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Patch notes discussion October 2023 - DCS 2.9


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Posted
24 minutes ago, Ram69 said:

It isn't possible to select an AA option with DLSS turned on. They mentioned having DLSS *or* DLAA turned on, rather than both 👍

Yes, that's it. DLSS on (and DLAA greyed) OR DLAA on (and DLSS off): Ghost images and blablabla.

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Posted
1 hour ago, Ram69 said:

It isn't possible to select an AA option with DLSS turned on. They mentioned having DLSS *or* DLAA turned on, rather than both 👍

He wrote:

"With DLSS and DLAA OFF" yes, so looks like mistake, only DLSS on and DLAA on and DLSS off and DLAA on is possible.

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Posted
Just now, YoYo said:

He wrote:

"With DLSS and DLAA OFF" yes, so looks like mistake, only DLSS on and DLAA on and DLSS off and DLAA on is possible.

I believe dlss only uses TAA, hence why AA is greyed out when DLSS is enabled, as it's forced to taa in that case

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Posted (edited)
5 minutes ago, YoYo said:

He wrote:

"With DLSS and DLAA OFF" yes, so looks like mistake, only DLSS on and DLAA on and DLSS off and DLAA on is possible.

DLAA cannot be on when DLSS is on. That's mostly semantics. It's not that DLSS utilizes DLAA: They are basically the same thing! Technically it would be most correct to have "DLAA" as the highest quality setting of DLSS: DLSS without upscaling.
I think the way it is layed out in the DCS UI currently is good though. The way i described would be technically more correct, but probably less intuitive for most users.

2 minutes ago, Ram69 said:

I believe dlss only uses TAA, hence why AA is greyed out when DLSS is enabled, as it's forced to taa in that case

No. See above.

Edited by twistking

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Posted

Someone else having shadows problems with DLSS enabled (Quality?). It is the ground shadows. They are accurate, each object creates a shadow. But if I roll, the whole landscape gets covered in a giant shadow, as if an object is in front of the sun. 

Posted (edited)

 

1 minute ago, warmachine79 said:

Someone else having shadows problems with DLSS enabled (Quality?). It is the ground shadows. They are accurate, each object creates a shadow. But if I roll, the whole landscape gets covered in a giant shadow, as if an object is in front of the sun. 

known issue. i think it's the combination of SSS 🐍 and DLSS/DLAA. try disabling one of them.

Edited by twistking
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Posted
4 minutes ago, twistking said:

DLAA cannot be on when DLSS is on. That's mostly semantics. It's not that DLSS utilizes DLAA: They are basically the same thing! Technically it would be most correct to have "DLAA" as the highest quality setting of DLSS: DLSS without upscaling.
I think the way it is layed out in the DCS UI currently is good though. The way i described would be technically more correct, but probably less intuitive for most users.

No. See above.

 

I will refrase it, to be more clear:

- With (DLSS ON and DLAA ON)  or  (DLSS OFF and DLAA ON )  no matter what other ajustments: Everything is smoother, but up to the point that  little things moving fast (like vehicles, bandits, numbers in cockpit displays, objects in MFD when TPOD slew, etc) seems to be like "under water". They seem that they are a microsecond "lagged" with the reality, and they leave ghost images behind. Just like in those dream sequences in the movies. You can play with all other options to try to reduce this effect up to some point, but it is always present.

So, based in my experience, DLSS/DLAA seems amazing if you just want to fly around and enjoy the flight and views, because everything is smoooooother and performance seems a bit better.. but it is very weird and anoying during combat.

 

- With DLSS OFF and DLAA OFF: Everything is less smooth, but objects are more defined (even with sharpness = 0 ), especially when they are moving. No more "lagged" a microsecond, no more ghost images behind. You can use MSAA or not, or adjust sharpening slider, depending on your preferences (i.e: For me was always MSAAx2 the best option quality/performance)

 

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Posted
10 minutes ago, warmachine79 said:

Someone else having shadows problems with DLSS enabled (Quality?). It is the ground shadows. They are accurate, each object creates a shadow. But if I roll, the whole landscape gets covered in a giant shadow, as if an object is in front of the sun. 

Yep.

12 minutes ago, twistking said:

DLAA cannot be on when DLSS is on. That's mostly semantics. It's not that DLSS utilizes DLAA: They are basically the same thing! Technically it would be most correct to have "DLAA" as the highest quality setting of DLSS: DLSS without upscaling.
I think the way it is layed out in the DCS UI currently is good though. The way i described would be technically more correct, but probably less intuitive for most users.

No. See above.

 

Ok, thx.

