slughead Posted October 23, 2023 Posted October 23, 2023 I have tried. Honest, I have. DLSS is a blurry mess. DLAA is a little better, but the smearing of aircraft, yuck. The performance gains are not enough to endure the loss of visual quality. God damn it, I bought a Quest Pro and a 4090, not a 2080 and a Quest 2! Therefore, I am going back to MSAAx4. I was happy with that. The performance was good with most settings maxed out and just shadows toned back a little. I'm going to fly with my old settings again for a week or so and then perhaps try DLAA or TAA again once I have my baseline back in my head and the hype has died down. I think we all expected a lot from DLSS/DLAA. Sadly, I don't think this is for VR flight sims at this time. 2 Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Rolling Posted October 23, 2023 Posted October 23, 2023 Using Reverb G2, 13700k, 64GB and 4090, 2.9 is much bestter as before, performance has much improved, maybe because i also change to OpenXR from SteamVR. 1
motoadve Posted October 23, 2023 Posted October 23, 2023 Varjo VR with FDR,AMD 7800X3D, DLAA looks amazing, if you can get good performance you wont see smearing of aircraft, Can you get DFR with the Quest? For the Aero that made the difference.
Hippo Posted October 23, 2023 Posted October 23, 2023 (edited) What sort of performance are you hoping for? Personally I can't be doing with ASW (whose artifacting I find to be worse than what I'm seeing with DLAA), and aim for native 72 fps. Here's what I'm currently using and I'm very happy with the quality/performance I've been seeing. I was using MSAAx4. The thing with DLAA is that when combined with foveated rendering, there is no shimmering so I can greatly reduce the foveated area for a huge performance improvement. I'm using PD 1.0 and mirrors on (have mostly been testing with the F-18). I'm not doing anything else with e.g. Oculus Debug Tool / OpenXR Toolkit. My quad views foveated config file # # DO NOT EDIT THIS FILE! # INSTEAD, CREATE A NEW FILE `settings.cfg` UNDER `%LocalAppData%\Quad-Views-Foveated` # # Common settings for all headsets (unless overriden below). smoothen_focus_view_edges=0.2 sharpen_focus_view=0.7 turbo_mode=1 # Fixed Foveated rendering settings for fallback when eye tracker is not available. horizontal_fixed_section=0.5 vertical_fixed_section=0.45 [Oculus] peripheral_multiplier=0.4 focus_multiplier=1.1 horizontal_focus_section=0.25 vertical_focus_section=0.25 #vertical_focus_offset=0.28 turbo_mode=0 debug_eye_gaze=0 debug_focus_view=0 [Varjo] horizontal_focus_section=0.29 vertical_focus_section=0.33 # Turbo mode is incompatible with Varjo's deferred swapchain release. Use OpenXR Toolkit Turbo instead. turbo_mode=0 [PimaxXR] # Dynamic Foveated Rendering settings (for Crystal) horizontal_focus_section=0.33 vertical_focus_section=0.31 [Windows Mixed Reality] peripheral_multiplier=0.4 focus_multiplier=1.1 # Dynamic Foveated Rendering settings (for G2 Omnicept Edition) horizontal_focus_section=0.3 vertical_focus_section=0.3 vertical_focus_offset=0.04 [SteamVR] # Turbo Mode causes unexplained errors with SteamVR. turbo_mode=0 I notice we have very similar setups, and I'd be interested to see what you think. I have attached a mission which you might want to try, it puts you in an F-18 low over Dubai with A/P and A/T set so you can just sit back and let the a/c fly the route. I can hold 72 fps which I didn't think I'd be able to achieve at this level of quality. If you can achive this sort of performance with better visuals pls let me know. benchmark_01.miz Edited October 23, 2023 by Hippo System spec: Intel i7 12700k @ stock, ASUS TUF Gaming GeForce RTX 3080 Ti 12GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance LPX 32GB (2 x 16GB) DDR4 3200MHz C16, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), WD Black SN 850X 2TB NVME M.2 SSD (games drive), Thermalright Assassin Spirit 120 Evo Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS Prev System spec (leaving here because I often reference it in my posts): Intel i9 13900KF @ stock, Gigabyte GeForce RTX 4090 Gaming OC 24GB GDDR6X, Gigabyte Z690 UD DDR4, Corsair Vengeance RGB PRO SL 32GB (2 x 16GB) DDR4 3600MHz C18, Samsung 980 EVO 500 GB NVME M.2 SSD (system drive), Samsung 970 EVO 1 TB NVME M.2 SSD (games drive), Cooler Master ML360 Illusion CPU Cooler, Asus XG43UQ Monitor, Oculus Quest Pro, Thrustmaster Warthog HOTAS, MFG Crosswind Rudder Pedals
Sile Posted October 24, 2023 Posted October 24, 2023 i am using DLSS with DLAA at PD 1.3. Oculus Res Slider full right at 72 Hz. Sharpening 0.3 plus 65% oxr toolkit CAS. Very happy. I think trading DLSS performance gain für more supersampling is the key here.
