gunterlund Posted January 30, 2024 Posted January 30, 2024 hi all trying this script. Im a Moose user so I should have it set right. Ive got Moose running, Ive loaded the script, Ive got a saluting crewchief in the mission, mission with the Group and Unit name Crewchief. Its late activated. I hop into the jet, and no chief. Also is there a voice pack with this?
fagulha Posted January 30, 2024 Posted January 30, 2024 1 hour ago, gunterlund said: hi all trying this script. Im a Moose user so I should have it set right. Ive got Moose running, Ive loaded the script, Ive got a saluting crewchief in the mission, mission with the Group and Unit name Crewchief. Its late activated. I hop into the jet, and no chief. Also is there a voice pack with this? - On the first page of this thread you have a YT link with a tutorial. - No, but there´s a ground crew chief mod around (they are profiles, and sounds, to use/add with Voice Attack and Vaicom). About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
gunterlund Posted January 30, 2024 Posted January 30, 2024 ah got it to work. Now it looks like a scheduler is running in the script the fires every second. Is there a way to turn that scheduler off if the jet is say 50 feet from the unit? that will save some cycles. 1
fagulha Posted January 31, 2024 Posted January 31, 2024 20 hours ago, gunterlund said: ah got it to work. Now it looks like a scheduler is running in the script the fires every second. Is there a way to turn that scheduler off if the jet is say 50 feet from the unit? that will save some cycles. A scheduler? how so? I´m sorry but don´t understand your question, About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Vakarian Posted February 8, 2024 Posted February 8, 2024 @Massun92 In my group, we are loving the pack, especially the revetments, various HESCO barriers and "fortifications". I'd like to ask you do you plan on updating the models and/or textures (I have no clue what's required) to make them not 100% bright objects when looked through FLIR? There are quite few models that really stand out so when for example making some ambushes people can easily find them on FLIR. If I can help in any way, please let me know. 1
Raviar Posted February 13, 2024 Posted February 13, 2024 (edited) @Massun92 Is it possible to include objects from the fortification sub-category under the vehicle category as well, instead of just under static objects? This would allow us to group objects together and move them more easily. I understand that Mission Editor (ME) should offer grouping functionality for static objects, but it has not been implemented yet. Edited February 16, 2024 by Raviar
tmansteve Posted February 18, 2024 Posted February 18, 2024 This mod is truly great. Helps to fill the airfields. I saw that crazyeddie passed fuel skins over to include in the mod. Are they already in the mod or is there a download link? If not, are there any other skins for the fuel truck? Cheers
Masterofzen Posted February 18, 2024 Posted February 18, 2024 @Massun92 Thank you for this wonderful mod. Is a walk cycle animation planned along with multiple animations available for one model in the future? 1
Rudel_chw Posted February 18, 2024 Posted February 18, 2024 7 hours ago, tmansteve said: If not, are there any other skins for the fuel truck? I have not seen any, but I did download some for the B600 tug ... unfortunately I can't remember who is the author, but they are all really nice: I can upload them if you really need to. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
western_JPN Posted February 18, 2024 Posted February 18, 2024 21 minutes ago, Rudel_chw said: I have not seen any, but I did download some for the B600 tug ... unfortunately I can't remember who is the author, but they are all really nice: Mine is here --- https://www.digitalcombatsimulator.com/en/files/3328454/ In my memory, crazyeddie has never published his refueler liveries. I also hope it. 2 1 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Rudel_chw Posted February 18, 2024 Posted February 18, 2024 12 minutes ago, western_JPN said: Mine is here Hi, didn’t remember that they were yours, will update my mod library, as it is always useful to record who is the artist behind each asset. I do enjoy all the items that you’ve shared for the DCS community 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
tmansteve Posted February 19, 2024 Posted February 19, 2024 Many thanks for the link western. Downloaded now. I do hope we get some skins for the fuel trucks sometime.
crazyeddie Posted February 19, 2024 Posted February 19, 2024 (edited) CrazyEddie here - Its been my practice to pass skins on to the mod maker for inclusion, if they wish, no obligation. If they decide not to ... I dont ask. Anything I do is free to everyone, to do with as they wish, give me credit where its due and I'm happy. This way I avoid conflict with the mod makers. SO - Here are the Tanker and single Tug skins I did for the M92 mod, I use them in a completely different way so I dont know if they still work, but feel free to adjust or modify them to make them work as you wish. I will remove this link in a day or two, so grab them whilst you can. Link updated to correct spelling error. https://www.dropbox.com/scl/fi/h65gszc5jph5kzlif8h7y/CrazyEddies-M92-Tanker-and-Tug.zip?rlkey=cur0u9klmzd8pm63qzwgp9ck4&dl=0 Edited February 19, 2024 by crazyeddie 1 2
western_JPN Posted February 19, 2024 Posted February 19, 2024 (edited) 30 minutes ago, crazyeddie said: SO - Here are the Tanker and single Tug skins I did for the M92 mod, I use them in a completely different way so I dont know if they still work, but feel free to adjust or modify them to make them work as you wish. Hi. I download and look into the zip. The folder names for two vehicles are --- "M92_B600_drivable" "M92_r11_volvo_drivable" instead of "_driveable". I rename them in my liveries folder, they work well. Thank you !! Edited February 19, 2024 by western_JPN 2 Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
crazyeddie Posted February 19, 2024 Posted February 19, 2024 (edited) Ah, sorry about that, my fat fingers !!! Link updated. Edited February 19, 2024 by crazyeddie
Stratos Posted February 19, 2024 Posted February 19, 2024 2 hours ago, crazyeddie said: CrazyEddie here - Its been my practice to pass skins on to the mod maker for inclusion, if they wish, no obligation. If they decide not to ... I dont ask. Anything I do is free to everyone, to do with as they wish, give me credit where its due and I'm happy. This way I avoid conflict with the mod makers. SO - Here are the Tanker and single Tug skins I did for the M92 mod, I use them in a completely different way so I dont know if they still work, but feel free to adjust or modify them to make them work as you wish. I will remove this link in a day or two, so grab them whilst you can. Link updated to correct spelling error. https://www.dropbox.com/scl/fi/h65gszc5jph5kzlif8h7y/CrazyEddies-M92-Tanker-and-Tug.zip?rlkey=cur0u9klmzd8pm63qzwgp9ck4&dl=0 Haha, wouldn't you like to paint a certain plane I'm creating? It has a fully layered template, but I suck at skinning. I don't understand anything in russian except Davai Davai!
