all. i've spotted it on youtube videos by every major dcs-youtuber (including wags). so it is definitely not only on my system. the youtube compression makes it harder to spot though, since it smoothes out the jitter a bit and makes it look softer.

on 2d the wobble/jitter is gone the moment i switch to external view. how is this in vr? does external view hae no/less jitter/wobble? i think the difference in internal/external might be a good place for the devs to start searching for the solution...

 

Thats why i said "almost".

I dont see jitter on VR (and believe me, on first months of new clouds it was horrible, the jitter you see on FZG_Immel video its like a 5-10% of what it was on VR at first), the problem in VR is, with the lack of detail which i dont know if its DCS fault or the VR headsets himselt, that even in high detail you can see a very agressive LOD on clouds like, at 1nm distance, it looks ok, at 2nm it looks horrible, like if it hast 1/8 of the resolution of close ones. It gets more annoying on low altitud clouds

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Posted
On 7/21/2022 at 4:13 PM, twistking said:

i cannot agree that it looks "ok" on 2d. for me it is very distracting, but i assume that it's something different people have different sensibilities about and some might not notice it at all. i've spotted it on youtube videos by every major dcs-youtuber (including wags). so it is definitely not only on my system. the youtube compression makes it harder to spot though, since it smoothes out the jitter a bit and makes it look softer.

on 2d the wobble/jitter is gone the moment i switch to external view. how is this in vr? does external view hae no/less jitter/wobble? i think the difference in internal/external might be a good place for the devs to start searching for the solution...

 

yes, it disappear in external view.

 

its almost like the 2D jitter is linked to the movement of the point of view of the pilot/plane.

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Posted
6 minutes ago, FZG_Immel said:

yes, it disappear in external view.

 

its almost like the 2D jitter is linked to the movement of the point of view of the pilot/plane.

NineLine, any update ? did you receive my PM ?

yes, it somehow has to do with the kind of rotational movement with the f2 orbital camera being safer for some reason. i noticed that the flyby-cam (f3 i believe?) shows some wobble/jitter...
my educated guess would be, that those clouds use a different type of projection or a different target position for the projection and therefore don't align properly with the geometric world on some angles. the wobble would than be produced by the camera sweeping through angles of good and bad alignment.

i also noted that the flicker and jumping sometimes is extreme when watching a video feed from a slamER cruise missile that is some distance away from your own aircraft. i would not consider this being a big issue at all, but it might be of interest to chase down the problem.

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  • 2 weeks later...
Posted

I hope the improvements will come with the next update. I am definetly very excited. But pleeeeeease work also on the rendering and the details of the clouds themselves! They are to blurry at the moment

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  • 1 month later...
Posted
On 7/20/2022 at 7:10 PM, FZG_Immel said:

I have also explained it in detail.

 

I sent you a PM about it just seconds ago. here is a video i just shot illustrating it..

 

Look at the clouds above the lakes and how they jump up and down in relation to the background while you move the stick and change the plane attitude.

 

Its like the clouds are on a separate layer from the 3d engine from the ground...  Its really an immersion killer

 

I play with clouds on max details. on a ultra wide monitor (3840x1080) though I only captured 1920x1080 with OBS.

I run 5ghz with a 3090... Its not a hardware issue.  It happens not matter the setting, not matter the refresh rate, and not matter the vertical sync setting.

Its true that that if you use the SSAA setting to the max, you can barely not see it anymore.

 

I have watched this video a number of times and have yet to see anything wrong

 

 

 

Posted (edited)
22 minutes ago, Zeagle said:

I have watched this video a number of times and have yet to see anything wrong

 

The video might not be the best one to show the problem, but its really noticable ingame and i see it in this video as well. Its really bothering me tbh. Its a subtle jump of the clouds up and down when rolling your jet and looking left or right out of your aircraft. Mostly noticable at the top and bottom edges of the clouds

Edited by Nick_17

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Posted

I still can't see it in the video. But I have seen it a few times on my system, although rarely and seemingly at random. I run the default high settings for graphics on an AMD6800XT. It might be video card related.

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