YoYo Posted May 23, 2024 Posted May 23, 2024 2 hours ago, Massun92 said: your welcome - unfortunately I dont know why they do not want the lights and the ground crew. I will improve the ground crew and add some lightning elements (not just the lights by themselves) and MAYBE they show interest on them. Who knows right? Btw. Can you reply too about those panels (page before), is it possible to have hard surface in DCS this way? Thanks in advance for reply. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Gambit21 Posted May 23, 2024 Posted May 23, 2024 3 hours ago, Massun92 said: I will improve the ground crew...and MAYBE they show interest on them. Who knows right? Yes please...they are sorely needed in DCS. Fantastic work on these assets. 5
Wildhare Posted May 24, 2024 Posted May 24, 2024 SO.... i am still trying to figure out "Why 2.9.5.55300" is not showing ANY of Massun92 stuff. I assumed that "CORE" meant that in ME i could scroll to the desired equipment select and add to my mission. BUT there is nothing. I see screen shots of the menus but my screen looks no different than last week. I'm sure i missed something small. 306th TFS Home of the "WILDHARE's" :pilotfly::gun_sniper: A10,F-14, F-15, F16, F18, AV88, UH1,KA 50, Oculus Rift ,Hotas Warthog, Stable & Beta, VRK :: AMD Ryzen 7 2700 Eight Core 3.2 ghz, RAM- 32 GB, GeForce GTX 1070
Wildhare Posted May 24, 2024 Posted May 24, 2024 (edited) On 5/22/2024 at 4:11 PM, noremorse1004 said: hi guys, unfortunatelly after todays update the asset pack is not shown for me in the editor but if I check here I see the files: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\tech\Massun92-Asset Pack Although I can not activate it or anything in the module manager within DCS . There is also a comment in the readme file: "USE: You will find the objects in the Mission Editor - Statics - fortress/ personal/ platform equipment and they are named as "M92 ...." However I do not have such folders there within statics . Anyone having any idea what might be the problem? at least someone else is having the same problem. *********** ANSWER ******** But I found the script that disables it and just changed it from false to true, and now they show up correctly if someone has the same problem you find the script under : Saved Games\DCS.openbeta\Config, and it's called "pluginsEnabled" open it with a Lua editor and search for Massun and change false to true Greetings Robin Edited May 25, 2024 by Wildhare answer that worked 306th TFS Home of the "WILDHARE's" :pilotfly::gun_sniper: A10,F-14, F-15, F16, F18, AV88, UH1,KA 50, Oculus Rift ,Hotas Warthog, Stable & Beta, VRK :: AMD Ryzen 7 2700 Eight Core 3.2 ghz, RAM- 32 GB, GeForce GTX 1070
YoYo Posted May 24, 2024 Posted May 24, 2024 33 minutes ago, Wildhare said: SO.... i am still trying to figure out "Why 2.9.5.55300" is not showing ANY of Massun92 stuff. I assumed that "CORE" meant that in ME i could scroll to the desired equipment select and add to my mission. BUT there is nothing. I see screen shots of the menus but my screen looks no different than last week. I'm sure i missed something small. No issue for me, did you remove all mods? Check it first, second did you have turn on the filter time in DCS for objects? If Yes, turn it off. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Rudel_chw Posted May 24, 2024 Posted May 24, 2024 58 minutes ago, Wildhare said: SO.... i am still trying to figure out "Why 2.9.5.55300" is not showing ANY of Massun92 stuff. can you attach your dcs.log file, to take a look at it? For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Vox Posted May 24, 2024 Posted May 24, 2024 For my part, the objects present before the update are clearly absent and the Mod does not appear in the module manager even though it is present in the saved game (the human Mod is visible). The version of the Mod which was used for the mission in question is 2.1
nighteyes2017 Posted May 24, 2024 Posted May 24, 2024 For me also, the new incorporate objects do not show up. The log does not mention any errors, or that it is even searching for something. But what's worse, is that now, even after installing the original mod (version 2.3), none of my missions are loading in the M92 objects that were created with that mod. Even though the objects are showing in the mission editor when i install the 2.3 mod version. I can create new missions with that version, and load them back in, but all my other missions won't load any m92 objects at all anymore. That destroys about 100+ missions.
