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Posted
There, are you happy?

 

Thinking of you makes me happy.

"You see, IronHand is my thing"

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Posted

One sick disturbed man

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Posted (edited)
The game was unplayable when it was released!!!

 

That's absolutely not true. The game was playable from day 1. The campaign had some serious issues but no ones knowing what the ArmA serie is all about bought the game for its campaign.

 

Also I don't understand those concerns about BIS lurking at CoD players and dumbing down the realism in ArmA. They've announced Take On Helicopters some weeks ago and clearly stated the FM would nowhere close to what it is in ArmA 2. They also clearly stated some major improvements made in TOH should/would end up in ArmA 3.

 

We're talking about BIS here, not Codemaster or EA. It's a bit like saying you're afraid the next DCS will be dumbed down to be more appealing to the Ace Combat players. It just doesn't make any sense, BIS just like ED knows what their fanbase are looking for. They know probably better than anyone if they dare change their path and go crazy arcadish gameplay they will loose their fans. After 10 years they never changed anything to the backbone of their serie, why would they now ? The future looks bright for BIS, they recently acquired another studio, developped TOH and now ArmA 3.

 

I think the recent cooperation between BIS and the Black Sand Studio (working on the Project Reality mod (in short BIS allows BSS to use their BAF models)) or the way they've released lite version of their DLC's show how much BIS actually cares about its community.

 

After more than 10 years of the same old NATO vs Russia/USSR I think seeing BIS setting a new context for their next game is a really good news.

All their games always took place in some sort of parallel reality, this time it wil be in the future, a really near future, without lasers, invisibility cloak, ,flying cars (we might see flying tanks tho), Chewbaca,...Fact is in the few pics we've seen nothing was futuristic at all - except that Mi28-Ka50 - and all those weapons are already in use nowadays.

Edited by Eight Ball
Posted
One sick disturbed man

 

What makes you think I'm a male? :P

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted
Its kinda proportional , lets face it which country has started more wars than most .....

 

 

On another note Arma3 WOO HOO , I canny wait , saying that specs are a bit on the high side

 

Prepare for the specs to raise even higher than this when it is released. Never look to the specs on the back of the box when getting a ARMA series game :)

Go in close, and when you think you are too close, go in closer.

Posted

Well since Mower wife is a cop that beat him and have a longer barrel than he have.

Its understandable he may be suffering from some mental disturb....and things arent that clear for him.

That would explain why he retracted from the forum for some time.

 

The disturbance of not having a warthog yet, and people being happy with their warthog maybe another factor taking his toll over his mind. :)

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Posted (edited)
WHAT THE heck, that is the most perverted thing ever!

 

Ask Cali, Tweet, Rugg, Or Grimes -

 

I could go much further with that one and definitely make it much more perverted.....but I don't wanna get slapped around for breaking the forums rules :D

 

Back on topic though -

 

OFP and the ArmA series have always been fun. OFP was the first of it's type and many take the purist stance when it comes to OFP since it busted their cherry for warfare simulation. It's the same argument as Starseige: Tribes vs Tribes 2, Unreal 1 vs Unreal Tournament, etc etc and so forth.

 

The ArmA series has it's bugs and shortcomings, . So did OFP. Any game that is ambitious enough to take on that many elements of the battlefield in a simulation aspect is going to have shortfalls due to hardware and engine limitations. As a former R&D tech who worked night & day for software integration, I accept that. Many who continually complain and critique are not developers have not experienced the absolute frustration of fixing one thing only for that single fix to break 50 other lines of code and do not know the countless weeks that go into successfully achieving just a few of the items on the "To Do" list.

 

Since I do not always use Steam to launch my games (I prefer retail boxes myself), I cannot tell you how many hundreds of hours I have poured into OFP, ArmA, ArmA 2, and ArmA: OA. That's hundreds of hours EACH, not combined. I've played each one as it's own game without constantly comparing it to the previous title.

 

While I have my reservations about BIS going for a more "near future" type approach by using more experimental and "drawing board" weapons and vehicles, I do think it is a very ambitious undertaking that, if done right, could be just as much fun as the previous titles have been. I say that because we have played for years using M-16's, M-4's, AK-47's, Mi-8's, Humvee's, etc and I would expect these weapons to be in ArmA 3 as well. If BIS continues to rehash the same inventory, then people would continually complain for the lack of new weapons and vehicles.

 

In an era where many games are centered around the "near future" of weaponry, not one of them has come anywhere close to being a simulator. It's all been arcade. Having a "near future" game set up more as a simulator than a game, is a risk that I applaud BIS for taking. Personally, I wouldn't have the balls to do that. Designing realistic ballistics and behaviors to items that very little data is available on can be the equivalent of standing in the frying pan and hoping nobody turns on the stove.

