Gogi12 Posted August 19, 2024 Posted August 19, 2024 9 minutes ago, currenthill said: Yep, I really like the old school version without all the extra armor. And the core game version is a bit lackluster. Looks great! 1
HighMaintenanceB Posted August 19, 2024 Posted August 19, 2024 1 minute ago, currenthill said: Yep, I really like the old school version without all the extra armor. And the core game version is a bit lackluster. I was just going to bring that up - maybe given more time and resources to modify your existing 3D model, I think it'd make sense to add an up-armored variant, with reactive armor tiles along the skirts over the road wheels, slat armor around the turret bustle and engine compartment, a remote-controlled 7.62 NATO FN MAG machine gun turret, a platform atop the turret (with antennas that can reportedly jam remotely-detonated weapons), and ECM equipment on the forward fenders. Source: Wikimedia Commons, UK Ministry Of Defense 1
currenthill Posted August 19, 2024 Author Posted August 19, 2024 7 minutes ago, HighMaintenanceB said: I was just going to bring that up - maybe given more time and resources to modify your existing 3D model, I think it'd make sense to add an up-armored variant, with reactive armor tiles along the skirts over the road wheels, slat armor around the turret bustle and engine compartment, a remote-controlled 7.62 NATO FN MAG machine gun turret, a platform atop the turret (with antennas that can reportedly jam remotely-detonated weapons), and ECM equipment on the forward fenders. Source: Wikimedia Commons, UK Ministry Of Defense Haha, the massive TES a.k.a Megatron weighing in at a hefty 75 tons, with the same 1200 hp Perkins. 3 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
HighMaintenanceB Posted August 19, 2024 Posted August 19, 2024 7 minutes ago, currenthill said: Haha, the massive TES a.k.a Megatron weighing in at a hefty 75 tons, with the same 1200 hp Perkins. Yeah, that thing is a behemoth. The next heaviest modern MBTs in service are the M1A2 SEPv3 and Leopard 2A8, both weighing in at around 67 metric tons, and those things have 1500 hp. 2
StepanMGIMO Posted August 20, 2024 Posted August 20, 2024 Hello i've found a problem with missles, ATCAMS, GMRLS and e.t.c. after your patch which fixed Ainti-Air missles this one now have non-realistic tragectory, and you check and fix it? Thank you! 1
currenthill Posted August 20, 2024 Author Posted August 20, 2024 4 hours ago, StepanMGIMO said: Hello i've found a problem with missles, ATCAMS, GMRLS and e.t.c. after your patch which fixed Ainti-Air missles this one now have non-realistic tragectory, and you check and fix it? Thank you! Unfortunately, I don’t think it can be done. Not until ED releases tools for implementing these kind of weapons (which they won’t). The current solution is the best available workaround. The alternative would be to remove them. 3 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
andyc Posted August 20, 2024 Posted August 20, 2024 15 hours ago, currenthill said: Haha, the massive TES a.k.a Megatron weighing in at a hefty 75 tons, with the same 1200 hp Perkins. how about the challenger 3 ?? you done ajax... 1
HE5405 Posted August 20, 2024 Posted August 20, 2024 12 minutes ago, andyc said: how about the challenger 3 ?? you done ajax... It’s already available from CH 1
crazyeddie Posted August 21, 2024 Posted August 21, 2024 I like these heavily camouflaged vehicles - its how they would be for war fighting and they look much better than the pristine versions. Its a hard look to replicate in game though, I appreciate that, and certainly does not detract from CH's superb models. 2
Stratos Posted August 21, 2024 Posted August 21, 2024 No interest on the spanish BMR vehicles? I don't understand anything in russian except Davai Davai!
Higster Posted August 21, 2024 Posted August 21, 2024 Is anyone else having issues with installing the packs, I install them correctly and do not have the historical filter on but they never show in the editor. I know i'm installing them correctly as I used to have all the packs installed before the last major update. When that update came out it broke my DCS so I had to delete the mods and mess around with it, eventually fixed it by switching to multi threading not sure if that has something to do with it. Since then I have been unable to use these packs at all. Any suggestions would be much appreciated.
