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Posted

Status update

Weapon issues with DCS 2.9.5.55300
There seem to be two different issues with the latest DCS update.

1) Affecting all SAMs using TVC - making them go haywire and flying everywhere

This is the issue I found earlier and it's been confirmed by ED. I'm in progress of making the necessary changes to all affected missiles. 

2) Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target

This is the newly found issue. It affects all weapons using the old DCS missile parameter set. The reason for using this set is because of specific needs for specific weapons (like long range ballistic type) as DCS doesn't support them officially yet, like YJ-21, DF-21D, Excalibur, PrSM and ATACMS etc. Unfortunately I haven't found a suitable way to update these weapons to the modern DCS missile parameter set. It will probably take a lot of time, since I will have to find a specific new solution for each of the affected weapons.

I haven't decided exactly what to do yet. But as I want to release the fixpacks for issue #1 I might disable all the non-functioning weapons until further notice.

 

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Posted (edited)

I am glad at least SAMs could be fixed "easily".

Or better, if you ask me... you might want to wait until end of June as there might be another 2 updates, and I have a guess they will be quite big... this is just to not work too many times on same issue.

Edited by Abburo
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Posted
2 hours ago, currenthill said:

This is the issue I found earlier and it's been confirmed by ED. I'm in progress of making the necessary changes to all affected missiles. 

 

is there a thread about this so i/we can read about it as well 😅

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Posted (edited)

CH would it be possible at some point to get a load out for the Flight III that replaces some of the SM-2's with quad packed PAC 3 missiles?

9 hours ago, currenthill said:

I’m still on the lookout for a model of the TRML-4D radar system. 

Darn that's unfortunate.

Edited by Gundamator
Posted (edited)

Malfuctioning of all CH's ballistics assets are sad news. There are few parameters in config to change, and I tried but can't fix nothing. It seems the creator needs to change the whole scheme of imitation of ballistic missiles.

And Currenthill what do you feel about Cold War era assets? It would be cool to see the Tu-16, RB-47, many ship units of that era.

 

 

Tu95.jpg

Edited by tripod3
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Mr. Croco

Posted
7 hours ago, currenthill said:

Status update

Weapon issues with DCS 2.9.5.55300
There seem to be two different issues with the latest DCS update.

1) Affecting all SAMs using TVC - making them go haywire and flying everywhere

This is the issue I found earlier and it's been confirmed by ED. I'm in progress of making the necessary changes to all affected missiles. 

2) Affecting all missiles using the old DCS missile parameter set - making them fall short of the intended target

This is the newly found issue. It affects all weapons using the old DCS missile parameter set. The reason for using this set is because of specific needs for specific weapons (like long range ballistic type) as DCS doesn't support them officially yet, like YJ-21, DF-21D, Excalibur, PrSM and ATACMS etc. Unfortunately I haven't found a suitable way to update these weapons to the modern DCS missile parameter set. It will probably take a lot of time, since I will have to find a specific new solution for each of the affected weapons.

I haven't decided exactly what to do yet. But as I want to release the fixpacks for issue #1 I might disable all the non-functioning weapons until further notice.

 

So are most of your AA assets unusable right now? I'm on the fence about updating considering I didn't buy the F4. I'd rather have your AA assets. 

Posted
6 hours ago, Abburo said:

I am glad at least SAMs could be fixed "easily".

Or better, if you ask me... you might want to wait until end of June as there might be another 2 updates, and I have a guess they will be quite big... this is just to not work too many times on same issue.

 

Well, I don't want more broken assets than necessary, so I'll probably release fixes for the SAMs and deactivate the non-working stuff until I have solutions for them.

6 hours ago, EA-18G_BlockII said:

Cool! Thanks for the info!

5 hours ago, Zahnatom said:

is there a thread about this so i/we can read about it as well 😅

Not really. It's the TVC parameter in Modeldata that has changed in the missile API. 

3 hours ago, Gundamator said:

CH would it be possible at some point to get a load out for the Flight III that replaces some of the SM-2's with quad packed PAC 3 missiles?

Darn that's unfortunate.

 

We'll see when they take if further. At the moment it's only a single PAC-3 MSE in a Mk41 cell. It's probably physically possible to cram two of them in a cell, without changing the missile. The older CRI would probably fit four of them.

38 minutes ago, tripod3 said:

Malfuctioning of all CH's ballistics assets are sad news. There are few parameters in config to change, and I tried but can't fix nothing. It seems the creator needs to change the whole scheme of imitation of ballistic missiles.

And Currenthill what do you feel about Cold War era assets? It would be cool to see the Tu-16, RB-47, many ship units of that era.

 

 

Tu95.jpg

 

Yep, they all need to be individually solved. 

I'm considering making cold war era assets in the near future. 👍🏻

 

4 minutes ago, Chap2012 said:

So are most of your AA assets unusable right now? I'm on the fence about updating considering I didn't buy the F4. I'd rather have your AA assets. 

The majority of my SAMs are out of action with the latest DCS update.  

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Posted

Sigh, and I was about to take time off of work to make the leap from DCS 2.8 to 2.9.  Nice going DCS management - breaking something that was already working good.

