Hiob Posted February 29 Share Posted February 29 This whole „keep it a little bit below your monitors max fps“ is so often repeated, but still I can‘t see a benefit. I always set it to round numbers - 120 in my case - exactly like my monitor is capable of (same monitor/tv as above I think). I‘m yet to notice any problems….. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
silverdevil Posted February 29 Share Posted February 29 1 hour ago, Hiob said: 120 in my case this is my number and has been since probably birth of this computer in 2021 AKA_SilverDevil AKA Forums My YouTube “It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.” — Mark Twain Link to comment Share on other sites More sharing options...
SharpeXB Posted February 29 Share Posted February 29 4 hours ago, Hiob said: This whole „keep it a little bit below your monitors max fps“ is so often repeated, but still I can‘t see a benefit. I always set it to round numbers - 120 in my case - exactly like my monitor is capable of (same monitor/tv as above I think). I‘m yet to notice any problems….. I’m using a 120Hz monitor and if I set the frame limit to 120 I see some tearing. Your actual FPS in the game would have to go over 120 for this to happen. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
Hiob Posted February 29 Share Posted February 29 18 minutes ago, SharpeXB said: I’m using a 120Hz monitor and if I set the frame limit to 120 I see some tearing. Your actual FPS in the game would have to go over 120 for this to happen. Yes, that‘s why I use a fps limiter. Works like charm. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
SharpeXB Posted February 29 Share Posted February 29 21 minutes ago, Hiob said: Yes, that‘s why I use a fps limiter. Works like charm. I’m sure results might vary depending on the hardware etc. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
Hiob Posted February 29 Share Posted February 29 59 minutes ago, SharpeXB said: I’m sure results might vary depending on the hardware etc. Of course, yet still I wonder what exactly the reasoning or the theory of how exactly it is meant to work is. I mean if overshooting the set fps limit would be a thing (it isn‘t from my experience - at least with Afterburner the fps are nailed unless it can’t reach the set limit) - then ok, but how does lowering the limit by 2 fps help then? I‘m using almost exactly the same Hardware like you btw. a 4090 with an LG Oled and OG TrackIR. I mean, everybody do as he or she likes of course and I don’t wanna start a fight about it, but personally I think it‘s a placebo. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
MAXsenna Posted February 29 Share Posted February 29 Of course, yet still I wonder what exactly the reasoning or the theory of how exactly it is meant to work is. I mean if overshooting the set fps limit would be a thing (it isn‘t from my experience - at least with Afterburner the fps are nailed unless it can’t reach the set limit) - then ok, but how does lowering the limit by 2 fps help then? I‘m using almost exactly the same Hardware like you btw. a 4090 with an LG Oled and OG TrackIR. I mean, everybody do as he or she likes of course and I don’t wanna start a fight about it, but personally I think it‘s a placebo. Maybe because some xxHz screens actually are little less than they claim? Who know? My 10+ year 30" HP something is reported as 59 or 57 something, and I do see tearing above 60 FPS, while for some reason never happened in other games that achieved more than a hundred. Mind you it cost USD 1000+ sans VAT. So it was supposed to be great screen. The liars. Even has burn ins from ABRIS and SHKVAL on one of them. Sent from my SM-A536B using Tapatalk Link to comment Share on other sites More sharing options...
SharpeXB Posted February 29 Share Posted February 29 41 minutes ago, Hiob said: Of course, yet still I wonder what exactly the reasoning or the theory of how exactly it is meant to work is. I mean if overshooting the set fps limit would be a thing (it isn‘t from my experience - at least with Afterburner the fps are nailed unless it can’t reach the set limit) - then ok, but how does lowering the limit by 2 fps help then? I‘m using almost exactly the same Hardware like you btw. a 4090 with an LG Oled and OG TrackIR. I mean, everybody do as he or she likes of course and I don’t wanna start a fight about it, but personally I think it‘s a placebo. It seems if you’re right at the limit it’s possible to go over it a tiny bit and see the tear. In DCS I didn’t see it as a typical frame split split but sort of a wrinkle effect. But it was still an artifact. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
Hiob Posted February 29 Share Posted February 29 21 minutes ago, MAXsenna said: Maybe because some xxHz screens actually are little less than they claim? Who know? My 10+ year 30" HP something is reported as 59 or 57 something, and I do see tearing above 60 FPS, while for some reason never happened in other games that achieved more than a hundred. Mind you it cost USD 1000+ sans VAT. So it was supposed to be great screen. The liars. Even has burn ins from ABRIS and SHKVAL on one of them. Sent from my SM-A536B using Tapatalk Ok, the display not actually reaching its claimed refresh rate would explain it in a way. But I don’t think that’s a wide spread problem. Poor implementation of fps limiters on the other hand, that would be something I could get behind. Anecdotally I would recommend Afterburner. It seem to be very reliable and (from my limited testing ) seem to give the smoothest frame times…. and I would definitely stay away from using the in-game limiter. Well as I said, I don’t wanna fight about it. The most important thing is, that everybody is happy with how it works for them. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
MAXsenna Posted February 29 Share Posted February 29 Ok, the display not actually reaching its claimed refresh rate would explain it in a way. But I don’t think that’s a wide spread problem. Poor implementation of fps limiters on the other hand, that would be something I could get behind. Anecdotally I would recommend Afterburner. It seem to be very reliable and (from my limited testing ) seem to give the smoothest frame times…. and I would definitely stay away from using the in-game limiter. Well as I said, I don’t wanna fight about it. The most important thing is, that everybody is happy with how it works for them. I agree! Didn't think of AB. Thanks, I'll try it. Sent from my SM-A536B using Tapatalk Link to comment Share on other sites More sharing options...
