gtsab Posted August 22, 2022 Posted August 22, 2022 I see there are several threads on the topic of the IHADSS being too "zoomed in" when in VR. It looks great in regular desktop mode, sits all right above George's head, but in VR it is too wide, making it really unusable. I'm wondering if there is a fix yet for this, I didn't see anything but wondering if I missed something. thanks 2
Schlomo1933 Posted August 23, 2022 Posted August 23, 2022 The Ihadds is right in front of your eye, and will cover it fully. I believe the size is correct
gtsab Posted August 23, 2022 Author Posted August 23, 2022 ...met me rephrase a bit here... So the issue that I have and I see other folks have been talking about is that in VR, there is a zone in the middle of your vision where you can see text clearly, and outside of that zone it can become very blurry. So while the IHADSS might be "correct" and match what a real pilot sees, it doesn't really work well for VR. I was wondering if someone had figured out a way to adjust where the symbology is placed, its spacing I guess, to move it towards the center so VR can see it clearly. I suppose it would be an adjustment that maybe makes the display somewhat untrue to real life, but to accommodate VR better, I'd love to see the symbology closer into the center.
sirrah Posted August 24, 2022 Posted August 24, 2022 Fwiw; No issues here regarding readability (HP Reverb G1, IHADSS set to right eye only, IPD set to 67) What HMD are you using? 1 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
kreisch Posted August 24, 2022 Posted August 24, 2022 13 hours ago, gtsab said: ...met me rephrase a bit here... So the issue that I have and I see other folks have been talking about is that in VR, there is a zone in the middle of your vision where you can see text clearly, and outside of that zone it can become very blurry. So while the IHADSS might be "correct" and match what a real pilot sees, it doesn't really work well for VR. I was wondering if someone had figured out a way to adjust where the symbology is placed, its spacing I guess, to move it towards the center so VR can see it clearly. I suppose it would be an adjustment that maybe makes the display somewhat untrue to real life, but to accommodate VR better, I'd love to see the symbology closer into the center. This does sound like it's related to your HMD. Reverb G2 here, no problems at all to read the complete IHADSS. 1 Ugly-Squadron GamestarPinboard
Thunderchief2000 Posted August 24, 2022 Posted August 24, 2022 14 hours ago, gtsab said: ...met me rephrase a bit here... So the issue that I have and I see other folks have been talking about is that in VR, there is a zone in the middle of your vision where you can see text clearly, and outside of that zone it can become very blurry. So while the IHADSS might be "correct" and match what a real pilot sees, it doesn't really work well for VR. I was wondering if someone had figured out a way to adjust where the symbology is placed, its spacing I guess, to move it towards the center so VR can see it clearly. I suppose it would be an adjustment that maybe makes the display somewhat untrue to real life, but to accommodate VR better, I'd love to see the symbology closer into the center. I have a Vive Pro and I am not seeing a problem with the size of the display, it seems perfect to my eye. I have it set to right eye only. I do find that the monocle surround is too zoomed out, the IHADSS display doses not fit in the confines of the glass reflector, so I have that turned off.
AW139 Posted August 24, 2022 Posted August 24, 2022 This seems like it's more an issue with your headset having a very small "sweet spot" than an issue with DCS/the AH64 module.
daemon1808 Posted August 25, 2022 Posted August 25, 2022 (edited) I think you have the same issue than we have in the threat about the IHADSS been too high. As it is too high, the upper heading tape is waaaay off the sweet spot. Check that threat and compare what is said there with your issue I am begining to believe that there are two Apaches out there, because some people have problems like this or the saturarion of the COLL channel(providing all kind of proofs, so it is a thing) and others not. ^_^ Let's cross fingers and hope ED hear our prayers and give us the long waited possibility to set the Y axis displacement for the IHADDS Edited August 25, 2022 by daemon1808
corbu1 Posted August 25, 2022 Posted August 25, 2022 (edited) Am 24.8.2022 um 13:40 schrieb Thunderchief2000: I do find that the monocle surround is too zoomed out, the IHADSS display doses not fit in the confines of the glass reflector, so I have that turned off. I have the Vive Pro2 and it‘s the same for me….wasn‘t able to find a working adjustment. This issue was also reported already I believe. Headsets of other manufactorers don‘t have this problem it seems……..so maybe it‘s a HTC think? Edited August 25, 2022 by corbu1 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Thunderchief2000 Posted August 26, 2022 Posted August 26, 2022 23 hours ago, corbu1 said: I have the Vive Pro2 and it‘s the same for me….wasn‘t able to find a working adjustment. This issue was also reported already I believe. Headsets of other manufactorers don‘t have this problem it seems……..so maybe it‘s a HTC think? Yeah it looks that way. It's not the end of the world, but it would be nice to be able to use the monocle overlay.