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Posted (edited)

updated Modelviewer 2 ist still not able to load a model when generated as a new file AFTER Modelviewer was started. Means to recognize a new file, always a restart of the modelviewer is necessary.

Edited by rato65
Posted

I’m sure this has been reported, but I can confirm there is color blur or ghosting with the lights in external view on the aircraft. I know you guys are working on resolving issues, so I thought it worth it to add this. Otherwise, it’s a huge improvement. Thanks for all you do ED, one step closer to realism. 

Posted
17 hours ago, Daemoc said:

Aye, I am using the generic DCS troops. That is probably the difference.

Steam MT here as well and I agree, the new update is great. The new replay feature alone was worth the wait. It really opens up a lot of options for performance benchmark tests.

Changed all the good troops for the DCS ones and its fixed the problem, not the same but at least it works.👍

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Posted

Since 2.9 the pilot's head which is reflected in the mirrors of the F15E dances the jig very quickly
(pilot view). I think this has already been reported?😊

Posted

Thursday after the update everything was smooth with DLSS OR DLAA
but since this morning I had gels every 5 or 10 seconds
and I couldn't find where it was coming from and I remembered that I had activated the grass to see the effect of the breath of the rotors (which is superb) but I deactivated the grass and the micro gel that I had obtained disappeared in turning off the grass to zero.
It was one or the other that I had to choose.

Posted
5 hours ago, KCOOL said:

Thank you for the suggestion, I just see it is a new SW from our beloved mbucchia. What are your full settings there?

 

I am finding that the following settings in QVFR get the optimal results so far. A balance of quality and performance.

Vertical size 0.7, horizontal 0.5, centre resolution 1.8; outer resolution 0.4; the other settings are as per default.

in VD the pico resolution is set to godlike and I am using the VDXR app from mbuchia to bypass steam VR.  

The AA is much better than I have seen with anything else. Ghosting only really happens when the FPS drops. With medium settings, the f16 free flight over Syria gives about 60fps low to the ground, about 45 over the cities and 72 fps at altitude.

 

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Posted
2 minutes ago, PLUTON said:

Thursday after the update everything was smooth with DLSS OR DLAA
but since this morning I had gels every 5 or 10 seconds
and I couldn't find where it was coming from and I remembered that I had activated the grass to see the effect of the breath of the rotors (which is superb) but I deactivated the grass and the micro gel that I had obtained disappeared in turning off the grass to zero.
It was one or the other that I had to choose.

What's a "gel'

Posted

I am getting no audio at all in my DCS-MT. I use Arctic Series Pro headphones and it shows on the display for it that it is working fine at full volume. Yet no audio at all is coming in to me. I selected it for both audio and mic in DCS audio settings. Any idea what might be happening to me?

Don B

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Posted

Never mind my audio is not DCS issue, does not seem to be working for me in anything currently.

Don B

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Posted

Whew ok got the sound back.

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Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted
23 hours ago, rato65 said:

I am absolutely stunned by the new airflow effect on vegetation from helicopter rotor downwash - incredible! But I am not able to see it in VR. Is that intended? I use MT, when using no VR all is fine but in VR I cannot enable DLSS/DLAA in VR and do not see the effect. The dust effect however is visible.

I have no idea why, but now I see the rotor downwash on vegetation in VR. I did not change anything except switching back and forth 2 times the DLSS in Non-VR. Folks - this is absolutely incredible! Thanks so much for all the work! Now it is definetely the most immersive helicopter sim out there IMO.

Posted

For me everything seems to be running good. Definitely smoother than 2xMSAA. DLAA with sharpness set all the way to the right, looks as good as DLSS set the same. Same performance too.

The crop fields flicker with DLAA though. So I'm sticking with DLSS.
I do notice a bit of scenery lag and some ghosting here and there, but I can live with it.

Haven't tried TAA. SSS turned on. Don't remember if I had SSS turn on with DLAA to see if it made a difference with the flickering fields. I Have secondary shadows turned off, as well as the setting above it. Might turn those on too.

Overall, very nice release. Well done ED.
Can't wait for Vulkan now.

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Posted

I would like to know what ED thinks about the insane amount of ghosting that DLSS related options create on MFD because it looks like its related to how ED modules work as Hornet, Viper, Warthog, Apache or Black Shark suffer it but Mirage 2000 radar display has zero ghosting and Strike Eagle one very little

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Posted
I would like to know what ED thinks about the insane amount of ghosting that DLSS related options create on MFD because it looks like its related to how ED modules work as Hornet, Viper, Warthog, Apache or Black Shark suffer it but Mirage 2000 radar display has zero ghosting and Strike Eagle one very little
It's well known at this point, so I'm sure there will be patches soon. I don't find the ghosting to be too bad though.

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