A.S Posted February 17, 2010 Share Posted February 17, 2010 (edited) I thought, its worth being mentioned in this forum. http://outerra.com/wgallery.html Edited February 17, 2010 by A.S [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Boberro Posted February 17, 2010 Share Posted February 17, 2010 I want these mountains in DCS :O So sharp shapes ohh Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Grimes Posted February 17, 2010 Share Posted February 17, 2010 horizontal displacement is amazing. This engine looks to be pretty epic The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
A.S Posted February 17, 2010 Author Share Posted February 17, 2010 horizontal displacement is amazing. This engine looks to be pretty epic the athmospheric "engine" too .. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Shaman Posted February 17, 2010 Share Posted February 17, 2010 That's what I'd like to expect from future DCS engines - seamless terrain. 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer Link to comment Share on other sites More sharing options...
Vekkinho Posted February 17, 2010 Share Posted February 17, 2010 Outerra http://www.youtube.com/watch?v=AoDOPFIiesg&NR=1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
topdog Posted October 30, 2010 Share Posted October 30, 2010 (edited) New addition to the series of vids released by the Outerra dev team today, just popped up on my subs list: FwtKHbl0pjs&hd=1 Notes/disclaimers: Outerra is a terrain engine; the other parts you see in it like vehicles etc. are primarily for testing and demonstration to would-be licensees. That means no point bitching about lack of realism in flight models or cockpits or so-forth. I have, however, become something of a fan in watching the development of this engine and see a lot of positive things it is trying to achieve - and with what I believe is a very small number (a couple) of developers. Good stuff, and looking forward to some games that will make use of it in the future :) Edited October 30, 2010 by topdog [ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ] [ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ] Link to comment Share on other sites More sharing options...
element1108 Posted October 30, 2010 Share Posted October 30, 2010 It's a great venture, I wonder how it would/can handle a combat environment. It definitly has a lot of potential, but will probably be a little while before we get a chance to experience it. Link to comment Share on other sites More sharing options...
leafer Posted October 30, 2010 Share Posted October 30, 2010 Relationship killer right there. ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
HiJack Posted October 30, 2010 Share Posted October 30, 2010 I'd buy that sim in the blink of an eye! Link to comment Share on other sites More sharing options...
MudRat02 Posted October 30, 2010 Share Posted October 30, 2010 It looks like FighterOps, except its real! :megalol: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
SFJackBauer Posted November 2, 2010 Share Posted November 2, 2010 While most companies go for modeling small theaters, the guy went for the ENTIRE EARTH. And its not like its being built on sand... This looks like having solid foundations. Link to comment Share on other sites More sharing options...
Haukka81 Posted June 9, 2011 Share Posted June 9, 2011 Argh!! :D:D :megalol: Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Irregular programming Posted June 9, 2011 Share Posted June 9, 2011 I agree, I can see dcs a10c warthog taking full advantage of the dynamic cave modelling and water current placement tools. Link to comment Share on other sites More sharing options...
GGTharos Posted June 9, 2011 Share Posted June 9, 2011 I myself believe that it will be worth to think about CryEngine 3 (chosen by US Army Training System). No, it will not be worth anything. It cannot handle flight simulation (draw distance too short). Outerra is both a WIP and it would require too much work to integrate it into DCS. The RoF engine is not suitabel for DCS either; again short draw distances by comparison. Yes, the DCS engine is a little behind those in some features, but it doesn't matter: It is currently in active development. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Total Posted June 9, 2011 Share Posted June 9, 2011 The CryEngine leaves a lot to be desired. The physics models it is capable of are very good, but it's limited in the number of physics models. It has the eye candy, but it will be several generations of that engine before it can handle anything close to DCS or even ArmA. In the end, simulators generally use an engine designed specifically for that simulator. They usually have no choice as not one engine can run every calculation for every possible instance for any type of simulator. Link to comment Share on other sites More sharing options...