Fleshpiston Posted August 27, 2022 Posted August 27, 2022 I have a vive pro 2 and have no issues as described here. [sIGPIC][/sIGPIC] AEF Flesh | 161 SQN System: 965BE / 5850 Toxic / TrackIR 5 Pro / 120gb Corsair Force 3 GT / 2TB Raid10 / 6GB RAM /TM HOTAS Warthog / G13 / Combat Rudder Pedals..... and lots more :doh:
corbu1 Posted August 27, 2022 Posted August 27, 2022 (edited) vor 34 Minuten schrieb Fleshpiston: I have a vive pro 2 and have no issues as described here. This is interesting…..may you share your settings? I have tried different IPD settings…..but I guess this was not the issue, my IPD is actually 45. Edited August 27, 2022 by corbu1 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Fleshpiston Posted August 30, 2022 Posted August 30, 2022 Sorry for the late reply. See screens attached. [sIGPIC][/sIGPIC] AEF Flesh | 161 SQN System: 965BE / 5850 Toxic / TrackIR 5 Pro / 120gb Corsair Force 3 GT / 2TB Raid10 / 6GB RAM /TM HOTAS Warthog / G13 / Combat Rudder Pedals..... and lots more :doh:
corbu1 Posted August 31, 2022 Posted August 31, 2022 vor 8 Stunden schrieb Fleshpiston: Sorry for the late reply. See screens attached. @Fleshpiston thank you!!! I don‘t see much differences to my settings. In options I have shadows different and no lens effect. Pixeldensity is 1.0 and IPD is 45 on my end. I have already tried different IPD values and this didn‘t have an effect. I‘ll try again….. Thanks again DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Chunk Posted August 31, 2022 Posted August 31, 2022 For "Force IPD Distance" to work, that box has to be ticked in addition to putting a value in there.
isdjan Posted August 31, 2022 Posted August 31, 2022 Just a thought...some renderers like the vrperfkit reduce the resolution at the periphery, that might cause the bluriness and explain why some users experience the bluriness whilst others don't. If this applies here, try to reduce or disable the foveated rendering.
corbu1 Posted September 2, 2022 Posted September 2, 2022 (edited) Am 31.8.2022 um 20:25 schrieb Chunk: For "Force IPD Distance" to work, that box has to be ticked in addition to putting a value in there. Yes, well observed….the box should be ticked, otherwise I‘m not sure if jour desired value is displayed correct in the sim….. Edited September 2, 2022 by corbu1 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Chunk Posted September 2, 2022 Posted September 2, 2022 Yep, with it ticked, you’ll notice immediately.
Cathnan Posted September 15, 2022 Posted September 15, 2022 I have a problem that's related to this. I have a hard time focussing on it for a long period of time. Usually I can fly fine with it for a while but at some point I can't focus on it anymore. Meaning I can see everything inside the helo and the area outside just fine, only the IHADS get's blury. For this problem being able to adjust the position of the IHADS would be nice as well. Even if it's unrealistic it would be good for accesability. I think being able to position it a little bit further away from the eye would solve the problem for me. It's similar in the Hornet as well. I even went to the optician because of this and have glasses now for the first time ever because of this. Didn't notice I didn't have perfect vision before 1
Razor18 Posted September 16, 2022 Posted September 16, 2022 On 8/22/2022 at 2:01 AM, gtsab said: I see there are several threads on the topic of the IHADSS being too "zoomed in" when in VR. It looks great in regular desktop mode, sits all right above George's head, but in VR it is too wide, making it really unusable. I'm wondering if there is a fix yet for this, I didn't see anything but wondering if I missed something. thanks I think this phenomenon is very subjective. Can you maybe show a picture, so everybody talks about the same visual "picture"?
Rubber Biscuit Posted January 6, 2023 Posted January 6, 2023 (edited) I am using a Vive Pro ( 1 ) and seeing a very large IHADSS image, picture doesn’t show the size as in headset. looking at the image on the screen it looks ok but through the headset it imposes over the helicopter and larger then the monocle. Any news needed settings or work arounds. Edited January 6, 2023 by Rubber Biscuit
corbu1 Posted January 6, 2023 Posted January 6, 2023 vor 18 Minuten schrieb Rubber Biscuit: I am using a Vive Pro ( 1 ) and seeing a very large IHADSS image, picture doesn’t show the size as in headset. looking at the image on the screen it looks ok but through the headset it imposes over the helicopter and larger then the monocle. Any news needed settings or work arounds. I‘m using a Vive Pro 2 and I get similar IHADSS image in VR. You can adjust position and Size of the image to better fit in the monocle. Look in AH64D controls settings for DAP section. Maybe that helps. DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
Rubber Biscuit Posted January 8, 2023 Posted January 8, 2023 On 1/6/2023 at 3:16 PM, corbu1 said: I‘m using a Vive Pro 2 and I get similar IHADSS image in VR. You can adjust position and Size of the image to better fit in the monocle. Look in AH64D controls settings for DAP section. Maybe that helps. I checked out your suggestion of DAP settings and it will decrease the size but only by a few percent. Still the image overlays a lot of the cockpit area. I guess this is a VR issue where the image is too close to the users point of view.
corbu1 Posted January 8, 2023 Posted January 8, 2023 vor 2 Stunden schrieb Rubber Biscuit: I checked out your suggestion of DAP settings and it will decrease the size but only by a few percent. Still the image overlays a lot of the cockpit area. I guess this is a VR issue where the image is too close to the users point of view. Yes, true. You can adjust to better fit but only to a certain level. I guess there’s an issue as well, but not sure where’s the issue related. It seems there are Headsets which work well, others don’t. DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
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