Rudel_chw Posted May 24, 2024 Posted May 24, 2024 11 minutes ago, Nialfb said: Sorry if I'm repeating stuff here but I suffer from attention deficit. I can't read back through hundreds of emails So, a simple question ... where are my lights? Any ideas? Starting with version 3.0 of this Assets Pack, which is the one now included within the DCS core, the human crew and the lights were placed on a separate file as they are not included on the DCS version of this pack. You download this file from the same place where you used to get this Mod (link on 1st post). Once you have that separate Mod file enabled, you will have lights (and crew): 4 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Nialfb Posted May 24, 2024 Posted May 24, 2024 1 hour ago, Rudel_chw said: Starting with version 3.0 of this Assets Pack, which is the one now included within the DCS core, the human crew and the lights were placed on a separate file as they are not included on the DCS version of this pack. You download this file from the same place where you used to get this Mod (link on 1st post). Once you have that separate Mod file enabled, you will have lights (and crew): Hi, yes, perfect thanks. When I went to the download site I completely missed th elink for the crew and lights *DOH* Something else you may be able to help with ... I placed the extracted folder to my OvGME Saved Games Folder and activated it from OvGME but it doesnt load in the correct location - "E:\Saved Games\DCS.openbeta\Mods\Tech". If I copy and past the extracted folder directly to "E:\Saved Games\DCS.openbeta\Mods\Tech", the MOD works fine. I tried importing the MOD directly into OvGME but you can only import ZIP files, and not RAR files. Of course, I tried converting the RAR to ZIP but that didn't work either Cheers Nial Game setup - I9-13900K, 3000 MHz 24 Core 32 Logical Processors, NVIDIA RTX 4090, 42” ASUS 4K OLED monitor, TM HOTAS Warthog, TM TPR Rudder pedals, Bigscreen Beyond VR.
Rudel_chw Posted May 24, 2024 Posted May 24, 2024 26 minutes ago, Nialfb said: Something else you may be able to help with ... I placed the extracted folder to my OvGME Saved Games Folder and activated it from OvGME but it doesnt load in the correct location - "E:\Saved Games\DCS.openbeta\Mods\Tech". If I copy and past the extracted folder directly to "E:\Saved Games\DCS.openbeta\Mods\Tech", the MOD works fine. I tried importing the MOD directly into OvGME but you can only import ZIP files, and not RAR files. Of course, I tried converting the RAR to ZIP but that didn't work either Hi Nial, What I do when using OvGME is, first I create a folder structure that mimics the path I want to place the Mod once installed, for example: When I download the Mod, it cames with just the "Massun92-Humans" folder, but this folder actually has to go inside /Saved Games/DCS/Mods/tech/ ... so I create the Mods and tech folders myself, and place them inside a folder with the name I want OvGME to show for the Mod on its list, on this case I named the folder "Massun Assets Pack v3.0 - Crew & Lights (by Massun92)" Once I have this folder structure ready, I run OvGME and use its Mods -> Make Mod-Archive command, like this: When I press the "Make" button, it will craete a Zip archive in OvGME format and place it inside the destination path, which is my OvGME mod repository for /Saved Games/ (I have another for the Mods that go inside the DCS program folder). Once the Mod Archive is created, it will show up on the Mods list, ready to activate: Best regards, Eduardo 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Nialfb Posted May 24, 2024 Posted May 24, 2024 #Rudel_chw Thanks In my OvGME Saved Games folder I recreated the file path for the MOD. I forgot that step previously All is well in the MOD world yet again. "D:\DCS MODS Saved Games\Massun92-Humans\Mods\Tech\Massun92-Humans" 1 Game setup - I9-13900K, 3000 MHz 24 Core 32 Logical Processors, NVIDIA RTX 4090, 42” ASUS 4K OLED monitor, TM HOTAS Warthog, TM TPR Rudder pedals, Bigscreen Beyond VR.
Fmonster Posted May 24, 2024 Posted May 24, 2024 On 5/23/2024 at 1:11 AM, noremorse1004 said: hi guys, unfortunatelly after todays update the asset pack is not shown for me in the editor but if I check here I see the files: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\tech\Massun92-Asset Pack Although I can not activate it or anything in the module manager within DCS . There is also a comment in the readme file: "USE: You will find the objects in the Mission Editor - Statics - fortress/ personal/ platform equipment and they are named as "M92 ...." However I do not have such folders there within statics . Anyone having any idea what might be the problem? Had a similar issue, maybe my workaround will work for u too :
mike5cents Posted May 24, 2024 Posted May 24, 2024 Hope someone can help - I'm still not quite getting what I need to do to get the personnel back. I downloaded the Massun93-Humans file but it only contains .dds files. Am I supposed to use the original files and structure in a new folder with these "missing" files?
