Kuky Posted February 10, 2010 Posted February 10, 2010 I think the missile is most manouverable at stage where it burned all its fuel and engine stops... then it has most energy and ability to pull G's... and has least inertia due to lost fuel mass. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
volk Posted February 10, 2010 Posted February 10, 2010 GG when did this polish pilot said the R27R was better than AMRAAM? Before or after they aquired the F-16's?. Because my bro says the AMRAAM C version beats the livind daylights of the Alamo whatever version, to the point to even use it as a close range missile making the sidwinder almost redundant. I guess even pilots might have their own bias, because they look at their gun the closest (hence the bigger it looks :D ). There might be a degree of uncertainty before this bias, but Im inclined to say that both pilots may be just valuing different aspects of the missiles. Alamos might have been regarded to have superior end game manuverability while AMRAAM has been praised fire and forget ability by its pilots. but neigther get to use both to compare so... ED give AMRAAM unrealistic maneuverability in FC. See this: http://forums.eagle.ru/attachment.php?attachmentid=33554&d=1258611777 With small fins and low speed it makes start maneuver like thrust-vectoring missile. And this: pic1 - missile begins to turn, pic2 - end of turn. It turns with max corner speed 29,5 deg/sec and pull 16,5g and do it without speed loss (1657 km/h at start and 1634 km/h at end of turn).
GGTharos Posted February 10, 2010 Posted February 10, 2010 (edited) How is this different than any other missile in the game? ED didn't 'give' AMRAAM anything. The missile model is fairly simple and uniform; there's no speed based maneuvering limitation for any of the missiles. The AMRAAM is in fact limited to max 22 or so g in FC/FC2, whereas the real thing is a 60g airframe. Same goes for a number of other missiles in the game as well - limited to small g but in reality they can do better. This is for missiles on both sides. Only the R-73 is 'cranked up' to 45g. Further, tail-control missiles are more maneuverable than mid-body control missiles in general. Finally, it is or should be well known that missiles that drop off stations in LO are most maneuverable and best way to launch a missile in a dogfight in LO. Not realistic, but an artifact of the game...again, for both sides missiles. ;) Edited February 10, 2010 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
RvEYoda Posted February 10, 2010 Posted February 10, 2010 I think the missile is most manouverable at stage where it burned all its fuel and engine stops... then it has most energy and ability to pull G's... and has least inertia due to lost fuel mass. This is also confirmed by the "Art of the kill" video. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
Vecko Posted February 10, 2010 Posted February 10, 2010 I always forget to ask this: what about condesation trail between 8000 and 12000 m?I mean,now on 7999m of altitude it is all clear but climbe just 1m+ and here it is, trail in his full strenght.Is it possible to fix that? [sIGPIC][/sIGPIC] Virtual Aerial Operations
GGTharos Posted February 10, 2010 Posted February 10, 2010 Unfortunately not right now (it has been asked a lot of times). [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
A.S Posted February 10, 2010 Posted February 10, 2010 This is also confirmed by the "Art of the kill" video. consequently ... speed/fuel [sIGPIC][/sIGPIC]
Vecko Posted February 10, 2010 Posted February 10, 2010 Unfortunately not right now (it has been asked a lot of times). Very fast reply ,ty... So, it is going to be fixed but "not right now",my conclusion is that FC2.1 is in prepare or FC3.0 maybe ?:) [sIGPIC][/sIGPIC] Virtual Aerial Operations
Xjikz Posted February 10, 2010 Posted February 10, 2010 True, no FC2.1 or FC3.0 unless they find major bugs at the release of FC2.0, which I think will not happen, and that's why the release will be "when it's done". Now the future is FC2.0 then DCS-A10C then DCS something with updated game engine. Proud to be a [sIGPIC][/sIGPIC] :joystick::pilotfly::book:
tflash Posted February 10, 2010 Posted February 10, 2010 We dont have a single rocket scientist in this group of computer nerds?? I met a one or two at Berkeley... one thing is for sure, they weren't out partying with women on a Saturday night! :D Hé, Fudd, how did you know about my saturday night activities AND that I'm not a rocket scientist???? These boards are scary :cry: I think the missile is most manouverable at stage where it burned all its fuel and engine stops... then it has most energy and ability to pull G's... and has least inertia due to lost fuel mass. I find some merit in this idea ... [sIGPIC][/sIGPIC]
golfsierra2 Posted February 10, 2010 Posted February 10, 2010 1 kind regards, Raven.... [sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]
Boberro Posted February 10, 2010 Posted February 10, 2010 AHHAHA :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Ramstein Posted February 10, 2010 Posted February 10, 2010 Our immediate priority at this time is the finalizing of the Flaming Cliffs 2.0 upgrade for Lock On. The project is currently undergoing final testing... Wooot!:doh: I resemble that remark.. ASUS Strix Z790-H, i9-13900, WartHog HOTAS and MFG Crosswind G.Skill 64 GB Ram, 2TB SSD EVGA Nvidia RTX 2080-TI (trying to hang on for a bit longer) 55" Sony OLED TV, Oculus VR
Pilotasso Posted February 10, 2010 Posted February 10, 2010 If theres a bug with my beloved AMRAAM beacause of the haste I will never forgive ED. :D So lets wait till it gets fully tested. ;) .
