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Posted
If it looks too good to be true, it probably is.

 

There's always a catch.

 

Remember the 'unlimited detail' stuff?

 

00gAbgBu8R4

 

except for the downloadable working demos...

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OOOOhhh, I wish I had the Alpha of a Hornet!

Posted
except for the downloadable working demos...

You got a link for them?

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Posted (edited)
Its PRETTY for sure.. however the 60 FPS count on the video.. what do you think thats going to be by the time you throw an A10 in there ? Complex calculations for a flight sim are what eats up your PC not the terrrain.

http://www.outerra.com/

 

 

I don't really buy that argument since I can run DCS A-10 in 10x time compression at 60 FPS, with plenty of AI air and ground units as well. That's on an i7 at 3.8 GHz.

Edited by B25Mitch
Posted
You got a link for them?

 

Has anyone had a proper look at this guys webpage?

 

http://www-evasion.imag.fr/Membres/Eric.Bruneton/demo.html

 

there are some realtime demos available on there.

 

 

 

there... haven't tried them myself, mainly for lack of time.

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OOOOhhh, I wish I had the Alpha of a Hornet!

Posted

B25Mitch, considered that there might be other measures happening when using compression?

 

Demongornot, you still have not answered even one of the objections in your previous threads, thought I suspect the language barrier is to blame for you not quite understanding what you were told in those threads. So let's keep that discussion in those threads where they belong. :)

 

I'll have to take a look at this stuff when I get home though, the connection I'm loaning right now is a bit on the slow side. :(

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Posted
there... haven't tried them myself, mainly for lack of time.

No mate, not that system the one for unlimited.

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Posted (edited)
No mate, not that system the one for unlimited.

 

Oh My mistake. I was talking about what the guy did (i.e. the guy i started the thread about) As for the unlimited detail engine. Most likely fake and if it is real its at least 5 years away.

 

Edit; According to Notch(Creator of Minecraft) the unlimited detail engine is a scam.

 

http://notch.tumblr.com/post/8386977075/its-a-scam

Edited by Scoggs

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OOOOhhh, I wish I had the Alpha of a Hornet!

Posted

all of that is well within grasp provided they start using normal maps for the terrain.

 

other than that, it has better tree shaders and possibly better mesh optimization since it's all procedural.

 

i'm amazed at how these engines are universally loved even though i see clearly plenty of ugly flaws, like the uniformity in ground textures.

Posted
all of that is well within grasp provided they start using normal maps for the terrain.

 

other than that, it has better tree shaders and possibly better mesh optimization since it's all procedural.

 

i'm amazed at how these engines are universally loved even though i see clearly plenty of ugly flaws, like the uniformity in ground textures.

 

well it's not like they are making a game out of the engine. I believe that they are showing what's possible, more like a tech demo per se.

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OOOOhhh, I wish I had the Alpha of a Hornet!

Posted (edited)
except for the downloadable working demos...

 

That's called Point Cloud graphics. I forget exactly whose working on it. They're keeping it pretty hush hush. All I know is that its takes a TON of video card memory. That's the catch. And I don't think its a scam. Maybe its just making some of the people who want to remain with the good ol' standard somewhat nervous. It appears that a lot of math is done in very fast Vram and only the dots that are going to be drawn on the screen are sorted out by some algorithm. Probably something our alien overwatcher's decided to give us. Or Obama. Same thing.

Edited by Wolfie

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Posted (edited)

There are a tonne of these post doctor research guys that study these kinds of things all the time at universities all around the world. At my uni too (in Oslo) we have quite a few really interesting doctoral disputas where they have done a lot of research into subjects that could really help game tech leap forward.

 

The problem, is that what you see in unis is usually far away from being practically applied (thus the term academic, look it up), and you have come to face the fact that there is almost always some side effect that would typically keep the tech from reaching the market. One such thing is technology, of course, as a lot of unis have special hardware and software to play with, along with tonnes of students that would gladly help out with research projects. Another thing, believe it or not, is patents.

 

More and more unis are understanding that patents are really important, and being research organisations, they file patents all the time. Got a good idea for a PhD software framework? File a patent. A clever master student wrote some great, albeit not ground breaking code? File a patent. One of the professor IIs we have at my uni mostly works at Bell Labs in the UK, and I recall he said that during the course of a year it is common for a researcher to file between 3 to 5 patents. So if it really comes to the point where there is a great idea that can also be applied in practice, then on top of the practical problems there will at least be a couple of years before the idea can be used freely, because of the patents.

Edited by LostOblivion

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Posted
Has anyone had a proper look at this guys webpage?

 

http://www-evasion.imag.fr/Membres/Eric.Bruneton/demo.html

 

Tried that, it's cool! The maximum detail level is there wnen you're looking from the near space point of view (like IIS views), because the model lacks small details. So there's no constant detail level as you could see it in youtube videos. Still somehow it looks way better than Google Earth!

 

Would be so great to have a community supported global online map in an aviation sim (just dreaming)

Posted (edited)
Didn't those guys at Hardforum investigate this and said it was not a scam?

Well obviously it works, it's just that in order to get 'unlimited detail' without destroying performance and/or disk space you have to repeat the same thing over and over which is what all their demos are. They promise that 'huge landscape' but it's cubes of terrain stuck side-by-side with the same tree on every one. Their infinite detail structure is the same pile of bric-a-brac glued side-by-side like a prefabricated communist flat.

 

Now, I think you could do things with this technology but I also don't understand exactly how this would integrate with other rendering systems. For purposes of extremely high detail on something that repeats a lot (like, well, trees) you could probably use it here and there, but as far as making a full game world out of it, forget it, it's simply not possible. Polygons are simply much easier to use and work with in every way.

Edited by Frostiken

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Posted

I had my hopes on Outerra engine technology. Look for outerra in youtube if you don't know about it and you'll see the big potential for simulation regarding scenery rendering.

 

I didn't know about that "unlimited detail" thing. I'm very very impressed now. Even somewhat shocked. In my opinion, they are doing something real and opening a new way that, in fact, is more logical than current state of 3D graphics. Instead of needing all that massive processing power just to color each pixel in the screen, this thing scales to the screen resolution itself, not the content rendered. If you think about it, that's something that should happen at some point in the future. If not in the next year with this guy invention, maybe in 5... or 30 years, but at some point the paradigm needs to change. Well, if there is a world to live in by the time...

Posted
I had my hopes on Outerra engine technology. Look for outerra in youtube if you don't know about it and you'll see the big potential for simulation regarding scenery rendering.

 

I didn't know about that "unlimited detail" thing. I'm very very impressed now. Even somewhat shocked. In my opinion, they are doing something real and opening a new way that, in fact, is more logical than current state of 3D graphics. Instead of needing all that massive processing power just to color each pixel in the screen, this thing scales to the screen resolution itself, not the content rendered. If you think about it, that's something that should happen at some point in the future. If not in the next year with this guy invention, maybe in 5... or 30 years, but at some point the paradigm needs to change. Well, if there is a world to live in by the time...

 

you should read above lol.

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OOOOhhh, I wish I had the Alpha of a Hornet!

Posted

I doubt things like these will make it into our sims for quite some time, but when they do... Wow... That will be amazing. Hopefully it will happen sooner rather than later.

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Posted

Not sure about you guys, but I'm plugging in coordinates from the DCS map to check it out.... and its freaking amazing. Its a little weird that most of the world is empty though. However, its so much more alive at the same time. It seems most of the data regarding rivers and the like isn't quite there as the Inguri Dam area looked quite weird. However just flying the coast from Anapa area down toward Sochi it really gives you some perspective on how different the two engines are.

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