O_Smiladon Posted December 10, 2013 Posted December 10, 2013 The New Edge maps S! All, I am a little confused ( and no it is not because I drank to much beer in my younger days (well maybe) ) Ok I know that if you got the A10-c in beta you also got the new Edge Nevada map with it (when it comes out which is not to long now by the sounds of things) And I have read some were that the map that is DCS world now will no longer work when DCS goes EDGE. Sooooo will DCS still be a free DL with the currant map but done in EDGE ?? I know that if I want (and I do ) the Nevada map I will have to pay for it which is cool But what map will the non Nevada owners use in EDGE?? :joystick: O_Smiladon [sIGPIC][/sIGPIC]
Revelation Posted December 10, 2013 Posted December 10, 2013 At the moment there are no current, known, plans to update Georgia theatre with EDGE. The current map will still function just fine after EDGE is released. DCS will still be free, until stated otherwise. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
O_Smiladon Posted December 10, 2013 Posted December 10, 2013 At the moment there are no current, known, plans to update Georgia theatre with EDGE. The current map will still function just fine after EDGE is released. DCS will still be free, until stated otherwise. Cool Ok,. That being said, So if I want to fly in EDGE I will have to buy Nevada map (no worries their) Or go DCS WWII 1944 (which i have) or stick with the old Georiga map. And stay with the Satuts quo O_Smiladon [sIGPIC][/sIGPIC]
howie87 Posted December 11, 2013 Posted December 11, 2013 I am so bored of waiting for this... content development for DCS is so painfully slow. I wish people would stop developing for dying platforms like FSX and focus their efforts here instead.
Rotorhead Posted December 11, 2013 Posted December 11, 2013 I wish people would stop developing for dying platforms like FSX and focus their efforts here instead. Well, I will leave the speculations if FSX is dying or not on somebody else (mods won't be happy about this kind of conversation anyway I think), but all I can say it's not that easy to just "stop developing for FSX and focus on DCS instead". Remember that DCS and FSX are two completely different platforms, so switching from one to another effectively means starting over from zero. And people who are good at something usually don't like to quit and challenge luck somewhere else with no guarantee of success. But I fully agree that DCS is the future and any potential developer would be much needed.
KaspeR32 Posted December 17, 2013 Posted December 17, 2013 I was just thinking about EDGE today and the whole "Flat plane of water under everything" method currently used in DCS: World. Considering Wags said the the terrain has the option to be put onto a spherical globe, I wonder if that means they've moved away from that method of rendering water, to a more... visually appealing, shall we say, method. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
sobek Posted December 17, 2013 Posted December 17, 2013 What's visually unappealing about water that you can't see? Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
eFirehawk Posted December 17, 2013 Posted December 17, 2013 Nevada + F/A-18C = no carrier ops :P Anyone thought about this? I'm quite confused, since we'll still need the black sea region for carrier ops when the F/A-18C comes out, will DCS World have 2 different engines inside of it? EDGE + current? That's gonna be a pain for the developers to maintain. :noexpression: Pentium II 233Mhz | 16MB RAM | 14.4kb Modem | 1.44MB Floppy Disk Drive | Windows 3.1 with TM Warthog & TrackIR 5
KaspeR32 Posted December 17, 2013 Posted December 17, 2013 What's visually unappealing about water that you can't see? The fact that the water surface looks 200+ ft under the shoreline in most rivers and lakes is what I'm mostly speaking about. :doh: Thanks for the wise comment though- always appreciated. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Grimes Posted December 17, 2013 Posted December 17, 2013 The fact that the water surface looks 200+ ft under the shoreline in most rivers and lakes is what I'm mostly speaking about. :doh: Thanks for the wise comment though- always appreciated. That was fixed for the vast majority of water bodies in the game. The two rivers in Georgia connecting to the Black Sea are the only two remaining rivers that have this issue. Granted all of the other rivers and lakes are built into the terrain mesh and have a more simplified water effect when compared to the Black Sea, but they are no longer an empty space using the water layer to create a texture. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
kk0425 Posted December 17, 2013 Posted December 17, 2013 So is the water layer completely gone now or does it still render under the ground like I've heard talk that it does?