Grimes Posted February 11, 2010 Posted February 11, 2010 That would be a nice addition, I mean they already have trains that follow set schedules and the constellations in the night sky are supposed to be accurate no matter the day or season. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
VMFA117_Poko Posted February 11, 2010 Posted February 11, 2010 (edited) In the FAQ I read: - Limited 6 DOF cockpits that move up, down and sideways according to maneuveringWhat does it mean? Will it be a 6DOF cockpit without ability to switch/press anything in cockpit or does it mean it's 3DOF with TrackIR and sideways, up, down move of the head are made only by G forces? Couldn't it be fully 6DOF without clickable cockpit? It would help much in formation flying to eliminate blind spots (windshield)? Edited February 11, 2010 by Poko24
jony10 Posted February 11, 2010 Posted February 11, 2010 Can we please at least have a clickable cockpit this time??? :D
coolts Posted February 11, 2010 Posted February 11, 2010 Q: Will the Flaming Cliffs 2.0 aircraft receive the same level of detail regarding navigation systems, lights, and radios as the Ka-50 in DCS: Black Shark? A: No, that level of detail is reserved for the DCS series. Except for when indicted in this FAQ, Flaming Cliffs 2.0 aircraft will be as they are in Flaming Cliffs. i would say no clickable cockpits but better 6dof. side to side at least (but no head-roll i think they mean) [sIGPIC][/sIGPIC] i7 9700k | 32gb DDR4 | Geforce 2080ti | TrackIR 5 | Rift S | HOTAS WARTHOG | CH PRO Pedals
joey45 Posted February 11, 2010 Posted February 11, 2010 then it'll be 5DOF then. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Aeroscout Posted February 11, 2010 Posted February 11, 2010 i would say no clickable cockpits but better 6dof. side to side at least (but no head-roll i think they mean) Roll is enabled. There are videos showing this. It's the side to side and up and down movements that have been changed (X and Y). These are the movements that will give the player some really bad parallax effects when viewing the not-so-3d cockpit. Thus I assume these will be limited. Otherwise, I imagine yaw, pitch and zoom will be unaffected, and if we're lucky, we'll even be able to control roll with TrackIR. Aero DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices
EtherealN Posted February 11, 2010 Posted February 11, 2010 Note that 6DOF means "6 degrees of freedom", and is completely unrelated to whether the cockpit is clickable. That's completely separate features. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
VMFA117_Poko Posted February 11, 2010 Posted February 11, 2010 Note that 6DOF means "6 degrees of freedom", and is completely unrelated to whether the cockpit is clickable. That's completely separate features.Ofcourse. I wanted to know what does mean "limited 6DOF". What is the limitation. Does it mean your trackIR moves only in 3DOF (X,Y, Zoom) and there will be also tiny 6DOF moves as an effect of g-forces? If FC2 will be on DCS engine then 6DOF is possible. Only issue that limits this option to be turn on in FC2.0 is lack of fully 3D cockpit as Aeroscout pointed. Couldn't we get simply 3D cockpit (not clickable ofcourse cuz it's time consumming preparation) without many "polys" and 3d details - only well textured. It would help in eliminating blind spots (windshield)
DarkWanderer Posted February 11, 2010 Posted February 11, 2010 Ofcourse. I wanted to know what does mean "limited 6DOF". What is the limitation. Does it mean your trackIR moves only in 3DOF (X,Y, Zoom) and there will be also tiny 6DOF moves as an effect of g-forces? The movements would be strongly limited in range. You want the best? Here i am...
sobek Posted February 11, 2010 Posted February 11, 2010 Couldn't we get simply 3D cockpit (not clickable ofcourse cuz it's time consumming preparation) without many "polys" and 3d details - only well textured. It would help in eliminating blind spots (windshield) I think this process is much more complex than you envision it to be. IIRC, the FC2 FAQ says that full 6DOF support will be limited to the DCS series. I'm thinking that it would just be too much of a hassle (lots of cockpits). Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
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