Nealius Posted yesterday at 09:14 AM Posted yesterday at 09:14 AM Is there a launch authorization override somewhere? Reason I ask is for two scenarios: 1. High-aspect R-27ET engagement gives me launch tone at around 18nm but I cannot get launch authorization until 3-4nm, preventing me from getting any range out of the "extended range" missile. 2. HMS off-bore shots with R-73: I can only employ the HMS in conjunction with radar or IRST, which in my experience will only acquire targets within the canopy bow; I am completely unable to achieve an off-bore lock on targets outside my canopy bow. Particularly point number 2, a recent Spudknocker video shows him engaging targets off-bore with HMS without locking a target at all, but there is no explanation for how he is doing this.
AeriaGloria Posted yesterday at 09:16 AM Posted yesterday at 09:16 AM You are searching 30-45 degrees off nose with HMS? This is only zone you can engage with R-73 only and not IRST. Your launch override is the manual/auto prepare switch, but be careful, if you lunch when missile isn’t ready it will be dumb Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Nealius Posted yesterday at 09:50 AM Author Posted yesterday at 09:50 AM 32 minutes ago, AeriaGloria said: You are searching 30-45 degrees off nose with HMS? Trying to but I cannot achieve lock until the bandit crosses within my canopy frame which is something like 10-20 degrees (estimating). Manual switch doesn't appear to do anything for me. I can press and hold the missile fire button but it still won't fire.
Ironhand Posted 22 hours ago Posted 22 hours ago Do you have the switch set to “Boresight”? Outside the canopy bow you need to aim the missile’s seeker directly, not through the IRST. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
AeriaGloria Posted 18 hours ago Posted 18 hours ago 8 hours ago, Nealius said: Trying to but I cannot achieve lock until the bandit crosses within my canopy frame which is something like 10-20 degrees (estimating). Manual switch doesn't appear to do anything for me. I can press and hold the missile fire button but it still won't fire. It can take time for missile to lock. Try to keep them at 30-45 degrees You put the prepare switch in manual? Might need missile jettison then, which is what it is really for. The MiG-29 want made to really be able to a working missile without LA. If you moved cooo forward then switched to IRST mode it would let you fire (since there’s no range calculation you get flashing LA) 3 hours ago, Ironhand said: Do you have the switch set to “Boresight”? Outside the canopy bow you need to aim the missile’s seeker directly, not through the IRST. I think he just wants to do it in Helmet mode Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Ironhand Posted 17 hours ago Posted 17 hours ago 25 minutes ago, AeriaGloria said: think he just wants to do it in Helmet mode Yes, I knew that. It was faulty thinking on my part. Sweet senility is slowly settling in. YouTube Channel: https://www.youtube.com/channel/UCU1...CR6IZ7crfdZxDg _____ Win 11 Pro x64, Asrock Z790 Steel Legend MoBo, Intel i7-13700K, MSI RKT 4070 Super 12GB, Corsair Dominator DDR5 RAM 32GB.
Lyrode Posted 17 hours ago Posted 17 hours ago (edited) 1小时前,AeriaGloria说: If you moved cooo forward then switched to IRST mode it would let you fire (since there’s no range calculation you get flashing LA) Hi, I watch your vids on the youtube and appreciate your experience. But regarding the mig-29, there are varies reasons why LA won't come by. In the R27ET case, the guy knows that he had lock 18nm away, has the tone which means in-range, and only get LA in 3-4nm, so it's not a laser or range issue, it's simply IR missile not acquiring the target. Edit: With the help of Lixma, bow I know what went wrong. Edited 16 hours ago by Lyrode
Lixma 06 Posted 16 hours ago Posted 16 hours ago (edited) 12 minutes ago, Lyrode said: This mission allows player to spawn a bandit 10nm away head-on.....Throughout my test, IR mode can acquire target pretty far away, generally locking at 8nm or closer, but IR missile cannot acquire at all, be it R27T/ET, R73, R60M. From 10nm to merge, I had only one sucessfully launch against a Mig-23 in burner, out of 20-ish tests. But after merge, all missiles work well as rear aspect. IR missiles need 60 seconds to cool down before they become usable. Edited 16 hours ago by Lixma 06
Lyrode Posted 16 hours ago Posted 16 hours ago 28分钟前,Lixma 06说: IR missiles need 60 seconds to cool down before they become usable. You are right about this. I didn't expect a hot spawn air borne jet to not warm-up. After active pausing for a minute they worked as intended, though R73 off bore still not very sensitive.
Lixma 06 Posted 16 hours ago Posted 16 hours ago Just now, Lyrode said: You are right about this. I didn't expect a hot spawn air borne jet to not warm-up. Top men are on the case... 1 1
CrazyGman Posted 14 hours ago Posted 14 hours ago 1 hour ago, Lyrode said: You are right about this. I didn't expect a hot spawn air borne jet to not warm-up. After active pausing for a minute they worked as intended, though R73 off bore still not very sensitive. I've made a request in wishlist for hot airstarts to have the IR missiles pre-prepped, as that would have already happened on the ground in reality in most cases. 1
Nealius Posted 11 hours ago Author Posted 11 hours ago What triggers the cool-down cycle? A certain switch position? 6 hours ago, AeriaGloria said: It can take time for missile to lock. Try to keep them at 30-45 degrees Pressing and holding the lock button for up to 30 seconds with the bandit 30-45 degrees, radar in ILLUM, HMS selected, and nada. However I was practically in formation with the target drone, so would lack of relative velocity mess with the radar's ability to lock?
