Aernov Posted February 14, 2023 Posted February 14, 2023 Here we have an 8-gun AAA position of S-60 + single SON-9. For some reason no more than 4 guns at a time are tracking and firing at targets. "Active" guns are changing (not the same ones stay inactive, changes happen during engagement too). I've tried adding additional SON-9, no effect. This forces to split groups to multiple 4-gun ones, thus the number of SON-9s grow as well and already emitter-rich environment becomes a total mess.
DD_Fenrir Posted February 14, 2023 Posted February 14, 2023 Could this be deliberate? Is the weapon magazine fed? Could it be that half the guns engage then when they are reloading the other half engage?
Aernov Posted February 14, 2023 Author Posted February 14, 2023 That can be it, this way the battery fires without interruptions for reloading. It would be nice to have an option to enable "full force" fire though.
WinterH Posted February 15, 2023 Posted February 15, 2023 That almost certainly can't be it imo. Even if you wanted to have some reserve firepower that way, you'd still have the wwaiting guns trained at the intended target, which doesn't seem to be the case here. Unless, maybe you keep reserve for another target, but that seems like pushing it, leaving half your battery asleep just in case someone else shows up from some other direction, especially thinking you need as much saturation as possible with AAA. I highly doubt this is a "feature and not a bug". Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script
Flappie Posted February 15, 2023 Posted February 15, 2023 I can have 6 of them firing with one SON-9. Your source is a drawing, by the way. Here's a photograph (3 units shown) and a video (4 units shown): 6 KS-19.trk ---
Aernov Posted February 16, 2023 Author Posted February 16, 2023 It's hard for me to find a single concrete source on the matter, I can't even find the book this illustration is from. Standard S-60 battery (I haven't used KS-19 yet, S-60 is the subject of this post) consists of two sections of 3 guns (so 6 in total), while other sources claim that 4-8 guns were used with 1 SON-9 and 1 PUAZO-6. SON-9 is used in conjunction with ПУАЗО (anti-air artillery fire director unit, not present in DCS, closest thing we have is German Kommandogerat 40), which can remotely aim and set fuze for S-60s. I've found no info on the max quantity of supported guns per unit, majority of illustrations show 4 guns (probably as an example). Photos and videos show 3-4, but who can guarantee that there aren't another dozen of guns out of camera FoV? )
Flappie Posted February 16, 2023 Posted February 16, 2023 8 hours ago, Aernov said: (I haven't used KS-19 yet, S-60 is the subject of this post) My mistake. I did a new test: a single group made of one SON-9, 4 S-60 and 6 KS-19. All 10 cannons engage the target. This means our DCS SON-9 is able to guide up to 10 units. Therefore it should be able to guide up to 10 KS-19 or 10 S-60. I'll ask devs about it. 6 KS-19 and 4 S-60.trk ---
corn322 Posted February 16, 2023 Posted February 16, 2023 I remember years ago hearing about this problem, and I thought it was solved. However I can find no evidence of this searching through google. But I did find the Grim Reapers video were people mentioned this in the comments. From commenter "Eddie Crouch": FYI Cap you should consider retesting this with the AAA guns placed as groups of no more than 4 in the mission editor. AAA guns in DCS work in such a way that only 4 light/ medium guns or 6 heavy guns in a group may engage targets at a time. If you watch the video many guns are just sitting there doing nothing while the planes fly over. Spoiler
Flappie Posted February 16, 2023 Posted February 16, 2023 (edited) Thank you. I read other comments and did yet another test: 1 SON-9 12 KS-19 8 S-60 2 enemy planes In this case, all cannons come to life: 10 of them (6+4) aim at plane 1, 10 others (6+4) aim at plane 2. The latter don't shoot since SON-9 keeps locking plane 1. I then tried a mission with 20 Bofors cannons and one plane: only 4 of them engaged. And only 6 Flak 37 units at a time engage a plane. It seems to be a feature. 12 KS-19, 8 S-60, 2 planes.trk Edited February 16, 2023 by Flappie ---
WinterH Posted February 18, 2023 Posted February 18, 2023 If it is a feature, it seems to be a very strange one indeed. How and why, and according to what can we see it as a feature? Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script
MBot Posted June 21, 2024 Posted June 21, 2024 Only up to 4 AAA units per group engage the same target at a given time. This should be increased to 6, as historically AAA batteries usually consisted of 6 guns. 1
Northstar98 Posted June 22, 2024 Posted June 22, 2024 It looks like it depends on the guns used. While a typical AZP S-60 battery with its 6 guns only has 4 engage one target simultaneously, a KS-19 battery with 8 guns only engages with 6 at one target. Personally, the AI should direct as many guns as is in the group (or how many guns the fire-control system realistically supports) against one target, when only a single target is present. If a fire-control system is not present, the guns should be able to be locally controlled, where each unit's AI decides which target to prioritise. With an FC system and with the guns being directed by said FC system, the guns should only simultaneously engage as many targets as the FC system can simultaneously track (which in the case of both the AZP S-60 and the KS-19 is one). KS-19_battery.trk AZP_S-60_battery.trk Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Gracey Posted June 28, 2024 Posted June 28, 2024 On 6/21/2024 at 12:23 PM, MBot said: Only up to 4 AAA units per group engage the same target at a given time. This should be increased to 6, as historically AAA batteries usually consisted of 6 guns. Can you send a track file of this doing as you say? I would like to test this out. The miz file as well would be great! <3 Gracey's Village Always be yourself ~ Unless your can be a Unicorn, then be a Unicorn
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