sobek Posted December 15, 2011 Posted December 15, 2011 is 1.1.1.1 still compatible with BS2? What do you think? ;) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
MTFDarkEagle Posted December 15, 2011 Posted December 15, 2011 What do you think? ;) I think not, but that's why I asked ;) Lukas - "TIN TIN" - 9th Shrek Air Strike Squadron TIN TIN's Cockpit thread
macedk Posted December 15, 2011 Posted December 15, 2011 Actually, Ignore my post above. The MD5s match our latest RC - Download away.... Nate INCOMMING!!!!!!! :) OS: Win10 home 64bit*MB: Asus Strix Z270F/ CPU: Intel I7 7700k /Ram:32gb_ddr4 GFX: Nvidia Asus 1080 8Gb Mon: Asus vg2448qe 24" Disk: SSD Stick: TM Warthog #1400/Saitek pro pedals/TIR5/TM MFDs [sIGPIC][/sIGPIC]
PeterP Posted December 15, 2011 Posted December 15, 2011 (edited) MTFDarkEagle:chair: I think there will be a Patch 1.1.1.1 for DCS: Black Shark 2 (English) also some time. Edited December 15, 2011 by PeterP
Jona33 Posted December 15, 2011 Posted December 15, 2011 (edited) Need seeds please.. very slow d/l right now. Time remaining.. 1 year 1 week ;) 2 weeks 5 days. How has it gone to one year? I'm running the regular one as well, 22 days for 2+3 bin files. Edited December 15, 2011 by Jona33 Always remember. I don't have a clue what I'm doing
ED Team BIGNEWY Posted December 15, 2011 ED Team Posted December 15, 2011 thanks ED :) Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Spetz Posted December 15, 2011 Posted December 15, 2011 Just wondering, will the new patch/version for both sims contain the hotfix for the missing infantry texture? (or was this already addressed earlier..)
cichlidfan Posted December 15, 2011 Posted December 15, 2011 This is RC5 - RC4 was going to be released until we found a small glitch in the options. This has been fixed. The Major 1.1.1.1 Version has been locked for sometime - and has been extensively tested. The RCs were ironing out the little imperfections left. Nate Ok. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Jona33 Posted December 15, 2011 Posted December 15, 2011 Just wondering, will the new patch/version for both sims contain the hotfix for the missing infantry texture? (or was this already addressed earlier..) That was ages ago if I remember right and they did a hotfix. (You mean the RUS Infantry Soldier unit right) Always remember. I don't have a clue what I'm doing
ALDEGA Posted December 15, 2011 Posted December 15, 2011 Need seeds please.. very slow d/l right now. Time remaining.. 1 year 1 week ;)Much sooner than me then, my torrent client shows the infinty symbol for ETA :D
Sense Posted December 15, 2011 Posted December 15, 2011 The ftp and http downloads work fine(mine downloading at 1mb/s)
MadTommy Posted December 15, 2011 Posted December 15, 2011 The ftp and http downloads work fine(mine downloading at 1mb/s) Yeah i've dumped the torrent.. eta measured in weeks or years.. ftp link i should have it an hour. i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music. TM Warthog, Saitek combat pro pedals, TrackIR 4
mnrty Posted December 15, 2011 Posted December 15, 2011 The ftp and http downloads work fine(mine downloading at 1mb/s) Mine too! done in 10 mins :D cant wait! Everytime i read the avionics changes in the patchlog i dont understand a bit, until i sit down and fly! :D Thanks ED !!
