currenthill Posted May 25, 2024 Author Posted May 25, 2024 Status update Weapon issues with DCS 2.9.5.55300 There seem to be two different issues with the latest DCS update. 1) Affecting all SAMs using TVC - making them go haywire and flying everywhere This is the issue I found earlier and it's been confirmed by ED. I'm in progress of making the necessary changes to all affected missiles. 2) Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target This is the newly found issue. It affects all weapons using the old DCS missile parameter set. The reason for using this set is because of specific needs for specific weapons (like long range ballistic type) as DCS doesn't support them officially yet, like YJ-21, DF-21D, Excalibur, PrSM and ATACMS etc. Unfortunately I haven't found a suitable way to update these weapons to the modern DCS missile parameter set. It will probably take a lot of time, since I will have to find a specific new solution for each of the affected weapons. I haven't decided exactly what to do yet. But as I want to release the fixpacks for issue #1 I might disable all the non-functioning weapons until further notice. 7 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Abburo Posted May 25, 2024 Posted May 25, 2024 (edited) I am glad at least SAMs could be fixed "easily". Or better, if you ask me... you might want to wait until end of June as there might be another 2 updates, and I have a guess they will be quite big... this is just to not work too many times on same issue. Edited May 25, 2024 by Abburo 1 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Zahnatom Posted May 25, 2024 Posted May 25, 2024 2 hours ago, currenthill said: This is the issue I found earlier and it's been confirmed by ED. I'm in progress of making the necessary changes to all affected missiles. is there a thread about this so i/we can read about it as well 1 #payrazbam #payrazbam #payrazbam
Gundamator Posted May 25, 2024 Posted May 25, 2024 (edited) CH would it be possible at some point to get a load out for the Flight III that replaces some of the SM-2's with quad packed PAC 3 missiles? 9 hours ago, currenthill said: I’m still on the lookout for a model of the TRML-4D radar system. Darn that's unfortunate. Edited May 25, 2024 by Gundamator
Zahnatom Posted May 25, 2024 Posted May 25, 2024 10 minutes ago, Gundamator said: quad packed PAC 3 missiles? that is not possible #payrazbam #payrazbam #payrazbam
tripod3 Posted May 25, 2024 Posted May 25, 2024 (edited) Malfuctioning of all CH's ballistics assets are sad news. There are few parameters in config to change, and I tried but can't fix nothing. It seems the creator needs to change the whole scheme of imitation of ballistic missiles. And Currenthill what do you feel about Cold War era assets? It would be cool to see the Tu-16, RB-47, many ship units of that era. Edited May 25, 2024 by tripod3 1 Mr. Croco
Chap2012 Posted May 25, 2024 Posted May 25, 2024 7 hours ago, currenthill said: Status update Weapon issues with DCS 2.9.5.55300 There seem to be two different issues with the latest DCS update. 1) Affecting all SAMs using TVC - making them go haywire and flying everywhere This is the issue I found earlier and it's been confirmed by ED. I'm in progress of making the necessary changes to all affected missiles. 2) Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target This is the newly found issue. It affects all weapons using the old DCS missile parameter set. The reason for using this set is because of specific needs for specific weapons (like long range ballistic type) as DCS doesn't support them officially yet, like YJ-21, DF-21D, Excalibur, PrSM and ATACMS etc. Unfortunately I haven't found a suitable way to update these weapons to the modern DCS missile parameter set. It will probably take a lot of time, since I will have to find a specific new solution for each of the affected weapons. I haven't decided exactly what to do yet. But as I want to release the fixpacks for issue #1 I might disable all the non-functioning weapons until further notice. So are most of your AA assets unusable right now? I'm on the fence about updating considering I didn't buy the F4. I'd rather have your AA assets.
