Belphe Posted October 23, 2010 Posted October 23, 2010 I tried all these ways and they work fine. The correlate way is fantastic for destroying static targets and i i use this now to destroy buildings with ease from a good range. I don't know how realistic the mav is on this sim but the seeker head to me bobs around way to much for my liking :) it would be nice to have a bit more control. I find i get to target focused and end up flying way to close or even over it. If you mean that it's hard to aim the Mav seeker try lowering the Slew Speed/Ratio/Sensivity to 1 and you'll be fine. Never say never, Baby! [sIGPIC][/sIGPIC]
Mule Posted October 23, 2010 Posted October 23, 2010 If you mean that it's hard to aim the Mav seeker try lowering the Slew Speed/Ratio/Sensivity to 1 and you'll be fine. Cool how do i do that? can you explain that in steps? much appreciated. Fighter Pilot Podcast.
ESzczesniak Posted October 23, 2010 Author Posted October 23, 2010 (edited) Cool how do i do that? can you explain that in steps? much appreciated. Ok, this is targeted at several people, not just Mule... But this isn't even a case of RTFM, it's in this very thread. Come on, just do a little reading and see what you find. Then if you're still confused, post. Edited October 23, 2010 by ESzczesniak
Mule Posted October 23, 2010 Posted October 23, 2010 Ok, this is targeted at several people, not just Mule... But this isn't even a case of RTFM, it's in this very thread. Come on, just do a little reading and see what you find. Then if you're still confused, post. Yeah that's all very well ESzczesniak but your not taking into account all the beer i have drunk this afternoon. Fighter Pilot Podcast.
GGTharos Posted October 23, 2010 Posted October 23, 2010 Don't drink and post. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
SmokeyTheLung Posted October 23, 2010 Posted October 23, 2010 1.Select Maverick on MFCD 2.Look under your HUD at the keyboard (UFC) 3.Click whatever number corresponds to the desired slew rate (1-5) 4.On the MFCD displaying maverick feed look for button that says "slew rate" and click it. It's that simple! now using the maverick, well that's a different story...;) 2 System specifications: Computer, joystick, DCS world, Beer
Mule Posted October 23, 2010 Posted October 23, 2010 1.Select Maverick on MFCD 2.Look under your HUD at the keyboard (UFC) 3.Click whatever number corresponds to the desired slew rate (1-5) 4.On the MFCD displaying maverick feed look for button that says "slew rate" and click it. It's that simple! now using the maverick, well that's a different story...;) Thanks very much :) rep inbound! Fighter Pilot Podcast.
deltatango Posted October 24, 2010 Posted October 24, 2010 deltatango - it turned out to be a random Pitot Heat Failure (!). Check if you have not had the same OR if you have switched your Pitot Heat before take off. Yeah, I saw someone else suggest that in this thread. Airspeed and altimeter (or CADC in A-10C case) rely on pitot AND static sources. I doubt you would get a static probe failure, due ice. They are flush mounted on the side of the fuselage. And you DON'T get icing in clear air (I.e - not in clouds). Now, if one or the other becomes blocked, you will still get altitude info. But displayed airspeed will change as you climb or descend. There's a mnemonic to help you remember: P.U.D.S.U.C (Pitot Blocked: under-read on descent, Static blocked: under-read on climb) So, if your pitot had been blocked at altitude, the displayed speed would have decreased as you descended (regardless of your actual speed). Cheers, DT Junior Member for over 6 years. Difference between Ordinance and Ordnance. My X-52 Pro Profile. My Nevada training mission
Belphe Posted October 24, 2010 Posted October 24, 2010 Yeah, I saw someone else suggest that in this thread. Airspeed and altimeter (or CADC in A-10C case) rely on pitot AND static sources. I doubt you would get a static probe failure, due ice. They are flush mounted on the side of the fuselage. And you DON'T get icing in clear air (I.e - not in clouds). Now, if one or the other becomes blocked, you will still get altitude info. But displayed airspeed will change as you climb or descend. There's a mnemonic to help you remember: P.U.D.S.U.C (Pitot Blocked: under-read on descent, Static blocked: under-read on climb) So, if your pitot had been blocked at altitude, the displayed speed would have decreased as you descended (regardless of your actual speed). Thanks for clearing it out! That's exactly what was happening. The lower I was getting the slower I was going (according to HUD)... After a full stop I ended up with sppeds of 123 knots :D Never say never, Baby! [sIGPIC][/sIGPIC]
Turuk_Makto Posted October 30, 2010 Posted October 30, 2010 (edited) I´ve got a question for this NO TRACK LAUNCH IHBT, thing. I´ve been reading the manual up and down and know that this message appears as theres no log. But how the hell will the damn (sorry) seeker Log onto a target? Sometimes it works perfectly, slewing onto the target, log and fire. But mostley, there happens nothings. It auto ground fixes itself and thats it, no log onto most mass object/target within the central gap of the tracking gate ...is that all because of the beta...and will hopefully work properly with the Patch...which PROBABLY could been released already?...(sorry again) :joystick: Edited October 30, 2010 by Turuk_Makto [sIGPIC][/sIGPIC] Just want to say thank you ED
robmlufc Posted October 30, 2010 Posted October 30, 2010 I´ve got a question for this NO TRACK LAUNCH IHBT, thing. I´ve been reading the manual up and down and know that this message appears as theres no log. But how the hell will the damn (sorry) seeker Log onto a target? Sometimes it works perfectly, slewing onto the target, log and fire. But mostley, there happens nothings. It auto ground fixes itself and thats it, no log onto most mass object/target within the central gap of the tracking gate ...is that all because of the beta...and will hopefully work properly with the Patch...which PROBABLY could been released already?...(sorry again) :joystick: I get that a lot, usually forget to find a target after i slew to spi as it ground fixes but hasn't actually acquired a targwt
159th_Viper Posted October 30, 2010 Posted October 30, 2010 I´ve got a question for this NO TRACK LAUNCH IHBT, thing...... Maverick is in a Non-Track state. To track - TMS FWD Short. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Turuk_Makto Posted October 30, 2010 Posted October 30, 2010 Maverick is in a Non-Track state. To track - TMS FWD Short. Thanks Viper, I´ll try it as soon as I am home again. :thumbup: [sIGPIC][/sIGPIC] Just want to say thank you ED
Fish Posted October 31, 2010 Posted October 31, 2010 And yet another Maverick Video. Hope this one will clear up some things for people. KGQX-27-8Mg 1 Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
robmlufc Posted October 31, 2010 Posted October 31, 2010 Cool vid nicely made! Quick question... when using the ground stabalise mode like that, is the maverick actually 'locking' onto a target it can see or is it just firing at the point the sensor is looking at(which happens to be right over a target)? if you get my point!
