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How can the we (the community) improve gameplay?  

156 members have voted

  1. 1. How can the we (the community) improve gameplay?

    • Gameplay Statistics (Online and Offline, I want to compare myself with other players)
    • Smarter Mission Design (Less units to kill, but harder to complete)
    • Online Requirements (all players must join a VOIP server or similar service)
    • More interaction (I want a multiplayer interface where I can interact with other players directly)
    • Task Ordered Missions (I want to choose a task specific to a mission and play my role)


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Posted

First off, moderators please keep this in the general section as moving it to the multiplayer subsection will likely kill off the conversation.:music_whistling:

 

 

How can the community improve the gameplay. Think of it in terms of content the community can create, implement, and govern. In other words, what can mod makers, mission designers, and server admins do to improve the overall experience.

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Posted

@ Admins:

1. Open servers. Most servers are empty 23hours a day, but still locked.

2. Offer Teamspeak/Ventrilo servers.

3. Don't run the same single mission 24/7.

4. Don't make a 32 player limit and offer only 2 player-maps.

 

@ Mission-Makers:

1. More PvP-Missions would be nice.

2. More difficult missions. Bashing terrorists in their huts is nice, but some active enemy CAP, moving units and AI-units fighting would be nice.

 

@ Players (should be added in your list as this is the most critical part):

1. Read the briefing.

2. Yes, REALLY READ THE BRIEFING!

3. If you don't want to read the briefing, don't complain.

4. Teamwork - don't play for points, play for teamwork and fun, communicate and share located targets and threats.

5. Use comms if available.

6. Did I mention: Read the briefing?

 

 

Stats would be great and/or logbook recording online-performance.

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Posted

I'd love to see external dynamic campaign engine. I believe a smart programmer could do that. Something like this was done for CFS3 in Over Flanders Fields (this game has great campaign), Rise of Flight and others. It would be nice to see similar thing for DCS.

Posted

Less of the air quake style play, with 100's of targets and players starting 5km from the action. Instead actual missions with a realistic objective, players flying aircraft based a realistic and reasonable distance from the FLOT/FLET, loose the need to constantly rearm/respawn to accomplish objectives.

 

Provide well written, clear and concise briefings (using SMEAC is always helpful rather than a badly written block of text) so players are clear on their tasking.

 

And people need to start using voice comms a lot more (obviously not an issue within VFWs) when available, which is pretty much always these days.

 

 

Posted
FLOT/FLET, loose the need to constantly rearm/respawn to accomplish objectives.

 

Provide well written, clear and concise briefings (using SMEAC is always helpful rather than a badly written block of text) so players are clear on their tasking.

 

And people need to start using voice comms a lot more (obviously not an issue within VFWs) when available, which is pretty much always these days.

Sorry for being an dumb ass but what does the following stand for??????:book:

FLOT/FLET

SMEAC

VFWs (virtual fighter wings????)

 

please keep in mind when using abbreviations (i believe that what's its called right?) that not everyone may know what they mean.

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted

How can the we (the community) improve gameplay?

 

...stop thinking like enemies :smilewink:

 

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act as one :D

[sIGPIC][/sIGPIC]

Posted
@ Admins:

1. Open servers. Most servers are empty 23hours a day, but still locked.

2. Offer Teamspeak/Ventrilo servers.

3. Don't run the same single mission 24/7.

4. Don't make a 32 player limit and offer only 2 player-maps.

 

@ Mission-Makers:

1. More PvP-Missions would be nice.

2. More difficult missions. Bashing terrorists in their huts is nice, but some active enemy CAP, moving units and AI-units fighting would be nice.

 

@ Players (should be added in your list as this is the most critical part):

1. Read the briefing.

2. Yes, REALLY READ THE BRIEFING!

3. If you don't want to read the briefing, don't complain.

4. Teamwork - don't play for points, play for teamwork and fun, communicate and share located targets and threats.

5. Use comms if available.

6. Did I mention: Read the briefing?

 

 

Stats would be great and/or logbook recording online-performance.

 

I couldn't agree with you more. Great suggestions +rep inbound.

[sIGPIC][/sIGPIC]



64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

Posted

Well, I just got done making a mission with 50 tanks that were attacking a Russian-defended town. The idea was to make a more fun, less static mission. However, about half the people are unable to play it, it gets so framey. DCS needs some improvements to help handle large numbers of units attacking each other. This may be part of why you see so few missions like this.

arrogant, realism-obsessed Falcon 4 junkie

Posted
Well, I just got done making a mission with 50 tanks that were attacking a Russian-defended town. The idea was to make a more fun, less static mission. However, about half the people are unable to play it, it gets so framey. DCS needs some improvements to help handle large numbers of units attacking each other. This may be part of why you see so few missions like this.