Heater Posted December 15, 2011 Author Posted December 15, 2011 Download complete...ftp Both Full and Patch... torrent is still downloading and seeding, will let it seed for a few days Thanks ED ! [sIGPIC][/sIGPIC] System: Windows 10 (64 bit) 64 GB Memory CPU i7-6700K CPU @ 4.00GHz GTX 2080 Ti Founders Edition HTC VIVE
dits17 Posted December 15, 2011 Posted December 15, 2011 Does this patch address overall fps loss from previous 1.1.1.0? [sIGPIC][/sIGPIC]AMD x4 B55 @3.6 Ghz/ 4GB ddr2 1066/ ATi 6870 /Saitek X45/Dell 2209wa
Megagoth1702 Posted December 15, 2011 Posted December 15, 2011 I am downloading from FTP. 1 megabyte/s. Can I then just paste the files into the torrent folder and will the uTorrent then recognize the files and start seeding? Gotta keep torrenting up man, I love it! Always best speed. :) [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
Nate--IRL-- Posted December 15, 2011 Posted December 15, 2011 I am downloading from FTP. 1 megabyte/s. Can I then just paste the files into the torrent folder and will the uTorrent then recognize the files and start seeding? Gotta keep torrenting up man, I love it! Always best speed. :) Yep, that will work - that's what I'm doing now. is there a password for the FTP? That just means it is overloaded right now, try again later. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
topol-m Posted December 15, 2011 Posted December 15, 2011 Someone from the team mentioned some crashes with weapons.dll being fixed, where is this info in the patch notes? What about the notorious Effects.dll crashes? [sIGPIC][/sIGPIC]
PeterP Posted December 15, 2011 Posted December 15, 2011 Does this patch address overall fps loss from previous 1.1.1.0? Hmm... lets see: PATCH 1.1.1.1 GENERAL Crash with South Ossetia in Fast Mission Generator is corrected. Updated A-10C flight manual. GRAPHICS HDR effect on sun corrected. Dust and smoke grenade effects at night no longer appears as if day. Fixed building errors at Sukhumi airbase Visibility range of rocket smoke marker has been increased. Canopy reflections have been corrected. Contrail duration time is reduced. Corrupted NVG image after long use is corrected. AI SEAD flights use anti-radiation missiles correctly again. Crash with more than one aerial tanker in a mission is corrected. Orbit trigger action has been corrected. FARP and airbase ATC now responds correctly after landing. JTAC radio options now appear properly for clients. Ground unit logic of driving over bridges adjusted. A-10C wingman AI evasive maneuvering adjusted. Repeating wingman rejoin messages fixed. AIRCRAFTS AND WEAPONS Fixed occasional crash using CBU-97 and CBU-105. Landing gear door animation for Ka-50 is fixed. Occasional A-10C engine shut down during start up or taxi is fixed. Trim with force feedback joysticks has been fixed. A-10C weapon alignments adjusted. AVIONICS A-10C RWR now correctly detects Pyotr Velikiy radar locks and launches. Fixed HSI Course offset when navigating with TACAN. Hydra MK1 rockets are correctly displayed as Target Practice (TP) in DSMS now. Engine oil pressure lights logic fixed. They will light when pressure is low and engines are running or not. TGP gimbal will remain stowed now if TGP is OFF or STBY, and HOTAS "Slave All to SPI" or "Slave TGP to Steerpoint" commands have been attempted. Manually entered magnetic variation (CDU OPTIONS page) will now be applied to all directions in TAD and CDU. Exception is CDU OFFSET page, which always uses the variation computed by EGI. The map convergence correction was applied to TAD. Now the flight plan line is always oriented straight up when the aircraft is flying along it. With SCS mode selected CDU STEER and ANCHOR pages will provide steering to the SCS point instead of steerpoint. Same applies to the HUD steering symbology. SCS point color on TAD was changed to yellow. Flight plan lines are correctly removed now from TAD when SCS is selected. Flight plan waypoints auto-sequence is disabled when SCS is active. IFFCC target elevation cannot be edited in SCS now. ADI vertical steering works correctly with SCS now. The last created markpoint will be not blanked from display on TAD in SCS mode. IFFCC target elevation will be updated from steerpoint, when it was edited in CDU. When TGP entered LSS and if it was SPI source, SPI will be reset to steerpoint. Once laser track have been obtained, TGP