Dangerzone Posted October 24, 2023 Posted October 24, 2023 21 minutes ago, Sile said: i am using DLSS with DLAA at PD 1.3. Oculus Res Slider full right at 72 Hz. Sharpening 0.3 plus 65% oxr toolkit CAS. Very happy. I think trading DLSS performance gain für more supersampling is the key here. I have supersampling a try last night (PD of 1.3). I think there's something to this. Whether it's placebo (and I don't think it is) - it definitely seems to be adding clarify. At present I've dropped back to 60hz (HP Reverb) and have been able to hit 60fps consistently (4090 with some high settings, trees, forest, grass to full, etc) with reasonable overhead available. I figure I'll play with it a bit more, and if I think I can hit 90 consistently I might switch over to that, but I have a feeling in order to hit 90 I'm going to have to sacrifice a little bit of detail/forestry/grass/etc. 1
RealDCSpilot Posted October 24, 2023 Posted October 24, 2023 @slughead Try tuning in more SS. Check something around 3400x3400 per eye. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted October 24, 2023 Posted October 24, 2023 6 hours ago, Sile said: i am using DLSS with DLAA at PD 1.3. Oculus Res Slider full right at 72 Hz. Sharpening 0.3 plus 65% oxr toolkit CAS. Very happy. I think trading DLSS performance gain für more supersampling is the key here. Try pushing it to 1.5. I see a noticable improvement and can still maintain 72 fps in most situations (with QVFR enabled). With a 4090 you should easily cope with this. 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Sile Posted October 24, 2023 Posted October 24, 2023 (edited) vor 1 Stunde schrieb Qcumber: Try pushing it to 1.5. I see a noticable improvement and can still maintain 72 fps in most situations (with QVFR enabled). With a 4090 you should easily cope with this. Yes, thanks i have already tried that and it looks even a bit better, but i would like to kepp some headroom to always stay above 72 fps (bad weather, many units, whatever). Maybe will try 1.4 ... Edited October 24, 2023 by Sile
slughead Posted October 24, 2023 Author Posted October 24, 2023 11 hours ago, Rolling said: i also change to OpenXR from SteamVR For sure you will see an improvement doing this. I've been running OpenXR for a year or so now. 11 hours ago, Hippo said: What sort of performance are you hoping for? Personally I can't be doing with ASW (whose artifacting I find to be worse than what I'm seeing with DLAA), and aim for native 72 fps. Here's what I'm currently using and I'm very happy with the quality/performance I've been seeing. I was using MSAAx4. The thing with DLAA is that when combined with foveated rendering, there is no shimmering so I can greatly reduce the foveated area for a huge performance improvement. I'm using PD 1.0 and mirrors on (have mostly been testing with the F-18). I'm not doing anything else with e.g. Oculus Debug Tool / OpenXR Toolkit. I'm of the same/similar mindset as you. I like to configure so that I achieve 72fps in Caucus without going into ASW whilst flying low over a reasonably sized town and turning at max turn rate. I find the F-16 instant action take-off mission is a good test track for me. I too run MSAAx4 and the shimmering is significantly reduced to the point that it isn't distracting. However, DLSS is a blurry mess for mid to distant objects. DLAA is somewhere between MSAAx4 and DLSS. And that's with render resolution (PD whatever folk want to use) bumped right up. I haven't tried your track file yet but promise to do so later. 8 hours ago, Sile said: i am using DLSS with DLAA at PD 1.3. Oculus Res Slider full right at 72 Hz. Sharpening 0.3 plus 65% oxr toolkit CAS. Very happy. I think trading DLSS performance gain für more supersampling is the key here. Erm, no. You either use DLSS or DLAA, not both together. Yes, the best visuals are only achieved by increasing the render resolution. But they're still not as good in my opinion. 7 hours ago, Beamscanner said: DLSS is really bad with MFDs... Exactly. 2 hours ago, RealDCSpilot said: Try tuning in more SS Did that. Maxed them out, still not as good visually though. It does improve it, just not enough. Especially with slightly reduced MFD visuals and the fiery Phoenix aircraft. 2 hours ago, Qcumber said: Try pushing it to 1.5. I see a noticable improvement and can still maintain 72 fps in most situations (with QVFR enabled). With a 4090 you should easily cope with this. Done all that. It's just not good enough for me compared with MSAAx4 and a lower PD. As I said in my first message, I'm going back to my original settings to get my personal baseline back in the forefront of my mind. Then I might after a week or so try again with a clear head and the hype has died down. Slugmouse: a finger-mounted mouse button emulator for hand-tracked VR cockpit clicking. Available now! Slugmouse Demonstration Video