 

The engine could use more optimization but in the interim you like a lot of other mission designers need to find a balance between frames per second and activity on the battle field. So maybe cut the number of choppers to 4 and the amount of tanks to 25 with support helo's to add a interesting twist.

[sIGPIC][/sIGPIC]



64th "Scorpions" Aggressor Squadron

Discord: 64th Aggressor Squadron

TS: 195.201.110.22

Posted

Good ideas to think of how to improve the MP experience by the actual MP community! I think they are all good ideas.

 

Always good to look at the competition. What have people done in the communities for other sims like IL-2 and FSX?

Posted

=STP= are making there own Online-Dynamic-Campaign.

It is a kind of roleplay. Every player invent his own charakter with story etc.

One mission starts at the end of the mission before.

If you have 6 Vikhrs left, you will have 6 Vikhrs in the next mission.

The squadron earns money by flying airshows or helping the local police to kill some terrorists...

 

THIS is improveing the gameplay ;)

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Posted (edited)

Mission creation suggestions :

 

- Let us face a proper challenge(don't pit an army against terrorists anymore)! Instead let us fight an enemy who has means to defend him self(proper defenses not Stinger armed infantry). .

 

- Don't place many units on the target area, instead place fewer units smartly! Some units acting as targets and some defenses in the proper positions. No 50 tanks defended by 5 AAA or the reverse! Its unrealistic an the frame-rate will degrade... (The unit templates in ME will help to this direction).

 

- Try to think like the enemy, put yourself in enemy's position! Don't place enemies like ducks in the shooting range. Think like that... "I got 6 tanks and 2 AAA, where should I put them in-order not to be so vulnerable and be able to defend themselves?". Make pilot's life somewhat hard.

 

- Mission Objectives should be achievable, if you take the proper payload, without having to rearm. Don't put objectives like "destroy 30 tanks". Force the pilot to cooperate with wingmen and/or other squads to complete missions. One squad hit defenses, other squad strike a camp.

 

-Missions that start normally! Start from a FARP/Airbase several kilometers/miles away of the enemy positions. FARPs aren't placed 5 or 10 km away from the enemy cause even a heavy mortar can hit them. Make the pilot put some effort in flying to the target area.

 

- Remember that if a sortie lasts 1 hour overall, the attack itself is a quick but intense procedure that lasts a few minutes.

 

- MP missions shouldn't require too many participants... Don't try to recreate the Battle of Britain! Few participants that will leave few/no slots empty.

 

Suggestions to the player/participant :

 

-Use Voice-Com and use Data-Link. Cooperate with others effectively, in modern war there are no heroes nor cowboys(these died in the effort long ago!)... Only winning side and loosing side, everyone contributes to it.

 

-Pick a specific task and concentrate to it. Don't try to hit everything everywhere.(the mission should be designed that way too)

 

ASK Feuerfalke FOR ANY DETAILS... HE HAS SOME AWESOME IDEAS(page #1)!!!

Edited by isoul
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Posted
Sorry for being an dumb ass but what does the following stand for??????:book:

FLOT/FLET

SMEAC

VFWs (virtual fighter wings????)

 

please keep in mind when using abbreviations (i believe that what's its called right?) that not everyone may know what they mean.

 

 

FLOT = Forward Line of Troops

FLET = Forward Line of Enemy Troops

SMEAC = Situation, mission, Execuction, Admin & Support, Communications (How we format briefings in the military. There are other methods but this is very clear and simple to understand)

 

VFWs - You are correct in your guess.

 

I always assume these sort of common TLAs are widely understood in the flight sim community. It's becoming clear that it isn't so over here, I'll try and drop the TLAs I promise :D

 

 

Posted

I think the community will evolve with the engine. I've been playing for less than a month but I know this:

*This is the best community I've seen

*The producer is involved in the community

*This sim is great with natural selection; the Quake style players will fade from the end of the pack

*The engine will continue to evolve.

 

It's encouraging that so many people have good ideas on how to move forward. I'm anxious to try your servers. I'll definitely head to STPs. I admire people who take action rather than complaining.

 

“Only as high as I reach can I grow, only as far as I seek can I go, only as deep as I look can I see, only as much as I dream can I be.”

