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Posted
On 7/12/2023 at 1:53 PM, Gogi12 said:

That is good news, I hope You haved some deserved rest. 🙂

 

I hope you enjoyed your trip Currenthill, welcome back

Posted (edited)

No LBASM missile can fire. I think it's just my skill with AI being wonky.

Fire on point, unit, or group, it doesn't matter.

Nothing happens to the BAL or Bastion when I start it up afterwards

 

20230713233732_1.jpg

Monolit-B Radar

20230713233841_1.jpg

Edited by Joey_Destroyah
typo
Posted
2 minutes ago, Joey_Destroyah said:

No LBASM missile can fire. I think it's just my skill with AI being wonky.

Fire on point, unit, or group, it doesn't matter.

Nothing happens to the BAL or Bastion when I start it up afterwards

 

20230713233732_1.jpg

Monolit-B Radar

20230713233841_1.jpg

 

dont set any "fire at point" or attack group orders. just plop it down with radar and launcher and it'll fire automatically on any enemy ships in range.

  • Like 2
Posted (edited)
2 hours ago, Joey_Destroyah said:

No LBASM missile can fire. I think it's just my skill with AI being wonky.

Fire on point, unit, or group, it doesn't matter.

Nothing happens to the BAL or Bastion when I start it up afterwards

 

20230713233732_1.jpg

Monolit-B Radar

20230713233841_1.jpg

 

There is a certain distance the self search radar doesn’t reach the target. 25mln though. So in that case you should have an AWACS above to sync targets at long distance.

 

also the units should be on the coast, not Batumi base… realistically speaking 

Edited by pepin1234
  • Like 2

[sIGPIC][/sIGPIC]

Posted (edited)

Hi, I loved your mods but still haven't able to use it. I'm having this issue. I don't know why. I've installed it using JSGME all correctly. 

image.png

Edited by Tuniorez
Posted
15 minutes ago, Tuniorez said:

Hi, I loved your mods but still haven't able to use it. I'm having this issue. I don't know why. I've installed it using JSGME all correctly. 

image.png

 

That message appears when you installed it incorrectly. 

Check again the location. Check also that you extracted the folders correctly. Also make sure you dont have a duplicate somewhere. 

  • Like 1
Posted
On 7/12/2023 at 7:53 PM, Gogi12 said:

That is good news, I hope You haved some deserved rest. 🙂

 

Thank you!

On 7/12/2023 at 7:55 PM, Ironghost said:

Welcome back currenthill.😉

Thanks!

20 hours ago, clanitho said:

You're incredible, thank you CH. 👍🇫🇷

Thank you for the kind words!

20 hours ago, Timex3 said:

Hi Currenthill, Just a question. Are you going to create desert liveries for all of your assets? 

I have added desert liveries for a couple of them (like the Pantsir). So I might do that in the future, but it's not a priority for me. 

20 hours ago, jbhbhb said:

This mod is very good !

Thank you!

19 hours ago, Ironghost said:

Awesome mod! Thanks currenthill 👍🏾😃

Great, thanks!

16 hours ago, pepin1234 said:

Work perfect. There is not reason anymore to set an aircraft carrier 30km from the coast 🙃

Good to hear!

13 hours ago, Timex3 said:

I hope you enjoyed your trip Currenthill, welcome back

Yep, it was great, thanks!

5 hours ago, VFA41_Lion said:

not sure if its intentional but the new Bel LBASM missiles cannot be fired upon by the vanilla Tico and Burkes, except for their CIWS.

I spend a lot of time calibrating the different weapons based on their IRL performance, but this sometimes means that the DCS core assets with questionably performance might get outperformed. Like the Burke and Tico which (with EDs performance data) doesn't like low flying antiship missiles at all. The same goes for assets like the Gepard whose radar is underperforming compared to IRL situations. 

4 hours ago, Joey_Destroyah said:

No LBASM missile can fire. I think it's just my skill with AI being wonky.

Fire on point, unit, or group, it doesn't matter.

Nothing happens to the BAL or Bastion when I start it up afterwards

 

20230713233732_1.jpg

Monolit-B Radar

20230713233841_1.jpg

 

As mentioned by others, no need for the fancy stuff. Just create a group containing the Monolit-B STR and/or the Bal/Bastion. If their targets are within their reach (you can see that in mission editor or F10 map by circles), they will fire at will. But from what I can see from your pictures, you have put the STR in a separate group from the launchers. This means they can't communicate (you can see that by the numbers 1 in front on the icons).