Sile Posted October 24, 2023 Posted October 24, 2023 (edited) vor 54 Minuten schrieb slughead: Erm, no. You either use DLSS or DLAA, not both together. Interesting. I should have read more about DLSS and DLAA beforehand. But got carried away in the optimization game... I wonder why DCS let's me select both, DLSS and DLAA. Shouldn't one get greyed out if the other is enabled? Or does it get greyed out and I didn't notice? And I wonder what DCS uses. On the basis of the great performance boost I see with both enabled, i guess it's DLSS. Edited October 24, 2023 by Sile
Hiob Posted October 24, 2023 Posted October 24, 2023 5 minutes ago, Sile said: I wonder why DCS let's me select both, DLSS and DLAA. Shouldn't one get greyed out if the other is enabled? It is. Once you choose any upscaling, the AA options are greyed out. 3 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Sile Posted October 24, 2023 Posted October 24, 2023 (edited) vor 3 Minuten schrieb Hiob: It is. Once you choose any upscaling, the AA options are greyed out. Ok stupid me, thank you. Didn't notice the greyed out DLAA. So I use DLSS with 1.3x upscaling. Edited October 24, 2023 by Sile
Qcumber Posted October 24, 2023 Posted October 24, 2023 3 hours ago, Sile said: Maybe will try 1.4 ... That's what I am thinking too. 2 hours ago, slughead said: You either use DLSS or DLAA I think DLSS uses DLAA automatically. DLAA alone is AA without the supersampling. 1 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Qcumber Posted October 24, 2023 Posted October 24, 2023 2 hours ago, slughead said: Done all that. It's just not good enough for me compared with MSAAx4 and a lower PD. With a 4090 etc I think you already have optimise settings which is why DLSS does not really give you any advantage. I have a lowly 4070 so I see a big improvement. I suspect if we were able to directly compare our experiences yours would win. 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
Wali763 Posted October 24, 2023 Posted October 24, 2023 (edited) I did not use MSAA up to now, only 75% SS in OpenXR with my G2. Im kind of ok with the shimmering/aliasing I get. DLSS, DLAA and TAA all give me a blurry mess, but all greatly reduce shimmering.. DLAA also reduces perf noticably (~1ms higher frametime). 2x MSAA retains most the the non-AA clarity, but reduces shimmering to a lesser degree than the three above alternatives. Perf impact of 2x MSAA is way too high, so I did not bother testing 4x. As the original poster, for now Im staying with my "old" settings. Will do a retest at a later time. Edited October 26, 2023 by Wali763
maxsin72 Posted October 24, 2023 Posted October 24, 2023 15 hours ago, Beamscanner said: DLSS is really bad with MFDs... Yep, DLSS is totally horrible with MFDs. Maybe DLSS 3 would be better.
AdrianL Posted October 24, 2023 Posted October 24, 2023 1 minute ago, maxsin72 said: Maybe DLSS 3 would be better. DCS is using DLSS 3.5 but without Frame Generation See 1
maxsin72 Posted October 24, 2023 Posted October 24, 2023 11 minutes ago, AdrianL said: DCS is using DLSS 3.5 but without Frame Generation See Thank you for the info, I'm really disappointed with nVidia and DLSS.
mac22 Posted October 29, 2023 Posted October 29, 2023 On 10/24/2023 at 2:53 AM, Sile said: i am using DLSS with DLAA at PD 1.3. Oculus Res Slider full right at 72 Hz. Sharpening 0.3 plus 65% oxr toolkit CAS. Very happy. I think trading DLSS performance gain für more supersampling is the key here. giving these settings a try - where are you tuning the pixel density?
Sile Posted October 30, 2023 Posted October 30, 2023 (edited) VR tab of the settings. „Pixel Density“ Oh and I learned its only DLSS then, since DLAA gets greyed out once DLSS get‘s selected. vor 5 Stunden schrieb mac22: giving these settings a try - where are you tuning the pixel density? Edited October 30, 2023 by Sile
Qcumber Posted October 30, 2023 Posted October 30, 2023 8 hours ago, mac22 said: giving these settings a try - where are you tuning the pixel density? Try pushing PD up to 1.5 and try QVFR if you are not already using it. It can produce some very good results depending on your CPU/GPU combination. 9800x3d; rtx5080 FE; 64Gb RAM 6000MHz; 2Tb NVME; Quest Pro (previous rift s and Pico 4).
dburne Posted October 30, 2023 Posted October 30, 2023 Gave DLAA a try late yesterday. Wow I am sold on this, sim is gorgeous and I see absolutely no shimmering anywhere. 2 Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|
Burt Posted October 30, 2023 Posted October 30, 2023 Yeah I gave DLAA a whole week over MSAAx2 and once everything started shaking hands it’s difinitely a slight improvement. No go with the DLSS on this rig. One thing I don’t get is why a lot of folks are using Steam, so many hoops to jump. But yeah DLAA - no sharpening is what my rig likes. 1 ALIENWARE R11 - I9 10900KF @ 5.1 GHz - M.2 NVMe 2TB - RTX3090 - XFURY 64GB -3400 MHz RAM Monitor AW3420DW @ 120Hz - Virpil CM3 Throttle - TM TPR Rudder pedals - Virpil CM2 w/TM Hornet Stick Center - Monstertech Deck Mounts RealSimulator FSSB-R3 Lightning Base w/ F16SRGRH SideStick - VR user / Varjo Aero - Big Thx to mbucchia Start Date April 2020
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