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Posted
Well, I thought that the in-game encyclopedia is a reliable source :) However the book by Yefim Gordon - Sukhoi Su-25 Frogfoot (by Aerofax) states the empty weight as follows:

Su-25T - 10670 Kg

Su-25TM - 10740 Kg

 

The webpage http://forum.valka.cz/viewtopic.php/t/756 sets the Su-25TM weight as 10600. The devs have probably the best sources and maybe it is worth checking.

 

May be the game is considering empty plane but with the weight of gun shells.

 

Just my 2 cents. ;)

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Posted (edited)
I just realized/noticed that in FC2 the automated forward wing slats on the MiG-29 are not working... they work when you lower flaps (as they should) but they should work also in lower speeds and/or high AoA to generate more lift. I always had a feeling that MiG-29 is pretty shit at lower speeds and not as maneuverable as it should be... could this be the reason?

 

 

Thats A good pickup Kuky. They are moving just fine in the SU27 and SU33 but not as you say on the Mig29. I wonder if its just a 3D Animation issue or whether it affects the FM ... Devs want to comment ?

 

From the German Flight Manual:

mig29manvflap.jpg

Edited by IvanK
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Posted

That's sort of reasonable, depending on a few factors.

 

Not exactly an outstanding major bug but on the F-15's radar jamming sources sometimes overlap normal contacts and it's pretty hard to lock them up.

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Posted
I just realized/noticed that in FC2 the automated forward wing slats on the MiG-29 are not working... they work when you lower flaps (as they should) but they should work also in lower speeds and/or high AoA to generate more lift. I always had a feeling that MiG-29 is pretty shit at lower speeds and not as maneuverable as it should be... could this be the reason?

 

I know F-15 pilots were told not to get into a dogfight with the 29's in the gulf war. Also they don't like to get in close with F-16's also. In game the only thing the 29 as going for it is the R-73's in a close fight.

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Posted
I know F-15 pilots were told not to get into a dogfight with the 29's in the gulf war. Also they don't like to get in close with F-16's also. In game the only thing the 29 as going for it is the R-73's in a close fight.

 

 

Not much was known about the MiG-29 at the time.

Posted

^^^

I would rather say it was because they preffer the fight in BVR where they have the upper hand... up close the MiG-29 stands a good chance of shooting them down especially if guided by GCI and using passive system like EOS. Sure the US have AWACS to give picture but up close they are not of much use. The guy that sneeks in and you have no SA on him is what gets you killed

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Posted
I have never flown the mig again since FC2 came out, does it still suck in BFM despite the changes made?

 

I don't remember how it was in FC1, but with FC2 MiG-29 we must refrain from maintaining hard turns. Against planes best sustained turn capable it is better to had a good amount of energy in the merge, to get a shoot in one or two maneuvers and break away to give some distance, when we have yet some energy. Even the F-15 has a better sustained turn. Yo-yo's and turn to the center of the opponent turn are the keys to survive.

104th Cobra

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Posted

The Mig has always been the underdog of BFM in Lockon, the fact that its also so overmodeled in other areas kept me away from flying it again. its everything but a mig-29.

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Posted

The fact that the MiG-29 has a worse sustained turn at higher velocities is balanced if the opponent choose to maintain velocities lower than 400kts. With a smaller turn radii or a higher instantaneous turn it is easy to have a tracking shot and make a lot of holes on the opponent plane. :)

104th Cobra

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Posted

... Maybe because it has much better thrust/TWR at subsonic speeds? :)

 

Even the F-15 has a better sustained turn.

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I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

^^^^

 

It is. The MiG-29 has an inferior thrust curve at subsonic speeds.

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Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted (edited)
I have never flown the mig again since FC2 came out, does it still suck in BFM despite the changes made?

 

In a quick FC2 test at sea level all aircraft clean full internal fuel, Full AB I get the following Sustained G values

 

MIG29S 7.5G @ 780Kmh IAS

F15C 6.0G @ 370Knots IAS and 6.7G @ 420Knots IAS

SU27 6.4G @ 780Kmh IAS

 

FC2 Sea Level Mig29 Sustained G is reasonably close to this reference:

mig29ps0.jpg

Edited by IvanK
Posted

I think there's a general failure in FC2.0 to model inertia correctly though. Everything seems to loose speed very rapidly when turning.

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Posted (edited)

With Respect to the MIG29 Leading edge flap (LEF) issue as pointed out by Kuky in post number 65. I think it is a straight out 3D model animation issue. Looking inside with flaps selected up the LEF lights are blinking on or off appropriately with AOA changes. First indication ocurrs at 10 degrees AOA. So I think FM wise LEF is working just fine ... just the 3D model doesn't show them moving.

Edited by IvanK
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Posted (edited)

FC2 F15 ILS IDENT DISPLAY ERROR

Pg 92 of the FC2 Manual describes the ILS symbolgy in FC2.

The first dot point says:

 

"In the lower right corner of the HUD the ILSN index is shown and informs you of the current mode and waypoint number /. (3 ILSN)"

 

fc3f15ilsno.jpg

 

However in FC2 cycling the WYPT Increment button steps you through the various ILS stations associated with each airfield. You can see the Range and Bearing on the HSI changing and the distance and time changing in the HUD. However the ILSN Index number remains frozen at 1. So you cannot tell what airfield ILSN has been selected.

 

I presume the ILS index number should be the specific airfield ID number. The SU25T system has an airfield number associated with it in FC2. This is shown in the table below.

 

fc2afldnumbers.jpg

 

It makes sense that these Airfield ID numbers should be constant for all types.

So to fix this I believe the F15 ILS index should change and use the same value as the SU25. i.e. if I want to Navigate the F15 directly to say Gudauata I would select ILS then use the WYPT increment button until the ILS index shows "10 ILSN". I now know the ILS nav range and bearing is referenced to the Guadata ILS.

Edited by IvanK
Posted (edited)

I don't know if this was mentioned before, but Thrustmaster HOTAS Warthog doesn't work very well with F-15C!

 

That would be great if FC3 have a good support for it.

Edited by jmod

Let's fly together for the sake of peace :)

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Posted
I don't know if this was mentioned before, but Thrustmaster HOTAS Warthog doesn't work very well with F-15C!

 

That would be good if FC3 have a good support for it.

 

Please could you explain further?

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Posted

It's quite clear, just plug the Thrustmaster HOTAS Warthog, select F-15C, and play.

Could you use both thrust (left and right), change radar range, move TDC, or lock on something, all with your HOTAS? Of course not!

 

Please release me from setting all these things manually.

Let's fly together for the sake of peace :)

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