  • Like 6
Posted
3 minutes ago, RaptorFighter said:

Dear currenthill, is it possible to make the X-35U missile perform an anti-aircraft maneuver in front of the target with a climb and a dive on the target... Thank You in advance...

The reason I didn't implement a pop-up was because I didn't find any evidence of that with the Kh-35U. The resources I found specified that it would do the opposite, reduce the altitude even more to avoid radar/SAM.

Quote

The Kh-35 has a sea skimming flight profile of 10 to 15 m above sea level, dropping down to 4 m in the terminal phase.

 

  • Like 2
Posted

Hello CH, I have a Suggestion for the Next B-21 update, Or Modern US Naval Surface Combatants. the Northrup Grumman MSM (Maritime Strike Missile), might just be a  concept but it would be a nice addition to the evolving weapon systems in the future, Also a link to an article about the MSM, https://www.thedrive.com/the-war-zone/new-maritime-strike-missile-concept-unveiled-by-northrop-grumman    http://img-new.cgtrader.com/items/4415370/07547e1e8e/maritime-strike-missile-3d-model-07547e1e8e.jpg              

  • Like 1
Posted (edited)

Hi Currenthill,

The book says that the basic Kh-35 missile can perform jump maneuver and a dive attack ("подскок и атака с пикирования").

I think that this is more than possible, because it was created with an eye on the Harpoon.

The book says that this was done to improve the hit on maneuvering ships, but in the DCS this is necessary to evade air defense, which hits straight-flying targets too accurately)

markovskiy-sov-avia-2006.pdf (airbase.ru)

image.jpeg

Edited by tripod3
  • Like 2
  • Thanks 1

Mr. Croco

Posted
23 minutes ago, tripod3 said:

Hi Currenthill,

The book says that the basic Kh-35 missile can perform jump maneuver and a dive attack ("подскок и атака с пикирования").

I think that this is more than possible, because it was created with an eye on the Harpoon.

markovskiy-sov-avia-2006.pdf (airbase.ru)

image.jpeg

 

Thank you for the source! I'll add the feature to the next release. 👍🏻

  • Thanks 4
Posted (edited)

Dear @currenthill, is it possible to make rocket engine smoke trails of your mods more thick and dense?
For example, here is couple videos to compare live and in-game footage:

Spoiler

P.S. Also found some disparity: Oniks launch trajectory is kinda different from original and, as it seems to me, GMLRS missiles has quite overrated launch acceleration

P.P.S. During Oniks tests i noticed, that it always launches both missiles on target, even if "One" is set in launch waypoint command parameters.

Edited by Wild_Weasel_31
Posted

Hey current hill I've been really enjoying your mods! The recent Bal complex filled a hole I've been wanting filled for a very very long time! 

I had a few requests for future systems and vehicles! 

Sino air defense 

HQ-9B/C 

HQ-61 

HQ-16 (Sino buk-m2) 

 

Western/ pacfic allies 

SAMP/T 

Landceptor

Martlet 

Starstreak 

Chu-SAM 

K/KM-SAM

 

Land based towed gun systems like the M777

Ruso, sino and american MRAPs 

Armed tigr

Cougar H

MATV 

 

Improved american and Chinese infantry

M4 and QBZ-95 as well as m249 and type 88 guys 

Javelins and HJ-12

AT-4 and PF-98 

 

loitering munitions 

Switchblade 

Lancet 3 

Harpey 

WS-43

 

Thanks!

 

  • Like 3
Posted (edited)
36 minutes ago, Wild_Weasel_31 said:

Dear @currenthill, is it possible to make rocket engine smoke trails of your mods more thick and dense?
For example, here is couple videos to compare live and in-game footage:

  Hide contents

P.S. Also found some disparity: Oniks launch trajectory is kinda different from original and, as it seems to me, GMLRS missiles has quite overrated launch acceleration

P.P.S. During Oniks tests i noticed, that it always launches both missiles on target, even if "One" is set in launch waypoint command parameters.

 

I'm well aware of the discrepancy between my DCS assets and the real life smoke and launch trajectories. But there is only so much I can do within the limits set by DCS. I can't make the smoke denser at launch. I can't make the nose thrust vectoring. The GMLRS launch acceleration is too high because I need the rocket to achieve a high altitude to create some sort of trajectory towards the target. It's all about compromise with the small amount of tools DCS provides in this matter. 👍🏻

If ED made available new features/tools/documentation etc I would update my assets immediately. 

