FrostLaufeyson Posted December 15, 2022 Posted December 15, 2022 The problem of air to ground weapon damage has been around for a long time. Since there is no damage model for ground vehicles, why not increase the power of weapons directly? I don't believe that a Mk84 can't destroy a tank if it deviates a few meters. I've used the splash damage script, but it's not available on every server. And the units killed by the script will not be recorded and fed back to the player. When will ED be able to improve this embarrassing situation? Does each of us have to make the bomb hit the tank perfectly? 1
draconus Posted December 16, 2022 Posted December 16, 2022 On 12/15/2022 at 5:03 AM, FrostLaufeyson said: Does each of us have to make the bomb hit the tank perfectly? Yes, because you don't just carpet bomb the tanks. The bomb splash will not simply "destroy" the highly armored tank. Since we have very crude ground vehicle damage model you can get a few health points and that's it. To get mobility kill or some sensor degradation we need the new DM. The new DM is in plans so we just have to wait. Changing the weapon damage value can be and is done in some cases but it creates issues elsewhere. Use LGB, guided missile or cluster bombs instead. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
razo+r Posted December 16, 2022 Posted December 16, 2022 25 minutes ago, draconus said: Since we have very crude ground vehicle damage model you can get a few health points and that's it. Increasing damage of a unit will also decrease the top speed and reaction time and can even make a unit stop responding to certain threats before the unit got completely destroyed. 1
FrostLaufeyson Posted December 16, 2022 Author Posted December 16, 2022 36分钟前,draconus说: Yes, because you don't just carpet bomb the tanks. The bomb splash will not simply "destroy" the highly armored tank. Since we have very crude ground vehicle damage model you can get a few health points and that's it. To get mobility kill or some sensor degradation we need the new DM. The new DM is in plans so we just have to wait. Changing the weapon damage value can be and is done in some cases but it creates issues elsewhere. Use LGB, guided missile or cluster bombs instead. At least it won't work like this in reality I'd love to practice using various unguided weapons if the weapons were as powerful as the splash damage script. I'm a big fan of ground attack with rockets, but apparently rockets aren't as powerful as they look in DCS, and you have to figure out how to get these inaccurate weapons straight at the target to kill them (that means you need to stick to the target very close, which is very dangerous).
draconus Posted December 16, 2022 Posted December 16, 2022 19 minutes ago, FrostLaufeyson said: that means you need to stick to the target very close, which is very dangerous Yeah, guess why guided munition was invented. Rockets are cool but are more effective toward unarmoured or light armor targets. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
ED Team BIGNEWY Posted December 16, 2022 ED Team Posted December 16, 2022 As we have mentioned many times before the splash damage is correct, but the ground unit damage can only be shown as alive, or burning / dead. To see actual damage you need to check the BDA or check the F10 health bars on the units to see the % of damage done. In the future we plan to have better damage models for ground units, but I have no ETA to share on this. thanks 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Moonshine Posted December 16, 2022 Posted December 16, 2022 (edited) As per page 48 in this document: https://www.gichd.org/fileadmin/GICHD-resources/rec-documents/Explosive_weapon_effects_web.pdf Mk 82 aircraft bomb produces a peak overpressure of 117 kPa at 16 m from the point of detonation. The design fragment from this weapon is less than 20 grams travelling at 2400 m/s, and at this distance the natural fragments generated by the detonation will penetrate up to 32 mm of steel armour plate. This is not what we see in DCS to date. Not to mention DCS does not simulate fragmentation. So even if the weapon blast is correct to the numbers, it does significantly less in DCS than it should. for reference, this is what happens in DCS with a bomb twice as strong as the mk82: Edited December 16, 2022 by Moonshine 2
Hiob Posted December 16, 2022 Posted December 16, 2022 https://github.com/spencershepard/RotorOps/search?q=Splash+damage "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
FrostLaufeyson Posted December 16, 2022 Author Posted December 16, 2022 4小时前,Moonshine说: not what we see in DCS to date. Not to mention DCS does not simulate fragmentation. So even if the weapon blast is correct to the numbers, it does significantly less in DCS than it should. Well that's fair enough, thanks for the explanation 4小时前,BIGNEWY说: In the future we plan to have better damage models for ground units, but I have no ETA to share on this. Thanks for the reply, but whether it's my personal thoughts or all the friends around me who play DCS, we all agree that this issue should be put on the agenda as soon as possible. Because all air combat is for ground service after all.
upyr1 Posted December 17, 2022 Posted December 17, 2022 On 12/14/2022 at 10:03 PM, FrostLaufeyson said: The problem of air to ground weapon damage has been around for a long time. Since there is no damage model for ground vehicles, why not increase the power of weapons directly? I don't believe that a Mk84 can't destroy a tank if it deviates a few meters. That might be accurate for a tank. I have heard of tanks surviving a phantom load of bombs. However there softer vehicles are a bigger issue.
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