Jump to content

Bomb Fuze Update


Go to solution Solved by BIGNEWY,

Recommended Posts

Posted

Does it mean that for all missions/campaigns up until now we have to go into the mission editor for each mission or at least, if the mission starts on the ground, use the rearm/refuel menue to set the bomb fuses if the mission requires fused munitions?

Like I tried to get back into jdam use, flying the jdam training mission of the module - all bombs were duds besides I carefully followed the instructions! That is very frustrating on a training mission...

Maybe there should be a 'compatible with legacy missions' modus and/or 'easy fuse' mode...

  • Like 1
Posted (edited)

Guys i have lastes update of dcs i'd tried for several time a drop an cbu- 99 like .id set hi to 1500 and ccip release but not damage in ground and bomb not open..released from. 2500 

Edited by Dixie[ita]
Posted
8 hours ago, Dixie[ita] said:

Guys i have lastes update of dcs i'd tried for several time a drop an cbu- 99 like .id set hi to 1500 and ccip release but not damage in ground and bomb not open..released from. 2500 

 


You don't set the release height of the bomb in the jet. You're just matching the release height set on the bomb. You change it in rearm menu. 

  • Like 1
Posted
18 minutes ago, Dixie[ita] said:

Still function on campaign ? I'm playing DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

If the mission file was not updated with the release of this patch or the one before it that introduced the new fuses. The bombs that are loaded on spawn are going to be messed up and didn't get converted to the new fusing. Which by extension is going to mess a ton of things up with the avionics. So i reccomend reloading the munitions manually before you takeoff.

  • Like 1
Posted

Hey all!

Tried to bomb some range targets last night in the Hornet - it's been a while - and despite choosing INST from the EFUZE menu (like I have always done in the past) the bombs just bounced off the target on impact rather than exploding.

This was a hot-start aircraft. Is there some other step I'm missing now? Maybe something to do with the new fuzing implementation?

[sIGPIC][/sIGPIC]

Soul's pit thread

Posted
12 minutes ago, AhSoul said:

Hey all!

Tried to bomb some range targets last night in the Hornet - it's been a while - and despite choosing INST from the EFUZE menu (like I have always done in the past) the bombs just bounced off the target on impact rather than exploding.

This was a hot-start aircraft. Is there some other step I'm missing now? Maybe something to do with the new fuzing implementation?

Not sure how the hot-start aircraft work, but in the re-arm menu click on the little yellow triangle in the upper left corner of each pylon and check that it properly has fuse in there.  If it was an old mission you may need to re-save it to have the fuses work properly.  If it was a new mission then I'm not sure.

Posted
40 minutes ago, razo+r said:

What fuze did you set in the rearming menu (the orange triangle you can click on) ? 

 

I just picked one of my saved loadouts that includes GBU-12s. I'll fire it up and have a look - maybe they had no fuses at all.....

[sIGPIC][/sIGPIC]

Soul's pit thread

Posted

Just found this out on a saved mission. Dud bombs. This is ridiculous. Surely if you are introducing this hot mess (with very little docs) it would be wise to notify users that old missions would need updating.

  • Like 1
Posted

Yes best is to recheck the loadouts in the mission. I had dud problems in the Hornet until I just redefined the loadouts I was carrying in the ME. 

[sIGPIC][/sIGPIC]

Posted
3 hours ago, AhSoul said:

So my loadout has FMU-139 fuzes. 4s arm delay, 0s function delay.

Re-selected FMU-152 (I think) and now the bombs work. Also unlike before they were all showing their laser codes on the Store page from the start, rather than XXXX like they were yesterday.

  • Thanks 1

[sIGPIC][/sIGPIC]

Soul's pit thread

Posted

After this last update, the Instant Action "Free Flight" mission for the Syria map (where the Hornet spawns mid-air with Zuni rockets and SnakeEye bombs.. 82YT ) the bombs do not explode.