draconus Posted March 1 Share Posted March 1 Guys, please, screen tearing comes only from no synchronisation between the monitor refresh rate and display data being fed which means displaying one frame and starting with the next one before the refreshing time ends. It doesn't matter how much fps you have currently, how much fps can monitor handle, how much fps your card can pushes or if they have set refresh rate matching the fps limit or not. Only way to stop tearing is to have vsynch, freesynch or gsynch like tech ON. Remember that fps means frames per second - and a lot does happen in that 1 second. Most monitors are refreshing at constant rate (unless you have variable refresh rate one) while the card sends the frames as fast as possible (unless the software tells otherwise). 1 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
MAXsenna Posted March 1 Share Posted March 1 Guys, please, screen tearing comes only from no synchronisation between the monitor refresh rate and display data being fed which means displaying one frame and starting with the next one before the refreshing time ends. It doesn't matter how much fps you have currently, how much fps can monitor handle, how much fps your card can pushes or if they have set refresh rate matching the fps limit or not. Only way to stop tearing is to have vsynch, freesynch or gsynch like tech ON. Remember that fps means frames per second - and a lot does happen in that 1 second. Most monitors are refreshing at constant rate (unless you have variable refresh rate one) while the card sends the frames as fast as possible (unless the software tells otherwise).Yup, guess the screen is too old. Didn't have this issue with my older, now retired after 2.9 GPU, but have tearing with the replacement, without Vsync on. I did test with FPS capping <60> Didn't make a difference. Sent from my SM-A536B using Tapatalk Link to comment Share on other sites More sharing options...
draconus Posted March 2 Share Posted March 2 13 hours ago, MAXsenna said: ...have tearing with the replacement, without Vsync on. I did test with FPS capping <60> Didn't make a difference. Yes, that's how it works. Only vsynch can get rid of tearing. 1 Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
Scott-S6 Posted March 2 Share Posted March 2 Just tried locking to 60 and 70 fps. Each was tested with gsync, screen set to 60hz and screen set to 144hz. Saw no difference in head tracking. Trackir 5 (real one, not a Chinese clone) with trackclip pro. 1 Link to comment Share on other sites More sharing options...
silverdevil Posted March 3 Share Posted March 3 i have a gsync enabled 120 refresh monitor with my max frame rate at 120 Hz. maybe my eyes are old and cannot notice it, but i am not seeing tearing or stuttering. AKA_SilverDevil AKA Forums My YouTube “It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.” — Mark Twain Link to comment Share on other sites More sharing options...
draconus Posted March 3 Share Posted March 3 2 hours ago, silverdevil said: i am not seeing tearing That's what gsynch is for. Win10 i7-10700KF 32GB RTX3060 Rift S T16000M TWCS TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria Link to comment Share on other sites More sharing options...
