Droning_On Posted May 8, 2023 Posted May 8, 2023 is there any MODs for the grass....or has everyone just accepted. 2foot high blades of grass ???? 7 Spoiler AMD Ryzen 5 5600x [OC_4750Mhz 1.285v All Core], AMD Rx6700XT 12GB, 32Gb DDR4_3200 CL16, M.2_NVMe(OS) + 1TB M.2 SSD for DCS install , Delan opentrack IR, QHD 1440p@75Mhz 32" HDR Monitor. Hotas heavy modded T.Flight Hotas One - 3D printed Mods. 3D Printed Pedals 3D prinded Delan Clip, Spitfire Athentikit Spade, trims & throttle Mk iX controls. Future mods…Upgrade T.flight to Hall sensors…more switches….F-16 ICP, Spitfire/Mossie switch labels and future Athentikit Spit Mk iX controls.
REDEYE_CVW-66 Posted May 9, 2023 Posted May 9, 2023 Drives me up the wall as well... There are many trailers where the grass i noticeably shorter... It might be reasonable to believe that some .lua file can be edited to this effect. And no- we are talking about the slider in the graphic settings. It has to do with grass blades per square meter and height. It will cost perfirmance- but it would be great to have the option... 2
Droning_On Posted May 10, 2023 Author Posted May 10, 2023 (edited) On 5/9/2023 at 9:48 AM, REDEYE_CVW-66 said: Drives me up the wall as well... There are many trailers where the grass i noticeably shorter... It might be reasonable to believe that some .lua file can be edited to this effect. And no- we are talking about the slider in the graphic settings. It has to do with grass blades per square meter and height. It will cost perfirmance- but it would be great to have the option... I think in 4K videos i watched the grass seems shorter ! (im on 2K).... Might not be a performance hit as shorter grass doesnt need to be visable as far !!.....maybe....who knows....but i agree its annoying Edit:- Nope my 4K solution is nonsense..........grass doesnt change per resolution Edit 2: found the .lua time to play Original enabled = false, --if false - old grass will be drawn lodsCount = 6, --number of lods, the larger the number the thicker in front of the camera, maximum - 6 radiusMin = 0, --near lod radius radiusMax = 60, --far lod radius grassDiameter = 200,--grass circle diameter, m quadSize = 0.400, --grass cell size, m grassHalfWidth = 0.0015*6,-- half the width of a blade of grass, m grassHeight = 0.5, --maximum¤ average¤¤ height of a blade of grass, m bendDistMax = 0.25, --maximum projection of the blade of grass to the side, m pointSpread = 1.2, --scatter of blades of grass of one cell, like mete Edited May 11, 2023 by Droning_On 1 Spoiler AMD Ryzen 5 5600x [OC_4750Mhz 1.285v All Core], AMD Rx6700XT 12GB, 32Gb DDR4_3200 CL16, M.2_NVMe(OS) + 1TB M.2 SSD for DCS install , Delan opentrack IR, QHD 1440p@75Mhz 32" HDR Monitor. Hotas heavy modded T.Flight Hotas One - 3D printed Mods. 3D Printed Pedals 3D prinded Delan Clip, Spitfire Athentikit Spade, trims & throttle Mk iX controls. Future mods…Upgrade T.flight to Hall sensors…more switches….F-16 ICP, Spitfire/Mossie switch labels and future Athentikit Spit Mk iX controls.
Dave317 Posted May 11, 2023 Posted May 11, 2023 Which file is it? This tall grass drives me mad and I would like to have a play around with it. 1
aceviper Posted May 11, 2023 Posted May 11, 2023 Current grass is tripe...mustang had a great mod back in the day. Maybe Taz could do something 1
Droning_On Posted May 14, 2023 Author Posted May 14, 2023 Grass is tripe....agree.. cant get the .lua to work either 2 Spoiler AMD Ryzen 5 5600x [OC_4750Mhz 1.285v All Core], AMD Rx6700XT 12GB, 32Gb DDR4_3200 CL16, M.2_NVMe(OS) + 1TB M.2 SSD for DCS install , Delan opentrack IR, QHD 1440p@75Mhz 32" HDR Monitor. Hotas heavy modded T.Flight Hotas One - 3D printed Mods. 3D Printed Pedals 3D prinded Delan Clip, Spitfire Athentikit Spade, trims & throttle Mk iX controls. Future mods…Upgrade T.flight to Hall sensors…more switches….F-16 ICP, Spitfire/Mossie switch labels and future Athentikit Spit Mk iX controls.