There seems to be a noise but no explosion. There is some dust depending on where they land.  And yes, I do ensure that CCIP is set as well as INST for the fuse. There are no other options. And as the plane is airborne, there is no way to change the fuse

I do have limited fuel set and unlimited ammo. Yes, that's cheating. However, it is an option and I think if I want to practice bombing stuff, I  am going to do it. 

Are we expected to edit such missions after an update? 

Continuing with my testing, after landing and re-arming to re-select a fuse, they do explode.. but it seems only the 4 on the plane. When they re-appear due to the unlimited ammo option, they don't seem to work. 

Posted
8 hours ago, EmJay22 said:

After this last update, the Instant Action "Free Flight" mission for the Syria map (where the Hornet spawns mid-air with Zuni rockets and SnakeEye bombs.. 82YT ) the bombs do not explode.

There seems to be a noise but no explosion. There is some dust depending on where they land.  And yes, I do ensure that CCIP is set as well as INST for the fuse. There are no other options. And as the plane is airborne, there is no way to change the fuse

I do have limited fuel set and unlimited ammo. Yes, that's cheating. However, it is an option and I think if I want to practice bombing stuff, I  am going to do it. 

Are we expected to edit such missions after an update? 

Continuing with my testing, after landing and re-arming to re-select a fuse, they do explode.. but it seems only the 4 on the plane. When they re-appear due to the unlimited ammo option, they don't seem to work. 

There is a reported bug regarding only the 1st round of weapons exploding and anything replaced by unlimited ammo option don't.

  • Like 1
Posted
There is a reported bug regarding only the 1st round of weapons exploding and anything replaced by unlimited ammo option don't.

Ok. I didn’t see that reported bug but can certainly confirm the darn bug!!


Sent from my iPhone using Tapatalk
Posted (edited)
11 hours ago, EmJay22 said:

After this last update, the Instant Action "Free Flight" mission for the Syria map (where the Hornet spawns mid-air with Zuni rockets and SnakeEye bombs.. 82YT ) the bombs do not explode.

There seems to be a noise but no explosion. There is some dust depending on where they land.  And yes, I do ensure that CCIP is set as well as INST for the fuse. There are no other options. And as the plane is airborne, there is no way to change the fuse

I do have limited fuel set and unlimited ammo. Yes, that's cheating. However, it is an option and I think if I want to practice bombing stuff, I  am going to do it. 

Are we expected to edit such missions after an update? 

Continuing with my testing, after landing and re-arming to re-select a fuse, they do explode.. but it seems only the 4 on the plane. When they re-appear due to the unlimited ammo option, they don't seem to work. 

Known issue. There does not seem to be any automatic conversions of old bomb configurations in old missions to the new fusing system.

Edited by Muchocracker
  • Like 1
Posted (edited)
16 hours ago, Muchocracker said:

Known issue. There does not seem to be any automatic conversions of old bomb configurations in old missions to the new fusing system.

 

Looks like the new fuze/bomb combinations aren't  saved properly out of the mission payload line. If you save/copy the mission loadout within the mission editor and then select it from the list - everything works as intended. Just when you change stuff in the mission payload entry alone - it does not work at all times as if the fuze does not properly connected to the bomb or the AC avionics or the system does not realize the new combination properly.

Edited by Hekktor
  • Like 1
  • Thanks 1
Posted

I'm new to DCS and I'm so confused about this whole fuse thing 

I was going nuts not knowing what's going on until I found out about the fuse update

It seems that there are still bugs that need to be dealt with to make the fuse update work properly

For old campaigns. Do they work if you rearm on the ground?

I'm in doubt whether buy campaigns or not

Is there any guide where I can see what fuse I'm selecting? I have not clue about fuses so I'm lost when I have to select them on the ground, it's very frustrating to play for 30 minutes just to see the bomb you dropped not going off

BoY am I lost 🥴😄

  • Like 1
Posted (edited)

This guide might help. Not my work. My understanding is that due to current bug best practice is to set the fuses in the aircraft loadout window in the ME, then repeat the procedure using the rearm window from the cockpit in game.

DCS Fusing.png

Edited by Habu_69
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...