LucShep Posted March 6 Share Posted March 6 (edited) You can also try Scanline Sync (aka S-Sync), as alternative method. Just follow the linked tutorial. It's pretty much using V-Sync OFF without the screen tearing. You can also use "Fast Sync" (instead of "Force OFF") in conjunction to it - works even better that way in DCS, in my experience. Also works fine with head-tracking. Matter of preferences but, at least with 60Hz refresh-rate, I prefer it to GSync or FreeSync. It's really smooth, and as close as it gets to V-Sync ON without its performance and latency penalties. The major downside of Scanline Sync is that you really need to ensure the GPU does not work at over 90% of usage, otherwise it gets very choppy real fast. EDIT - added video about someone disserting about it: Edited March 6 by LucShep CGTC Caucasus retexture mod | A-10A cockpit retexture mod | Shadows reduced impact mod | DCS 2.5.6 (the best version for performance, VR or 2D) = aka Luke Marqs; call sign "Ducko" = Spoiler Win10 Pro x64 | Intel i7 12700K (@5.1/5.0p + 3.9e) | 64GB DDR4 @3466 CL16 (Crucial Ballistix) | RTX 3090 24GB EVGA FTW3 Ultra | 2TB NVMe (MP600 Pro XT) + 500GB SSD (WD Blue) + 3TB HDD (Toshiba P300) + 1TB HDD (WD Blue) | Corsair RMX 850W | Asus Z690 TUF+ D4 | TR PA120SE | Fractal Meshify C | UAD Volt1 + Sennheiser HD-599SE | 7x USB 3.0 Hub | 50'' 4K Philips 7608/12 UHD TV (+Head Tracking) | HP Reverb G1 Pro (VR) | TM Warthog + Logitech X56 Link to comment Share on other sites More sharing options...
SharpeXB Posted March 9 Share Posted March 9 I always found Fast Vsync to work very well in DCS when I was using a 60Hz non G-Sync screen. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
MadKreator Posted March 9 Share Posted March 9 Only disadvantage I’ve found of Fast Vsync is, in some cases it will make exported viewports flicker. I run V-sync on all the time, not necessarily in fast mode. I find it does a better job with tearing than gsync…. However I am capping dcs to 60fps on a 120hz monitor, running dcs in not-fullscreen mode( not sure if its technically “windowed” mode or not) and also using a 60hz touchscreen for helios. Gsync by itself never seemed to get rid of tearing on my setup. But V-sync 100% does….. BTW @SharpeXB, I’m absolutely LOVING the 48” Ultragear! So happy I made the switch Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones Link to comment Share on other sites More sharing options...
SharpeXB Posted March 9 Share Posted March 9 5 minutes ago, MadKreator said: Only disadvantage I’ve found of Fast Vsync is, in some cases it will make exported viewports flicker. I run V-sync on all the time, not necessarily in fast mode. I find it does a better job with tearing than gsync…. However I am capping dcs to 60fps on a 120hz monitor, running dcs in not-fullscreen mode( not sure if its technically “windowed” mode or not) and also using a 60hz touchscreen for helios. Gsync by itself never seemed to get rid of tearing on my setup. But V-sync 100% does….. BTW @SharpeXB, I’m absolutely LOVING the 48” Ultragear! So happy I made the switch Oh yeah that monitor is awesome. Try capping your frame rate at 118 just below the monitor’s 120. Then turn any Vsync off. That seems to work really well. I only used fast Vsync before without a G-Sync screen. When I tried capping my frames at 120 with this monitor I still got some ripples. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
MadKreator Posted March 9 Share Posted March 9 Just now, SharpeXB said: Oh yeah that monitor is awesome. Try capping your frame rate at 118 just below the monitor’s 120. Then turn any Vsync off. That seems to work really well. I only used fast Vsync before without a G-Sync screen. When I tried capping my frames at 120 with this monitor I still got some ripples. I will try it for fun. I actually keep dcs capped at 60fps normally just because the exported gauges in helios move the smoothest. It seems to be its happy place. My setup with the 4080 can do 120 with maxed settings in free flight, but once other flights start coming in, or in a mission, it sits in a really odd range around 109fps. I suppose I could back off some graphic settings but the OLED looks soooooooo good, I just don’t want to lose the eye candy 1 Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones Link to comment Share on other sites More sharing options...
Jimmytime Posted March 25 Share Posted March 25 (edited) Thank you all and thank you MIghtymoo. Just wanted to confirm that this made a big difference for me. I've been running 4K for a while, upgraded to 4000 RTX series and a new MB and CPU and still noticed stuttering even though I was getting obscene framerates since 2.9 and multi-threading. Setting max FPS and background FPS to 120 made it very smooth. I might finally be satisfied and may never buy a new CPU or GPU again for DCS. I've been chasing this for 15 years. *Edit I did notice a single line sort of 'tearing' the screen and had to set Vsync to get rid of it. Odd since it's a Gsync monitor. Edited March 25 by Jimmytime OS: Windows 10 64bit / MB: MSI Gamers Edge /CPU:Intel CORE I5 9600K @ 4.5 GHz/ RAM: 32 GB / Gfx: Geforce 980 GTX TI x2 in SLI /Drives:1 970 NVMe & 2x SSD RAID 0 /Joystick: Thrustmaster HOTAS Warthog/ TrackIR 5/Saitek Rudder Link to comment Share on other sites More sharing options...
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