Dagobert666 Posted November 6, 2022 Posted November 6, 2022 I can only confirm that. I have a super fast M.2 SSD Before the 2.8 update, it only took a second or two after being seated in the helicopter for all textures of the cockpit and world to be loaded. Now I can watch how each individual element gets its texture. 1 2
Dallas88B Posted November 6, 2022 Author Posted November 6, 2022 1 hour ago, Dagobert666 said: super fast M.2 SSD I have the same type of drive, dedicated to DCS. MSI Z690 EDGE | i5 12600K | RTX 3070 TUF OC 8GB | Kingston Fury Renegade 32GB 3600MHz CL16 | Arctic Liquid Freezer II 360 |SilverStone 1000W Strider 80+ Platinum PSU | LG 34GN850 UWQHD 160Hz G-Sync HDR IPS 34in Monitor | Antlion Audio ModMic Uni-Directional Microphone with Beyerdynamic DT 770 PRO Closed Back Studio Headphones | Behringer Xenyx 302USB Mixer | Virpil T-50CM3 Throttle | DELANCLiP head tracking | Gunfighter Mk.III MCE Ultimate | Crosswind Pedals | W10
Moxica Posted November 6, 2022 Posted November 6, 2022 (edited) The rendering time could be mission/ground-object specific, as It only happen consistently in one of two "test" missions I have created. (Sometimes randomly in other missions) The problematic mission is not target rich at all, but still has that render anomaly. (That started to appear after 2.8 update) I will check (later today, I hope) if the "problematic" mission contain third party asset-pack objects. Edited November 6, 2022 by Moxica 1 ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Dallas88B Posted November 6, 2022 Author Posted November 6, 2022 (edited) 10 minutes ago, Moxica said: rendering time could be mission/ground-object specific Yes very true....but not in what my OP post reported...I only used the basic DCS game missions ie: AH-64D Instant Action, Mission or Training. No special tailored missions, no mods. Its not a game stopper IMHO, but its very noticeably slower than 2.7 (for reasons I cannot guess), I am not the only person experiencing it, and I thought it worth reporting. Edited November 6, 2022 by Dallas88B 6 MSI Z690 EDGE | i5 12600K | RTX 3070 TUF OC 8GB | Kingston Fury Renegade 32GB 3600MHz CL16 | Arctic Liquid Freezer II 360 |SilverStone 1000W Strider 80+ Platinum PSU | LG 34GN850 UWQHD 160Hz G-Sync HDR IPS 34in Monitor | Antlion Audio ModMic Uni-Directional Microphone with Beyerdynamic DT 770 PRO Closed Back Studio Headphones | Behringer Xenyx 302USB Mixer | Virpil T-50CM3 Throttle | DELANCLiP head tracking | Gunfighter Mk.III MCE Ultimate | Crosswind Pedals | W10
FalcoGer Posted November 6, 2022 Posted November 6, 2022 Same here. Loading times were pretty long before, now they're way worse. Framerate is 0 for a good minute or so before I then sit over an ocean and can see the ground and buildings load in ever so slowly. Even the map takes forever to load now. Also running DCS on an M.2 NVMe SSD, though the rest of my hardware is somewhat lacking.
Moxica Posted November 7, 2022 Posted November 7, 2022 I've noticed that this initial slow rendering only happens when there are more slots in the mission. With only one aircraft as player/client it render (more) immediately. ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
twistking Posted November 7, 2022 Posted November 7, 2022 have you tried putting your preload radius slider to a reasonable (read: low) value? for some reason there are still folks who crank that thing up to max... when you have dcs on a fast ssd you should get away with minimal preload in fact. if this helps with your excessive load times i don't know of course, but it is worth trying... 1 My improved* wishlist after a decade with DCS *now with 17% more wishes compared to the original
cow_art Posted November 19, 2022 Posted November 19, 2022 On 11/7/2022 at 10:16 AM, Moxica said: I've noticed that this initial slow rendering only happens when there are more slots in the mission. With only one aircraft as player/client it render (more) immediately. I can confirm this. This seems to be somehow related to missions with multiple slots. (and for me it's still present in the newest version DCS 2.8.0.33006 Open Beta)
percivaldanvers Posted December 18, 2022 Posted December 18, 2022 (edited) Just jumped back into the Apache after a long time away and I am also experiencing ridiculously slow load times in any mission with it on Syria. No other module gives me this problem. Performance is fine when I actually get into the mission, it just takes an unbelievably long time to load. Edited December 18, 2022 by percivaldanvers 1
Floyd1212 Posted December 18, 2022 Posted December 18, 2022 When you say "load", do you mean the progress bar before you are in the cockpit, or do you mean textures taking a while to load after you are in the aircraft? I'm still noticing long texture loading times, but that has been with us for a few patches now. 1
percivaldanvers Posted December 19, 2022 Posted December 19, 2022 6 hours ago, Floyd1212 said: When you say "load", do you mean the progress bar before you are in the cockpit, or do you mean textures taking a while to load after you are in the aircraft? I'm still noticing long texture loading times, but that has been with us for a few patches now. Sorry I should be more specific. I get bizarrely long times with preload. It will be stuck on 1/60 for what feels like minutes. I'd think it has something to do with the terrain or something but if I start from the same place in a different helicopter it loads normally. Occasionally it won't get stuck like this but I haven't been able to figure out the pattern of it. 1
ED Team NineLine Posted December 19, 2022 ED Team Posted December 19, 2022 Is this all on MP? How does SP load for you. Realize that after an update loading into maps can take some extra time but should speed up. Also as noted dropping the Preload Radius can help for MP. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
