combatace Posted November 27, 2011 Posted November 27, 2011 Well, I thought that the in-game encyclopedia is a reliable source :) However the book by Yefim Gordon - Sukhoi Su-25 Frogfoot (by Aerofax) states the empty weight as follows: Su-25T - 10670 Kg Su-25TM - 10740 Kg The webpage http://forum.valka.cz/viewtopic.php/t/756 sets the Su-25TM weight as 10600. The devs have probably the best sources and maybe it is worth checking. May be the game is considering empty plane but with the weight of gun shells. Just my 2 cents. ;) 1 To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
IvanK Posted November 27, 2011 Posted November 27, 2011 (edited) I just realized/noticed that in FC2 the automated forward wing slats on the MiG-29 are not working... they work when you lower flaps (as they should) but they should work also in lower speeds and/or high AoA to generate more lift. I always had a feeling that MiG-29 is pretty shit at lower speeds and not as maneuverable as it should be... could this be the reason? Thats A good pickup Kuky. They are moving just fine in the SU27 and SU33 but not as you say on the Mig29. I wonder if its just a 3D Animation issue or whether it affects the FM ... Devs want to comment ? From the German Flight Manual: Edited November 27, 2011 by IvanK 1
onehitxzibit Posted November 27, 2011 Posted November 27, 2011 Not exactly an outstanding major bug but on the F-15's radar jamming sources sometimes overlap normal contacts and it's pretty hard to lock them up.
GGTharos Posted November 27, 2011 Posted November 27, 2011 That's sort of reasonable, depending on a few factors. Not exactly an outstanding major bug but on the F-15's radar jamming sources sometimes overlap normal contacts and it's pretty hard to lock them up. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Cali Posted November 28, 2011 Posted November 28, 2011 I just realized/noticed that in FC2 the automated forward wing slats on the MiG-29 are not working... they work when you lower flaps (as they should) but they should work also in lower speeds and/or high AoA to generate more lift. I always had a feeling that MiG-29 is pretty shit at lower speeds and not as maneuverable as it should be... could this be the reason? I know F-15 pilots were told not to get into a dogfight with the 29's in the gulf war. Also they don't like to get in close with F-16's also. In game the only thing the 29 as going for it is the R-73's in a close fight. i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
aaron886 Posted November 28, 2011 Posted November 28, 2011 I know F-15 pilots were told not to get into a dogfight with the 29's in the gulf war. Also they don't like to get in close with F-16's also. In game the only thing the 29 as going for it is the R-73's in a close fight. Not much was known about the MiG-29 at the time.
Kuky Posted November 28, 2011 Posted November 28, 2011 ^^^ I would rather say it was because they preffer the fight in BVR where they have the upper hand... up close the MiG-29 stands a good chance of shooting them down especially if guided by GCI and using passive system like EOS. Sure the US have AWACS to give picture but up close they are not of much use. The guy that sneeks in and you have no SA on him is what gets you killed PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Pilotasso Posted November 28, 2011 Posted November 28, 2011 I have never flown the mig again since FC2 came out, does it still suck in BFM despite the changes made? .
104th_Cobra Posted November 28, 2011 Posted November 28, 2011 I have never flown the mig again since FC2 came out, does it still suck in BFM despite the changes made? I don't remember how it was in FC1, but with FC2 MiG-29 we must refrain from maintaining hard turns. Against planes best sustained turn capable it is better to had a good amount of energy in the merge, to get a shoot in one or two maneuvers and break away to give some distance, when we have yet some energy. Even the F-15 has a better sustained turn. Yo-yo's and turn to the center of the opponent turn are the keys to survive. 104th Cobra [sIGPIC][/sIGPIC]
Pilotasso Posted November 28, 2011 Posted November 28, 2011 The Mig has always been the underdog of BFM in Lockon, the fact that its also so overmodeled in other areas kept me away from flying it again. its everything but a mig-29. 1 .