 

If they can pull it off without dumbing anything down and improving the AI, then A3 could be one helluva fun and immersive release. Compared to OFP and ArmA 1, A2 and A2:OA's AI are much better and neither were dumbed down from previous releases. I do miss tank interiors from OFP, but the lack of them being there does not mean that the tanks have been dumbed down.

 

Besides, as always, the community mods will pour forth for A3 and it will become many different genres of warfare just as the previous titles have been. The sandbox has been the best feature out of them all.

 

I still await the day when hardware advancements could finally allow BIS and ED to make a full out flight & ground combat simulator (hell, Naval too for that matter!).

 

Until then, I'm just glad that there's still great titles coming out for PC since I do not own, and refuse to own, a console platform of any type lol!

Edited by Total
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Posted

Hopefully the animation will be better this time around, nothing quite breaks the immersion after you've given your squad orders to then see them run off like they have crapped themselves or moving like Thunderbirds puppets. Just give me some good missions, I don't care much for the storyline as they never put much effort into it anyway and the voice acting is awful, just play the first mission and cringe your way through the helicopter ride to the beach.

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Posted

I'm done with this thread :D

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Posted
Sure hope armaIII runs better than armaII

 

What problems do you have running ArmaII? I have no problems running it with my old computer (look at sig) and it looks great.

i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED

 

Posted
That's absolutely not true. The game was playable from day 1. The campaign had some serious issues but no ones knowing what the ArmA serie is all about bought the game for its campaign.

 

 

Actually, this is an interesting paradigm shift from the community. There are many of us that did buy Arma (1) for the Campaign, because CWC in the original was so utterly brilliant and immersive.

 

Strange that BI have trained us to accept that we don't necessarily expect a good campaign system out of the box.

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Posted
Actually, this is an interesting paradigm shift from the community. There are many of us that did buy Arma (1) for the Campaign, because CWC in the original was so utterly brilliant and immersive.

 

Strange that BI have trained us to accept that we don't necessarily expect a good campaign system out of the box.

 

Maybe they are resource limited so decided to focus more on MP. ED are limited and have thus far put more into SP where the current majority of their player base is. ED have been putting more focus into MP as time goes on and I am sure will put more. Maybe BI will with SP. Either way, if you build it, they will come.

Posted

Maybe I'm weird, but I rather liked the Arma 2 campaign. Sure the story was kinda predictable at parts, but it had plenty of interesting missions to play through. Its a shame the requirement of your AI squadmates to live and the ease at which they died tended to take away from the overall fun with it.

The right man in the wrong place makes all the difference in the world.

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Posted

Out of all of the ArmA campaigns, I think my favorite was the Queen's Gambit campaign.

 

But, I never bought any of the titles for the SP tho :)

Posted (edited)

According to ARMA 3 official web site storyline :

 

A small group of Special Forces and Researchers are sent to a Mediterranean island deep behind enemy lines.

 

It happens to recognise this island. It's the Greek Island Limnos.

 

At list we will have a native theater for the future Greek/Hellenic Mod here ! :cheer3nc:

 

Or maybe it will be already nativaly included ! I just wonder who will be the enemy in ARMA 3 senario. Greek and/or Turkish forces are Nato allies and build under western army scheme. How we will distinguish between forces ? Terrorist or independend forces simple does not exit in the area ! It looks like very fictional indeed.

 

If senario will include Greek and Turkish forces, then I see a very interesting activity taking place betweewn communities in the wider array, just like the Aegean theater of Open/Free Falcon.

 

Arma 3 Vs Google Greek Island Limnos.

Lemnos-island-Real-Life-vs.-Arma-3-590x618.jpg

Edited by sungsam

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Posted
Out of all of the ArmA campaigns, I think my favorite was the Queen's Gambit campaign.

 

But, I never bought any of the titles for the SP tho :)

 

I've always seen the single player campaigns as a jump off point. Sort of demo missions using stock units and weapons. The strength in the real Operation Flashpoint and ARMA series has always been in the open ended user generated modding and mission making.

Posted
Its a shame the requirement of your AI squadmates to live and the ease at which they died tended to take away from the overall fun with it.

 

That why I online play online, I haven't played single player in over several years. It's better getting a few of your squadmates on. Maybe we should do that again, if we have enough people with ArmaII. Remember playing the zombie missions, :D that was fun. I haven't played Arma since I moved, going on 3 months now.

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