Steel Jaw Posted January 6 Posted January 6 (edited) This has been an issue for me now for a while. Below 300 knots when beginning the landing cycle, as I deploy half to full flaps, the nose jumps up to very high Alpha and stays there until stall. Seriously, please, what is the issue? Edited January 7 by Steel Jaw 1 "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB.
Solution Hiob Posted January 6 Solution Posted January 6 You need to trim down when flaps are deployed. 1 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
GrEaSeLiTeNiN Posted January 6 Posted January 6 Just got back into the Hornet. Yeah this happens to me too. With a light plane (no weapons or fuel tanks except A2A) I find I need to be well below 200knts (about 160?) to avoid this nose up problem. If it happens and messes up my AoA trimming process, I just pitch down with stick and wait for the speed to drop and for the plane to 'settle'. If I don't, then it pitches up until stall occurs. This takes a while to do so it's not good if it happens before final approach. For me the other main issue is the burble before touchdown. With turbulence on (IIRC it affects the burble) I feel like the plane floats before touch down and it messes up my landing/AoA esp when flaps are at full. Leaving flaps at half reduces this floating effect. I am no expert at landing the Hornet, just my observations as a casual simmer. AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
Hiob Posted January 6 Posted January 6 Dropping the gear should counteract the nose up tendency of the flaps to a certain agree. Maybe check the procedures again and make sure you make the steps in the right order at the right speeds. However, the need to trim down with flaps deployed is mandatory. "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
GrEaSeLiTeNiN Posted January 6 Posted January 6 1 minute ago, Hiob said: Dropping the gear should counteract the nose up tendency of the flaps to a certain agree. Maybe check the procedures again and make sure you make the steps in the right order at the right speeds. However, the need to trim down with flaps deployed is mandatory. Just curious, if full flaps require a trim down, why not just do half flaps and avoid or minimise the trim down? Thanks AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
Hiob Posted January 6 Posted January 6 (edited) Flaps are meant to decrease the landing speeds. The more flaps the more lift per speed so to say. The sudden increase in lift is what makes the nose rise and requires retrimming. When flaps are deployed the chord line of the wing profile is pivoted up to a higher alpha. (the trailing edge is lowered) Edited January 6 by Hiob 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
Cab Posted January 6 Posted January 6 32 minutes ago, Steel Jaw said: This has been an issue for me now for a while. Below 300 knots when beginning the landing cycle, as I deploy half to full flaps, the nose jumps up to very high Alpha and stays there until stall. Seriously, please, what is the issue? 300 knots? Just a reminder the gear and flaps should be lowered at 250 or below. 2
Muchocracker Posted January 6 Posted January 6 (edited) TEF and Aileron scheduling in HALF and FULL flaps configuration has been a problem for ages. Best practice is to drop to HALF below 200 knots. Then select FULL at 160 and lower. It'll stop the ballooning. Edited January 6 by Muchocracker 1 1
Cab Posted January 6 Posted January 6 (edited) 20 minutes ago, Cab said: 300 knots? Just a reminder the gear and flaps should be lowered at 250 or below. FWIW I just tried a quick instant action with a clean Hornet. Gear down at 250kts followed by full flaps did not result a pitch up of any kind. It was quite stable in level flight. Update: There is a gentle nose up movement as the jet slows to on-speed, but it quickly settles back even with no trim input. Edited January 6 by Cab 1
Leva80 Posted January 6 Posted January 6 Lower gear and flaps during turn to final to avoid balloning. Or just dirty up closer to 160 knots on a straight in.
Cab Posted January 7 Posted January 7 23 minutes ago, Leva80 said: Lower gear and flaps during turn to final to avoid balloning. Or just dirty up closer to 160 knots on a straight in. You balloon lowering gear and flaps at 250 kts?
Cab Posted January 7 Posted January 7 Here is a track of gear and flaps being lowered at 250 knots. Flaps go straight to Full. Hornet landing config 250 knots.trk
Raven (Elysian Angel) Posted January 8 Posted January 8 It depends on which landing approach you use. Around the boat you'll be in a turn when you deploy gear and flaps so the nose-up won't hinder you - quite the opposite - so you can go full flaps right away. If you're going straight-in on a runway, deploy undercarriage at 250, half flaps at 180 and full flaps at 160. 2 Spoiler Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
wiwa23 Posted January 9 Posted January 9 (edited) It's just so annoying. A hornet for years and years in early acces with a promise for a reworked flight model. Then finally it gets out of early acces (silently) with a reworked flight model ... but still not finished with an even bigger flaw of this flap issue. It's totally unrealistic and just hard to work with. After all this years I still balloon to the moon with the hornet when selecting full flaps. And now, more annoyingly, you almost lose pitch authority (down) when in full flaps. Pitch authority degrades with each step of flaps selection. I just feel so hopeless and frustrated that not only this issue has made things worse but the endless waiting for a solution. There are modules being made in the mean time with flight model built from the ground up...but correcting this takes forever without an apparent aknowledgement of the problem. Sorry to complain but it really is so frustrating for a thing I/we love so dearly. Edited January 9 by wiwa23
fagulha Posted January 9 Posted January 9 I deploy the landing gear below 250 kts while on the break and deploy Flaps at 210 kts below. No issues on my side for a long time at these speeds. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Tenkom Posted January 9 Posted January 9 1 hour ago, wiwa23 said: It's just so annoying. A hornet for years and years in early acces with a promise for a reworked flight model. Then finally it gets out of early acces (silently) with a reworked flight model ... but still not finished with an even bigger flaw of this flap issue. It's totally unrealistic and just hard to work with. After all this years I still balloon to the moon with the hornet when selecting full flaps. And now, more annoyingly, you almost lose pitch authority (down) when in full flaps. Pitch authority degrades with each step of flaps selection. I just feel so hopeless and frustrated that not only this issue has made things worse but the endless waiting for a solution. There are modules being made in the mean time with flight model built from the ground up...but correcting this takes forever without an apparent aknowledgement of the problem. Sorry to complain but it really is so frustrating for a thing I/we love so dearly. It's not a problem if you do it correctly. I don't know what's realistic. But if you follow the advice in the posts above you will do fine. 2
=Mac= Posted January 9 Posted January 9 I think there is another (perhaps minor) problem with the Hornet's flight model. Carrying four pods of rockets, the aircraft can't pass 300 kts. This is fine and understandable considering the huge amount of drag those pods create. However, if I get busy and distracted (often!) and I allow the airspeed to drop down to 150 kts or even lower depending on how stupid I am at the time, the problem arises here then (after realizing my impending death), I select full afterburner. I would expect a more brisk rise in the airspeed yet the poor Hornet just sits in the sky counting the clouds. Eventually the airspeed rises but, to me... a professionally untrained chair warmer... well, realistically, should those four pods cause that much drag at low airspeeds? The Hornet is best at killing things on the ground. Now, if we could just get a GAU-8 in the nose next to the AN/APG-65, a titanium tub around the pilot, and a couple of J-58 engines in the tail...
