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Posted

As much as I've looked forward to this, it's a bit disappointing in its present state. It feels basically like an F-14B that can't land on a boat. It's got high speed; a big, long-range radar; missiles with a significant reach that can ripple fire on targets; a LANTIRN pod; and it can carry and drop dumb bombs, LGBs, rockets, etc. It has a more diverse ATG loadout, but still lacks Mavericks and all other ATG missiles, as well as JDAMs and JSOWs. It has a back seat but lacks any back-seater.

I find the HRM feature often crashes the game completely, which is repeatable in certain zones of maps without fail. And it drops frame rates by about ten FPS compared to most other modules.

It looks great, but flying it presently lacks the novel qualities I would hope it has. I hope they can both optimize it and get a more diverse payload up and running. It's sadly sitting in the hangar most of the time right now for me.

  • Like 2
Posted (edited)
27 minutes ago, Typhonus2 said:

As much as I've looked forward to this, it's a bit disappointing in its present state. It feels basically like an F-14B that can't land on a boat. It's got high speed; a big, long-range radar; missiles with a significant reach that can ripple fire on targets; a LANTIRN pod; and it can carry and drop dumb bombs, LGBs, rockets, etc. It has a more diverse ATG loadout, but still lacks Mavericks and all other ATG missiles, as well as JDAMs and JSOWs. It has a back seat but lacks any back-seater.

I find the HRM feature often crashes the game completely, which is repeatable in certain zones of maps without fail. And it drops frame rates by about ten FPS compared to most other modules.

It looks great, but flying it presently lacks the novel qualities I would hope it has. I hope they can both optimize it and get a more diverse payload up and running. It's sadly sitting in the hangar most of the time right now for me.

you realize it is early access right? it was released 12 days ago. just like every other module that has been in early access, it will improve over time. i find it gratifying to just try what is available now. and to fly it at 200 ft at 750 knots.

Edited by silverdevil
  • Like 10

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Posted

An alternate perspective would be:

- The E has three MFDs, one of which has a useful moving map

- I’ve yet to experience a CTD despite continuous use of the HRM mapping mode. Lucky I guess.

- The E has the AMRAAM. 
 

- The E has a NAVFLIR that displays on the HUD.

- The E has a fairly reliable and sophisticated IFF, along with NCTR.

  • Like 5
Posted

I find it very hard to fly something else now that I have the F-15E. Even the mighty Tomcat sits in the hangar now. I am having so much fun with this, and the cockpit feels amazing in VR.
As someone else already stated in another post, think of the F-15E as being in an early '90s state at the moment. You can do Desert Storm-era missions just fine with the current state of the module 🙂
I hope the priority bugfixes are the gun pipper and the inconsistent accuracy of AUTO-bombing. Other than that, the state of the module is very very very good in my opinion! :thumbsup:

  • Like 9
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Posted

It's almost as if people do not research or know much about the planes that they claim to love in here. Add to it the unnecessary comparisons of other aircraft. This is an EA module and yet people are putting her in the hangar complaining already. Before that it was all "Release the Kraken." My oh my! 

This is an awesome module. Thank you RAZBAM.

  • Like 7

DO it or Don't, but don't cry about it. Real men don't cry!

Posted
1 hour ago, Jackjack171 said:

It's almost as if people do not research or know much about the planes that they claim to love in here. Add to it the unnecessary comparisons of other aircraft. This is an EA module and yet people are putting her in the hangar complaining already. Before that it was all "Release the Kraken." My oh my! 

This is an awesome module. Thank you RAZBAM.

Yeah, we want it now! Even if it isn't finished and full of bugs!

Then, yuck! it has bugs or it is unfinished!

History repeats, a lot.

  • Like 3
Posted
12 hours ago, Typhonus2 said:

As much as I've looked forward to this, it's a bit disappointing in its present state. It feels basically like an F-14B that can't land on a boat. It's got high speed; a big, long-range radar; missiles with a significant reach that can ripple fire on targets; a LANTIRN pod; and it can carry and drop dumb bombs, LGBs, rockets, etc. It has a more diverse ATG loadout, but still lacks Mavericks and all other ATG missiles, as well as JDAMs and JSOWs. It has a back seat but lacks any back-seater.

