Echo38 Posted October 9, 2012 Posted October 9, 2012 No, you just have 8 and 20 degree deployment (IIRC). Current DCS: A-10C manual says 7 and 20. Hmm, eight-degree maneuver setting? You wouldn't happen to be a fellow P-38 fanatic, would you? [g]
ralfidude Posted October 11, 2012 Posted October 11, 2012 i have a track that does not have the F5 option on by default because of the server settings, i remember that there is a file i can go to and change a value to turn that option on when looking at the track. Can anyone help me out? [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Echo38 Posted October 11, 2012 Posted October 11, 2012 i have a track that does not have the F5 option on by default because of the server settings, i remember that there is a file i can go to and change a value to turn that option on when looking at the track. Can anyone help me out? Yes, here: http://forums.eagle.ru/showthread.php?t=94274
Corrigan Posted October 11, 2012 Posted October 11, 2012 The game almost certainly won't directly cause BSoDs, there's something much more general wrong with your system. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
cheap charlie Posted October 13, 2012 Posted October 13, 2012 at the end of the start up tutorial, he activates the HUD (from test mode) but I cant hear what he says. Anyone help out as Im sort of stuck there
Yurgon Posted October 14, 2012 Posted October 14, 2012 at the end of the start up tutorial, he activates the HUD (from test mode) but I cant hear what he says. Anyone help out as Im sort of stuck there You mean the part right after uncaging SAI and setting the digital clock? Starting at 6:17 into the vid: "And turn IFFCC on [sets IFFCC from Test to On]. And... got full HUD symbology now, taking Master Caution off [Resets Master Caution]. And it's getting dark so I'll go ahead and put the HUD into night mode [sets HUD mode from Day to Night] - that looks better." OT: Wow! When I first watched that producer's note, it all looked so overwhelming. Now it's more like "He never armed the ejection seat, there were no audible alarms, EAC and RDR ALTM weren't even touched, let alone anti collision lights or requesting engine start clearance from ATC, to just name a few". That Alpha version Wags used there was already intimidatingly brilliant, and somehow I still can't believe that the product we got is even better.:) 1
shagrat Posted October 14, 2012 Posted October 14, 2012 That Alpha version Wags used there was already intimidatingly brilliant, and somehow I still can't believe that the product we got is even better.:) +1 Exactly what it is: Awesome brilliant dope for every Sim-addict! Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
cheap charlie Posted October 14, 2012 Posted October 14, 2012 You mean the part right after uncaging SAI and setting the digital clock? Starting at 6:17 into the vid: "And turn IFFCC on [sets IFFCC from Test to On]. And... got full HUD symbology now, taking Master Caution off [Resets Master Caution]. And it's getting dark so I'll go ahead and put the HUD into night mode [sets HUD mode from Day to Night] - that looks better." OT: Wow! When I first watched that producer's note, it all looked so overwhelming. Now it's more like "He never armed the ejection seat, there were no audible alarms, EAC and RDR ALTM weren't even touched, let alone anti collision lights or requesting engine start clearance from ATC, to just name a few". That Alpha version Wags used there was already intimidatingly brilliant, and somehow I still can't believe that the product we got is even better.:) Thanx for this :-)
ralfidude Posted October 14, 2012 Posted October 14, 2012 Has the chat box keyboard shortcut been given back to us since the last patch? We had it as Cntl M at some point, then it changed to ~ i think and then it was removed all together and everyone had to hit escape to get there. I still find myself going to my keyboard to hit escape and then CHAT, and EVERY SINGLE DAMN TIME I click on that CHAT box, the position of my head is such that I click the right engine fire handle shutting my right engine down (The two overlay in the background). Mid air restarts are fun, but mid air restarts at 2 feet from the ground are not good... :( [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
WildBillKelsoe Posted October 15, 2012 Posted October 15, 2012 Has the chat box keyboard shortcut been given back to us since the last patch? We had it as Cntl M at some point, then it changed to ~ i think and then it was removed all together and everyone had to hit escape to get there. I still find myself going to my keyboard to hit escape and then CHAT, and EVERY SINGLE DAMN TIME I click on that CHAT box, the position of my head is such that I click the right engine fire handle shutting my right engine down (The two overlay in the background). Mid air restarts are fun, but mid air restarts at 2 feet from the ground are not good... :( AFAIK, it is RCtrl+M. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
ralfidude Posted October 15, 2012 Posted October 15, 2012 Ok, so it HAS been re-implemented then? [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
Echo38 Posted October 15, 2012 Posted October 15, 2012 It was present in 1.2.0 and it's present in 1.2.1. The default binding may have changed, but the function itself has been present since the first day I tried the sim. You can find it in the General category, I believe.
jkeiltaylor Posted October 18, 2012 Posted October 18, 2012 The PAC does not seem to engage unless autopilot is armed. I only noticed this after 1.2.1 was released so wasn't sure if it was always like that. Is that right?