Pyroflash Posted June 9, 2011 Share Posted June 9, 2011 The CryEngine leaves a lot to be desired. The physics models it is capable of are very good, but it's limited in the number of physics models. It has the eye candy, but it will be several generations of that engine before it can handle anything close to DCS or even ArmA. In the end, simulators generally use an engine designed specifically for that simulator. They usually have no choice as not one engine can run every calculation for every possible instance for any type of simulator. Give it 20 years when we will all have Intel Core Quantums. If you aim for the sky, you will never hit the ground. Link to comment Share on other sites More sharing options...
asparagin Posted June 9, 2011 Share Posted June 9, 2011 The CryEngine leaves a lot to be desired. The physics models it is capable of are very good, but it's limited in the number of physics models. Is it just me, or cryengine 3 has a lot less physics features compared to cryengine 2. As I recall from crysis: you could pull roofs off, smash things etc. In crysis 2..weak physics effects, barely noticed them. Spoiler AMD Ryzen 9 5900X, MSI MEG X570 UNIFY (AM4, AMD X570, ATX), Noctua NH-DH14, EVGA GeForce RTX 3070 Ti XC3 ULTRA, Seasonic Focus PX (850W), Kingston HyperX 240GB, Samsung 970 EVO Plus (1000GB, M.2 2280), 32GB G.Skill Trident Z Neo DDR4-3600 DIMM CL16, Cooler Master 932 HAF, Samsung Odyssey G5; 34", Win 10 X64 Pro, Track IR, TM Warthog, TM MFDs, Saitek Pro Flight Rudders Link to comment Share on other sites More sharing options...
Total Posted June 9, 2011 Share Posted June 9, 2011 Cryengines have always been about pushing the GPU envelope. It performs nowhere near the amount of calculations in midgame that DCS does just at engine start up :P Link to comment Share on other sites More sharing options...
GGTharos Posted June 10, 2011 Share Posted June 10, 2011 DCS is ages and eons ahead of Take On Helicopters in the Combat Flight Sim genre. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Pougatchev Posted June 10, 2011 Share Posted June 10, 2011 Realistic aircraft in ARMA3??? I have see an Havoc... In my opinion Bohemia can't be for the moment at the same level as ED in flight simulation. Because DCS team have a real experience in simulator since Flanker (I think some SSI member are now in the ED team). They use information from military source, as realistic as possible i think, but i think they can't use all for the public, but for the moment DCS KA-50 and A10C are the more realistics simulator for the public about modern Aircrafts. So, a 3D engine take years and years to work correctly. After that you can choose to make a new one, or update the first one. I think update is a good choice because you can keep the good things you have make in the past and don't restart from 0. So you can do the two at the same time, upgrading your engine and make a new one in the dark and announce a day at the community, hello! we have a new engine for you... I'm dreaming... Or not... :D [sIGPIC][/sIGPIC] Make the reporting system great again! https://forums.eagle.ru/showthread.php?t=234508 Link to comment Share on other sites More sharing options...
GGTharos Posted June 10, 2011 Share Posted June 10, 2011 You still don't know what you're talking about :) It's 'easy' to have plenty of performance if you only need a draw-distance of 2km. Not to mention it lacks flight physics. 1 [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Pougatchev Posted June 10, 2011 Share Posted June 10, 2011 (edited) +1 GG We can compare Arma and DCS simply Arma have great details of littles objects, like in a classic fps, but take a plane in arma, and you see you have a circle of view around you, you have not a great visibility like in DCS. DCS have clickable cockpit and realistic physics rules, for Arma3 i think this is the same as the 2, two click for start up, one click for lock, one click for shoot :D In Arma you have not an accurate damage model, let see for the 3 but... Arma as not the focus to be a flight simmulator, an infantry one, maybe yes, but with simple system for vehicles, for everybody can use it! Edited January 22, 2018 by Pougatchev 1 [sIGPIC][/sIGPIC] Make the reporting system great again! https://forums.eagle.ru/showthread.php?t=234508 Link to comment Share on other sites More sharing options...
Pyroflash Posted June 10, 2011 Share Posted June 10, 2011 (edited) Is it just me, or cryengine 3 has a lot less physics features compared to cryengine 2. As I recall from crysis: you could pull roofs off, smash things etc. In crysis 2..weak physics effects, barely noticed them. They were supposed to be there with Crysis 2, and six months before the game released, those effects were in engine and working, but got pulled by EA, just like DX11 support. The engine does have better physics, but there were upgrades such as dynamic mesh deformation and physics based destruction that again for some reason never made it in the final game but were confirmed to be there before release. Edited June 10, 2011 by Pyroflash If you aim for the sky, you will never hit the ground. Link to comment Share on other sites More sharing options...
Pougatchev Posted June 10, 2011 Share Posted June 10, 2011 Yes Take on can be good, but i prefer to wait and see ^^ But i think this is a great idea to make a realistic civilian chopper simulator :thumbup: [sIGPIC][/sIGPIC] Make the reporting system great again! https://forums.eagle.ru/showthread.php?t=234508 Link to comment Share on other sites More sharing options...
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