dave76 Posted May 18, 2023 Posted May 18, 2023 (edited) guys what do you use to clculate take off speeds.......please do not say nothing Edited May 18, 2023 by dave76
razo+r Posted May 18, 2023 Posted May 18, 2023 Depends on which type of player you are. The general DCS Sim pilot just pulls on the stick and takes off when the plane takes off. The more realistic pilot might go on the internet, find the manual with the performance charts in it and do the calculations that are provided by the manual. 1
dave76 Posted May 18, 2023 Author Posted May 18, 2023 Just now, razo+r said: Depends on which type of player you are. The general DCS Sim pilot just pulls on the stick and takes off when the plane takes off. The more realistic pilot might go on the internet, find the manual with the performance charts in it and do the calculations that are provided by the manual. ok...manual...roger....but a program for performance ( fuel, speeds.....) for dcs does not exist??
BuzzLine Posted May 18, 2023 Posted May 18, 2023 (edited) Actual F16 manuals are easy to find on the Internet but I'm not sure they can be shared here. The supplement with the appendices has all the charts you may want to use to adjust based on gross weight, altitude, temperature, pitch angle, center of gravity, etc. I found someone rule-of-thumbed it to "70kts + 3*gross_weight_in_kpound" so a 30k lbs tow gets you 3x30+70=160 t/o speed. Rotation speed is 15kts lower if on afterburner, 10kts lower if dry. That gets you 145/150kts for the rotation which seems about right for a light plane in normal conditions (altitude/temperature-wise). Edited May 18, 2023 by BuzzLine
ED Team Raptor9 Posted May 18, 2023 ED Team Posted May 18, 2023 The DCS F-16 early access guide includes a takeoff speed chart in the Procedures chapter as well as Appendix A. Look for the Takeoff section. 6 2 Afterburners are for wussies...hang around the battlefield and dodge tracers like a man. DCS Rotor-Head
silverdevil Posted May 19, 2023 Posted May 19, 2023 i dont know about anyone else, but i just had a RTM moment. 1 AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
SickSidewinder9 Posted May 22, 2023 Posted May 22, 2023 Even loaded, you accelerate so fast, it's almost worth it to just start pulling back a little at 150. As long as you don't pull more than 13 degrees and scrape the tail, you're fine. Unless you're going for some kind of max performance climb, just bring the nose up to around 10 or so degrees and you take off just fine. YMMV without afterburner.
Solution VarZat Posted May 23, 2023 Solution Posted May 23, 2023 https://www.digitalcombatsimulator.com/en/files/3306442/ 4
Nealius Posted May 24, 2023 Posted May 24, 2023 (edited) Aft stick once above 100kts and wait for the nose to come up; once it does stabilize it at around landing AoA and wait for liftoff Edited May 24, 2023 by Nealius
VarZat Posted May 24, 2023 Posted May 24, 2023 12 minutes ago, Nealius said: Aft stick once above 100kts and wait for the nose to come up; once it does stabilize it at around landing AoA and wait for liftoff Think that would make your takeoff roll longer then it needs to be. 2
Nealius Posted May 25, 2023 Posted May 25, 2023 Depends. In some modules (IIRC the Mirage F1) the procedure is to hold AoA until airborne.
Willdass Posted May 25, 2023 Posted May 25, 2023 Agree with @VarZat. From the -1, page 2-21: " When airspeed is approximately 10 knots below computed takeoff speed for non-AB or 15 knots for AB, initiate rotation to establish takeoff attitude (8-12 degrees). Do not apply aft stick at airspeed lower than 10-15 knots below computed takeoff speed. Early rotation can lead to overrotation, skipping, wallowing due to early liftoff, and increased takeoff distance." 2 https://www.youtube.com/@Willdass Setup: VPC Warbrd with TM F/A-18 stick on 10cm extension, Realsimulator FSSB-R3 MK II Ultra with F16SGRH grip, Winwing Super Taurus throttle, SimGears F-16 ICP, Winwing Combat and Take Off Panels, TM TPR Pendular Rudders, 3x TM Cougar MFD's, Simshaker Jetpad, Wacom Intuos S for OpenKneeboard. PC: RTX 4090, Ryzen 7 5800X3D, 64gb RAM 3600mhz, Varjo Aero, HP Reverb G2, Meta Quest Pro
ACME_WIdgets Posted May 31, 2023 Posted May 31, 2023 I just use mild aft stick at 150kts, it will take off when ready. Let the pitch come up to 10 degrees and then neutral stick. 1 5600x, EVGA 3070 FTW, B550 Tomahawk, M.2 Samsung, 32GB CL16, AIO 240mm VKB Gladiator Pro, Freetracker IR 3d printed, TM MkII HOTAS circa 1985 w/USB Asus 27" 2560x1440 60fps (so constrain DCS to 60fps) F-16, F-18 2021 = First year on DCS:
Braunn Posted June 3, 2023 Posted June 3, 2023 (edited) Yeppers. No need to rotate before take off lift at all. I rarely ever use AB anymore on take off unless the rwy is short. Once you got speed she climbs very fast after rotation. Use the whole runway. Edited June 3, 2023 by Braunn
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