I find the HRM feature often crashes the game completely, which is repeatable in certain zones of maps without fail. And it drops frame rates by about ten FPS compared to most other modules.

It looks great, but flying it presently lacks the novel qualities I would hope it has. I hope they can both optimize it and get a more diverse payload up and running. It's sadly sitting in the hangar most of the time right now for me.

Certainly, the level of advancement at the current stage and functionalities is lower than for the release of Apache, but greater than the F-16 or F-18 as it was. So there's nothing to complain about ;). Of course, the model (unfortunately) will be developed not for months but probably for years. I just hope that the basic functionalities will come as soon as possible, in the next 2-3 months. Yes, Maverick is quite the basic issue but they have experience with them (AV-8B), so I think it will come quite soon. Overall, I like the module, I would also like it to be done more, but apparently some people could not wait longer 😉. Anyway, probably the point is that autumn will be the time for the F-4 Phantom, so it was the last call for the release of the F-15 not to do it at a similar time.

  • Like 1

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Posted
13 hours ago, Typhonus2 said:

As much as I've looked forward to this, it's a bit disappointing in its present state. It feels basically like an F-14B that can't land on a boat. It's got high speed; a big, long-range radar; missiles with a significant reach that can ripple fire on targets; a LANTIRN pod; and it can carry and drop dumb bombs, LGBs, rockets, etc. It has a more diverse ATG loadout, but still lacks Mavericks and all other ATG missiles, as well as JDAMs and JSOWs. It has a back seat but lacks any back-seater.

I find the HRM feature often crashes the game completely, which is repeatable in certain zones of maps without fail. And it drops frame rates by about ten FPS compared to most other modules.

It looks great, but flying it presently lacks the novel qualities I would hope it has. I hope they can both optimize it and get a more diverse payload up and running. It's sadly sitting in the hangar most of the time right now for me.

 

It's like the Tomcat in that it's a big two-seater, and it has wings, and it flies.  So there's that. Otherwise, it's a much different experience. And it's what you make of it. 

  • Like 2

Some of the planes, but all of the maps!

Posted
33 minutes ago, freehand said:

Will try in VR tonight hoping for goodness.

For me performance is better than in Apache, I have no complaints, even with mirrors on.

3 hours ago, YoYo said:

Of course, the model (unfortunately) will be developed not for months but probably for years.

I kinda like that even after years since release modules still receive updates. If there's any software I'm continuously checking release notes for, it's DCS for sure. 🙂

  • Like 2
Posted
37 minutes ago, elewarr said:

For me performance is better than in Apache, I have no complaints, even with mirrors on.

 

I think its the same but some complains about the A2G radar FPS issues. I haven't gotten here yet, I'm still learning other things.

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Posted

The F-15 Strike Eagle is not that bad. Great as it is presently and of course, bugs cannot be avoided at this stage of her release

All my sorties are presently in the Strike Eagle at this time and I think Razbam has done quite well.

Hoping to see the Eagle grow stronger wings in capabilities and usability under Razbam tender care.

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Posted

Loved it so far.HAven't tried any of the weapon systems as yet, but I have no problems flying it generally and around the circuit using the units of AOA for circuit work and landing. Good module and I expect it will only get better as did the F16.

  • Like 2
Posted

My initial comment wasn't actually meant as primarily a complaint. It was more a statement about the role of the aircraft, as presently capable, in the DCS universe. Without making any big statements about whether it was ready for release or not, as currently operating it just seems a lot like the F-14B, but with the emphasis on ATG rather than ATA. (Although, when you can lock and ripple fire so many AMRAAMS, compared to the Phoenix, I'm not sure it doesn't win there as well.) I'm just thinking of how I might use the plane as it presently exists. I can drop dumb bombs, LGBs, or rockets. And I can do well in BVR, but much less so in WVR. It's really fast and has long legs.