sirrah Posted December 19, 2022 Posted December 19, 2022 48 minutes ago, NineLine said: Is this all on MP? How does SP load for you. Realize that after an update loading into maps can take some extra time but should speed up. Also as noted dropping the Preload Radius can help for MP. Can confirm that since 2 updates ago (iirc) the loading times increased significantly. As @percivaldanvers says, loading particularly is slow in the last "loading 1/60" part. I'm now waiting ~3, maybe 4 minutes for any mission to load, where it used to take less than 1 min. (have never touched preload radius setting, so this issue was introduced with an update.) I only tested with single player Apache missions. So yes @NineLine, this also happens for SP. Not the end of the world, but definitely loading times increased for me as well. 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
admiki Posted December 19, 2022 Posted December 19, 2022 1 hour ago, NineLine said: Is this all on MP? How does SP load for you. Realize that after an update loading into maps can take some extra time but should speed up. Also as noted dropping the Preload Radius can help for MP. As sirrah said, this got introduced with DCS 2.8. Both SP and MP. All modules are affected but the worst ones are Apache and Hind. 1
corbu1 Posted December 19, 2022 Posted December 19, 2022 vor 1 Stunde schrieb admiki: As sirrah said, this got introduced with DCS 2.8. Both SP and MP. I can confirm as well. 1 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
cow_art Posted December 19, 2022 Posted December 19, 2022 Another confirm from me. Loading times have gone up significantly in the last phase (where it counts up from 1/60). Single player. 1
Fercyful Posted December 19, 2022 Posted December 19, 2022 Can confirm the "1/60" part of the loading is now (latest two open beta patches) several minutes (Syria + Apache) Even going out of the mission and back with "fly again" is like the thing load all over again... Before flying again were seconds of waiting. 32 GB RAM and SSD. Tried different preload radius without any difference. 1
percivaldanvers Posted December 20, 2022 Posted December 20, 2022 10 hours ago, NineLine said: Is this all on MP? How does SP load for you. Realize that after an update loading into maps can take some extra time but should speed up. Also as noted dropping the Preload Radius can help for MP. This has been in single player loading into free flight missions for the AH-64. That said I've also had it happen with the Mi-24 free flight now too so I'm no longer so sure how specific it is to the AH-64. 1
backspace340 Posted December 20, 2022 Posted December 20, 2022 (edited) 17 hours ago, NineLine said: Is this all on MP? How does SP load for you. Realize that after an update loading into maps can take some extra time but should speed up. Also as noted dropping the Preload Radius can help for MP. As others have mentioned, it's SP too but seems to only happen in missions with multiple slots. I can't add tracks, but it reproduces every time for me when running the hunting grounds mission so should be easy to see if you just spawn into any Ah64 hotstart slot on this: https://www.digitalcombatsimulator.com/en/files/3321127/ Worth flagging - it sounds like there's two different issues being discussed. One is long loading before the mission starts, the other is that after clicking fly and entering the cockpit it takes 60-90s to load all textures (even with an M2 SSD). I'm specifically talking about the latter - after loading into a hot start slot on hunting grounds the mfds are blank, the external ground textures are missing (I. E. The ground is see through) and external model textures are missing (I. E. Bits of the chopper are missing) if you go to F2. If you zoom out you can see the textures popping in in chunks. Edited December 20, 2022 by backspace340
macedk Posted December 20, 2022 Posted December 20, 2022 56 minutes ago, backspace340 said: As others have mentioned, it's SP too but seems to only happen in missions with multiple slots. I can't add tracks, but it reproduces every time for me when running the hunting grounds mission so should be easy to see if you just spawn into any Ah64 hotstart slot on this: https://www.digitalcombatsimulator.com/en/files/3321127/ Worth flagging - it sounds like there's two different issues being discussed. One is long loading before the mission starts, the other is that after clicking fly and entering the cockpit it takes 60-90s to load all textures (even with an M2 SSD). I'm specifically talking about the latter - after loading into a hot start slot on hunting grounds the mfds are blank, the external ground textures are missing (I. E. The ground is see through) and external model textures are missing (I. E. Bits of the chopper are missing) if you go to F2. If you zoom out you can see the textures popping in in chunks. Same OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
Floyd1212 Posted December 20, 2022 Posted December 20, 2022 Just for comparison, I loaded up the Syria hot start Instant Action mission and timed it. The progress bar was on "World Preload : 1/60" for 25 seconds, with a total load time before seeing the world behind the mission briefing of 1m 25s. That in itself is not very helpful, since everyone's hardware specs are a little different, but it is to say that this issue is not effecting everyone across the board. So now the question is what setting or mod is causing the issue?
Dallas88B Posted January 6, 2023 Author Posted January 6, 2023 On 12/20/2022 at 3:43 AM, NineLine said: Is this all on MP? How does SP load for you. Thanks for your response. For me its SP. I don't do MP in DCS (yet) MSI Z690 EDGE | i5 12600K | RTX 3070 TUF OC 8GB | Kingston Fury Renegade 32GB 3600MHz CL16 | Arctic Liquid Freezer II 360 |SilverStone 1000W Strider 80+ Platinum PSU | LG 34GN850 UWQHD 160Hz G-Sync HDR IPS 34in Monitor | Antlion Audio ModMic Uni-Directional Microphone with Beyerdynamic DT 770 PRO Closed Back Studio Headphones | Behringer Xenyx 302USB Mixer | Virpil T-50CM3 Throttle | DELANCLiP head tracking | Gunfighter Mk.III MCE Ultimate | Crosswind Pedals | W10
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