cheap charlie Posted October 18, 2012 Posted October 18, 2012 Dummy question....under what is the auto pilot listed in the buttons section? I need to map a button for it
WildBillKelsoe Posted October 18, 2012 Posted October 18, 2012 Dummy question....under what is the auto pilot listed in the buttons section? I need to map a button for it try LAAP. Low altitude autopilot panel AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
cichlidfan Posted October 18, 2012 Posted October 18, 2012 try LAAP. Low altitude autopilot panel ...or under HOTAS the Left Throttle Button. Its function is a duplicate of the button on the LAAP. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
KaspeR32 Posted October 18, 2012 Posted October 18, 2012 The PAC does not seem to engage unless autopilot is armed. I only noticed this after 1.2.1 was released so wasn't sure if it was always like that. Is that right? Just used PAC tonight in 1.2.1 latest build. Seems to work fine. Remember not to have your air breaks on. PAC doesn't work with them engaged. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
ralfidude Posted October 18, 2012 Posted October 18, 2012 (edited) PAC IS the Autopilot essentially. When speed breaks are open, PAC is disengaged because autopilot does not have override authority on speed breaks. At least that's how it was explained to me. I have the Thrustmaster Hotas, and the one switch I have never used is the Engine IGN (ignite) switch. I know back in the days it was shown that it should be used to start the engine, though that is no longer the case. I also read that it is supposedly used for Windmill restarts but I have never used it to re-start the engine that way. Damn APU restarts almost never work. So I'm just curious as to it's use. PS: The emergency procedures state that the Crossfeed switch should be flipped on for a Windmill restart but not for an APU restart, is this correct? Edited October 18, 2012 by ralfidude 1 [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
shagrat Posted October 18, 2012 Posted October 18, 2012 The PAC does not seem to engage unless autopilot is armed. I only noticed this after 1.2.1 was released so wasn't sure if it was always like that. Is that right? Yes! Absolutely correct. The EAC and it's dependencies are essential for PAC to work. You will notice the nose move a bit down when engaging PAC mid-air. If any of the EAC's dependencies is gone, apart from the warning indication you will notice PAC, EAC will deactivate and the nose lift a bit. Also opening the air refueling door, disengages both EAC and PAC... unfortunately that is one of the most inconvenient moments to lift the nose. :D Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
shagrat Posted October 18, 2012 Posted October 18, 2012 PAC IS the Autopilot essentially. When speed breaks are open, PAC is disengaged because autopilot does not have override authority on speed breaks. At least that's how it was explained to me. I have the Thrustmaster Hotas, and the one switch I have never used is the Engine IGN (ignite) switch. I know back in the days it was shown that it should be used to start the engine, though that is no longer the case. I also read that it is supposedly used for Windmill restarts but I have never used it to re-start the engine that way. Damn APU restarts almost never work. So I'm just curious as to it's use. PS: The emergency procedures state that the Crossfeed switch should be flipped on for a Windmill restart but not for an APU restart, is this correct? For the use I can say I did this twice already. Both times I had an engine stall from excessive negative Gs in a dive (don't push down the nose to hard, better roll and pull into the target). Since I had enough height, I put the throttle in idle and used the IGN switches to restart at least the left engine. The right didn't recover (didn't use crossfeed, though). I engaged the APU and tried a restart cycle, first time that worked, second time I had to MOTOR the turbine first. Guess I had too much Kerosine left in the turbine to ignite... So, at least the IGN switches are not useless ;) EDIT: Did anyone ever use the override switches??? Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
Cookie Posted October 18, 2012 Posted October 18, 2012 EDIT: Did anyone ever use the override switches??? Yeah, I did. Happened by accident though, probably when moving the throttle around. Both switches were set to OVERRIDE without me noticing. Flew around like that for at least a full day without noticing it... :doh: - Two miles of road lead nowhere, two miles of runway lead everywhere - Click here for system specs
sobek Posted October 18, 2012 Posted October 18, 2012 EDIT: Did anyone ever use the override switches??? IIRC i had to use them a few times, though i don't remember what the exact malfunctions were that made it necessary. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
FreeFall Posted October 18, 2012 Posted October 18, 2012 I have the Thrustmaster Hotas, and the one switch I have never used is the Engine IGN (ignite) switch. I know back in the days it was shown that it should be used to start the engine, though that is no longer the case. I also read that it is supposedly used for Windmill restarts but I have never used it to re-start the engine that way. Damn APU restarts almost never work. So I'm just curious as to it's use. PS: The emergency procedures state that the Crossfeed switch should be flipped on for a Windmill restart but not for an APU restart, is this correct? About a year ago I used to train both APU- and Windmill Restarts. I just did all the things mentioned in the Manual (Emergency Procedures). I also used the IGN-switch. No problem at all. Successfull restarts every time. Maybe with latest versions (= DCS World) things have changed? Dunno.
Eddie Posted October 18, 2012 Posted October 18, 2012 EDIT: Did anyone ever use the override switches??? Oh yes. On several occasions it has made the difference between making it safely to a divert field or ending up in a chute.
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