EtherealN Posted May 6, 2010 Posted May 6, 2010 That was the multiplayer server - port 10308 is the DCS/FC2 port. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
104th_Crunch Posted May 6, 2010 Posted May 6, 2010 Yes IP 64.182.113.193 port 10308 and WIRLESS INTERNET + INTERNET GAMING = CRAP sorry, but it's the truth. 1
borchi_2b Posted May 6, 2010 Posted May 6, 2010 hey guys, what about a mission that is more oriented into some flat areas? right now it is allways the same, people hide in the mountains, all the time, and some how this is getting very boring. have you thought of some fight at flat areas? http://www.polychop-sims.com
EtherealN Posted May 6, 2010 Posted May 6, 2010 Just fly around the mountains and take out their strikers and AWACS. :) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
kingneptune117 Posted May 6, 2010 Posted May 6, 2010 EUREKA! It worked. Thank you! That ip you gave me looked like the ts one before, but i tried it and it worked!!! Thanks! And ya I hate wireless its good for shit and causes nothing but trouble... "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70
Panzertard Posted May 6, 2010 Posted May 6, 2010 I'm sorry to report - it seems I'm not able to do it as such as it stands now. I'm not able to override the "send_chat"-event that happens from within the game-engine, so I cannot intercept any other messages that the one's Servman creates. All hope is not lost - http://forums.eagle.ru/showpost.php?p=866103&postcount=3 Considering the possibility to use Servman on clients, not sure if it will provide the results we want - but it is quite likely it will. It would of course require Servman via Modman. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning
104th_Crunch Posted May 6, 2010 Posted May 6, 2010 hey guys, what about a mission that is more oriented into some flat areas? right now it is allways the same, people hide in the mountains, all the time, and some how this is getting very boring. have you thought of some fight at flat areas? Yes, we have a second mission coming soon. Moonshield 2.
104th_Crunch Posted May 6, 2010 Posted May 6, 2010 All hope is not lost - http://forums.eagle.ru/showpost.php?p=866103&postcount=3 Considering the possibility to use Servman on clients, not sure if it will provide the results we want - but it is quite likely it will. It would of course require Servman via Modman.
borchi_2b Posted May 6, 2010 Posted May 6, 2010 great moonshield, hmm, sound nice, moonshield could be concidered our mother earth ;-) http://www.polychop-sims.com
Mustang Posted May 10, 2010 Posted May 10, 2010 Some screenshots of the recent changes to the current Operation:Liberty mission :) New units around Maykop sighted also, more units in and around Sukhumi 1
thaFunkster Posted May 10, 2010 Posted May 10, 2010 Nice, very nice. The soldiers add a great touch to it. Funk on YouTube!
Mustang Posted May 10, 2010 Posted May 10, 2010 Huh, i've just flown in the 104th server just now, i don't see those units on the bases anymore :huh:
104th_Crunch Posted May 11, 2010 Posted May 11, 2010 Huh, i've just flown in the 104th server just now, i don't see those units on the bases anymore :huh: Probably because Polecat was running on his own server with an older version for testing. We are back now on the Dedicated and the updated mission is running. 1
Mustang Posted May 11, 2010 Posted May 11, 2010 Probably because Polecat was running on his own server with an older version for testing. We are back now on the Dedicated and the updated mission is running. Ah cool i see, thx Crunch :)
VTJS17_Fire Posted May 11, 2010 Posted May 11, 2010 In my opinion, with all the AI, your mission is a little more lagging. :noexpression: kind regards, fire Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
104th_Crunch Posted May 12, 2010 Posted May 12, 2010 In my opinion, with all the AI, your mission is a little more lagging. :noexpression: kind regards, fire Hi Fire, Those picture are of static objects and not AI. We tested with and without these static objects and they made no difference to FPS. Yes, a great number of AI will introduce stutter, but once you get to a certain number of AI, the stutter is introduced and there is not much you can do about it if you want to have proper airbase defence. The only way around it is to have a mission so small it might only support 12 people. It's a limit of the current engine unfortunately.
MoGas Posted May 12, 2010 Posted May 12, 2010 In my opinion, with all the AI, your mission is a little more lagging. :noexpression: kind regards, fire Those objects are static objects, and they are not generating any stutter at all. If u have stutter, on the 104th server, then u will have stutter from other reason's, but not from the static objects.
Vitesse2l Posted May 12, 2010 Posted May 12, 2010 When I flew yesterday, someone had crashed on the aircraft parked next to the fire engine. I started to wonder if they had been called out to attend the fire! The airfields do look better with more activity.
RvEYoda Posted May 12, 2010 Posted May 12, 2010 I recommend if you want to make a performance/stutter test, Use the lua export functions "BeforenNextFrame" and "AfterNextFrame" and log the modeltimes. Moa knows how to do this I'm sure :). This way you can see exactly what adds stutter to a mission and when. S = SPARSE(m,n) abbreviates SPARSE([],[],[],m,n,0). This generates the ultimate sparse matrix, an m-by-n all zero matrix. - Matlab help on 'sparse'
DetroitDieseL Posted May 12, 2010 Posted May 12, 2010 I flew before and after the new meshes were added. I don't see a difference. I think it might have to do with system specs. The only time I lag is when I first spawn for the first time until the world is drawn- then no lag whats so ever. If you want peace, prepare for war.... America's Armor Dev Notes AARM on Facebook Help Fund AARM
Mustang Posted May 12, 2010 Posted May 12, 2010 Can we frag those guys? :P If it's on an enemies base, then sure, why not :) But please, no smashing up your own base for fun, consider others feelings on this ;)
104th_Crunch Posted May 12, 2010 Posted May 12, 2010 Can we frag those guys? :P Hijack, People purposely making a mess of a runway will be kicked/banned after a warning. Like Mustang said, as long as it's not a friend because 2 wrongs don't make a right, yada yada. Intentional team killing at any time is never allowed. Remember, People can report players breaking the rules with a screenshot or track to a 104th admin at anytime after the infraction. FC2 includes player's IP and with the patch, GAME KEY CODES now. With FC1 this was not possible. Players that are banned will now stay banned, regardless if they change their IP, unless they buy a new FC2. Plus with the excellent Servman on our server, a team killer will be auto kicked after 3 TKs then not allowed to rejoin for a few hours. If the same mission is running and they rejoin and they get another 3 TKs, boom! auto banned! Great stuff
Grimes Posted May 12, 2010 Posted May 12, 2010 Hijack, People purposely making a mess of a runway will be kicked/banned after a warning. Does that include the enemies runway? :music_whistling: The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Recommended Posts