Karen Ravn

It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm

Posted

*This sim is great with natural selection; the Quake style players will fade from the end of the pack

 

Totally agree - the realisim of the DCS system should weed out what we in the UK describe as the "Muppets". More effort requiring a few more brain cells than your average Quake style flyer. A 3 minute startup normally sorts that.

[sIGPIC][/sIGPIC]

Is it a bird? Is it a plane? No - Its a Stinger - Damn.......

 

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Posted

I like 2 and 5 but culd only vote for one. I chose #2. Making missions a little more reallistic as can be. buy the time the BS is going into battle you will only be difinding aginst manpads and moterised sam's/AA. As the plains will have wiped them all out for you.

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Posted
=STP= are making there own Online-Dynamic-Campaign.

It is a kind of roleplay. Every player invent his own charakter with story etc.

 

 

I personally think rpg (role playing game) elements make complete sense with respect to flight sims. Some squads already do it with cadet training, ranks, and other elements they choose to follow. Also have a look at the virtual airlines and ATC that are present in FSX. They are probably the best example of RPG elements in a flight sim.

 

@Feuerfalke

Many of the squad servers do host and provide VOIP. I know a fact that 3Sqn, 104th, DFA, and 159th all have VOIP servers running. Granted some advertise that info in the mission description, while others (3Sqn) had that info as part of the MOTD while in game. However, as a whole, not many pilots joined it. There were very few occasions when some players did join us, but overall players joining our ventrilo was quite infrequent.

 

A bigger question I have is, if you had to login to ventrilo or some other service in order to have access to ANY of the items listed in the poll, would you connect or just forget it?

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

If I had to install Ventrillo for the first time to get these features, then of course I would, personally.

 

It seems that many of these posts are focused on Black Shark, nothing wrong with that, but keep in mind Lock On is still very active, A-10 is coming and then hopefully a fighter afterwards.

 

The 51st are hosting a great bi-weekly event called Crimean Incident. Good stuff for squads looking to get more out of multipayer than death match. Any other squads interested should look into it. http://forum.51st.org/viewforum.php?f=45

Posted
If I had to install Ventrillo for the first time to get these features, then of course I would, personally.

 

It seems that many of these posts are focused on Black Shark, nothing wrong with that, but keep in mind Lock On is still very active, A-10 is coming and then hopefully a fighter afterwards.

 

The purpose of the thread has more to do with how to create a great gaming experience when Black Shark and Flaming Cliffs are finally compatible. Don't get me wrong, BS by itself is fun with online play, however the potential and possibilities increase 10 fold when Flaming Cliffs gets pulled into the mix. I suppose I should have phrased my recent question better. Hyperlobby would be a much better analogy for what I have in mind. That said, a separate requirement of a ventrilo/teamspeak connections would be interesting to see how players stand on such an idea.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Dedicated server code + dynamic campaigns that can be saved server side (ie in case of a server reset - the mission cna be reloaded without loss of progress) would be the best option imho.

Posted

Mission Design

 

Hi Guys,

I believe 90% is mission design anyone has played a couple of my missions knows I go alittle farther by making them immersive ie.. your not alone you have planes and ground support all working together I believe this is the way to go for missions lets face it if your in a war it's usually not 4-8 helos agianst the world :smilewink: I try to throw alittle of everything in including ural's fuel trucks ect... thats how tanks and other units make it 200 miles in a day;) I've been gone for a couple months but have started working on a couple new missions once tested I'll put up on the missions page.

 

Sincerely,

Viper169th

Posted
Dedicated server code + dynamic campaigns that can be saved server side (ie in case of a server reset - the mission cna be reloaded without loss of progress) would be the best option imho.

 

I totally agree :thumbup: And one other thing that will boost online play is a statistics page online for all registered servers to keep player statistics. It should however be a choice to have a registered server so teams can play/prac without destroying their statistics. This game statistics is widely used by all First Person Shooters that I have played through the years. Why this is not a part of this community I don’t know, but I do know that you get bored when just completing the same map again and again without any chance to see your improvement. If this community is trying to attract more players this is the way to go. If this community only wants to focus on the SIM and making good campaigns you are already there :)

 

Producing a dedicated server might require a lot of resources from ED! Producing statistics pages are mostly done by communities if the game saves the necessary data.

 

One of the better statistics pages for BF2 as an example:

http://bf2s.com/player/44296914/

 

®

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