currenthill Posted May 25, 2024 Author Posted May 25, 2024 6 hours ago, Abburo said: I am glad at least SAMs could be fixed "easily". Or better, if you ask me... you might want to wait until end of June as there might be another 2 updates, and I have a guess they will be quite big... this is just to not work too many times on same issue. Well, I don't want more broken assets than necessary, so I'll probably release fixes for the SAMs and deactivate the non-working stuff until I have solutions for them. 6 hours ago, EA-18G_BlockII said: @currenthill Cool! Thanks for the info! 5 hours ago, Zahnatom said: is there a thread about this so i/we can read about it as well Not really. It's the TVC parameter in Modeldata that has changed in the missile API. 3 hours ago, Gundamator said: CH would it be possible at some point to get a load out for the Flight III that replaces some of the SM-2's with quad packed PAC 3 missiles? Darn that's unfortunate. We'll see when they take if further. At the moment it's only a single PAC-3 MSE in a Mk41 cell. It's probably physically possible to cram two of them in a cell, without changing the missile. The older CRI would probably fit four of them. 38 minutes ago, tripod3 said: Malfuctioning of all CH's ballistics assets are sad news. There are few parameters in config to change, and I tried but can't fix nothing. It seems the creator needs to change the whole scheme of imitation of ballistic missiles. And Currenthill what do you feel about Cold War era assets? It would be cool to see the Tu-16, RB-47, many ship units of that era. Yep, they all need to be individually solved. I'm considering making cold war era assets in the near future. 4 minutes ago, Chap2012 said: So are most of your AA assets unusable right now? I'm on the fence about updating considering I didn't buy the F4. I'd rather have your AA assets. The majority of my SAMs are out of action with the latest DCS update. 7 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
AvgeekJoe Posted May 25, 2024 Posted May 25, 2024 Sigh, and I was about to take time off of work to make the leap from DCS 2.8 to 2.9. Nice going DCS management - breaking something that was already working good. Some of my missions I wanted to release 3Q 2024 use ATACMS and many use HIMARS.
aztec01 Posted May 25, 2024 Posted May 25, 2024 10 hours ago, currenthill said: Status update Weapon issues with DCS 2.9.5.55300 There seem to be two different issues with the latest DCS update.... I cannot imagine how frustrating and exhausting that must be. 1 1
Chap2012 Posted May 25, 2024 Posted May 25, 2024 (edited) 2 hours ago, currenthill said: Well, I don't want more broken assets than necessary, so I'll probably release fixes for the SAMs and deactivate the non-working stuff until I have solutions for them. Cool! Thanks for the info! Not really. It's the TVC parameter in Modeldata that has changed in the missile API. We'll see when they take if further. At the moment it's only a single PAC-3 MSE in a Mk41 cell. It's probably physically possible to cram two of them in a cell, without changing the missile. The older CRI would probably fit four of them. Yep, they all need to be individually solved. I'm considering making cold war era assets in the near future. The majority of my SAMs are out of action with the latest DCS update. I imagine this includes ships too? If so, this update probably broke close to every asset mod that involves ships, sams, and cruise/ballistic missiles. I wonder if High Digit SAMS is working? Can anyone verify? I also know it broke some plane mods, the Su30 is broken as well. Edited May 25, 2024 by Chap2012
Timex3 Posted May 26, 2024 Posted May 26, 2024 Hi, High Digit SAMS is working perfectly on my system. Timex 3 2
flag02004 Posted May 26, 2024 Posted May 26, 2024 On my version of HDS (+S300Pack) only the SA22 Pantsir had some problem, all other assets are working well...
Springfield-902 Posted May 26, 2024 Posted May 26, 2024 i just update 35gb update dcs to latest version and this happend. Digital Combat Simulator Black Shark 2024.05.26 - 11.49.44.04_Segment_0_x264.mp4 2
flag02004 Posted May 26, 2024 Posted May 26, 2024 That's all we are talking about, the missiles logic / guidance is broken...due to the last DCS update...