the_duality Posted October 31, 2010 Posted October 31, 2010 I think that is Force Correlate mode - is that the same as ground stabilising or is it a separate mode for hitting specific parts of structures as written in the manual? I am slightly confused. Awesome video though, great help.
BlackSharkAce Posted October 31, 2010 Posted October 31, 2010 as commented in the video: "Nice but keep in mind this is force corellate mode and not standard lock and launch release method. As you said it works for statics but is useless for moving targets, just to be clear on that."
Fish Posted October 31, 2010 Posted October 31, 2010 Cool vid nicely made! Quick question... when using the ground stabalise mode like that, is the maverick actually 'locking' onto a target it can see or is it just firing at the point the sensor is looking at(which happens to be right over a target)? if you get my point! This approach is only good for static targets, as it uses the 'force correlate mode' which locks on a point on the ground. But where circumstances allow it, it has a much greater stand off range than trying to lock onto small targets, which in the current beta, requires you to get in close to gain a lock. Fish's Flight Sim Videos [sIGPIC]I13700k, RTX4090, 64gb ram @ 3600, superUltraWide 5120x1440, 2560x1440, 1920x1080, Warthog, Tusba TQS, Reverb VR1000, Pico 4, Wifi6 router, 360/36 internet[/sIGPIC]
the_duality Posted October 31, 2010 Posted October 31, 2010 as commented in the video: "Nice but keep in mind this is force corellate mode and not standard lock and launch release method. As you said it works for statics but is useless for moving targets, just to be clear on that." Bah, sorry - I should have read before I posted.
HiJack Posted October 31, 2010 Posted October 31, 2010 This video explains nothing and makes things just more confusing. Wait for the next beta release befor learning the maveriks guys ;)
BlackSharkAce Posted October 31, 2010 Posted October 31, 2010 well stand-off lock is achievable, just keep your piper on the target for some time and keep trying to lock it with tms up long, ajust your slew speed to achieve better results, got a lock on an osa 8nm away tonight !! so it is doable just keep on trying. 1
robmlufc Posted November 1, 2010 Posted November 1, 2010 This approach is only good for static targets, as it uses the 'force correlate mode' which locks on a point on the ground. But where circumstances allow it, it has a much greater stand off range than trying to lock onto small targets, which in the current beta, requires you to get in close to gain a lock. Cheers mate, I figured that was the case, just havent had the time to put into it recently. appreciate the help :)
26-J39 Posted November 1, 2010 Posted November 1, 2010 (edited) Trying to manually slew the Mav seeker and getting a lock is a pain but really why bother when u have a TGP? - Set SPI with TGP. TMS Fwd Long - Change MFD to Mav. - Slave Mav seeker. China Fwd Long. - The mav seeker should slew to the SPI. ( China Fwd Short for FOV) *Edit due to changes in beta3- - TMS Fwd Short will then force tracking state. You will see the tracking gates close on the target when locked. (No need to set SPI with Mav in Beta 3) - Release Weapon Edited November 28, 2010 by 26-J39
twobells Posted November 28, 2010 Posted November 28, 2010 I am getting 'No track launch IHBT' even having selected my mav correctly in DSMS. What else could I try? [sIGPIC][/sIGPIC] Rig: W10 PRO 64 bit, Intel 7700K, Asus Maximus IX Code, 32GB G-Skill Ripjaw DDR4, EVGA RTX 2080 TI, Samsung 1TB M.2 970PRO SSD Primary HDD, 4TB Storage, TH Warthog, Oculus Rift, 27" Samsung 4k Display. 2x Wheel Stand Pro v2 (Hotas & Stick) + Warthog Stick Adaptor
159th_Viper Posted November 28, 2010 Posted November 28, 2010 I am getting 'No track launch IHBT' even having selected my mav correctly in DSMS. What else could I try? Your Mav is in a non-track state. To force a seeker-track, TMS FWD Short. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
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