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AAA group "simultaneously active units" appear to be limited to 4.


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Posted

Screen_230214_144057.png

g22.jpg

Here we have an 8-gun AAA position of S-60 + single SON-9. For some reason no more than 4 guns at a time are tracking and firing at targets. "Active" guns are changing (not the same ones stay inactive, changes happen during engagement too). I've tried adding additional SON-9, no effect. This forces to split groups to multiple 4-gun ones, thus the number of SON-9s grow as well and already emitter-rich environment becomes a total mess.

Posted

That can be it, this way the battery fires without interruptions for reloading. It would be nice to have an option to enable "full force" fire though.

Posted

That almost certainly can't be it imo. Even if you wanted to have some reserve firepower that way, you'd still have the wwaiting guns trained at the intended target, which doesn't seem to be the case here. Unless, maybe you keep reserve for another target, but that seems like pushing it, leaving half your battery asleep just in case someone else shows up from some other direction, especially thinking you need as much saturation as possible with AAA.

I highly  doubt this is a "feature and not a bug".

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DCS-Dismounts Script

Posted

It's hard for me to find a single concrete source on the matter, I can't even find the book this illustration is from. Standard S-60 battery (I haven't used KS-19 yet, S-60 is the subject of this post) consists of two sections of 3 guns (so 6 in total), while other sources claim that 4-8 guns were used with 1 SON-9 and 1 PUAZO-6. SON-9 is used in conjunction with ПУАЗО (anti-air artillery fire director unit, not present in DCS, closest thing we have is German Kommandogerat 40), which can remotely aim and set fuze for S-60s. I've found no info on the max quantity of supported guns per unit, majority of illustrations show 4 guns (probably as an example). Photos and videos show 3-4, but who can guarantee that there aren't another dozen of guns out of camera FoV? )

Posted
8 hours ago, Aernov said:

(I haven't used KS-19 yet, S-60 is the subject of this post)

My mistake.

I did a new test: a single group made of one SON-9, 4 S-60 and 6 KS-19. All 10 cannons engage the target. This means our DCS SON-9 is able to guide up to 10 units.
Therefore it should be able to guide up to 10 KS-19 or 10 S-60. I'll ask devs about it.

6 KS-19 and 4 S-60.trk

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Posted

I remember years ago hearing about this problem, and I thought it was solved. However I can find no evidence of this searching through google. But I did find the Grim Reapers video were people mentioned this in the comments.

From commenter "Eddie Crouch": FYI Cap you should consider retesting this with the AAA guns placed as groups of no more than 4 in the mission editor. AAA guns in DCS work in such a way that only 4 light/ medium guns or 6 heavy guns in a group may engage targets at a time. If you watch the video many guns are just sitting there doing nothing while the planes fly over.

Spoiler

 

 

Posted (edited)

Thank you. I read other comments and did yet another test:

  • 1 SON-9
  • 12 KS-19
  • 8 S-60
  • 2 enemy planes

In this case, all cannons come to life: 10 of them (6+4) aim at plane 1, 10 others (6+4) aim at plane 2. The latter don't shoot since SON-9 keeps locking plane 1.

I then tried a mission with 20 Bofors cannons and one plane: only 4 of them engaged. And only 6 Flak 37 units at a time engage a plane. It seems to be a feature.

12 KS-19, 8 S-60, 2 planes.trk

Edited by Flappie

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Posted

If it is a feature, it seems to be a very strange one indeed. How and why, and according to what can we see it as a feature?

Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V

DCS-Dismounts Script

  • 1 year later...
Posted

Only up to 4 AAA units per group engage the same target at a given time. This should be increased to 6, as historically AAA batteries usually consisted of 6 guns.

Screen_240621_201812.jpg

 

  • Like 1
Posted

It looks like it depends on the guns used. While a typical AZP S-60 battery with its 6 guns only has 4 engage one target simultaneously, a KS-19 battery with 8 guns only engages with 6 at one target.

Personally, the AI should direct as many guns as is in the group (or how many guns the fire-control system realistically supports) against one target, when only a single target is present.

If a fire-control system is not present, the guns should be able to be locally controlled, where each unit's AI decides which target to prioritise.

With an FC system and with the guns being directed by said FC system, the guns should only simultaneously engage as many targets as the FC system can simultaneously track (which in the case of both the AZP S-60 and the KS-19 is one).

KS-19_battery.trk AZP_S-60_battery.trk

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Posted
On 6/21/2024 at 12:23 PM, MBot said:

Only up to 4 AAA units per group engage the same target at a given time. This should be increased to 6, as historically AAA batteries usually consisted of 6 guns.

Screen_240621_201812.jpg

 

Can you send a track file of this doing as you say? I would like to test this out. The miz file as well would be great! 

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