What can I tell you...that reminds me of the F-14B.

The roles would expand as new things are added. The performance issues and bugs will doubtless be addressed with time. Razbam has frankly done great work by cleaning up the Mirage 2000C and the Harrier, so I have faith in them here.

Maybe we're just hitting the space where modernish planes are so well-represented in DCS that there are fewer niches to be filled. As cargo and logistics are barely represented yet, there's room for growth there. And of course, you can go with the older era (Vietnam, etc.) niches to find open spaces. I had hoped the F-15E would be a modern, upgraded version of the Viggen's space, with low-level interdiction strikes at high speeds with guided ordinance. But, until the TFR is working, that's basically the kind of flying the Viggen does now. 

 

Posted (edited)

"...that can't land on a boat." 
"...that can't land on a boat." 
"...that can't land on a boat." 


The challenge has been put forth.  

All submissions to be placed in reply to this thread.  Winning submissions get bragging rights.  

200.gif

Edited by Bosun
  • Like 1
Posted
On 7/4/2023 at 5:16 PM, Raven (Elysian Angel) said:

I find it very hard to fly something else now that I have the F-15E. Even the mighty Tomcat sits in the hangar now. I am having so much fun with this, and the cockpit feels amazing in VR.
As someone else already stated in another post, think of the F-15E as being in an early '90s state at the moment. You can do Desert Storm-era missions just fine with the current state of the module 🙂
I hope the priority bugfixes are the gun pipper and the inconsistent accuracy of AUTO-bombing. Other than that, the state of the module is very very very good in my opinion! :thumbsup:

You probably just haven't found the broken stuff yet 🙂

On 7/5/2023 at 3:09 PM, Bosun said:

"...that can't land on a boat." 
"...that can't land on a boat." 
"...that can't land on a boat." 


The challenge has been put forth.  

All submissions to be placed in reply to this thread.  Winning submissions get bragging rights.  

200.gif

 

Easy as long as you are ok with turning yourself into a fireball.

Posted
1 hour ago, pii said:

You probably just haven't found the broken stuff yet 🙂

Oh I have... Most likely not all of it (since I take my time learning a new module) but enough. It just doesn't stop me from having a lot of fun flying it.
That's not to say I am not very much looking forward to the next few patches which will hopefully fix some of it 🙂 

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Posted
53 minutes ago, Raven (Elysian Angel) said:

Oh I have... Most likely not all of it (since I take my time learning a new module) but enough. It just doesn't stop me from having a lot of fun flying it.
That's not to say I am not very much looking forward to the next few patches which will hopefully fix some of it 🙂 

It's like I'm talking to myself! 🙂 yep still buggy but still have fun with it. 

  • Like 2
Posted

The role of the airplane?  How many USAF Viper and Eagle pilots out in the real world with confirmed air to air scores walking about, how many with real world task munitions drops, can close this debate now.

I haven't even dropped an egg yet, still to busy with systems training, navigation and autopilot modes with basic flying.  Seems pretty deep to me, may be incomplete, but there's still massive systems complexity to dig into, for me an average bear this ones quite satisfying and plenty challenging.  Hard time seeing how anyone could be bored so quickly, I'd guess the opposite would be more likely, getting overwhelmed at the complexity and walking away with not enough time to devote.

  • Like 2
Posted

I'm not sure I really see much comparison aside from they use the same targeting pod. The F14 feels like a classic point defence interceptor that can also dog fight and maintain air superiority. It has this added bonus tacked on of being able to drop a limited set of bombs (but lots of them) however it feels like a 3.5 generation aircraft in respect to avionics.

 

The Mudhen on the other hand feels like a fourth generation aircraft in every way. A strike aircraft that can self escort and could serve as an interceptor or air superiority fighter but it simply can't dog fight like a tomcat. Modern displays, modern and intuitive navigation, wide selection of weapons, fantastic HUD, truly day/night/all weather capable and a crew setup that means they can truly divide the workload. The F14 in retrospect just seems like a much more capable Phantom followup. But then the SE Suite 4 is 20 years newer.

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