Springfield-902 Posted May 26, 2024 Posted May 26, 2024 1 minute ago, flag02004 said: That's all we are talking about, the missiles logic / guidance is broken...due to the last DCS update... sad not see this thread before .. btw to late now. just wait ch fix this with patient.
currenthill Posted May 26, 2024 Author Posted May 26, 2024 2 hours ago, Timex3 said: Hi, High Digit SAMS is working perfectly on my system. Timex 3 48 minutes ago, flag02004 said: On my version of HDS (+S300Pack) only the SA22 Pantsir had some problem, all other assets are working well... It's because I always try to emulate the real thing as close as possible. This often means I have to be creative with the tools I'm given. This also means I often have to use the more advanced parameters. In this case it's the thrust vectoring parameter that has changed in the core game missile API. For example, my Tor actually cold launches its missiles, like it should, but this is only possible thanks to the more advanced missile parameter setups. That's why I sometimes ponder if I should stick to the older and more basic setups, in order to avoid these issues. But in this case we can see that the most basic missile parameter setup has been even more affected (that's why the HIMARS, YJ-21, GPS-guided shells etc aren't working). So my conclusion would be to just continue as is, and repair stuff when this happens. It's not like the 3rd parties are unaffected of core changes, just check Dekas changelogs about missile changes over time. 8 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
spikef22 Posted May 26, 2024 Posted May 26, 2024 7 hours ago, currenthill said: It's because I always try to emulate the real thing as close as possible. This often means I have to be creative with the tools I'm given. This also means I often have to use the more advanced parameters. In this case it's the thrust vectoring parameter that has changed in the core game missile API. For example, my Tor actually cold launches its missiles, like it should, but this is only possible thanks to the more advanced missile parameter setups. That's why I sometimes ponder if I should stick to the older and more basic setups, in order to avoid these issues. But in this case we can see that the most basic missile parameter setup has been even more affected (that's why the HIMARS, YJ-21, GPS-guided shells etc aren't working). So my conclusion would be to just continue as is, and repair stuff when this happens. It's not like the 3rd parties are unaffected of core changes, just check Dekas changelogs about missile changes over time. So just brain storming. What could the solution to the ballistic missile issue be and how do they behave currently after breaking? Really sad to hear 1
Oban Posted May 26, 2024 Posted May 26, 2024 Yeah, the update really nerfed the missiles, it seems to be only certain types, the Arleigh Burke SM2R's just spiral into the air, and detonate, but the SM6's will launchh and intercept AMD Ryzen 9 7845HX with Radeon Graphics 3.00 GHz 32 GB RAM 2 TB SSD RTX 4070 8GB Windows 11 64 bit
Ahmadrizik Posted May 26, 2024 Posted May 26, 2024 I hope that one of ED people make us all a favor and talk to Currenthill maybe they can assist him to find a quick solution! The dude has been doing us big favor adding stuff ED can't add at least for now! 2
Vegabond Posted May 26, 2024 Posted May 26, 2024 (edited) 1 hour ago, Oban said: Yeah, the update really nerfed the missiles, it seems to be only certain types, the Arleigh Burke SM2R's just spiral into the air, and detonate, but the SM6's will launchh and intercept Yup....I wanted to mess around in DCS today and noticed the all the missiles (except for SM-6) from the Arleigh Burkes and Constellation's were sharply turning up and down and running into the water, while the ESSM's were flying into the water at the bow of the ship lol, oh DCS... Edited May 26, 2024 by Vegabond correction of which missiles were having issues 2
Zahnatom Posted May 26, 2024 Posted May 26, 2024 30 minutes ago, Vegabond said: Yup....I wanted to mess around in DCS today and noticed the all the missiles (except for SM-6) from the Arleigh Burkes and Constellation's were sharply turning up and down and running into the water, while the ESSM's were flying into the water at the bow of the ship lol, oh DCS... essm and sm-2 use TVC in the mod so they spin (as CH explained there were changes to the tvc code) sm-6 is fine and sm-3 should be as well but it tends to miss idk why, the guidance seems weird (lofting above the target and not going down early enough i wish ed would publish documentation on this but that prob wont ever happen : ( 2 #payrazbam #payrazbam #payrazbam
Abburo Posted May 27, 2024 Posted May 27, 2024 (edited) 2 hours ago, Springfield-902 said: ED againts ch mod maybe ? By far no! ED is mutually benefiting from CH mods... Is just they are continuously adjusting/correcting their sandbox. Maybe one day as others said, they will realize and support CH in his endeavor Edited May 27, 2024 by Abburo 4 Romanian Community for DCS World HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom
Recommended Posts