Rudel_chw Posted August 21, 2024 Posted August 21, 2024 22 minutes ago, Higster said: Is anyone else having issues with installing the packs, I install them correctly and do not have the historical filter on but they never show in the editor. Just tested on latest DCS MT, and the CH assets seem to work normally. I enable them using the OvGME manager, like this: Within DCS I can check it is enabled on the Module Manager: On the ME I have the historic filter disabled, and Current Hill assets show up with a [CH] prefix, like this: and once the mission is running they show up as normal: 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
HE5405 Posted August 21, 2024 Posted August 21, 2024 25 minutes ago, Higster said: Is anyone else having issues with installing the packs, I install them correctly and do not have the historical filter on but they never show in the editor. I know i'm installing them correctly as I used to have all the packs installed before the last major update. When that update came out it broke my DCS so I had to delete the mods and mess around with it, eventually fixed it by switching to multi threading not sure if that has something to do with it. Since then I have been unable to use these packs at all. Any suggestions would be much appreciated. ST or MT shouldn’t make a difference, your saved games folder is independent. Id check you don’t have a duplicate folder if you’ve had to delete/reinstall stuff.
andyc Posted August 22, 2024 Posted August 22, 2024 15 hours ago, Rudel_chw said: Just tested on latest DCS MT, and the CH assets seem to work normally. I enable them using the OvGME manager, like this: Within DCS I can check it is enabled on the Module Manager: On the ME I have the historic filter disabled, and Current Hill assets show up with a [CH] prefix, like this: and once the mission is running they show up as normal: oooh @currenthilldoes that bv410 have uk textures available ?
Starfire13 Posted August 22, 2024 Posted August 22, 2024 I was told that the Currenthill mods no longer work as zip files in OVGME and have to be unzipped. I unzipped them and activated them in OVGME, but it ends up getting installed in the mods folder in program files instead of the mod folder in saved games. How can I fix this?
Geschirre Posted August 23, 2024 Posted August 23, 2024 Change the Configuration Root Folder in OVGME to your saved games mod folder? 1 "A plan is a list of things that wont happen"
Starfire13 Posted August 23, 2024 Posted August 23, 2024 21 minutes ago, Geschirre said: Change the Configuration Root Folder in OVGME to your saved games mod folder? Ok. Will this mess up my other OVGME mods that do need to go into the program files folder? 1
LordN Posted August 23, 2024 Posted August 23, 2024 @currenthill Hi CH, love all your Mods and Assets you made for DCS. any chance you can make a variant of the AIM-174B mod that replaces the AIM-120C variant instead of the B? To make it compatible with other mods that replaces the B? Thanks
Geschirre Posted August 23, 2024 Posted August 23, 2024 (edited) 1 hour ago, Starfire13 said: Ok. Will this mess up my other OVGME mods that do need to go into the program files folder? Yes, just create another Configurations Mods Folder. Edited August 23, 2024 by Geschirre 1 "A plan is a list of things that wont happen"
Springfield-902 Posted August 23, 2024 Posted August 23, 2024 i not use OVgame for CH mod and i dont have any issue. 1
Goetsch Posted August 23, 2024 Posted August 23, 2024 Will CH's module be included in official DCS updates in the future like the M92 ?
currenthill Posted August 23, 2024 Author Posted August 23, 2024 16 minutes ago, Goetsch said: Will CH's module be included in official DCS updates in the future like the M92 ? No, it's very unlikely. 4 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
currenthill Posted August 23, 2024 Author Posted August 23, 2024 19 2 _____________________________________________________________ Military Assets for DCS by Currenthill Questions about my assets - check my FAQ! Click here if you want to support my work by donations
Rudel_chw Posted August 23, 2024 Posted August 23, 2024 7 hours ago, Springfield-902 said: i not use OVgame for CH mod and i dont have any issue. yes, but not using a Mod manager means a lot of manual work when diagnosing any future Mod conflict. 3 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Esac_mirmidon Posted August 23, 2024 Posted August 23, 2024 Love how the crew are leaning while aiming ¡¡¡ 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
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