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Posted
2 hours ago, _SteelFalcon_ said:

keybinds -> smoke generator on/off

bind it somewhere to toggle it on and off

Ahhh ok, no need for extra pylons. Is there not a switch in the cockpit?

Posted
20 hours ago, razo+r said:

You still need to add it to the aircraft by rearming the smokepod.

 

But no, no switch in the cockpit for smoke.

Just curious, if there's no switch in the cockpit, how does Thunderbirds pilots enable and disable smoke in real life? 

Posted
19 minutes ago, SCPanda said:

Just curious, if there's no switch in the cockpit, how does Thunderbirds pilots enable and disable smoke in real life? 

They most likely do have a dedicated switch for smoke in their cockpit. 

Posted
2 minutes ago, razo+r said:

They most likely do have a dedicated switch for smoke in their cockpit. 

Perhaps they just select the smokewinders, switch master arm on and press weapons release button?

I mean, they won't have live ammunition loaded while showing off probably....

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)
On 7/28/2022 at 3:11 AM, SCPanda said:

Just curious, if there's no switch in the cockpit, how does Thunderbirds pilots enable and disable smoke in real life? 

There was a Thunderbird walk-around/cockpit tour video on Youtube I saw some time ago where the pilot explained the smoke was controlled by the DF Override switch.

A similar video on the Blue Angels showed the smoke was controlled by the chaff/flare switch on the throttle.

Edited by Jetguy06
Posted

Do not activate it on the ground.
It will smoke the whole airport.

Did it once by accident on our squad server and I swear if I hadn't have been given a callsign already, I'd now be called "smoker".

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  • 2 weeks later...
Posted (edited)

I hope they eventually do Smoke Winders for all compatible aircraft along with a curving vortex smoke effect.

Edited by Rich-Doe
  • Like 1
  • 1 month later...
Posted
On 8/6/2022 at 10:07 AM, TobiasA said:

Do not activate it on the ground.
It will smoke the whole airport.

Did it once by accident on our squad server and I swear if I hadn't have been given a callsign already, I'd now be called "smoker".

😂

Posted
On 7/30/2022 at 9:24 PM, Jetguy06 said:

There was a Thunderbird walk-around/cockpit tour video on Youtube I saw some time ago where the pilot explained the smoke was controlled by the DF Override switch.

A similar video on the Blue Angels showed the smoke was controlled by the chaff/flare switch on the throttle.

 

this is correct.  I asked Mace Curran (TBird Solo from 2019-2021) and she confirmed that it is the DF switch.

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  • 2 weeks later...
Posted
On 10/13/2022 at 6:33 PM, Dragon1-1 said:

Would be nice if it worked like that in DCS. If the Smokewinders are loaded, DF switch would toggle smoke.

You still can define the DF switch to smoke (usually not with a single use DX key, but a keyboard press instead) . And just exchange smokewinders with "no sidewinders loaded, smoke pods loaded" and you are good to go.

Posted (edited)

Actually, since DF switch automatically enables Sidewinder cooling, I wonder if Smokewinders are actually triggered by that. If the jet thinks it's got a pair of Sidewinders, then it would send a signal for them to start cooling once dogfight mode was on. Perhaps the Thunderbirds' jets aren't modified for that functionality, but just exploit what's already there.

Edited by Dragon1-1
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  • ED Team
Posted
9 minutes ago, Dragon1-1 said:

Actually, since DF switch automatically enables Sidewinder cooling, I wonder if Smokewinders are actually triggered by that. If the jet thinks it's got a pair of Sidewinders, then it would send a signal for them to start cooling once dogfight mode was on. Perhaps the Thunderbirds' jets aren't modified for that functionality, but just exploit what's already there.

 

Interesting idea, but we would need to see evidence of that.

thanks

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Posted

Well, a Thunderbirds smoke generator isn't exactly a classified military tech, so perhaps a FOIA request could help. Although, I can imagine the people on the receiving end going "how should we know, any why would anyone want to know about that, anyway?" 🙂 Maybe if the way the wingtip pylons are wired isn't classified, one could obtain info on how the Smokewinder plugs in, to see if it uses the lines that trigger Sidewinder cooling.

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Posted

Besides me, has anyone else noticed the smoke dissipates a lot quicker than before the update?  For example, before the update, I was able to do a full loop with the smoke on and you would be able to see the entire loop before it disappeared and now it seems like the smoke disappears 30ft behind the jet.  Was wondering how to "restore" to previous smoke if that makes sense.  Thank you in advance. 

Posted
3 hours ago, nws9140 said:

Besides me, has anyone else noticed the smoke dissipates a lot quicker than before the update?  For example, before the update, I was able to do a full loop with the smoke on and you would be able to see the entire loop before it disappeared and now it seems like the smoke disappears 30ft behind the jet.  Was wondering how to "restore" to previous smoke if that makes sense.  Thank you in advance. 

I'm seeing it too. Makes all smoke-based Blue Angels maneuvers look very unrealistic at the moment.
Is there any way to increase the smoke duration?

  • 2 years later...
Posted

Hey all, just got caught up on this topic. So, is this air show smoke a mod I need to download or something, or does it already have, and needs to be activated? Really would love to use it.

Posted
37 minutes ago, Ladan said:

Hey all, just got caught up on this topic. So, is this air show smoke a mod I need to download or something, or does it already have, and needs to be activated? Really would love to use it.

No, it has been added to the game a long time ago. You just equip it in the rearming window and use the dedicated smoke keybind to de/activate it.

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Posted
15 minutes ago, razo+r said:

No, it has been added to the game a long time ago. You just equip it in the rearming window and use the dedicated smoke keybind to de/activate it.

Cool, thanks. So as mentioned earlier then :

keybinds -> smoke generator on/off

bind it somewhere to toggle it on and off

add it to the aircraft by rearming the smokepod

Posted (edited)

Y'all, the smoke was amazing! Holy smokes! The white doesn't show up as well as the orange and yellow. I have not tried the red, green and blue yet. Is there a density setting to make the light colors show up more? The white one needs it most imho. I really had a great time with it though. Thank you for helping me in activating it. I have a key bind set, but thinking to use a joystick button instead. 

Edited by Ladan
Posted

By the way, is there a way to change smoke colors on the fly? I have seen this done in air shows. I have been searching for this, but couldn't find anything about it.

Posted
32 minutes ago, Ladan said:

By the way, is there a way to change smoke colors on the fly? I have seen this done in air shows. I have been searching for this, but couldn't find anything about it.

Nope, not possible so far.

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