sobek Posted December 17, 2013 Posted December 17, 2013 (edited) Thanks for the wise comment though- always appreciated. Not sure where this is coming from but you are welcome, i guess. You might want to consider that indeed the problem you hinted at, as Grimes has explained, is almost non existant before you give me attitude about a question. Edited December 17, 2013 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
Raven68 Posted December 17, 2013 Posted December 17, 2013 Ok gents. Lets play nice! :) :pilotfly: Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
kontiuka Posted December 17, 2013 Posted December 17, 2013 That was fixed for the vast majority of water bodies in the game. The two rivers in Georgia connecting to the Black Sea are the only two remaining rivers that have this issue. Granted all of the other rivers and lakes are built into the terrain mesh and have a more simplified water effect when compared to the Black Sea, but they are no longer an empty space using the water layer to create a texture.It might be my imagination, but the rivers seem to defy gravity in a number of places and go up and down hills like they were roads instead of constantly flowing downwards.
GGTharos Posted December 17, 2013 Posted December 17, 2013 The water layer will render under ground IF you look under ground. So is the water layer completely gone now or does it still render under the ground like I've heard talk that it does? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
sobek Posted December 17, 2013 Posted December 17, 2013 It might be my imagination, but the rivers seem to defy gravity in a number of places and go up and down hills like they were roads instead of constantly flowing downwards. Yes, those are errors in the elevation map or caused by the resolution of the elevation map being too low. This is a separate issue from what was discussed above. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
cichlidfan Posted December 17, 2013 Posted December 17, 2013 Will EDGE fix this? ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
luckybob9 Posted December 17, 2013 Posted December 17, 2013 Will EDGE fix this? I don't know, but the cause of that is sometimes the rivers/ lakes flow extra fast and flood during heavy rain season and cause the soil to become super soft. Even the slightest weight on the riverbank will cause an object to sink Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
KaspeR32 Posted December 17, 2013 Posted December 17, 2013 (edited) That was fixed for the vast majority of water bodies in the game. The two rivers in Georgia connecting to the Black Sea are the only two remaining rivers that have this issue. Granted all of the other rivers and lakes are built into the terrain mesh and have a more simplified water effect when compared to the Black Sea, but they are no longer an empty space using the water layer to create a texture. Thank you for clarifying that ;) I guess when you fly around the Black sea and are constantly flying over those rivers, I notice it all the time. Not sure where this is coming from but you are welcome, i guess. You might want to consider that indeed the problem you hinted at, as Grimes has explained, is almost non existant before you give me attitude about a question. My attitude was in regards to your comment, which obviously was inaccurate, as Grimes just stated. When you fly in a certain area often, I'd say it's very existent, and noticeable. Anyway, I guess I was just curious about how EDGE is going to handle this. Only time will tell I suppose. Edited December 17, 2013 by KaspeR32 Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
sobek Posted December 17, 2013 Posted December 17, 2013 (edited) I'd like to redirect your attention to your first post: I was just thinking about EDGE today and the whole "Flat plane of water under everything" method currently used in DCS: World. Considering Wags said the the terrain has the option to be put onto a spherical globe, I wonder if that means they've moved away from that method of rendering water, to a more... visually appealing, shall we say, method. at which point there was no way of knowing whether you were talking about the concept of having a plane of water under the terrain per se or the problem you only mentioned in your second post, hence my question. It is rather obvious to you what you are talking about, it isn't to everyone else. All i'm asking is you dial down the attitude, it was uncalled for. Edited December 18, 2013 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
phant Posted December 17, 2013 Posted December 17, 2013 ...once the map is in DCS, we can evaluate the performance impact of tree collision and decide what we will do... Wags, any news about that? Bye Phant
kk0425 Posted December 17, 2013 Posted December 17, 2013 The water layer will render under ground IF you look under ground. Gotcha. There might be a problem if we're looking underground in an airplane though. :lol:
ED Team Wags Posted December 17, 2013 Author ED Team Posted December 17, 2013 Wags, any news about that? Bye Phant Until EDGE / NTTR map are merged into DCS, there is not much more I can say until that happens. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Bee_Sting Posted December 17, 2013 Posted December 17, 2013 Edge! What will the pc requirements? I have all the time about this new EDGE! What kind of PC specs will you need? Will it be free?:smartass:
Snoopy Posted December 17, 2013 Posted December 17, 2013 :doh: v303d Fighter Group Discord | Virtual 303d Fighter Group Website
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