can generate SPI again. AGL waypoint elevation option is handled correctly by CDU upon loading data from Mission Editor. Fixed wrong geographical coordinates position (it was shifted up) on TGP display. Fixed: external fuel tanks are red boxed on DSMS. Fixed wrong symbols input on UFC upon the first attempt. IFFCC hot elevations can be entered via scratchpad now. Overhead markpoint elevation is set from radar altimeter if IFFCC hot elevation is selected. If DTS fails of goes into search, flashing XXXX is shown in HUD target elevation window. Pressing UFC ENT makes it steady. DTSAS Coordinate Ranging will be inoperative if DTSAS is in search. LASER CODE MISMATCH caution will be displayed now only if Autolase was set ON in the profile. Fixed store settings display in Quick Look profile. "IFF" VMU message will be heard now if IFF alert was set up via IFFCC TEST menu. HUD is correctly initialized with HARS mode at ramp start. Selecting profiles while INVALID FUZING was visible on HUD will not result to wrong sight calculations anymore. PBIL jitter (especially in CCIP CR) was eliminated. MRS will correctly account now for MIN TOF set in BDU-33 profile. DRC now should display correct impact point according to DES TOF set in profile. Fixed MRS/DRC calculations for CBU-97. DRC/MRS calculations now account for target elevation - i.e. they should work correctly in mountains. PBIL does not move oddly (like going parallel to horizon) anymore on low altitude deliveries. CCIP pipper does not jitter anymore with CBU-97. TGP line-of-sight does not return to the LSS start point anymore when laser track was exited. Default CBU-97/105 open height is temporarily changed to 1800 ft. Slave All to SPI function was adjusted for AIM-9. Now if TGP is A-A mode, and is SOI, AIM-9 will slave to TGP LOS (other sensors will be not affected), otherwise AIM-9 will slave to current SPI, as well as other sensors. So called "initial points" will be loaded with correct elevation into CDU. Maverick slew sensitivity is independent of HOTAS throttle slew sensitivity now. Slew logic was reversed - 0.5 is most sensitive, and 9.5 is least sensitive. Adjusted HOTAS throttle slew sensitivity range, and values minimum step. Fixed FPS drop down by 30-40% when ILS is turned on. Yes!
Mustang Posted December 15, 2011 Posted December 15, 2011 Someone from the team mentioned some crashes with weapons.dll being fixed, where is this info in the patch notes? That'll be related to this point: "Fixed occasional crash using CBU-97 and CBU-105."
Isegrim Posted December 15, 2011 Posted December 15, 2011 MTFDarkEagle:chair: I think there will be a Patch 1.1.1.1 for DCS: Black Shark 2 (English) also some time. :hehe: But maybe ED next time decide to release the Patches for both at the same time. Cause many People see both Simulators as one.:pilotfly: 1 "Blyat Naaaaa" - Izlom
goldfinger35 Posted December 15, 2011 Posted December 15, 2011 Did they change anything in startup procedure? i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit.
skymaster9999 Posted December 15, 2011 Posted December 15, 2011 Slowdowns over big cities ? ..... - you need a new processor :P- didn't read anything about it in the change-log... Patch 1.1.1.1 for DCS: A-10C Warthog (English) it's a patch for DCS-WH 1.1.1.0- because it's in the patch section -and No Full Download -until you find it in the full download section here: http://www.digitalcombatsimulator.com/index.php?scr=products&end_pos=135&lang=en Current one was more than enough in 1.0.0.9 :music_whistling: Phenom II X4 BE@4GHz, 8GB Ram DDR3 9clock, Intel 320 SSD, MSI Twinfrozr GTX560Ti, Win7 64, TrackIR5, Hotas Cougar, Saitek Combat Rudder Pedals Textures High, Scenes Medium, Civ Traffic Low, Water Medium, Visib Range High, Heat Blur On, Shadows High, Res 1680x1050, Res of Cockpit Displays 256, MSAA 8xQ, HDR Warm, Clutter/Bushes 31m, Trees 5520m, Cockpit Shadows On, TSSAA Off, Mirrors Off
Megagoth1702 Posted December 15, 2011 Posted December 15, 2011 Well about them contrails... Any pictures/videos up yet? I'd love to see em. I am pretty sure they still will be solid race tracks... But whatever. I can't wait to get it finally downloaded and installed. [sIGPIC][/sIGPIC] System specs:2500k @ 4.6 GHz 8GB RAM HD7950 OC'd Win7 x64 Posting tracks to make your DCS better - attention bump incoming!
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