Ironghost Posted July 13, 2023 Posted July 13, 2023 1 ora fa, currenthill ha scritto: Bal LBASM 1.0.0 rilasciato! Registro delle modifiche Versione 1.0.0 Versione di rilascio Awesome mod! Thanks currenthill 3
pepin1234 Posted July 13, 2023 Posted July 13, 2023 Work perfect. There is not reason anymore to set an aircraft carrier 30km from the coast 4 [sIGPIC][/sIGPIC]
Timex3 Posted July 13, 2023 Posted July 13, 2023 On 7/12/2023 at 1:53 PM, Gogi12 said: That is good news, I hope You haved some deserved rest. I hope you enjoyed your trip Currenthill, welcome back
VFA41_Lion Posted July 14, 2023 Posted July 14, 2023 not sure if its intentional but the new Bel LBASM missiles cannot be fired upon by the vanilla Tico and Burkes, except for their CIWS.
Joey_Destroyah Posted July 14, 2023 Posted July 14, 2023 (edited) No LBASM missile can fire. I think it's just my skill with AI being wonky. Fire on point, unit, or group, it doesn't matter. Nothing happens to the BAL or Bastion when I start it up afterwards Monolit-B Radar Edited July 14, 2023 by Joey_Destroyah typo
VFA41_Lion Posted July 14, 2023 Posted July 14, 2023 2 minutes ago, Joey_Destroyah said: No LBASM missile can fire. I think it's just my skill with AI being wonky. Fire on point, unit, or group, it doesn't matter. Nothing happens to the BAL or Bastion when I start it up afterwards Monolit-B Radar dont set any "fire at point" or attack group orders. just plop it down with radar and launcher and it'll fire automatically on any enemy ships in range. 2
pepin1234 Posted July 14, 2023 Posted July 14, 2023 (edited) 2 hours ago, Joey_Destroyah said: No LBASM missile can fire. I think it's just my skill with AI being wonky. Fire on point, unit, or group, it doesn't matter. Nothing happens to the BAL or Bastion when I start it up afterwards Monolit-B Radar There is a certain distance the self search radar doesn’t reach the target. 25mln though. So in that case you should have an AWACS above to sync targets at long distance. also the units should be on the coast, not Batumi base… realistically speaking Edited July 14, 2023 by pepin1234 2 [sIGPIC][/sIGPIC]
Tuniorez Posted July 14, 2023 Posted July 14, 2023 (edited) Hi, I loved your mods but still haven't able to use it. I'm having this issue. I don't know why. I've installed it using JSGME all correctly. Edited July 14, 2023 by Tuniorez
razo+r Posted July 14, 2023 Posted July 14, 2023 15 minutes ago, Tuniorez said: Hi, I loved your mods but still haven't able to use it. I'm having this issue. I don't know why. I've installed it using JSGME all correctly. That message appears when you installed it incorrectly. Check again the location. Check also that you extracted the folders correctly. Also make sure you dont have a duplicate somewhere. 1
currenthill Posted July 14, 2023 Author Posted July 14, 2023 On 7/12/2023 at 7:53 PM, Gogi12 said: That is good news, I hope You haved some deserved rest. Thank you! On 7/12/2023 at 7:55 PM, Ironghost said: Welcome back currenthill. Thanks! 20 hours ago, clanitho said: You're incredible, thank you CH. Thank you for the kind words! 20 hours ago, Timex3 said: Hi Currenthill, Just a question. Are you going to create desert liveries for all of your assets? I have added desert liveries for a couple of them (like the Pantsir). So I might do that in the future, but it's not a priority for me. 20 hours ago, jbhbhb said: This mod is very good ! Thank you! 19 hours ago, Ironghost said: Awesome mod! Thanks currenthill Great, thanks! 16 hours ago, pepin1234 said: Work perfect. There is not reason anymore to set an aircraft carrier 30km from the coast Good to hear! 13 hours ago, Timex3 said: I hope you enjoyed your trip Currenthill, welcome back Yep, it was great, thanks! 5 hours ago, VFA41_Lion said: not sure if its intentional but the new Bel LBASM missiles cannot be fired upon by the vanilla Tico and Burkes, except for their CIWS. I spend a lot of time calibrating the different weapons based on their IRL performance, but this sometimes means that the DCS core assets with questionably performance might get outperformed. Like the Burke and Tico which (with EDs performance data) doesn't like low flying antiship missiles at all. The same goes for assets like the Gepard whose radar is underperforming compared to IRL situations. 4 hours ago, Joey_Destroyah said: No LBASM missile can fire. I think it's just my skill with AI being wonky. Fire on point, unit, or group, it doesn't matter. Nothing happens to the BAL or Bastion when I start it up afterwards Monolit-B Radar As mentioned by others, no need for the fancy stuff. Just create a group containing the Monolit-B STR and/or the Bal/Bastion. If their targets are within their reach (you can see that in mission editor or F10 map by circles), they will fire at will. But from what I can see from your pictures, you have put the STR in a separate group from the launchers. This means they can't communicate (you can see that by the numbers 1 in front on the icons). 6 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
RaptorFighter Posted July 14, 2023 Posted July 14, 2023 21 hours ago, currenthill said: Bal LBASM 1.0.0 released! Changelog Version 1.0.0 Release version Dear currenthill, is it possible to make the X-35U missile perform an anti-aircraft maneuver in front of the target with a climb and a dive on the target... Thank You in advance...
