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Posted

Seeing mortars fire on their own has always been weird. Can you make them like SAM systems, where they can't fire without one or two infantry near by. Let's say 15 foot radius. If you wanted to get fancy you could have them fire at full rate when two troops are close, and half rate when only one is close. Please consider this suggestion. It's immersion breaking to see tubes firing with gost crew. 

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Posted
On 7/12/2023 at 6:13 PM, upyr1 said:

I want an animated crew 

On 7/13/2023 at 8:17 AM, FlankerKiller said:

 [...] that's a big ask 

it shouldn't be.

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Posted
On 7/14/2023 at 6:20 PM, Kang said:

It is generally a bit odd that some units have animated (or modeled) crew while others are solely the vehicle/emplacement.

It's an old game. The morters go all the way back to 2009. I don't think they were in LOMAC. The units with animated troops are much more recent. 

Posted (edited)
11 minutes ago, FlankerKiller said:

It's an old game. The morters go all the way back to 2009. I don't think they were in LOMAC. The units with animated troops are much more recent. 

The ones with the animated crews are not recent. They are mainly from around 2017 or so. Those would be some AAA guns from the WWII assets pack and the Sd.Kfz.251 from the assets pack.

Different units as well as more recent one do not have animated crews on them. For example: M8, FH18, PAK40, KS-19 etc.

Edited by razo+r
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Posted

Ground unit immersion isn't high on the list for, the Generic west/east infantry and some of the older vehicles look just terrible by modern DCS standard. As well as the mission crew for many weapons. 

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Posted
2 hours ago, Gunfreak said:

Ground unit immersion isn't high on the list for, the Generic west/east infantry and some of the older vehicles look just terrible by modern DCS standard. As well as the mission crew for many weapons. 

I know. I think we will see a shift with the dynamic campaign. There is some work being done and it isn't lost.on them that the Apache will need a much deeper ground combat arena to sell to its fullest potential. Honestly other then a tweak here and there I would rather them put everything into the dynamic campaign. I want to low level supplies to troops in contact under an SA-10 umbrella in that CH-47 we've all forgotten about. That's going to need a dynamic campaign. So hopefully we will see a ton of improvement to the ground fight once that comes out. This suggestion is a small tweak that would be nice in the interim. 

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Posted
2 hours ago, razo+r said:

The ones with the animated crews are not recent. They are mainly from around 2017 or so. Those would be some AAA guns from the WWII assets pack and the Sd.Kfz.251 from the assets pack.

Different units as well as more recent one do not have animated crews on them. For example: M8, FH18, PAK40, KS-19 etc.

 

This. It isn't that they started including animated crew at some point. It is just completely arbitrary. Some old ZU-23s come with crew, reasonably recent ZSU-57s don't. Just one example. If ED doesn't want to include animated (or even static) crews on the ground units that's kinda okay by me, even if I'd prefer them to be there, but it's irritating how some units have them and others don't and it doesn't follow even the slightest hint of a system.

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Posted
13 hours ago, FlankerKiller said:

I'm asking to make morters not fire is infantry are not close by. 

Ok, that should be extended into other weapons that need the crew too.

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Posted
4 hours ago, draconus said:

Ok, that should be extended into other weapons that need the crew too.

Agreed. Hopefully we will see some seriously updated infantry in the future. 

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Posted
20 hours ago, FlankerKiller said:

This is getting off topic. I'm not asking for animated crews. Honestly I'm not that into them. I'm asking to make morters not fire is infantry are not close by. 

Frankly, I disagree. Adding an actual animated mortar crew is surely much easier done, especially considering how the next problem would be that you'd probably want said infantry to either be mortar crew or engage other units with rifles, but not at the same time.

Having proper crews attached to the unit would also circumnavigate the whole problem of deciding how big the operator area should be, which will also leave a lot of people unhappy, especially when the infantry starts to scatter uncontrollably.

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Posted

This, in many ways, is a bottomless can of worms.  The list things that need changing, improving, re-modeling, creating is almost endless.  If you look up ED as a company it lists employees as between 100-200, so firstly it's tiny (whichever of those numbers are correct) and secondly only a proportion of those will be software developers / coders.  They have an immense task in front of them so as the moderators are fond of saying, it's all about priorities.  Microsoft has about 220,000 employers as a comparison...

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Posted (edited)

Infantry move when engaged. The zone would be small like say 9ft. if they move they are out of the zone. LET ME BE CLEAR. This is a simple and specific request that ED require an infantry unit to be in the same group as, and close to a mortar for the mortar to fire. The same way certain SAMs require certain units to be in their group and to be in a certain distance to operate. Nothing more nothing less. Anything more becomes this.

On 7/18/2023 at 10:23 AM, buceador said:

This, in many ways, is a bottomless can of worms.  The list things that need changing, improving, re-modeling, creating is almost endless.  If you look up ED as a company it lists employees as between 100-200, so firstly it's tiny (whichever of those numbers are correct) and secondly only a proportion of those will be software developers / coders.  They have an immense task in front of them so as the moderators are fond of saying, it's all about priorities.  Microsoft has about 220,000 employers as a comparison...

 

Edited by FlankerKiller
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