razo+r Posted January 9 Posted January 9 5 minutes ago, =Mac= said: I think there is another (perhaps minor) problem with the Hornet's flight model. Carrying four pods of rockets, the aircraft can't pass 300 kts. This is fine and understandable considering the huge amount of drag those pods create. However, if I get busy and distracted (often!) and I allow the airspeed to drop down to 150 kts or even lower depending on how stupid I am at the time, the problem arises here then (after realizing my impending death), I select full afterburner. I would expect a more brisk rise in the airspeed yet the poor Hornet just sits in the sky counting the clouds. Eventually the airspeed rises but, to me... a professionally untrained chair warmer... well, realistically, should those four pods cause that much drag at low airspeeds? On one hand, at low speed they should not create as much drag as at high speeds, on the other hand your aircraft will create more induced drag at low speeds, so it's a bit more complex. 1
Cab Posted January 9 Posted January 9 Would someone who’s seeing this ballooning or excessive nose up post a track demonstrating it?
GrEaSeLiTeNiN Posted January 10 Posted January 10 13 hours ago, Cab said: Would someone who’s seeing this ballooning or excessive nose up post a track demonstrating it? Hornet Ballooning Test.trk Light plane, straight in, 250knts, gear down, flaps full - ballooning does not occur unless you're trimmed for AoA, in which case you'll need to be below 150knts to avoid nosing up. 1 AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
Cab Posted January 10 Posted January 10 (edited) 55 minutes ago, GrEaSeLiTeNiN said: Hornet Ballooning Test.trk 3.21 MB · 0 downloads Light plane, straight in, 250knts, gear down, flaps full - ballooning does not occur unless you're trimmed for AoA, in which case you'll need to be below 150knts to avoid nosing up. Trimmed for AOA? On-speed trim at 250KIAS? Edited January 10 by Cab
GrEaSeLiTeNiN Posted January 10 Posted January 10 8 minutes ago, Cab said: Trimmed for AOA? On-speed trim at 250KIAS? No, I am just showing that when you are AoA trimmed and stable at 140-150knts, ballooning will start happening when you start exceeding 150knts. If you are gear down and have not trimmed for AoA at all, you can accelerate from say 140 to 350+knts with full flaps without ballooning. (Not saying you begin trim for AoA on-speed at 250knts.) 1 AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
Cab Posted January 10 Posted January 10 1 minute ago, GrEaSeLiTeNiN said: No, I am just showing that when you are AoA trimmed and stable at 140-150knts, ballooning will start happening when you start exceeding 150knts. If you are gear down and have not trimmed for AoA at all, you can accelerate from say 140 to 350+knts with full flaps without ballooning. (Not saying you begin trim for AoA on-speed at 250knts.) Thanks for the clarification. 1
wiwa23 Posted January 22 Posted January 22 Still I hope that we can still see the difference here between a 'workaround' and a 'solution'. As such all the socalled 'solutions' I see here are just 'workarounds'. As such this topic has the wrong tag on it. I hope we can find a real solution in the form of a corrected flight model that seriously adresses the issue and not putting it away with a workaround. In short: - No, flaps/ballooning behavior is not implemented correctly at this point. - yes I am aware of the workaround (not the solution) method of deploying flaps at lower speeds. - yes for me it matters because I love realism and especially around the boat the procedures (case 1 overhead break into pattern for example) is such thet the current flap behaviour requires more workarounds... (Deploying flaps later alters the turn radius, etc. Those who fly case 1 procedures know what I mean). - If the previous point doesn't matter to you than I can imagine a workaround is enough for you.
Cepheus76 Posted February 7 Posted February 7 For me it worked for a long time to extend the gear and deploy half flaps when decelerating through 250 knots and deploy full flaps when on speed. Funnily, after the last "just campaigns" update, the above described procedure doesn't work as well anymore and I also noticed that the aircraft is much more sensitive to pitch trim inputs.
Recommended Posts