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DCS World 2.0 and New Maps Discussion Thread


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Posted

I most interested in performance. If it doesn't run better than the current engine I'll be bummed.

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Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

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Posted
You do realize many pilots say Nellis Ranges are similar to Afghan terrain. Mountains not as high but terrain similar more ways than you think.

 

Indeed!

 

images1rxo.jpg

vs

images4gm.jpg

 

LOL :megalol: Perfect job in Vegas ^

DCS : Demolition-Collaption-Simulator

BTW: nice dusty effect :D

Atop the midnight tarmac,

a metal beast awaits.

To be flown below the radar,

to bring the enemy his fate.

 

HAVE A BANDIT DAY !

 

[sIGPIC][/sIGPIC]

"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist

Posted

Yeah the screenshots look ok / good, but FS2004 / FSX users have been upgrading their terriain to this quality and beyond for years. The current DCS terrain is fairly awful in comparison.

So is it just a finer mesh with some satellite images draped over, being handled by the same "engine" or is the "engine" going to be doing things better as well to allow this increase in detail to flow smoothly?

 

To me it sounds like the latter, and I certainly hope so!

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Posted
And I think he's probably safe with saying Spring 2012 is "achievable".

 

This is a little disappointing.

 

Need any help testing the Fast Mover ED?

 

You know where to find me. ;)

"You see, IronHand is my thing"

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Posted

^^ What about EFD time...?

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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Posted

I honestly doubt it is as big as the caucasus map, which AFAIk has been in development for over ten years?

Nice plane on that gun...

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Posted
Yeah the screenshots look ok / good, but FS2004 / FSX users have been upgrading their terriain to this quality and beyond for years. The current DCS terrain is fairly awful in comparison.

So is it just a finer mesh with some satellite images draped over, being handled by the same "engine" or is the "engine" going to be doing things better as well to allow this increase in detail to flow smoothly?

 

To me it sounds like the latter, and I certainly hope so!

 

They did say our new terrain engine using dx11 along with other new technologies. The current engine doesn't even work with Nevada if I understand it correctly.

ED have been taking my money since 1995. :P

Posted

 

 

I will be happy if the rest of the runways are correctly oriented including MagVar, unlike the current map.

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Posted

That airstrip has been on Google Earth for years, and is anything but secret. It's a private airfield operated by the DoE, and supports operations on the Nevada Test Site.

 

The "new" imagery isn't any better than the "old" imagery; they just happened to catch a UAV on the ground this time around.

"They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams

Posted

I was just scoping some of the screenshot threads and random other threads...found this on youtube....

http://www.youtube.com/watch?v=5kG4Pd3RBYs&feature=endscreen&NR=1

 

made by our own grand surf. Hope he doesn't mind me posting here.

 

ED.... with the new engine can you please change the 1990's explosion and dynamic fx? Please see the above video. That is how it should be. Debris...lighting.... smoke...fire.... I think this is the most unchanged feature since the first Lock On released.

WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro |

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Posted

Arma 2 has a much smaller scale than a flight simulator. The benefit, of course, is that you can manage better graphics and effects. But this is also why you will see nothing but fog if you fly higher than some hundreds of meters with an aircraft in Arma 2.

 

Trying to put that kind of graphics into a DCS game, with vastly larger scale and viewing distances, would mean you'd need a super computer to run it.

 

I'm not saying that it wouldn't be nice if the explosions were improved, if possible, but don't compare the graphics of a flight simulator to that of an FPS/soldier sim.

Posted
How big is the Nevada map? As in, how many square miles? I'm curious if its larger or smaller than the current A-10 map.

 

If the actual Nevada map is the same in size as the Nevada map in DCS Beta, it should be around 240 nm x 240 nm or 57600 nm².

 

The Blacksea Region is about 480 nm x 260 nm.

 

 

kind regards,

Fire

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Posted
If the actual Nevada map is the same in size as the Nevada map in DCS Beta, it should be around 240 nm x 240 nm or 57600 nm².

 

The Blacksea Region is about 480 nm x 260 nm.

 

 

kind regards,

Fire

 

Thanks Fire, exactly what i was looking for.

Posted

Good to hear, I personally think that the Black sea map is too big and is the cause of some of the performance problems.

Specs: GA-Z87X-UD3H, i7-4770k, 16GB, RTX2060, SB AE-5, 750watt Corsair PSU, X52, Track IR4, Win10x64.

 

Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

Posted

It's actually too small, though given the types of missions offered on most servers, that isn't an issue.

 

There are some size issues, but performance is hit elsewhere. Think of objects inside visible range. Overall map size probably doesn't contribute as strongly.

 

Good to hear, I personally think that the Black sea map is too big and is the cause of some of the performance problems.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Trying to put that kind of graphics into a DCS game, with vastly larger scale and viewing distances, would mean you'd need a super computer to run it.

 

No it doesn't, what it does mean is that you need a game engine to fully utilise the hardware resources of a modern PC and be honest about the recommended spec.

 

The issue is not everyone has decent PC hardware and development costs are expensive, hence the commercial desicion to compromise.

 

I'm not taking a cheap shot at ED here, I'm just saying and making an observation that's the way it is. My PC could handle it probably yours too, but there will be 1000's that cannot OR the development expense is too high for the return. :smartass:

Posted
No it doesn't, what it does mean is that you need a game engine to fully utilise the hardware resources of a modern PC and be honest about the recommended spec.

 

Like a fully multi-core engine?

Question to the Team: Does the new engine exploit all cores of our 'nasa-expensive-like' CPU's?

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted
Yeah the screenshots look ok / good, but FS2004 / FSX users have been upgrading their terriain to this quality and beyond for years. The current DCS terrain is fairly awful in comparison.

So is it just a finer mesh with some satellite images draped over, being handled by the same "engine" or is the "engine" going to be doing things better as well to allow this increase in detail to flow smoothly?

 

To me it sounds like the latter, and I certainly hope so!

 

the concept behind all of these flight sim terrains is fairly identical. a satellite layer, with a detailed noise layer draped on top of a mesh derived from satellite data. then comes the models, trees, buildings, etc.

 

ed is already improving upon a proven concept by adding dynamic shadows to their terrain. something i don't think has ever been attempted before, but please correct me if i'm wrong.

 

one way to further improve upon the terrain is to add a bump map layer.

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