 

Some of my missions I wanted to release 3Q 2024 use ATACMS and many use HIMARS.

Posted
10 hours ago, currenthill said:

Status update

Weapon issues with DCS 2.9.5.55300
There seem to be two different issues with the latest DCS update....

 

 

I cannot imagine how frustrating and exhausting that must be.  

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Posted (edited)
2 hours ago, currenthill said:

Well, I don't want more broken assets than necessary, so I'll probably release fixes for the SAMs and deactivate the non-working stuff until I have solutions for them.

Cool! Thanks for the info!

Not really. It's the TVC parameter in Modeldata that has changed in the missile API. 

We'll see when they take if further. At the moment it's only a single PAC-3 MSE in a Mk41 cell. It's probably physically possible to cram two of them in a cell, without changing the missile. The older CRI would probably fit four of them.

Yep, they all need to be individually solved. 

I'm considering making cold war era assets in the near future. 👍🏻

 

The majority of my SAMs are out of action with the latest DCS update.  

I imagine this includes ships too? If so, this update probably broke close to every asset mod that involves ships, sams, and cruise/ballistic missiles. I wonder if High Digit SAMS is working? Can anyone verify? I also know it broke some plane mods, the Su30 is broken as well. 

Edited by Chap2012
Posted
1 minute ago, flag02004 said:

That's all we are talking about, the missiles logic / guidance is broken...due to the last DCS update...

sad not see this thread before ..  btw to late now. just wait ch fix this with patient.

Posted
2 hours ago, Timex3 said:

Hi, High Digit SAMS is working perfectly on my system.

Timex 3

 

48 minutes ago, flag02004 said:

On my version of HDS (+S300Pack) only the SA22 Pantsir had some problem, all other assets are working well...

It's because I always try to emulate the real thing as close as possible. This often means I have to be creative with the tools I'm given. This also means I often have to use the more advanced parameters. In this case it's the thrust vectoring parameter that has changed in the core game missile API. For example, my Tor actually cold launches its missiles, like it should, but this is only possible thanks to the more advanced missile parameter setups. 

That's why I sometimes ponder if I should stick to the older and more basic setups, in order to avoid these issues. But in this case we can see that the most basic missile parameter setup has been even more affected (that's why the HIMARS, YJ-21, GPS-guided shells etc aren't working). So my conclusion would be to just continue as is, and repair stuff when this happens. It's not like the 3rd parties are unaffected of core changes, just check Dekas changelogs about missile changes over time. 😅

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Posted
7 hours ago, currenthill said:

 

It's because I always try to emulate the real thing as close as possible. This often means I have to be creative with the tools I'm given. This also means I often have to use the more advanced parameters. In this case it's the thrust vectoring parameter that has changed in the core game missile API. For example, my Tor actually cold launches its missiles, like it should, but this is only possible thanks to the more advanced missile parameter setups. 

That's why I sometimes ponder if I should stick to the older and more basic setups, in order to avoid these issues. But in this case we can see that the most basic missile parameter setup has been even more affected (that's why the HIMARS, YJ-21, GPS-guided shells etc aren't working). So my conclusion would be to just continue as is, and repair stuff when this happens. It's not like the 3rd parties are unaffected of core changes, just check Dekas changelogs about missile changes over time. 😅

So just brain storming. What could the solution to the ballistic missile issue be and how do they behave currently after breaking? Really sad to hear 

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Posted

Yeah, the update really nerfed the missiles, it seems to be only certain types, the Arleigh Burke SM2R's just spiral into the air, and detonate, but the SM6's will launchh and intercept

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Posted

I hope that one of ED people make us all a favor and talk to Currenthill maybe they can assist him to find a quick solution! The dude has been doing us big favor adding stuff ED can't add at least for now! 

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Posted (edited)
1 hour ago, Oban said:

Yeah, the update really nerfed the missiles, it seems to be only certain types, the Arleigh Burke SM2R's just spiral into the air, and detonate, but the SM6's will launchh and intercept

Yup....I wanted to mess around in DCS today and noticed the all the missiles (except for SM-6) from the Arleigh Burkes and Constellation's were sharply turning up and down and running into the water, while the ESSM's were flying into the water at the bow of the ship lol, oh DCS...

Edited by Vegabond
correction of which missiles were having issues
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Posted
30 minutes ago, Vegabond said:

Yup....I wanted to mess around in DCS today and noticed the all the missiles (except for SM-6) from the Arleigh Burkes and Constellation's were sharply turning up and down and running into the water, while the ESSM's were flying into the water at the bow of the ship lol, oh DCS...

 

essm and sm-2 use TVC in the mod so they spin (as CH explained there were changes to the tvc code)

sm-6 is fine and sm-3 should be as well but it tends to miss idk why, the guidance seems weird (lofting above the target and not going down early enough

i wish ed would publish documentation on this but that prob wont ever happen : ( 

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Posted (edited)
2 hours ago, Springfield-902 said:

ED againts ch mod maybe ?

By far no! ED is mutually benefiting from CH mods... 

Is just they are continuously adjusting/correcting their sandbox. Maybe one day as others said, they will realize and support CH in his endeavor 

Edited by Abburo
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