Rikus Posted November 28, 2011 Posted November 28, 2011 http://forums.eagle.ru/showpost.php?p=1340208&postcount=77 Very interesting Greetings
104th_Cobra Posted November 28, 2011 Posted November 28, 2011 The fact that the MiG-29 has a worse sustained turn at higher velocities is balanced if the opponent choose to maintain velocities lower than 400kts. With a smaller turn radii or a higher instantaneous turn it is easy to have a tracking shot and make a lot of holes on the opponent plane. :) 104th Cobra [sIGPIC][/sIGPIC]
GGTharos Posted November 28, 2011 Posted November 28, 2011 ... Maybe because it has much better thrust/TWR at subsonic speeds? :) Even the F-15 has a better sustained turn. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
104th_Cobra Posted November 28, 2011 Posted November 28, 2011 ... Maybe because it has much better thrust/TWR at subsonic speeds? :) I'm not an specialist but I think it's the main reason. 104th Cobra [sIGPIC][/sIGPIC]
GGTharos Posted November 28, 2011 Posted November 28, 2011 ^^^^ It is. The MiG-29 has an inferior thrust curve at subsonic speeds. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
104th_Cobra Posted November 28, 2011 Posted November 28, 2011 Meanwhile, while searching i fond this text. Not sure if it's accurate but it's a good reading. http://backfiretu-22m.tripod.com/id15.html 104th Cobra [sIGPIC][/sIGPIC]
IvanK Posted November 28, 2011 Posted November 28, 2011 (edited) I have never flown the mig again since FC2 came out, does it still suck in BFM despite the changes made? In a quick FC2 test at sea level all aircraft clean full internal fuel, Full AB I get the following Sustained G values MIG29S 7.5G @ 780Kmh IAS F15C 6.0G @ 370Knots IAS and 6.7G @ 420Knots IAS SU27 6.4G @ 780Kmh IAS FC2 Sea Level Mig29 Sustained G is reasonably close to this reference: Edited November 29, 2011 by IvanK
RIPTIDE Posted November 28, 2011 Posted November 28, 2011 I think there's a general failure in FC2.0 to model inertia correctly though. Everything seems to loose speed very rapidly when turning. [sIGPIC][/sIGPIC]
Pilotasso Posted November 29, 2011 Posted November 29, 2011 It does, drag slows you down faster than the aircraft weight if you were going straight up. .
IvanK Posted November 30, 2011 Posted November 30, 2011 (edited) With Respect to the MIG29 Leading edge flap (LEF) issue as pointed out by Kuky in post number 65. I think it is a straight out 3D model animation issue. Looking inside with flaps selected up the LEF lights are blinking on or off appropriately with AOA changes. First indication ocurrs at 10 degrees AOA. So I think FM wise LEF is working just fine ... just the 3D model doesn't show them moving. Edited November 30, 2011 by IvanK 1
IvanK Posted December 1, 2011 Posted December 1, 2011 Mig29 LEF not moving is probably something like this that is happening with the 3GO SU27 model: http://www.lockonfiles.com/index.php/topic/33302-a10-f15c-su27-extended-version-21-release/page__view__findpost__p__292057
IvanK Posted December 2, 2011 Posted December 2, 2011 (edited) FC2 F15 ILS IDENT DISPLAY ERROR Pg 92 of the FC2 Manual describes the ILS symbolgy in FC2. The first dot point says: "In the lower right corner of the HUD the ILSN index is shown and informs you of the current mode and waypoint number /. (3 ILSN)" However in FC2 cycling the WYPT Increment button steps you through the various ILS stations associated with each airfield. You can see the Range and Bearing on the HSI changing and the distance and time changing in the HUD. However the ILSN Index number remains frozen at 1. So you cannot tell what airfield ILSN has been selected. I presume the ILS index number should be the specific airfield ID number. The SU25T system has an airfield number associated with it in FC2. This is shown in the table below. It makes sense that these Airfield ID numbers should be constant for all types. So to fix this I believe the F15 ILS index should change and use the same value as the SU25. i.e. if I want to Navigate the F15 directly to say Gudauata I would select ILS then use the WYPT increment button until the ILS index shows "10 ILSN". I now know the ILS nav range and bearing is referenced to the Guadata ILS. Edited December 2, 2011 by IvanK
jmod Posted December 4, 2011 Posted December 4, 2011 (edited) I don't know if this was mentioned before, but Thrustmaster HOTAS Warthog doesn't work very well with F-15C! That would be great if FC3 have a good support for it. Edited December 4, 2011 by jmod Let's fly together for the sake of peace :)
ED Team JimMack Posted December 4, 2011 ED Team Posted December 4, 2011 I don't know if this was mentioned before, but Thrustmaster HOTAS Warthog doesn't work very well with F-15C! That would be good if FC3 have a good support for it. Please could you explain further? Having problems? Visit http://en.wiki.eagle.ru/wiki/Main_Page Dell Laptop M1730 -Vista- Intel Core 2 Duo T7500@2.2GHz, 4GB, Nvidia 8700MGT 767MB Intel i7 975 Extreme 3.2GHZ CPU, NVidia GTX 570 1.28Gb Pcie Graphics.
jmod Posted December 4, 2011 Posted December 4, 2011 It's quite clear, just plug the Thrustmaster HOTAS Warthog, select F-15C, and play. Could you use both thrust (left and right), change radar range, move TDC, or lock on something, all with your HOTAS? Of course not! Please release me from setting all these things manually. Let's fly together for the sake of peace :)
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