Massun92 Posted February 20, 2024 Author Posted February 20, 2024 On 2/8/2024 at 7:18 AM, Vakarian said: @Massun92 In my group, we are loving the pack, especially the revetments, various HESCO barriers and "fortifications". I'd like to ask you do you plan on updating the models and/or textures (I have no clue what's required) to make them not 100% bright objects when looked through FLIR? There are quite few models that really stand out so when for example making some ambushes people can easily find them on FLIR. If I can help in any way, please let me know. for the moment I do not have any idea how to change the FLIR textures -- if someone knows anything about it and want to share I will be happy to change it on all the models.
Vakarian Posted February 20, 2024 Posted February 20, 2024 4 hours ago, Massun92 said: for the moment I do not have any idea how to change the FLIR textures -- if someone knows anything about it and want to share I will be happy to change it on all the models. Hi. At least now, with the latest you are doing something right as some models show OK, you see some variation. If I were to guess, liiks like those models that have "_dst" suffix are looking OK, those without are full bright through FLIR I did a quick and dirty drive by through all models in the asset pack. If this helps you figure out what are you doing better in some models, could you please make it work on the rest so the show up correct-er through FLIR? That would mean a lot to me and I presume everyone else using the pack.
tmansteve Posted February 20, 2024 Posted February 20, 2024 (edited) Crazyeddie, Link says Item Deleted. Never mind Edited February 20, 2024 by tmansteve
CrimzN Posted March 2, 2024 Posted March 2, 2024 @Massun92 awesome mod pack, we just officially adopted it as part of our community group (TAW North America). Really great work! Our mission makers had one suggestion for an add. We used previous mod packs that had a FARP Medical Tent as well as a VAB Medical Vehicle. Any chance of adding those to future updates? Thanks!
Massun92 Posted March 7, 2024 Author Posted March 7, 2024 On 3/2/2024 at 6:50 PM, CrimzN said: @Massun92 awesome mod pack, we just officially adopted it as part of our community group (TAW North America). Really great work! Our mission makers had one suggestion for an add. We used previous mod packs that had a FARP Medical Tent as well as a VAB Medical Vehicle. Any chance of adding those to future updates? Thanks! Hi CrimzN! -- I´m updating some models and will be a medical tent (with a vientam style) -- about the VAB medical vehicle can you provide me a reference picture of it? 3 2
EvilBert VR Posted March 10, 2024 Posted March 10, 2024 On 3/7/2024 at 7:33 PM, Massun92 said: Hi CrimzN! -- I´m updating some models and will be a medical tent (with a vientam style) -- about the VAB medical vehicle can you provide me a reference picture of it? This is one version of the french VAB: My System: Full Scale Huey SimPit -Pit Base Computer: AMD Ryzen 7 9800X3D | ASUS Prime X870-P | 64GB DDR5 RAM | Nvidia RTX5090 OC | 2x 4TB M.2 -Sim Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme - All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR
CrimzN Posted March 18, 2024 Posted March 18, 2024 (edited) On 3/7/2024 at 10:33 AM, Massun92 said: Hi CrimzN! -- I´m updating some models and will be a medical tent (with a vientam style) -- about the VAB medical vehicle can you provide me a reference picture of it? Hi @Massun92 awesome news about the medical tent. That sounds awesome. I also saw some of the new stuff you posted to Facebook. Really excited. As far as the VAB, it looks like this (see attached). I think Evilbert has a good photo of it above. I guess the VAB is a French vehicle. It could be any kind of medical APC. I think the British have the FV 432. And in the US, it's the M113A4 Having any type of medical APC would be on my wish list is all. Thanks again for your awesome mod pack Edited March 18, 2024 by CrimzN Additional info 1
CrimzN Posted March 21, 2024 Posted March 21, 2024 Any guidance on how to migrate to the new pack? It looks like FOB's and things that were built won't work with the new pack. Is there a way to map the old assets (revetment and walls) to the new assets. Even if I had to go in and script/modify the mission file itself to replace asset names or ids. Just wonder if there is guidance on how to move older missions with the previous assets to the new assets. Thanks! 1
RichCotte Posted March 21, 2024 Posted March 21, 2024 (edited) SOLVED - Used 7Zip to unpack and all files are there. The Human Pack only contains DDS image files. Where should these be installed? Edited March 22, 2024 by RichCotte
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