DD_Fenrir Posted May 14, 2023 Posted May 14, 2023 Is the grass out of scale? Yes. Is it better than having no grass? Yes. If you don’t think so you can turn it off. Would having scale grass impact performance? Yes. There’s a reason it’s a bit over scale. Halve it’s size and you double the polygons you need to cover the same area. Some one who knows more than you about DCS coding as determined that this is the best compromise. Don’t like it? Turn it off. Of all the things to get ones knickers in a knot over, this one seems the most ridiculous. 1
Scotty Rotten Posted May 14, 2023 Posted May 14, 2023 It's a thread about a map/landscape feature in a forum - literally - about landcape/texture mods. What's ridiculous is you having a problem with people just discussing it on - again - a forum. 5
LucShep Posted May 14, 2023 Posted May 14, 2023 (edited) 1 hour ago, DD_Fenrir said: Is the grass out of scale? Yes. Is it better than having no grass? Yes. If you don’t think so you can turn it off. Would having scale grass impact performance? Yes. There’s a reason it’s a bit over scale. Halve it’s size and you double the polygons you need to cover the same area. Some one who knows more than you about DCS coding as determined that this is the best compromise. Don’t like it? Turn it off. Of all the things to get ones knickers in a knot over, this one seems the most ridiculous. 1 hour ago, Scotty Rotten said: It's a thread about a map/landscape feature in a forum - literally - about landcape/texture mods. What's ridiculous is you having a problem with people just discussing it on - again - a forum. You're right that this is a thread about a map/landscape feature in a modding forum, but the grass (as is) that we have in DCS is one of those things that is imediately perceived as a compromise. While he's a bit blunt, it's impossible to disagree with DD_Fenrir. In times when people are buying high-end computers just to keep up with ever increasing DCS demands (GPU, CPU, RAM and SSD file swap, etc), to ask about minor features that will affect performance is a bit ridiculous. And grass, of all things! It's a bit like complaining why aren't there 16K/8K textures for ground terrain and aicraft liveries, when in truth the current 4K/2K textures are already pushing over 12GB of VRAM usage in game (way beyond what any good mid-to-high range GPU can do)... Maybe someone can come up with a modification that does not bork performance but, looking at the grass structure, it looks to me like what we have is the best possible compromise for now. Edited May 14, 2023 by LucShep CGTC - Caucasus retexture | A-10A cockpit retexture | Shadows Reduced Impact | DCS 2.5.6 - a lighter alternative Spoiler Win10 Pro x64 | Intel i7 12700K (OC@ 5.1/5.0p + 4.0e) | 64GB DDR4 (OC@ 3700 CL17 Crucial Ballistix) | RTX 3090 24GB EVGA FTW3 Ultra | 2TB NVMe (MP600 Pro XT) + 500GB SSD (WD Blue) + 3TB HDD (Toshiba P300) + 1TB HDD (WD Blue) | Corsair RMX 850W | Asus Z690 TUF+ D4 | TR PA120SE | Fractal Meshify-C | UAD Volt1 + Sennheiser HD-599SE | 7x USB 3.0 Hub | 50'' 4K Philips PUS7608 UHD TV + Head Tracking | HP Reverb G1 Pro (VR) | TM Warthog + Logitech X56
REDEYE_CVW-66 Posted May 15, 2023 Posted May 15, 2023 I don't think anyone was interested in a value assesment based on preference here. This is a modding section. Specifically about terrain. Modders mess with default files to make the game look better. There are many wonderful modders that have had great result with tinkering with textures and lua files as you know. Taz, Barthek and Mustang just to name a handful. There are many more. Some have even been baked in the base game. This is a thread about the possibility to mod/tune/enhance the grass based on one's preference. That it costs performance or that DD Fenrir deems it 'ridiculous'is totally irrelevant. How people mod their games is totally up to them. It is a fair question, posted in the correct section. 9
LucShep Posted May 15, 2023 Posted May 15, 2023 hey regardless, it's still a forum... CGTC - Caucasus retexture | A-10A cockpit retexture | Shadows Reduced Impact | DCS 2.5.6 - a lighter alternative Spoiler Win10 Pro x64 | Intel i7 12700K (OC@ 5.1/5.0p + 4.0e) | 64GB DDR4 (OC@ 3700 CL17 Crucial Ballistix) | RTX 3090 24GB EVGA FTW3 Ultra | 2TB NVMe (MP600 Pro XT) + 500GB SSD (WD Blue) + 3TB HDD (Toshiba P300) + 1TB HDD (WD Blue) | Corsair RMX 850W | Asus Z690 TUF+ D4 | TR PA120SE | Fractal Meshify-C | UAD Volt1 + Sennheiser HD-599SE | 7x USB 3.0 Hub | 50'' 4K Philips PUS7608 UHD TV + Head Tracking | HP Reverb G1 Pro (VR) | TM Warthog + Logitech X56
Taz1004 Posted May 15, 2023 Posted May 15, 2023 Grass used to be possible to be modified though files in Bazar/shaders/metashders/. That folder as we know has been encrypted. 3 2 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
Branli Posted October 30, 2023 Posted October 30, 2023 (edited) On 5/15/2023 at 7:29 PM, Taz1004 said: Grass used to be possible to be modified though files in Bazar/shaders/metashders/. That folder as we know has been encrypted. Is it not moved to 'Bazar/shaders/grass/grass.fx'? I remember i tweaked the lenght / height of the grass there. #define radiusMin lodRadiusGrassDiameterSize.x //������ �������� ���� #define radiusMax lodRadiusGrassDiameterSize.y //������ �������� ���� #define grassDiameter lodRadiusGrassDiameterSize.z //������� ����� �����, � ������ #define quadSize lodRadiusGrassDiameterSize.w //������ ������ ����� #define grassHalfWidth grassBladeParams.x //�������� ������ ��������, � #define grassHeight grassBladeParams.y //����������� ������� ������ ��������, � #define bendDistMax grassBladeParams.z //������������ �������� ������� �������� � �������, � #define pointSpread grassBladeParams.w //������� �������� ����� ������, ��� �� ����� #define lodsCount intParams.x //���������� ����� #define heightMapSize intParams.y //������ ����� ����� � �������� #define time origin.w #define windSpeed wind.z #define windOffset gridOffset.zw You can tinker with some settings and create a formula from the input of the game variables. How it works is the shader takes the pixel color of the terrain texture and creates a gradient. This gradient "Texture" is applied to the color of the grass. The grass is merly a simple vertex with some additional bending points for animating the wind and create a curve in the grass blade. Btw i didn't check if it breaks IC, i tweaked it in 2.7 i think. Don't know if this still works with 2.9 Edited October 30, 2023 by Branli 1
Slippa Posted October 30, 2023 Posted October 30, 2023 Well done Branli, Modders? I believe in the encouragement and nurturing of the inspired ones. 1
Hawkeye60 Posted November 5, 2023 Posted November 5, 2023 And I came here looking to buy a pound! Very disappointing! 3 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
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