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Posted
3 minutes ago, BIGNEWY said:

It starts on weapon system power on. You can toggle it by Weapon Supply Switch on the right side.

weapons on.png

Thank you. That should be on and ready indeed for airstart.

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Posted (edited)
14 minutes ago, BIGNEWY said:

It starts on weapon system power on. You can toggle it by Weapon Supply Switch on the right side.

weapons on.png

Will the buttons below that plastic cover to the rear of panel (here right) be implemented. 

One of them tells the avionics that landing gear is inside (second row you do not see on this picture). 

Edited by okopanja
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Condition: green

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Posted
16 minutes ago, okopanja said:

Will the buttons below that plastic cover to the rear of panel (here right) be implemented. 

One of them tells the avionics that landing gear is inside (second row you do not see on this picture). 

At the moment not planned, but I have discussed it with the team and that could change. Once all of our main tasks are done we will know more. 

thank you 

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smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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Posted
9 hours ago, BIGNEWY said:

Sorry just edited my message, it should not happen for air starts 

If you have a short track replay on Caucasus feel free to add it

Here you are.

weapon test.trk

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Posted

At this subjet, doesn't the horizontal bracket suggest that all System Power Switches could be put on all at once at startup?

Posted
2 minutes ago, ZnarF said:

At this subjet, doesn't the horizontal bracket suggest that all System Power Switches could be put on all at once at startup?

Thats what I do and then just flip the AFCS back to off again until after engine start.

Posted (edited)
5 minutes ago, ZnarF said:

At this subjet, doesn't the horizontal bracket suggest that all System Power Switches could be put on all at once at startup?

They can. You can actually pull up the vertical bracket and the horizontal bracket one right after the other. only thing is you have to cycle the afcs switch off then back on after engine start to properly do the test

Edited by CrazyGman
Posted

Great! I didn't do it that way until now because of the BIT that seemed to follow AFCS switched on (and should occurs later), but maybe in the real world that should work that way? (AFCS on on the same time as other systems)

Posted (edited)
1 hour ago, ZnarF said:

Great! I didn't do it that way until now because of the BIT that seemed to follow AFCS switched on (and should occurs later), but maybe in the real world that should work that way? (AFCS on on the same time as other systems)

I've been meaning to try doing vertical bracket first. Then engine start. Then horizontal bracket. And that should work. The only thing is you need horizontal bracket for gyros, and you can't do alignment till that has been set. So it's just faster the other way, and you just have to cycle the one switch

Edited by CrazyGman
Posted
1 hour ago, AeriaGloria said:

I found fastest is to do navigation prep, engine start, FCS test all at once 

Yes same. FCS as soon as first engine spools up

Posted
vor 13 Stunden schrieb swartbyron:

Thats what I do and then just flip the AFCS back to off again until after engine start.

Don’t need to to that. Just hit the autopilot disconnect button on the stick after engine 2 starts to spool up.

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Posted

Today's patch!

DCS: MiG-29A Fulcrum by Eagle Dynamics

  • AFCS :
    • Improved: Autopilot-induced oscillations. (work in progress).
  • FCR: 
    • Fixed: Cooperation mode track range bug.
    • Fixed: Random STT break.
    • Fixed: Azimuth zone switch and delta H knob do not affect close combat mode anymore.
    • Fixed: Lost track  in CC mode if COOP is on.
  • IRST:
    • Fixed: Gun trigger guard for NAV mode.
    • Fixed: Radar acquisition (COOP mode) in OPT and HELMET modes.
    • Fixed: Missile acquisition in OPT and HELMET modes.
    • Fixed: Tone and voice message in Boresight (BS) and Grid.
    • Fixed: IRST Close Combat (CC) and FCR CC formats.
    • Fixed: Wrong segmented HMD indication.
  • Weapons:
    • Added Training mode for bomb, rocket and gun (can choose in DTС (see the description in the game manual).
    • Fixed: Missile launch in BS mode.
    • Fixed: Missile emergency launch is restricted on ground.
    • Fixed: NOLA  indication freezed.
    • Fixed: KMGU unloading.
    • Fixed: Corrected self altitude based on the laser range.
  • SPO-15:
    • Fixed: Database update: changed condition for CW illumination for F-4 to illuminate for all AIM-7 variants.
    • Fixed:  wrong elevation volume when a submode changes bar pattern, was causing extremely faint signals in those cases from AI radars in search mode.
    • Adjusted formatting for occlusion remarks in kneeboard.
  • Fixed: Damaged engines continue to spin at 80% RPM.
  • Fixed: Test HUD color.
  • Fixed:  APU power mode (hydro source instead of apu cold crank).
  • Fixed:  Startup mode switch logic.
  • AFCS BIT can't complete when using FFB (stick pos checking disengaged in FFB case).
  • Editing the oxygen panel switches.
  • Fixed: HUD/HDD start up. (The HUD/HDD display should appear approximately 54 seconds after turning on NAVIGATION after a cold start. (Ground power must be present.) If none of the GYRO Man, GYRO STBY, or NAV controls are enabled, the page is displayed without the airplane, pitch and bank scales, horizon line).
  • Fixed: Damaged INS continue to steer HUD/HDD directional ring to true north.
  • Added sound when scrolling messages on the AEKRAN, and slightly adjusted the message format.
  • Fixed: Missing max G-load on the AOA/G meter.
  • Fixed: Display export needed the correct aspect.
  • Fixed: Added Shaking the rubber band over the HDD.
  • Fixed: Left (red) nav light stays on when the corresponding wing is cropped.
  • Fixed: AI and static units have wrong configuration of exhaust nozzles when cold.
  • Fixed: VR. Helmet is not drawn correctly when the "Force IPD Distance" parameter is changed.
  • Command "Gun Trigger - toggle(FIRST DETENT/RELEASE)" has been added with categories 'Stick', 'HOTAS', 'Special'.
  • Fixed: The angle of attack measurement range on the AOA/G meter.
  • Fixed: Logbook not recording time in MiG-29A.
  • Fixed: PRMG channel is set to 54 at mission start.
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Posted
17 minutes ago, Miro said:

this kneeboard

For now it's a kneebox 🙂

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Posted
21 minutes ago, Miro said:

as well as cigarettes

I'd rather have biscuits, so I can have some fun with the crumbs when pushing negative Gs! 🥳

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Posted

By the way, I love the new AEKRAN sounds. Something like dragging the carriage from a typewriter. 😅

5 hours ago, Miro said:

We need this, aswell as this "experimental feature" from launch video - getting in and out of our plane.

Very nice found! Looks like the kneeboard will recive many new features! 👍

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