Rudel_chw Posted May 24, 2024 Posted May 24, 2024 2 minutes ago, mike5cents said: Hope someone can help - I'm still not quite getting what I need to do to get the personnel back. I downloaded the Massun93-Humans file but it only contains .dds files. Am I supposed to use the original files and structure in a new folder with these "missing" files? You are using an obsolete version of Winrar to uncompress the file, use at minimum WinRar v6 or a current version of 7-zip. 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
mike5cents Posted May 25, 2024 Posted May 25, 2024 3 hours ago, Rudel_chw said: You are using an obsolete version of Winrar to uncompress the file, use at minimum WinRar v6 or a current version of 7-zip. Wow - you just blew my mind. Worked perfectly - thank you so much! 2
Weasel Posted May 25, 2024 Posted May 25, 2024 your welcome - unfortunately I dont know why they do not want the lights and the ground crew. I will improve the ground crew and add some lightning elements (not just the lights by themselves) and MAYBE they show interest on them. Who knows right? First of all, congratulations Patricio and very nice too see ED added your objects to core of DCS. Best decision ever. I assume they don‘t want your ground crew because they are working on their own (once the deck crew is finished). But that‘s just my guess 1
Rudel_chw Posted May 25, 2024 Posted May 25, 2024 Hello, To facilitate my work on updating my Static Templates, I edited a PDF document with images of the over 100 Massun92 assets that were incorporated onto the last DCS version. I wanted to share it, since it might be useful to other mission designers, can't attach directly to this post because of its size (7 MB), but here is a download link: Catalog of Massun92 Assets Pack within DCS.pdf Cheers! Eduardo 6 10 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
cfrag Posted May 25, 2024 Posted May 25, 2024 (edited) Dear @Massun92, I know that requests have exploded since you achieved "godlike" status with your fantastic work being included into stock DCS. If you don't mind, I'm looking for some rather basic objects, and only a few of them to make a couple of areas more realistic: Traffic signs: Turn left, Turn right, Stop, Yield. Something like this: "On a stick", of course Edited May 25, 2024 by cfrag 2
draconus Posted May 26, 2024 Posted May 26, 2024 btw: There is one working lighting object that got into the DCS core: M92 NF-2 LightOn. Placement direction points at the tail connector - not where the light illuminates - I suggest correction. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
YoYo Posted May 28, 2024 Posted May 28, 2024 On 5/25/2024 at 4:04 PM, Rudel_chw said: Hello, To facilitate my work on updating my Static Templates, I edited a PDF document with images of the over 100 Massun92 assets that were incorporated onto the last DCS version. I wanted to share it, since it might be useful to other mission designers, can't attach directly to this post because of its size (7 MB), but here is a download link: Catalog of Massun92 Assets Pack within DCS.pdf Cheers! Eduardo It needs login? Im on Mac and link asked me login to Microsoft account. Maybe put on Google drive? On 5/25/2024 at 4:50 PM, cfrag said: Dear @Massun92, I know that requests have exploded since you achieved "godlike" status with your fantastic work being included into stock DCS. If you don't mind, I'm looking for some rather basic objects, and only a few of them to make a couple of areas more realistic: Traffic signs: Turn left, Turn right, Stop, Yield. Something like this: "On a stick", of course I guess he has no intention of doing new things for now, I suppose. No reply :(. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
draconus Posted May 28, 2024 Posted May 28, 2024 16 minutes ago, YoYo said: It needs login? No, it doesn't. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
YoYo Posted May 28, 2024 Posted May 28, 2024 (edited) 10 minutes ago, draconus said: No, it doesn't. no, it does, its on one M$ drive. Edited May 28, 2024 by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
draconus Posted May 28, 2024 Posted May 28, 2024 (edited) 15 minutes ago, YoYo said: its on one M$ drive I'm not logged in. No problem on mobile/Android either. Edited May 28, 2024 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Recommended Posts