 

Edited by currenthill
  • Like 9
  • Thanks 2
Posted (edited)
1 ora fa, Wild_Weasel_31 ha scritto:

Caro @currenthill , è possibile rendere le scie di fumo dei motori a razzo delle tue mod più spesse e dense?
Ad esempio, ecco un paio di video per confrontare filmati live e in-game:

  Nascondi Contenuti

PS Ho anche riscontrato una certa disparità: la traiettoria di lancio di Onik è un po' diversa dall'originale e, come mi sembra, i missili GMLRS hanno un'accelerazione di lancio piuttosto sopravvalutata

PPS Durante i test di Oniks ho notato che lancia sempre entrambi i missili sul bersaglio, anche se "Uno" è impostato nei parametri del comando di lancio del waypoint.

 

Also the mods of the ships have the same "problem", the smoke trails of the missiles are rather thin or ball that rotates, in fact they are ugly to see, but I think it doesn't depend on currenthill but it's just the game that has this problem . It would be nice to make the smoke thicker.

smoke.jpg

53 minuti fa, currenthill ha scritto:

Sono ben consapevole della discrepanza tra le mie risorse DCS e il fumo reale e le traiettorie di lancio. Ma c'è solo così tanto che posso fare entro i limiti fissati da DCS. Non posso rendere il fumo più denso al momento del lancio. Non riesco a fare il vectoring della spinta del naso. L'accelerazione di lancio del GMLRS è troppo alta perché ho bisogno che il razzo raggiunga un'altitudine elevata per creare una sorta di traiettoria verso il bersaglio. Si tratta di scendere a compromessi con la piccola quantità di strumenti che DCS fornisce in questa materia. 👍🏻

Se ED rendesse disponibili nuove funzionalità/strumenti/documentazione ecc., aggiornerei immediatamente le mie risorse. 

 

 

As I imagined, the density of the smoke is a "limit" of DCS.👍🏾🙁

smoke2.jpg

Edited by Ironghost
Posted (edited)

@currenthill I want to bring your attention to a detail in the Patriot site Attack in Ukraine. Maybe you can add this to your Patriot mod and to a possible future S-400.

please see the beginning of the video how the site battery launch multiple countermeasures just before the impact. Probably you can't add the countermeasure effect on the inbound missiles because is a DCS core matter. But at least if you can add the model equipment units and the countermeasures graphics effect that will be a nice add-on to see how the Sam react the last seconds defending actions.

Edited by pepin1234

[sIGPIC][/sIGPIC]

Posted
10 minutes ago, pepin1234 said:

 

Puissantes_explosions__des_images_dattaques_contre_des_cibles.mov 12.03 MB · 1 download

@currenthill I want to bring your attention to a detail in the Patriot site Attack in Ukraine. Maybe you can add this to your Patriot mod and to a possible future S-400.

please see the beginning of the video how the site battery launch multiple countermeasures just before the impact. Probably you can't add the countermeasure effect on the inbound missiles because is a DCS core matter. But at least if you can add the model equipment units and the countermeasures graphics effect that will be a nice add-on to see how the Sam react the last seconds defending actions.

 

Patriot site countermeasures? The MIM-104 battery in itself is equipped with PAC2/3. That's why you implement a layered SAM system with LRAD, MRAD, SHORAD, VSHORAD etc. 

You can implement a layered air defense with the assets available. 

  • Like 2
Posted
48 minutes ago, currenthill said:

Patriot site countermeasures? The MIM-104 battery in itself is equipped with PAC2/3. That's why you implement a layered SAM system with LRAD, MRAD, SHORAD, VSHORAD etc. 

You can implement a layered air defense with the assets available. 

Yes please. Check internet for more info. Active Countermeasures exist for SAMs as well. Video show very clear what I’m talking about.

[sIGPIC][/sIGPIC]

Posted
8 minutes ago, pepin1234 said:

Yes please. Check internet for more info. Active Countermeasures exist for SAMs as well. Video show very clear what I’m talking about.

I've never seen or heard of these, you would have to help me out with a link. 👍🏻

  • Like 1
Posted

There's no such thing as a SAM site having active countermeasures, except for naval vessels being equipped with chaff launchers. The only possible thing you could be referring to is electronic counter-countermeasures, but nothing visible like what is purported to be shown on that video.

  • Like 1
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