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Posted

Is there a launch authorization override somewhere? Reason I ask is for two scenarios:

1. High-aspect R-27ET engagement gives me launch tone at around 18nm but I cannot get launch authorization until 3-4nm, preventing me from getting any range out of the "extended range" missile.

2. HMS off-bore shots with R-73: I can only employ the HMS in conjunction with radar or IRST, which in my experience will only acquire targets within the canopy bow; I am completely unable to achieve an off-bore lock on targets outside my canopy bow.

Particularly point number 2, a recent Spudknocker video shows him engaging targets off-bore with HMS without locking a target at all, but there is no explanation for how he is doing this. 

Posted

You are searching 30-45 degrees off nose with HMS? This is only zone you can engage with R-73 only and not IRST. 

 

Your launch override is the manual/auto prepare switch, but be careful, if you lunch when missile isn’t ready it will be dumb 

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Posted
32 minutes ago, AeriaGloria said:

You are searching 30-45 degrees off nose with HMS?

Trying to but I cannot achieve lock until the bandit crosses within my canopy frame which is something like 10-20 degrees (estimating). 

Manual switch doesn't appear to do anything for me. I can press and hold the missile fire button but it still won't fire.

Posted
8 hours ago, Nealius said:

Trying to but I cannot achieve lock until the bandit crosses within my canopy frame which is something like 10-20 degrees (estimating). 

Manual switch doesn't appear to do anything for me. I can press and hold the missile fire button but it still won't fire.

It can take time for missile to lock. Try to keep them at 30-45 degrees 

You put the prepare switch in manual? Might need missile jettison then, which is what it is really for. The MiG-29 want made to really be able to a working missile without LA. 
 

If you moved cooo forward then switched to IRST mode it would let you fire (since there’s no range calculation you get flashing LA)

3 hours ago, Ironhand said:

Do you have the switch set to “Boresight”? Outside the canopy bow you need to aim the missile’s seeker directly, not through the IRST.

I think he just wants to do it in Helmet mode

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Posted (edited)
1小时前,AeriaGloria说:

If you moved cooo forward then switched to IRST mode it would let you fire (since there’s no range calculation you get flashing LA)

Hi, I watch your vids on the youtube and appreciate your experience.

But regarding the mig-29, there are varies reasons why LA won't come by.

In the R27ET case, the guy knows that he had lock 18nm away, has the tone which means in-range, and only get LA in 3-4nm, so it's not a laser or range issue, it's simply IR missile not acquiring the target.

Edit: With the help of Lixma, bow I know what went wrong.

Edited by Lyrode
Posted (edited)
12 minutes ago, Lyrode said:

This mission allows player to spawn a bandit 10nm away head-on.....Throughout my test, IR mode can acquire target pretty far away, generally locking at 8nm or closer, but IR missile cannot acquire at all, be it R27T/ET, R73, R60M. From 10nm to merge, I had only one sucessfully launch against a Mig-23 in burner, out of 20-ish tests. But after merge, all missiles work well as rear aspect.

IR missiles need 60 seconds to cool down before they become usable.

Edited by Lixma 06
Posted
28分钟前,Lixma 06说:

IR missiles need 60 seconds to cool down before they become usable.

You are right about this. I didn't expect a hot spawn air borne jet to not warm-up.

After active pausing for a minute they worked as intended, though R73 off bore still not very sensitive.

Posted
1 hour ago, Lyrode said:

You are right about this. I didn't expect a hot spawn air borne jet to not warm-up.

After active pausing for a minute they worked as intended, though R73 off bore still not very sensitive.

I've made a request in wishlist for hot airstarts to have the IR missiles pre-prepped, as that would have already happened on the ground in reality in most cases.

  • Thanks 1
Posted

What triggers the cool-down cycle? A certain switch position?

6 hours ago, AeriaGloria said:

It can take time for missile to lock. Try to keep them at 30-45 degrees 

Pressing and holding the lock button for up to 30 seconds with the bandit 30-45 degrees, radar in ILLUM, HMS selected, and nada. However I was practically in formation with the target drone, so would lack of relative velocity mess with the radar's ability to lock?

Posted (edited)
4 hours ago, Nealius said:

What triggers the cool-down cycle? A certain switch position?

Pressing and holding the lock button for up to 30 seconds with the bandit 30-45 degrees, radar in ILLUM, HMS selected, and nada. However I was practically in formation with the target drone, so would lack of relative velocity mess with the radar's ability to lock?

The radar wouldn’t have worked, you need radar in dummy and coop switch forward to make radar work with HMS. And currently doesn’t work to its full abilities. 
 

There are some bugs with it this patch. Try the next. Master arm triggers cool down. 

9 hours ago, Lyrode said:

Hi, I watch your vids on the youtube and appreciate your experience.

But regarding the mig-29, there are varies reasons why LA won't come by.

In the R27ET case, the guy knows that he had lock 18nm away, has the tone which means in-range, and only get LA in 3-4nm, so it's not a laser or range issue, it's simply IR missile not acquiring the target.

Edit: With the help of Lixma, bow I know what went wrong.

Yes. And in FC3 where you fired your IR missile early hoping it would lock later? That’s not real. Launching without lock is supposed to be a jettison mode that occurs before full missile preparation, thought you can keep trying, especially as patches change. 
 

You can try using an IR mode or IRST coop to approach stealthily and try to get a better angle with more range, like side aspect.

EDIT:. What went wrong?  

Edited by AeriaGloria
  • Like 1

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Posted (edited)

Ah, coop/dummy with the HMS. I know I tried it once but didn't notice any difference, though to your point it's currently missing some functionality.

I did find the ET to get a lot of extra range when rear-aspect after switching to coop/dummy, though head-on targeting is still abysmal. I guess FC3 gave the wrong impression of the T/ET capability.

Edited by Nealius
Posted

i don't understand: if the radar switch is on "dummy" position → it wont be able to emmit.

So, if "coop" switch is "ON" and radar is on "dummy" it activates the radar?

I tought that the coop mode was to couple the radar emmision with irst but in this case radar is on "dummy"?

 

 

Posted
53 minutes ago, Nealius said:

I did find the ET to get a lot of extra range when rear-aspect after switching to coop/dummy, though head-on targeting is still abysmal. I guess FC3 gave the wrong impression of the T/ET capability.

Generally, stated ranges are based on flyout range, not on what's practical. Heaters will usually be limited by their seeker. While ET might have a better range against a rear aspect target in full AB (in fact, it's really well suited to this scenario, which is otherwise difficult), its main advantage in other situations is mostly that it's got a lot of energy to spare.

Posted
58 minutes ago, Spirale said:

i don't understand: if the radar switch is on "dummy" position → it wont be able to emmit.

So, if "coop" switch is "ON" and radar is on "dummy" it activates the radar?

I tought that the coop mode was to couple the radar emmision with irst but in this case radar is on "dummy"?

'Dummy' is perhaps a Standby mode and in this mode it can be triggered by other systems to do the ranging?

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Posted
7 hours ago, Nealius said:

What triggers the cool-down cycle? A certain switch position?

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Posted
6小时前,AeriaGloria说:

EDIT:. What went wrong?

I did dozens of tests where 10nm head-on R73, R27T and R60m wouldn't lock at all.

It turns out, FF fulcrum needs to warm up the IR missile. And hot air start doesn't pre-warm the IR missile like other modules do, like F-14 or M2000C for example. So I think IR missile wouldn't work at all head on, whereas active pause for a minute solves the issue.

I was thinking that IR missiles are underperforming, turned out that it's another DCS hot spawn issue.

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