AeriaGloria Posted 7 hours ago Posted 7 hours ago (edited) 4 hours ago, Nealius said: What triggers the cool-down cycle? A certain switch position? Pressing and holding the lock button for up to 30 seconds with the bandit 30-45 degrees, radar in ILLUM, HMS selected, and nada. However I was practically in formation with the target drone, so would lack of relative velocity mess with the radar's ability to lock? The radar wouldn’t have worked, you need radar in dummy and coop switch forward to make radar work with HMS. And currently doesn’t work to its full abilities. There are some bugs with it this patch. Try the next. Master arm triggers cool down. 9 hours ago, Lyrode said: Hi, I watch your vids on the youtube and appreciate your experience. But regarding the mig-29, there are varies reasons why LA won't come by. In the R27ET case, the guy knows that he had lock 18nm away, has the tone which means in-range, and only get LA in 3-4nm, so it's not a laser or range issue, it's simply IR missile not acquiring the target. Edit: With the help of Lixma, bow I know what went wrong. Yes. And in FC3 where you fired your IR missile early hoping it would lock later? That’s not real. Launching without lock is supposed to be a jettison mode that occurs before full missile preparation, thought you can keep trying, especially as patches change. You can try using an IR mode or IRST coop to approach stealthily and try to get a better angle with more range, like side aspect. EDIT:. What went wrong? Edited 7 hours ago by AeriaGloria 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Nealius Posted 5 hours ago Author Posted 5 hours ago (edited) Ah, coop/dummy with the HMS. I know I tried it once but didn't notice any difference, though to your point it's currently missing some functionality. I did find the ET to get a lot of extra range when rear-aspect after switching to coop/dummy, though head-on targeting is still abysmal. I guess FC3 gave the wrong impression of the T/ET capability. Edited 5 hours ago by Nealius
Spirale Posted 5 hours ago Posted 5 hours ago i don't understand: if the radar switch is on "dummy" position → it wont be able to emmit. So, if "coop" switch is "ON" and radar is on "dummy" it activates the radar? I tought that the coop mode was to couple the radar emmision with irst but in this case radar is on "dummy"?
Dragon1-1 Posted 4 hours ago Posted 4 hours ago 53 minutes ago, Nealius said: I did find the ET to get a lot of extra range when rear-aspect after switching to coop/dummy, though head-on targeting is still abysmal. I guess FC3 gave the wrong impression of the T/ET capability. Generally, stated ranges are based on flyout range, not on what's practical. Heaters will usually be limited by their seeker. While ET might have a better range against a rear aspect target in full AB (in fact, it's really well suited to this scenario, which is otherwise difficult), its main advantage in other situations is mostly that it's got a lot of energy to spare.
Dudikoff Posted 4 hours ago Posted 4 hours ago 58 minutes ago, Spirale said: i don't understand: if the radar switch is on "dummy" position → it wont be able to emmit. So, if "coop" switch is "ON" and radar is on "dummy" it activates the radar? I tought that the coop mode was to couple the radar emmision with irst but in this case radar is on "dummy"? 'Dummy' is perhaps a Standby mode and in this mode it can be triggered by other systems to do the ranging? i386DX40@42 MHz w/i387 CP, 4 MB RAM (8*512 kB), Trident 8900C 1 MB w/16-bit RAMDAC ISA, Quantum 340 MB UDMA33, SB 16, DOS 6.22 w/QEMM + Win3.11CE, Quickshot 1btn 2axis, Numpad as hat. 2 FPH on a good day, 1 FPH avg. DISCLAIMER: My posts are still absolutely useless. Just finding excuses not to learn the F-14 (HB's Swansong?). Annoyed by my posts? Please consider donating. Once the target sum is reached, I'll be off to somewhere nice I promise not to post from. I'd buy that for a dollar!
draconus Posted 4 hours ago Posted 4 hours ago 7 hours ago, Nealius said: What triggers the cool-down cycle? A certain switch position? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 MiG-29A F-14A/B F-15E CA SC NTTR PG Syria
Lyrode Posted 52 minutes ago Posted 52 minutes ago 6小时前,AeriaGloria说: EDIT:. What went wrong? I did dozens of tests where 10nm head-on R73, R27T and R60m wouldn't lock at all. It turns out, FF fulcrum needs to warm up the IR missile. And hot air start doesn't pre-warm the IR missile like other modules do, like F-14 or M2000C for example. So I think IR missile wouldn't work at all head on, whereas active pause for a minute solves the issue. I was thinking that IR missiles are underperforming, turned out that it's another DCS hot spawn issue.
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