currenthill Posted July 14, 2023 Author Posted July 14, 2023 3 minutes ago, RaptorFighter said: Dear currenthill, is it possible to make the X-35U missile perform an anti-aircraft maneuver in front of the target with a climb and a dive on the target... Thank You in advance... The reason I didn't implement a pop-up was because I didn't find any evidence of that with the Kh-35U. The resources I found specified that it would do the opposite, reduce the altitude even more to avoid radar/SAM. Quote The Kh-35 has a sea skimming flight profile of 10 to 15 m above sea level, dropping down to 4 m in the terminal phase. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Fuzy56 Posted July 14, 2023 Posted July 14, 2023 Hello CH, I have a Suggestion for the Next B-21 update, Or Modern US Naval Surface Combatants. the Northrup Grumman MSM (Maritime Strike Missile), might just be a concept but it would be a nice addition to the evolving weapon systems in the future, Also a link to an article about the MSM, https://www.thedrive.com/the-war-zone/new-maritime-strike-missile-concept-unveiled-by-northrop-grumman http://img-new.cgtrader.com/items/4415370/07547e1e8e/maritime-strike-missile-3d-model-07547e1e8e.jpg 1
tripod3 Posted July 14, 2023 Posted July 14, 2023 (edited) Hi Currenthill, The book says that the basic Kh-35 missile can perform jump maneuver and a dive attack ("подскок и атака с пикирования"). I think that this is more than possible, because it was created with an eye on the Harpoon. The book says that this was done to improve the hit on maneuvering ships, but in the DCS this is necessary to evade air defense, which hits straight-flying targets too accurately) markovskiy-sov-avia-2006.pdf (airbase.ru) Edited July 14, 2023 by tripod3 2 1 Mr. Croco
currenthill Posted July 14, 2023 Author Posted July 14, 2023 23 minutes ago, tripod3 said: Hi Currenthill, The book says that the basic Kh-35 missile can perform jump maneuver and a dive attack ("подскок и атака с пикирования"). I think that this is more than possible, because it was created with an eye on the Harpoon. markovskiy-sov-avia-2006.pdf (airbase.ru) Thank you for the source! I'll add the feature to the next release. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Wild_Weasel_31 Posted July 14, 2023 Posted July 14, 2023 (edited) Dear @currenthill, is it possible to make rocket engine smoke trails of your mods more thick and dense? For example, here is couple videos to compare live and in-game footage: Spoiler P.S. Also found some disparity: Oniks launch trajectory is kinda different from original and, as it seems to me, GMLRS missiles has quite overrated launch acceleration P.P.S. During Oniks tests i noticed, that it always launches both missiles on target, even if "One" is set in launch waypoint command parameters. Edited July 14, 2023 by Wild_Weasel_31
spikef22 Posted July 14, 2023 Posted July 14, 2023 Hey current hill I've been really enjoying your mods! The recent Bal complex filled a hole I've been wanting filled for a very very long time! I had a few requests for future systems and vehicles! Sino air defense HQ-9B/C HQ-61 HQ-16 (Sino buk-m2) Western/ pacfic allies SAMP/T Landceptor Martlet Starstreak Chu-SAM K/KM-SAM Land based towed gun systems like the M777 Ruso, sino and american MRAPs Armed tigr Cougar H MATV Improved american and Chinese infantry M4 and QBZ-95 as well as m249 and type 88 guys Javelins and HJ-12 AT-4 and PF-98 loitering munitions Switchblade Lancet 3 Harpey WS-43 Thanks! 3
currenthill Posted July 14, 2023 Author Posted July 14, 2023 (edited) 36 minutes ago, Wild_Weasel_31 said: Dear @currenthill, is it possible to make rocket engine smoke trails of your mods more thick and dense? For example, here is couple videos to compare live and in-game footage: Hide contents P.S. Also found some disparity: Oniks launch trajectory is kinda different from original and, as it seems to me, GMLRS missiles has quite overrated launch acceleration P.P.S. During Oniks tests i noticed, that it always launches both missiles on target, even if "One" is set in launch waypoint command parameters. I'm well aware of the discrepancy between my DCS assets and the real life smoke and launch trajectories. But there is only so much I can do within the limits set by DCS. I can't make the smoke denser at launch. I can't make the nose thrust vectoring. The GMLRS launch acceleration is too high because I need the rocket to achieve a high altitude to create some sort of trajectory towards the target. It's all about compromise with the small amount of tools DCS provides in this matter. If ED made available new features/tools/documentation etc I would update my assets immediately. Edited July 14, 2023 by currenthill 9 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Ironghost