vanir Posted December 30, 2011 Share Posted December 30, 2011 IvanK, I'm not sure if it's relevant but the USAF guy over at F-16.net who did the write up on the Fulcrum versus Vipers (he's tons of flying hours in the MiG-29G and Block 30 and 50 Vipers and instructed at the advanced training centre), he described the MiG-29 dampener as a rod which extends from under the pilot seat, between your legs and literally pushes against the stick when you pull too hard. Sounds pretty old school to me, not like the dampener in a Viper, in fact that was his complain although he liked the way you could just switch it off and exceed alpha limits which that airframe can do and a Viper can't. Link to comment Share on other sites More sharing options...
IvanK Posted December 30, 2011 Share Posted December 30, 2011 (edited) The Mig29 Q Feel system was a rod that varied its length with speed and altitude. Here is a description of its operation from the German MIG29 Flight Manual. It had three modes AUTO, HEAVY and EASY and could be turned off. In The illustration AUTO is lockwire protected. In addition to this a Damping function was provided as a part of the Automatic Flight Control system. Normal operations is to have this selected on. Edited December 30, 2011 by IvanK Link to comment Share on other sites More sharing options...
Dr_Arrow Posted January 10, 2012 Share Posted January 10, 2012 Not really a bug, but a rather anoying feature in having the waypoints always switch automatically. I would really appreciate the possibility to switch way-points entirely manually. There are many times waypoints that I cannot precisely reach a waypoint because they will switch automatically when the player is some 5-6 km away (depends on the next waypoint). One more remark - RSBN in Su-25 cannot even switch waypoints automatically, so it should be removed. I asked guys at our department that worked with Su-22/25 avionic systems. I don't know how it works in Su-25T. Link to comment Share on other sites More sharing options...
71st_Mastiff Posted January 11, 2012 Share Posted January 11, 2012 not sure if this has been touched upon? I try to set up salvo in SU-33 with the bombs for single release, and still 2 come off. also I try to get it into CCRP mode it will not do it, I have seen the pickle ball come up but not stay on instead it goes into CCIP mode. " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
104th_Crunch Posted January 11, 2012 Share Posted January 11, 2012 not sure if this has been touched upon? I try to set up salvo in SU-33 with the bombs for single release, and still 2 come off. also I try to get it into CCRP mode it will not do it, I have seen the pickle ball come up but not stay on instead it goes into CCIP mode. If you have the same bomb on the opposings wings pylon when you release, then both will release. Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted January 14, 2012 Share Posted January 14, 2012 The F-15's FCS is unable to maintain level flight without autopilot engaged (it always pitches up). When reseting the trim after having trimmed ailerons in the F-15, the stick doesn't return to center, but is always a little offset either to the left or right. As said countless times: the HSI turning off in AC mode and not being able to switch WP would be a nice fix. And of course it could be nice to have a working Flight Control System for the F-15. Now you have to control the G's and rollrate considering your speed with the position of your joystick, but IRL the FCS should do that for you, so that a given stick position have a given rollrate og or G load, if possible. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
RIPTIDE Posted January 15, 2012 Share Posted January 15, 2012 Nate... When I fire 29L's from the Su-25T. The Last one fired from the pylons doesn't have the countdown timer displayed in the schval like the previous ones. I'll make a track later. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Boberro Posted January 15, 2012 Share Posted January 15, 2012 In Vikhrs too. Perhaps only the missile to missile transmission is provided lol 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Vekkinho Posted January 15, 2012 Share Posted January 15, 2012 The Mig29 Q Feel system was a rod that varied its length with speed and altitude. Here is a description of its operation from the German MIG29 Flight Manual. It had three modes AUTO, HEAVY and EASY and could be turned off. In The illustration AUTO is lockwire protected. In addition to this a Damping function was provided as a part of the Automatic Flight Control system. Normal operations is to have this selected on. Do you happen to have entire flight manual?! I've got prints of something similar but it's in arabic language... Sorry for OT! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
3Sqn_Sven Posted January 15, 2012 Share Posted January 15, 2012 The LAR's in the F-15 are not working correctly. The easiest way to see this is to set yourself up in the six of another aircraft, take an STT lock with the bandit on your nose and note the size of the LAR. Then turn your aircraft left or right and you will see the RMAX displayed increases as you turn away. Active missiles on your RWR. As you run away, about 10 seconds before they self destruct the RWR indications go away for about 2-5 seconds, then turn back on. I havent checked if you fixed this from FC1: The displayed elevation of the F-15 radar was in error. If you set the bottom of the scan at 20000ft, it would actually be looking from 22000ft. This creates obvious issues when using a coordinated scan between squad mates. Moving map for the F-15 would be handy. Should be displayable on the PACS panel. The dispersion on the F-15's gun seems way too great. Back me up here IvanK 1 3Sqn - Largest distributor of Flanker, Fulcrum and Frogfoot parts in the Black Sea Region Link to comment Share on other sites More sharing options...
3Sqn_Sven Posted January 15, 2012 Share Posted January 15, 2012 A great feature to have in the editor would be a way to add a lot of objects by some other method than clicking "add aircraft" and going through the process of selecting side, type, etc etc. If you could select add x client aircraft of x type that would greatly simplify things. Also, if there was an ability to merge missions, that would help Red Flag mission builders. It would allow me to work on the air units while someone else works on the ground units, we could then merge the missions. 3Sqn - Largest distributor of Flanker, Fulcrum and Frogfoot parts in the Black Sea Region Link to comment Share on other sites More sharing options...
