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Posted

Not being sure about whether a future DCS module will integrate with a previous module is something they really ought to keep quite about - I would be disappointed if DCS modules don't implement together...as it splits the simming community. This we've already seen with FC versus Black Shark.

 

Fingers crossed ED find a way to make Warthog and Black Shark play together ;)

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487th Helicopter Attack Regiment, of the

VVS504 Red Hammers

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Posted

The plan was always to make all the modules to play together ... technical difficulties aside. ;)

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
ED has learned to not use absolute terms before a product is completed. That's all there is to it.

In other words, there won't be any updates to questions on this issue until things are 100% nailed down.

 

A real shame IMHO ED had to learn this. Just as shameful as with Olegs frequent posts about IL2 compared to what we have with Storm of War. And it seems NeoBQ is going that road, too, with their open information policy about Rise of Flight. :(

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Posted
The plan was always to make all the modules to play together ... technical difficulties aside. ;)

 

Can you give us any info on those difficulties so we can understand a bit?

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Posted

No, I cannot.

 

Can you give us any info on those difficulties so we can understand a bit?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Hear the new AI for the DCS: A-10C ;)

http://www.apacheclips.com/media/809/A10_Air_Support/

Wow. Thats some serious inspiration for a CAS mission. Heaps of Sound Triggers with soundbites form that clip.

I saw somewhere they will be implementing smoke triggers in the upcoming BS patch (hope they come in various colours).

 

I just hope they can get the infantry moving.

 

Gotta feel it for those grunts in the vid. That sigs voice leaves a clear impression of the intensity of the engagement.

Posted

If they moved it would make them easier to spot that's for sure. Smoke would be fantastic. Audio triggers are huge as well since a lot of ground attack with friendlies in the area is based on verbal updates.

 

One step at a time...

Posted

So what is more or less the status of A-10C module? Meaning the status of model, textures, code, FM, cockpit, weapons, etc. Obviously if you can provide that info. I am a bit confused about the status of this one. Maybe it is even not start because you guys are working on the BS update right?

 

Regards.

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Posted
So what is more or less the status of A-10C module? Meaning the status of model, textures, code, FM, cockpit, weapons, etc. Obviously if you can provide that info. I am a bit confused about the status of this one. Maybe it is even not start because you guys are working on the BS update right?

 

Last thing i heard was that they were close to finishing the flight model, but major updates could not be expected until summer.

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Posted
Who knows, maybe you get to see something before that.. ;)

 

You can be such a tease :)

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

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Posted
Who knows, maybe you get to see something before that.. ;)

 

Sweet

 

If they (infantry) moved it would make them easier to spot that's for sure. Smoke would be fantastic. Audio triggers are huge as well since a lot of ground attack with friendlies in the area is based on verbal updates.

 

One step at a time...

 

With the right audio actions and terrain, you could even be truly 'called in' on a land mark an never actually ever see the infantry just like the pilot in the vid, totally trusting that your munitions are heading the right way.

 

Q? can you do a 'unit damaged' trigger to be triggered by damage from a specific unit? For example in a danger close CAS if you damage a friendly, can you can set up a audio sound action eg 'Check fire check fire.......'?

Posted

Yes you can detect specific damaged units and trigger a matching sound message. And as said, ED is also working on free spawnable smoke, which will be a great addition to simulate CAS.

 

What would still be needed to create a true FAC-CAS environment in the current editor would be a way to detect weapon impact point and give derivation from the desired point. But I am pretty sure that ED is working on such FAC mechanics (at least I would for an A-10 module).

Posted
Yes you can detect specific damaged units and trigger a matching sound message. And as said, ED is also working on free spawnable smoke, which will be a great addition to simulate CAS.

 

What would still be needed to create a true FAC-CAS environment in the current editor would be a way to detect weapon impact point and give derivation from the desired point. But I am pretty sure that ED is working on such FAC mechanics (at least I would for an A-10 module).

 

Wow a FAC as you explain would be great. hope they are woring on one.

 

Sorry my Q on 'unit damaged' triggers was a little vague. What I mean is can the trigger be triggered by a specific unit for example.

 

Blue side infantry unit one has a unit damaged trigger. Can the trigger be assigned to go off only if blue side a-10 one (or any blue side unit) causes the damage, rather than general damage fron any unit on any side?

 

If this is so, you could assign different audio actions for different triggers. For example.

 

Trigger unit damage from blue side = audio action 'check your fire...'

 

Trigger unit damage from red side unit one= audio action 'enemy infantry spotted, 30m north of the rocky outcrop to our north'

 

Trigger unit damage from red side unit two= audio action 'enemy infantry spotted, 100m south of pink smoke'

Posted
See post #74:

"The aerosol produced during impact and combustion of depleted uranium munitions can potentially contaminate wide areas around the impact sites or can be inhaled by civilians and military personnel."

 

It is the after effects of DU. Unfortunately, the news channels are not interested in those stories, so wider audience is just not informed. There is a lots of bad things happening in areas where DU munition was used.

 

And my aversion is against the nuclear waste used as weapon. DU is nuclear waste. Normally, nuclear waste, even when it is not "harmful", is buried deep, deep under ground.

 

In case of DU shells, it is vaporized on impact and spread around the people and domestic animals.

 

I am not against wars. In wars people die and kill each other, which I accept as reality and necessity of the war. But I am against poisoning ground, people and animal for decades after the conflict.

 

How do I give you million rep points? And u a Texan? Don't mean to stereotypes but you know what I mean. I watched a very disturbing video I got from KPFK 90.7 FM in Los Angeles - the U.S. military back pedaling into a wall with this one. They kept denying the Gulf War syndrome when all a reporter had to do, at that time, was go to VA medical centers around the States.

 

Having said that, if DU isn't modeled, then can you still put blowholes in tanks?

ED have been taking my money since 1995. :P

Posted

This is getting way OT. Back on topic or else.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

No OT will flourish because if it tries I'll lock the thread.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I think OT will 'flourish' here till ED release something new about Warthog project. A single screenshot will be sufficient.

 

Relax, GA said he's working on a new movie with the hog.

Good, fast, cheap. Choose any two.

Come let's eat grandpa!

Use punctuation, save lives!

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