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Posted
On 5/2/2025 at 8:39 AM, SloppyDog said:

I found the exactly same problem.

I tried with the bomb computer and no joy. I tried manually inputting the data (release Low Angle; pull-up time; release time) in the WSO station, and no joy.
I believe that the computer didn't accept my inputs, since I was going by trial and error. I really don't know how to manually calculate the latter two parameters.

Anyway, what I'm doing with this mode is to help me engage pre-planned targets. I created this SAM site with an SA-2 and an SA-3 and assorted AAA protecting an airport. The SA-3 is easily defeated with WRGS in loft mode. The problem is the SA-2, with its long range.

The best way to defeat this situation was to use LABS mode, setup an IP and the TGT in the Mission Editor. I get very low, at around 500-1000 feet, pass the IP at 20nm from the target, do not push the pickle, otherwise as stated the missiles will be immediately fired. Jester will automatically change to the next waypoint, the TGT, and will start to call out the distance. Once at 16-15 nm, I pop up nose up 30 degrees, fire the missiles then go mid altitude to provide a target. Usually the Shrikes track the target. Closer, they will overshoot the target.

This way I've been able to use LABS mode to loft missiles, with an indication of distance and not being dependent of the WRGS system.

It is the only way LABS mode has been working for Shrikes. Not even close to what is done with bombs or to what is written in the manual.       

and @tekrc

you guys might wanna scroll down the delivery mode in the bombing table...

Screenshot 2025-05-18 065428.png

Posted
8 hours ago, Rongor said:

and @tekrc

you guys might wanna scroll down the delivery mode in the bombing table...

Screenshot 2025-05-18 065428.png

They're talking about using Loft delivery mode with the LABS and not the WRCS AGM-45 mode.

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