Vekkinho Posted January 15, 2012 Share Posted January 15, 2012 Now bugs in FC2...here's something that really got my attention during last few days and is concering russian fast movers: 1) Implementation of IAS / TAS switch in NAV mode... 2) Symmetrical payloads: Let's imagine MiG-29A laden with 2*FAB-250, B-8, 2*R-73 in a ground attack role. It drops bombs in pairs, shoots rockets from both pylons etc. So request is very simple, option of making it selectable single / pairs. Not really bugs, more of a wishlist. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RIPTIDE Posted January 15, 2012 Share Posted January 15, 2012 (edited) The LAR's in the F-15 are not working correctly. The easiest way to see this is to set yourself up in the six of another aircraft, take an STT lock with the bandit on your nose and note the size of the LAR. Then turn your aircraft left or right and you will see the RMAX displayed increases as you turn away. Yep. This is a problem with them all. It also lends itself to a little exploitation, with R-27ET. If your bandit is out of range (no 'LA') but he begins to re-engage, you then crank,.. watch the rmax increase, get 'LA', shoot, and then turn away completely yourself. Works. Edited January 15, 2012 by RIPTIDE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
RIPTIDE Posted January 15, 2012 Share Posted January 15, 2012 (edited) In Vikhrs too. Perhaps only the missile to missile transmission is provided lol Vikhrs aswell? Well I rarely have the pleasure in firing them all. :thumbup: EDIT: Nate i pm's you track of the su-25t bug, and i made a track showing what Sven is talking about re. rmax+ cranking. Edited January 15, 2012 by RIPTIDE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted January 15, 2012 Author Share Posted January 15, 2012 Please post them in this thread, so they are all in one place when I do get around to look at all the issues. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
RIPTIDE Posted January 15, 2012 Share Posted January 15, 2012 http://dl.dropbox.com/u/600721/su-25tbug.trk http://dl.dropbox.com/u/600721/rmaxcrank.trk 1 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
onehitxzibit Posted January 15, 2012 Share Posted January 15, 2012 When you lock up a target in multiplayer and switch to guns your gun piper begins jumping all over the HUD making it almost impossible to aim. I know this is probably lag related but is it possible to improve it in some way? Target tracking is rock solid, it's just the piper that's causing issues. Link to comment Share on other sites More sharing options...
SilverOne Posted January 15, 2012 Share Posted January 15, 2012 are you ever going to do anything about these bugs? sorry but a messed up track recording system is beyond tolerable limits. [-]SilverOne[-] [- Best Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
3Sqn_Sven Posted January 18, 2012 Share Posted January 18, 2012 When you lock up a target in multiplayer and switch to guns your gun piper begins jumping all over the HUD making it almost impossible to aim. I know this is probably lag related but is it possible to improve it in some way? Target tracking is rock solid, it's just the piper that's causing issues. I'd say that's an issue with the eastern European, Russian and Chinese servers. I have the same issue in those servers, but not in US or Australian servers. 3Sqn - Largest distributor of Flanker, Fulcrum and Frogfoot parts in the Black Sea Region Link to comment Share on other sites More sharing options...
RIPTIDE Posted January 18, 2012 Share Posted January 18, 2012 I'd say that's an issue with the eastern European, Russian and Chinese servers. I have the same issue in those servers, but not in US or Australian servers. Its the players. And it effects not just the gun pipper but even effects the prox. fusing on the missiles. Some players have jitter and high ping... Not sure how ED tie in the netcode to the players vectors but they should move to some sort of dead reckoning solution not to have guys lagging and jumping. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted February 18, 2012 Author Share Posted February 18, 2012 Bump. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Dr_Arrow Posted February 18, 2012 Share Posted February 18, 2012 I think that I have found the reason of the heading bug in Su-25/Su-25T. When taking off from parking place at Mineralnye Vody and ATC directing me to the RWY 30, everything is fine. However if ATC gives me order to take off from RWY 12, during taxing to the RWY the compass goes always nuts - no matter how long I wait for INS to align. Link to comment Share on other sites More sharing options...
Gaanalma Posted March 10, 2012 Share Posted March 10, 2012 I do not know if anyone has already reported the bug! but the big one for me is to not feel the launch of a missile semiactive of AI in multiplayer [sIGPIC][/sIGPIC] www.36stormovirtuale.net Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted March 11, 2012 Author Share Posted March 11, 2012 I think that I have found the reason of the heading bug in Su-25/Su-25T. When taking off from parking place at Mineralnye Vody and ATC directing me to the RWY 30, everything is fine. However if ATC gives me order to take off from RWY 12, during taxing to the RWY the compass goes always nuts - no matter how long I wait for INS to align. I missed this post at the time - I'd be interested in a track of this glitch, if you could provide one. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Presing Posted March 11, 2012 Share Posted March 11, 2012 :huh: * the R-27ER does have datalink in the game. * the Su-27 and MiG-29 do have TWS(SNP) in the game. * the real Su-27 and MiG-29 cannot lock on to two targets simultaneously - their radars do not have that function. What model of MiG-29????? I already do this and i will any time, MiG-29s (MиГ-29С) and the last version of MiG-29a have capability of tracking four and shooting on two targets simultaneously, give me one link (even Wikipedia link) who are saying different or one book or any good info or just do not post **** like that. Rocket brigade who retired F-117 Link to comment Share on other sites More sharing options...
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