Stefan Graber Posted September 24 Posted September 24 Dear Eagle Dynamics bosses! It's great that you're always bringing out new modules, which I'm sure bring in a lot of money, but PLEASE let your very talented employees (programmers) FINALLY get back to working on the main programme, which has seen more and more critical errors creep in over the last 1½ years of perceived stagnation!!! 5 3
Mr_sukebe Posted September 24 Posted September 24 It might help to be a little more specific about your areas of concern. 3 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
MAXsenna Posted September 24 Posted September 24 The mods constantly tell us that more than half the staff is working on the core, and there's no point of letting the various teams switch position.Cheers! Sent from my SM-A536B using Tapatalk 1
Kah0tika Posted November 12 Posted November 12 I've been coming back to DCS lately and really enjoy some of their advanced modules. Nevertheless I've also noticed that some core system bug has remained unfixed for many years. One of them that concerns me being left aside for more than 7 years now. I think there's a general tendency of the userbase to request less content now and to focus more on fixing and improving the core system of the engine and of some modules. 2
Rudel_chw Posted November 12 Posted November 12 1 hour ago, Kah0tika said: One of them that concerns me being left aside for more than 7 years now. which bug is that? 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Rudel_chw Posted November 12 Posted November 12 I see .. I flew the Hornet fairly intensively for over a year, and never encountered this bug as I almost never restart engines, so I can understand that fixing this is a low priority item. I'm pretty sure that more serious issues are fixed sooner. Also, this is not a DCS core issue, but a Hornet bug. For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Kah0tika Posted November 12 Posted November 12 If you restart a hot aircraft you’ll definitely encounter this bug. What I meant was main/core module systems. But that’s not relevant to the subject. I’ve just noticed lately that ppl are not happy with the technical state of some modules, maps, etc. And are more interested in having bug fixed and features implemented than having new products. 2
Czar Posted November 12 Posted November 12 30 minutes ago, Kah0tika said: I’ve just noticed lately that ppl are not happy with the technical state of some modules, maps, etc. And are more interested in having bug fixed and features implemented than having new products. There is no sim without unhappy people. Every forum for every sim out there, is filled with complaints. One does not cancel the other. Many people are happy to have both. 1
waterman Posted November 12 Posted November 12 Some long standing bugs do get fixed usually unanounced and without fanfair just a line in the changelog. I have created lots of DCS Train Mods and the wheels and valve gear bug not animating was fixed a while back thankyou However It is frustrating that the Train Deactivation bug that has Trains floating off over the city or out to sea still remains a feature of DCS. I just try to wait patiently for the fix so i can get my trains back on track one day in the UserFiles. ED seams to like users to behave in a way that shows tolerance of delays, problems, or suffering without becoming annoyed or anxious ! A big worry is " Cfrag a Very Clever Major Contributer to DCS " and creator of the fantastic DML that has not been updated for over 4 months the dml thread suggests DCS core bugs became too much to put up with . 2
jackd Posted November 20 Posted November 20 a new essential bug seems the slow start and close of DCS since the obliged MT version is implied.
dmatsch Posted November 24 Posted November 24 AI pathfinding. AI ignoring orders. AI physics-defying behavior. Carrier operations. AI ATC. Weapon splash damage. Dynamic campaign (??). Realistic, alive environments? Rain inside a building (how old is this one?). AI fuel consumption (so much so, there's an ED-created "restrict AB" function -- what a hack!). Any kind of bomber formations are jacked. Unfinished, buggy and abandoned maps -- sorry, "feature complete" maps. Alpha modules sold as being "completed in the near future" remaining in an alpha state for years and years and still unfinished. Very old and buggy ME that needs a major overhaul. Buggy scripting system that breaks with each point release (we'll miss you, CFRAG). Definitely in need of a cross-referenced user mod repository for a looooong time. ANY of these are game-breaking bugs that have existed -- and are known -- and are frequently complained about -- and are still unfixed in more than a decade. The awesome mod community has made this sim what it is more so than ED has. ED and DCS have been the best and only in the business -- unfortunately for too long. Alpha module greed and core stagnation, I believe, is starting to catch up to them. These forums used to be alive with new missions, mods, scripts, etc. It's all dead now. I would even re-pay money for a DCS 3.0 that's as little as 50% better than what we have now. 2
TheBiggerBass Posted November 24 Posted November 24 Commercially it might make sense for ED to rather release new - paid - modules than fixing bugs - unpaid. However, I also would expect ED to fix confirmed bugs within a reasonable amount of time. 1 System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 8TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle DCS: All terrains, allmost all modules, most user flyable mods - CA, WWII Assets
ED Team BIGNEWY Posted November 24 ED Team Posted November 24 2 minutes ago, TheBiggerBass said: Commercially it might make sense for ED to rather release new - paid - modules than fixing bugs - unpaid. However, I also would expect ED to fix confirmed bugs within a reasonable amount of time. Hi, we do fix bugs, on the core of DCS and the modules, please take a read of our change logs to see the work we are doing. We can not fix everything that is reported all at once, there are priorities and other tasks to consider, I know it may seem like your particular bug is not being fixed, or the order they are fixed does not align with what you or I want, but its not like the team are sitting around being idle, they have a full work load. Our project managers decide the priority of the tasks, as they have the full picture of all the tasks and projects. We simply do not have infinite resources, so some work does take a long time. Its very easy to criticise and find things that are wrong and ignore the work that is being done. thank you 2 3 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
dmatsch Posted November 24 Posted November 24 5 hours ago, dmatsch said: 4 hours ago, BIGNEWY said: Hi, we do fix bugs, on the core of DCS and the modules, please take a read of our change logs to see the work we are doing. We can not fix everything that is reported all at once, there are priorities and other tasks to consider, I know it may seem like your particular bug is not being fixed, or the order they are fixed does not align with what you or I want, but its not like the team are sitting around being idle, they have a full work load. Our project managers decide the priority of the tasks, as they have the full picture of all the tasks and projects. We simply do not have infinite resources, so some work does take a long time. Its very easy to criticise and find things that are wrong and ignore the work that is being done. thank you I respect your opinion as an ED employee, as I have for more than a decade. However, more than a decade's worth of reported, repeated, game-breaking bugs that go unfixed? Perhaps your project managers are the bottleneck? maybe the PM's need to listen to the community more? When you have unpaid major contributors jumping ship? This goes way beyond PM. ..28+ year senior software engineer weighing in here...But I was never a revenue-level C-suite, nor a PM. Just a coder. 4
dmatsch Posted November 24 Posted November 24 4 hours ago, BIGNEWY said: Hi, we do fix bugs, on the core of DCS and the modules, please take a read of our change logs to see the work we are doing. Your monthly "releases" are lame campaign fixes, minor core and module releases and do nothing for the *BIG* core bug fixes that have been complained about for many YEARS!!! Let's get realistic here. What ***major*** ***reported*** bug fixes of the LEGACY, 10+ years -- above list have been implemented, let alone addressed in the past 5 years. Would just like a list... 2
ED Team NineLine Posted November 24 ED Team Posted November 24 Hey dmatsch, you are welcome to review our changelogs here: https://www.digitalcombatsimulator.com/en/news/changelog/ If you are unable to find any major fixes or changes in the last 10 years, I am not sure what else to tell you. While we always want things to come out sooner rather than later, DCS is and always will be a complex piece of software, getting more and more complex every day. Sorry if we have not done something specific you are looking for, but we continue top push DCS into the future and beyond. Thanks. 2 2 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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