Posted July 14, 2023 Posted July 14, 2023 (edited) 1 ora fa, Wild_Weasel_31 ha scritto: Caro @currenthill , è possibile rendere le scie di fumo dei motori a razzo delle tue mod più spesse e dense? Ad esempio, ecco un paio di video per confrontare filmati live e in-game: Nascondi Contenuti PS Ho anche riscontrato una certa disparità: la traiettoria di lancio di Onik è un po' diversa dall'originale e, come mi sembra, i missili GMLRS hanno un'accelerazione di lancio piuttosto sopravvalutata PPS Durante i test di Oniks ho notato che lancia sempre entrambi i missili sul bersaglio, anche se "Uno" è impostato nei parametri del comando di lancio del waypoint. Also the mods of the ships have the same "problem", the smoke trails of the missiles are rather thin or ball that rotates, in fact they are ugly to see, but I think it doesn't depend on currenthill but it's just the game that has this problem . It would be nice to make the smoke thicker. 53 minuti fa, currenthill ha scritto: Sono ben consapevole della discrepanza tra le mie risorse DCS e il fumo reale e le traiettorie di lancio. Ma c'è solo così tanto che posso fare entro i limiti fissati da DCS. Non posso rendere il fumo più denso al momento del lancio. Non riesco a fare il vectoring della spinta del naso. L'accelerazione di lancio del GMLRS è troppo alta perché ho bisogno che il razzo raggiunga un'altitudine elevata per creare una sorta di traiettoria verso il bersaglio. Si tratta di scendere a compromessi con la piccola quantità di strumenti che DCS fornisce in questa materia. Se ED rendesse disponibili nuove funzionalità/strumenti/documentazione ecc., aggiornerei immediatamente le mie risorse. As I imagined, the density of the smoke is a "limit" of DCS. Edited July 14, 2023 by Ironghost
pepin1234 Posted July 14, 2023 Posted July 14, 2023 (edited) Puissantes_explosions__des_images_dattaques_contre_des_cibles.mov @currenthill I want to bring your attention to a detail in the Patriot site Attack in Ukraine. Maybe you can add this to your Patriot mod and to a possible future S-400. please see the beginning of the video how the site battery launch multiple countermeasures just before the impact. Probably you can't add the countermeasure effect on the inbound missiles because is a DCS core matter. But at least if you can add the model equipment units and the countermeasures graphics effect that will be a nice add-on to see how the Sam react the last seconds defending actions. Edited July 14, 2023 by pepin1234 [sIGPIC][/sIGPIC]
currenthill Posted July 14, 2023 Author Posted July 14, 2023 10 minutes ago, pepin1234 said: Puissantes_explosions__des_images_dattaques_contre_des_cibles.mov 12.03 MB · 1 download @currenthill I want to bring your attention to a detail in the Patriot site Attack in Ukraine. Maybe you can add this to your Patriot mod and to a possible future S-400. please see the beginning of the video how the site battery launch multiple countermeasures just before the impact. Probably you can't add the countermeasure effect on the inbound missiles because is a DCS core matter. But at least if you can add the model equipment units and the countermeasures graphics effect that will be a nice add-on to see how the Sam react the last seconds defending actions. Patriot site countermeasures? The MIM-104 battery in itself is equipped with PAC2/3. That's why you implement a layered SAM system with LRAD, MRAD, SHORAD, VSHORAD etc. You can implement a layered air defense with the assets available. 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
pepin1234 Posted July 14, 2023 Posted July 14, 2023 48 minutes ago, currenthill said: Patriot site countermeasures? The MIM-104 battery in itself is equipped with PAC2/3. That's why you implement a layered SAM system with LRAD, MRAD, SHORAD, VSHORAD etc. You can implement a layered air defense with the assets available. Yes please. Check internet for more info. Active Countermeasures exist for SAMs as well. Video show very clear what I’m talking about. [sIGPIC][/sIGPIC]
currenthill Posted July 14, 2023 Author Posted July 14, 2023 8 minutes ago, pepin1234 said: Yes please. Check internet for more info. Active Countermeasures exist for SAMs as well. Video show very clear what I’m talking about. I've never seen or heard of these, you would have to help me out with a link. 1 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
VFA41_Lion Posted July 14, 2023 Posted July 14, 2023 There's no such thing as a SAM site having active countermeasures, except for naval vessels being equipped with chaff launchers. The only possible thing you could be referring to is electronic counter-countermeasures, but nothing visible like what is purported to be shown on that video. 1
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